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TGN 2018-05-25T21:00:36Z
Updated: 40 min 45 sec ago

WizKids Announces the Mage Knight Board Game: Ultimate Edition

9 March 2018 - 8:00am
It’s apparently Nostalgia Week. We started off with a new Zombicide. We had a new Monsterpocalypse announcement. Now, we’re headed to Mage Knight territory. WizKids has announced that they’re coming out with a new version of the Mage Knight Board Game. This is the Ultimate Edition and includes not just the base game, but the […]
Categories: Game Theory & Design

Forge World Taking Pre-Orders For Constantin Valdor For 40k

9 March 2018 - 7:00am
Back when I was a janitor at KSU, the guy in charge was Frank. He gave us our orders for the day. Which offices were we supposed to clean. Which areas needed what done to them. All that kind of stuff. For the space janitors (that is, the Legio Custodes), their leader is Constantin Valdor. […]
Categories: Game Theory & Design

River Horse Previews Jaegar Conn-Pod For Pacific Rim: Extinction

9 March 2018 - 6:00am
The giant robots in Pacific Rim don’t just run on their own. No, Jaegars have pilots, a pair of them in fact, that control the robot’s movements. In Pacific Rim: Extinction, that element is put into play via the Conn-Pod board. Players are able to customize their robots via the pilots they put in charge. […]
Categories: Game Theory & Design

Avatars of War: March 2018 New Releases Available now

8 March 2018 - 3:00pm
The folks over at Avatars of War are wasting no time this month getting you the releases that you want. They’ve posted new minis up in their webshop that you can order now. And, if you want to get them right away, they’re on sale for 15% off until the 14th. Yup, new releases and […]
Categories: Game Theory & Design

USAopoly Previews Thanos Rising – Avengers: Infinity War

8 March 2018 - 2:00pm
The Infinity Stones are items of extreme power. When the six are brought together, the power given to the one that controls them is god-like. So, it’s best to not let that happen. And that’s just what you’ll be trying to do in Thanos Rising – Avengers: Infinity War, a new cooperative game coming from […]
Categories: Game Theory & Design

Privateer Press Announces the Return of Monsterpocalypse

8 March 2018 - 1:37pm
I remember one of my first Gen Cons was the one where Monsterpocalypse was released. Man, that thing sold like gangbusters. People were buying multiple cases at a time, wanting to build up their armies. Then, well… it died away. But like any good monster, you can’t keep it down forever. Privateer Press has announced […]
Categories: Game Theory & Design

Z-Man Games Previews History of the World

8 March 2018 - 1:00pm
Z-Man Games is coming out with an updated version of the classic, History of the World (the board game, not the movie. Though that’d be something to see…). Some of you out there have old copies on your shelves. So you may be thinking, “ok, so what’s so updated about it?” I’m glad you’ve asked, […]
Categories: Game Theory & Design

River Horse Previews Kaiju Card From Pacific Rim: Extinction

8 March 2018 - 12:00pm
We’re regularly getting new previews of the upcoming Pacific Rim: Extinction board game coming from River Horse. We got a look at some of the mins, and then there’s the Jaeger card. This time, we see what the Jaeger’s well be fighting. Check out a Kaiju card. From the post: Kaiju Signature detected! Here, detailed […]
Categories: Game Theory & Design

Thursday Terrain Corner

8 March 2018 - 11:00am
The work week continues along. I hope yours is going well. Mine’s had bits here and there, but more good than “meh.” So that’s always nice. Busy as always, of course, and so it feels the week’s been going by quickly. Always that new project to work on, it seems. Speaking of projects, I’m sure […]
Categories: Game Theory & Design

WizKids Announces Star Trek: Galactic Enterprises

8 March 2018 - 10:00am
Buying, selling, wheeling, dealing. Buy low. Sell high. When do you partner up and when do you go it alone? You gotta know when to hold ’em. You gotta know when to fold ’em. I went to the stock market and did a business. And business is the order of the day if you’re Ferengi. […]
Categories: Game Theory & Design

