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TGN 2018-05-19T18:00:11Z
Updated: 2 hours 50 min ago

Thursday Terrain Corner

8 March 2018 - 11:00am
The work week continues along. I hope yours is going well. Mine’s had bits here and there, but more good than “meh.” So that’s always nice. Busy as always, of course, and so it feels the week’s been going by quickly. Always that new project to work on, it seems. Speaking of projects, I’m sure […]
Categories: Game Theory & Design

WizKids Announces Star Trek: Galactic Enterprises

8 March 2018 - 10:00am
Buying, selling, wheeling, dealing. Buy low. Sell high. When do you partner up and when do you go it alone? You gotta know when to hold ’em. You gotta know when to fold ’em. I went to the stock market and did a business. And business is the order of the day if you’re Ferengi. […]
Categories: Game Theory & Design

CMON Previews Worker Xenos From Zombicide: Invader

8 March 2018 - 9:00am
Zombicide: Invader takes players far from the Earth. A mining colony on a backwater planet is being infested by Xenos that have been altered by a foreign fungus, turning them into merciless killing machines. The main type of Xeno you’ll see are the Workers. They may be weak, but they have strength of numbers. And […]
Categories: Game Theory & Design

Fantasy Flight Games Talks Army-Building in Star Wars: Legion

8 March 2018 - 8:00am
So, you’ve got your Vader and you’ve got your AT-ST and you’ve got your Speeder Bikes and you’ve got your Stormtroopers… but how do you turn that into an actual army in Star Wars: Legion? That’s what we get a look at today from Fantasy Flight. They’ve posted up an article about how army building […]
Categories: Game Theory & Design

Steamforged Announces Gameplan Deck For Guild Ball

8 March 2018 - 7:00am
Guild Ball is getting a bit of a shake-up this morning. Steamforged had mentioned the Gameplan deck, but the details were thin on the ground. Now they’ve been fully revealed. The deck replaces the Guild Plots from the game, but also change how Initiative works at the start of a turn. They can even change […]
Categories: Game Theory & Design

Munchkin Teenage Mutant Ninja Turtles Up On Kickstarter

8 March 2018 - 6:00am
Teenage Mutant Ninja Turtles. Teenage Mutant Ninja Turtles. Teenage Mutant Ninja Turtles. I’m sure that many of you, reading that line, three times in a row, read it in a very specific way in your mind. Anyway, IDW and Steve Jackson Games have teamed up to bring you a new iteration of the Munchkin card […]
Categories: Game Theory & Design

Capers RPG Up On Kickstarter

7 March 2018 - 3:00pm
Ah, the Roaring 20s. Mobsters, bootleggers, tommy-guns, and super-powered gangsters. What? You don’t remember that? Well, maybe I’m just thinking of Capers, a new RPG that’s up on Kickstarter. Capers isn’t quite your standard superhero RPG. Instead of futuristic cities, you’ll be playing in the rough and tumble times of the 1920s. Grab your flapper […]
Categories: Game Theory & Design

Looney Labs Announces Anatomy Fluxx

7 March 2018 - 2:00pm
Fluxx is a game that can be nearly-infinitely reskinned to bring in new themes. But more than just adding different art, it gives the folks over at Looney Labs to come up with new mechanics to try out as well. So, what will we find in the newly-announced Anatomy Fluxx? Certainly, there’s going to be […]
Categories: Game Theory & Design

Infinity: Adventures in the Human Sphere Now Available In Print

7 March 2018 - 1:00pm
Sure, digital editions of books are great when you want to carry around several all in one device. But… I dunno, I’m always going to prefer the actual article in my hand. That’s why I’m happy to see that print versions of Infinity: Adventures in the Human Sphere are available from Modiphius. So if you’re […]
Categories: Game Theory & Design

