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TGN 2017-12-12T19:00:15Z
Updated: 2 hours 33 min ago

Monday Terrain Corner

2 October 2017 - 11:00am
Come back around, we’ve circled and arrived at Monday again. We knew it was going to happen. I hope you were ready for it. Also, it’s finally OCTOBER! Woo! It’s my favorite month (even though I’m rather “meh” about Halloween). Time to bust out all the pumpkin-based recipes (pie, cheesecake, snickerdoodles, mousse, everything) and go […]
Categories: Game Theory & Design

New Add-Ons and Updates For Resident Evil 2 Kickstarter

2 October 2017 - 10:00am
The Kickstarter campaign for the Resident Evil 2 board game coming from Steamforged continues to move along. The game is already more than 3x funded, with numerous stretch goals unlocked. Well, I’m sure everyone would like more stretch goals to be unlocked. To get them there, a bunch of new add-ons have been announced, as […]
Categories: Game Theory & Design

Fantasy Flight Games Previews Social Encounters in Genesys RPG

2 October 2017 - 9:00am
Sure, when many people think of playing in an RPG, they think of heading down into the dungeon and smacking around some goblins or kobolds, grabbing the loot, and heading back to town, but what about when you do make it back to town? Or when you’ve got to get papers from the local nobility […]
Categories: Game Theory & Design

Steamforged Announces Union In Chains Worldwide Event

2 October 2017 - 8:00am
Last year, Steamforged ran their The Butcher’s Civil War event, with players all over the world throwing their support either behind Brisket or Fillet. This year, the scope of their worldwide event is a bit more extensive. The Union, the “mercenaries” of the Guild Ball world, are the center of attention, as various players might […]
Categories: Game Theory & Design

Privateer Press Previews New Hordes, Warmachine Releases

2 October 2017 - 7:00am
We’ve seen some renders of these fellas, but this time around, Privateer’s got some actual painted minis to look over. And as much as we like the look of renders, I think most of us can agree that painted minis are better. Anyway, there’s some Trollkin. There’s some Cygnar. There’s even an upcoming release with […]
Categories: Game Theory & Design

New Astra Militarum Codex, Plague Marine Pre-Orders Available From Games Workshop

2 October 2017 - 6:00am
We’re not quite to cold and flu season, but it’s certainly on its way. And what do you use to fight against it? Why, the power and fury of the Imperial Army, of course! Well, that’s what happens in 40k when you’ve got Plague Marines on the rampage; the Imperial Guard steps in to fight […]
Categories: Game Theory & Design

Review Roundup

30 September 2017 - 11:00am
Woo! Saturday! Woo! As you’re reading this, I’m over at the LGS, hanging out and just taking it easy. I’m hoping you’re doing much the same (or have done so and are just reading this later, as I am typing this earlier). Either way, I hope you’re able to make good use out of the […]
Categories: Game Theory & Design

Wyrd Previews Breachlings For The Other Side

29 September 2017 - 3:00pm
It’s Wyrds tradition to book-end the work week with previews. Mondays we get some new Malifaux artwork. Friday we get a The Other Side preview. Well, I’ve got my Friday shirt on. So that must mean it’s time for a The Other Side preview. And Wyrd’s right on time to give it to us. This […]
Categories: Game Theory & Design

Munchkin Magical Mess Coming In January

29 September 2017 - 2:00pm
Munchkin is a game with a thousand faces. The game has seemingly countless different versions. A new one will be coming out in January. This one brings back Moop. There’s more mashed-up monsters to mangle as you make your way to more moot… I mean loot. From the announcement: Murder more monsters for much merriment! […]
Categories: Game Theory & Design

Fantasy Flight Games Previews World Wonders in Sid Meier’s Civilization: A New Dawn

29 September 2017 - 1:00pm
Civilizations love to build great works to show off their wealth and power. Be it grand buildings like the Eiffel Tower, or massive structures like the Great Wall, or fantastic gardens like those in Babylon, they all make a grand statement to the world. In Sid Meier’s Civilization: A New Dawn, you’ll be able to […]
Categories: Game Theory & Design