CMON Previews Worker Xenos From Zombicide: Invader

8 March 2018 - 9:00am
Zombicide: Invader takes players far from the Earth. A mining colony on a backwater planet is being infested by Xenos that have been altered by a foreign fungus, turning them into merciless killing machines. The main type of Xeno you’ll see are the Workers. They may be weak, but they have strength of numbers. And […]
Categories: Game Theory & Design

Fantasy Flight Games Talks Army-Building in Star Wars: Legion

8 March 2018 - 8:00am
So, you’ve got your Vader and you’ve got your AT-ST and you’ve got your Speeder Bikes and you’ve got your Stormtroopers… but how do you turn that into an actual army in Star Wars: Legion? That’s what we get a look at today from Fantasy Flight. They’ve posted up an article about how army building […]
Categories: Game Theory & Design

Steamforged Announces Gameplan Deck For Guild Ball

8 March 2018 - 7:00am
Guild Ball is getting a bit of a shake-up this morning. Steamforged had mentioned the Gameplan deck, but the details were thin on the ground. Now they’ve been fully revealed. The deck replaces the Guild Plots from the game, but also change how Initiative works at the start of a turn. They can even change […]
Categories: Game Theory & Design

Munchkin Teenage Mutant Ninja Turtles Up On Kickstarter

8 March 2018 - 6:00am
Teenage Mutant Ninja Turtles. Teenage Mutant Ninja Turtles. Teenage Mutant Ninja Turtles. I’m sure that many of you, reading that line, three times in a row, read it in a very specific way in your mind. Anyway, IDW and Steve Jackson Games have teamed up to bring you a new iteration of the Munchkin card […]
Categories: Game Theory & Design

Capers RPG Up On Kickstarter

7 March 2018 - 3:00pm
Ah, the Roaring 20s. Mobsters, bootleggers, tommy-guns, and super-powered gangsters. What? You don’t remember that? Well, maybe I’m just thinking of Capers, a new RPG that’s up on Kickstarter. Capers isn’t quite your standard superhero RPG. Instead of futuristic cities, you’ll be playing in the rough and tumble times of the 1920s. Grab your flapper […]
Categories: Game Theory & Design

Looney Labs Announces Anatomy Fluxx

7 March 2018 - 2:00pm
Fluxx is a game that can be nearly-infinitely reskinned to bring in new themes. But more than just adding different art, it gives the folks over at Looney Labs to come up with new mechanics to try out as well. So, what will we find in the newly-announced Anatomy Fluxx? Certainly, there’s going to be […]
Categories: Game Theory & Design

Infinity: Adventures in the Human Sphere Now Available In Print

7 March 2018 - 1:00pm
Sure, digital editions of books are great when you want to carry around several all in one device. But… I dunno, I’m always going to prefer the actual article in my hand. That’s why I’m happy to see that print versions of Infinity: Adventures in the Human Sphere are available from Modiphius. So if you’re […]
Categories: Game Theory & Design

Core Space Sci-Fi Minis Board Game Available For Pre-Order

7 March 2018 - 12:00pm
Battle Systems has started taking pre-orders for their Core Space sci-fi miniatures board game. They had a successful Kickstarter and now’s your chance if you missed out to still get your name on the list for these figures before they go on general sale. There’s a ton to choose from and a little bit of […]
Categories: Game Theory & Design

Midweek Snippets

7 March 2018 - 11:00am
Hey there. We’ve all made it to Wednesday. Half the week’s over. We’ve just got the other half to go. Granted, with how the wind’s howling out there, we might just get blown to the weekend quicker. But while I go tie my car to a tree and watch the neighborhood kids go sailing by, […]
Categories: Game Theory & Design

Steamforged Previews Piper For Ratcatcher’s Guild

7 March 2018 - 10:00am
“It’s time to pay the Piper.” It’s an old saying, taken from the fairytale of the Pied Piper of Hamelin. You know, the town had a rat problem and they paid a dude with a magic flute to make them go away. Of course, when they didn’t pay, he led the children of the town […]
Categories: Game Theory & Design