Core Space Sci-Fi Minis Board Game Available For Pre-Order

7 March 2018 - 12:00pm
Battle Systems has started taking pre-orders for their Core Space sci-fi miniatures board game. They had a successful Kickstarter and now’s your chance if you missed out to still get your name on the list for these figures before they go on general sale. There’s a ton to choose from and a little bit of […]
Categories: Game Theory & Design

Midweek Snippets

7 March 2018 - 11:00am
Hey there. We’ve all made it to Wednesday. Half the week’s over. We’ve just got the other half to go. Granted, with how the wind’s howling out there, we might just get blown to the weekend quicker. But while I go tie my car to a tree and watch the neighborhood kids go sailing by, […]
Categories: Game Theory & Design

Steamforged Previews Piper For Ratcatcher’s Guild

7 March 2018 - 10:00am
“It’s time to pay the Piper.” It’s an old saying, taken from the fairytale of the Pied Piper of Hamelin. You know, the town had a rat problem and they paid a dude with a magic flute to make them go away. Of course, when they didn’t pay, he led the children of the town […]
Categories: Game Theory & Design

12 Realms: Dungeonland Pledge Manager is live

7 March 2018 - 9:00am
Sometimes, you miss out on a Kickstarter. It happens to us all. We don’t have the funds at the time or just miss it, or other things are occupying our time. Thankfully, there’s the late pledge and pledge manager time. That’s the point where 12 Realms: Dungeonland is at. Mage Company is currently taking pre-orders […]
Categories: Game Theory & Design

New Releases Available For Shadows in the Void

7 March 2018 - 8:00am
Assault Publishing is bringing in the big guns for their Shadows in the Void sci-fi starship skirmish game. There’s bombers, assault transports, and more, letting you show your opponents that you mean business. Those planets are yours and you’re ready to take them by force if you need to. From the announcement: With a little […]
Categories: Game Theory & Design

Quined Games Previews Q2 Releases

7 March 2018 - 7:00am
Quined Games has been working hard over in their game labs, coming up with their next set of releases. Q2 will see two new releases. The first is Carson City – The Card Game, their next entry in their Masterprint Pocket Series. The other is a new expansion for La Cosa Nostra called Guns for […]
Categories: Game Theory & Design

River Horse Posts New Pacific Rim: Extinction Previews

7 March 2018 - 6:00am
So, one thing people have been wondering about is, “we’ve seen some of the minis, but what will the gameplay be like in River Horse’s upcoming Pacific Rim: Extinction game?” I’m glad you’ve asked, as River Horse has some new info out. One’s over on their Facebook page, which shows off an Action card and […]
Categories: Game Theory & Design

Paizo Announces Pathfinder 2.0, Online Playtest Coming

7 March 2018 - 4:00am
Pathfinder is one of the most popular RPG systems out there. Paizo has long-ran this game, with dozens of supplements and even the Starfinder version that takes players up into the stars. But, as with every game, as it goes on, things can begin to feel old or stale, and it’s time to freshen them […]
Categories: Game Theory & Design

Alphas Superhero Board Game Up On Kickstarter

6 March 2018 - 3:00pm
Grab your mask, spandex jumpsuit, and cape, the city is under attack and only the resident superheroes will be able to save it! Alphas puts you in control of your very own superhero group as you battle against other heroes who’s vision of the city might not quite line up with yours, or team up […]
Categories: Game Theory & Design

Figure Painter Magazine Issue 48 Now Available

6 March 2018 - 2:00pm
A couple weekends ago, I painted up the first minis I’d done in about 2 years. They… don’t look great. I mean, they are ok enough, I suppose. But they’re not going to be anything I really show off. To get to that point, I’d need to paint a lot more and read a lot […]
Categories: Game Theory & Design

Mage Company Announces Monster Boo

6 March 2018 - 1:00pm
When you’ve got a monster following you, chances are that you want to get rid of it. But that’s easier said than done, as the monsters can change colors and shapes to try and stick around. But try to get rid of them you must, and to do it quickly. That’s what you’ll be doing […]
Categories: Game Theory & Design