Plaid Hat Games Announces Specter Ops: Broken Covenant

29 September 2017 - 12:00pm
The original Specter Ops game was just the beginning. Plaid Hat Games has announced that they’re expanding the universe with their next game, Specter Ops: Broken Covenant. You must decide for yourself whether humans are at their best when they’re free, or if having total control over their lives is in their best interest. Check […]
Categories: Game Theory & Design

Friday Snippets

29 September 2017 - 11:00am
And here we are again. Friday: threshold to the weekend. I’m sure many of you are gearing up for a weekend of gaming, possibly starting as early as when you get off of work. I’m looking to spend tomorrow at the LGS, hopefully getting in some games of Guild Ball and Bushido. But whatever your […]
Categories: Game Theory & Design

Z-Man Games Posts New Pandemic Legacy Season 2 Preview

29 September 2017 - 10:00am
The thing that sets Legacy-style games apart from others is that the game will literally change each time you play. What you do in one session will have an effect on the next. Card packs will be opened. Other cards will be removed. The game board will be altered. People went crazy over this aspect […]
Categories: Game Theory & Design

September Releases Available From CMON

29 September 2017 - 9:01am
CMON’s got a whole bunch of new releases available for you today. There’s 5 different titles, from dungeon crawlers, to martial arts action, to an expansion for a hugely popular title, to even more. If you’ve been wanting to get a hold of Massive Darkness, Dojo Kun, Gateway: Uprising, Meeple War, or the Fifth Ingredient […]
Categories: Game Theory & Design

New Japanese Units Available For Konflikt ’47

29 September 2017 - 9:00am
Warlord Games has a whole slew of new Japanese releases for Konflikt ’47. If you want some new units, you can get the new Ghost Attack Squad (not actual ghosts, nor do they attack ghosts) or the Battle Exoskeleton Squad. Want something with a bit more armor? You can get the Chi-Ha Tank with Compression […]
Categories: Game Theory & Design

Trials of Frostgate Scenario Available For Descent

29 September 2017 - 8:00am
One thing about making a game have a digital app component is that a company can release a new scenario and simply make it available for purchase through the app. You can then buy it and play it basically instantly. Such is the case with Trials of Frostgate. It’s a new scenario for Descent that’s […]
Categories: Game Theory & Design

New Transports Available to Order From Forge World

29 September 2017 - 7:00am
I tend to repeat myself around here. It’s just in my nature, really (you should hear my dad tell the same story a dozen times). Two things I’ve often said is that walking to battle is for suckers. Also, the Legio Custodes have some of the best janitorial equipment I’ve ever seen. This post combines […]
Categories: Game Theory & Design

Steamforged Previews Alloy For Guild Ball

29 September 2017 - 6:00am
You might think that a team like the Blacksmith’s Guild would have all the subtlety of… well… a gigantic hammer smashing into a near-molten-hot piece of metal. “Ninja” might be the last thing on your mind. However, the Blacksmith’s Guild knows that just running headlong into the enemy at full speed might not always be […]
Categories: Game Theory & Design

Plaid Hat Games Posts October Release Dates

28 September 2017 - 3:00pm
We’re just a couple days away from October. That means a whole new set of releases coming soon from Plaid Hat Games. But what, exactly, is coming out? And when will it be available? All your questions will be answered. (well… those two questions, at least… But not, like, anything really metaphysical… You’re gonna have […]
Categories: Game Theory & Design

Corvus Belli Previews The Dice From Aristeia

28 September 2017 - 2:00pm
I think it’s safe to say that most miniatures games out there use dice of some kind. Sure, there are those that go for some other method, but the fairly tried-and-true method of randomization comes from little plastic polyhedrons bouncing across the table. Aristeia is no different. But Corvus Belli has decided not to use […]
Categories: Game Theory & Design