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TGN 2018-05-25T21:00:36Z
Updated: 2 hours 5 min ago

Chernobyl, Mon Amour RPG Up On Indiegogo

20 March 2018 - 1:00pm
Anyone about my age and older surely remembers Chernobyl. The reactor there went kerplooey and filled the surrounding area with deadly radiation. As such, hundreds of square miles had to be evacuated. And, to this day, barely anyone ever goes there… barely. In Chernobyl, Mon Amour, you take on the role of a Ukrainian criminal […]
Categories: Game Theory & Design

Liberty A.F.T.E.R. Sci-Fi RPG Now Available

20 March 2018 - 12:00pm
It’s interesting how a single thing can evolve to grow into more items as it goes along. For example, the world of Liberty started off as a podcast. Then, it grew into a graphic novel. Now, they’re letting you join in with Liberty A.F.T.E.R., a new sci-fi RPG setting book using the 5th Edition rules […]
Categories: Game Theory & Design

Podcast Roundup

20 March 2018 - 11:00am
It was a rainy Monday here in GA. Not the way a lot of people like to start off the week, I’m sure. Honestly, I love the rain. Had a good thundershower overnight, too. That was rather nice. As for today, we’ll see how it goes. I do know that there are plenty of podcasts […]
Categories: Game Theory & Design

Mists of Akuma: Imperial Matchmaker 5th Edition Adventure Up On Kickstarter

20 March 2018 - 10:00am
You know, I’ve often said that I love pre-made adventures, as they give the GM a lot of resources and can make the game as easy for them as it is for the players to just play it. Usually, they’re good for a level or two, but the Mists of Akuma: Imperial Matchmaker adventure for […]
Categories: Game Theory & Design

Fun Forge Running Monumental Board Game Kickstarter

20 March 2018 - 9:00am
This game is Monumental in more ways than one. First, that’s the game’s name. Second, it’s got a whole ton of stuff going on in it. There’s exploration. There’s conquest. There’s deck-building. There’s terrain tiles. There’s miniatures. There’s different and distinct civilizations you can choose to be. There’s… well, there’s only one chance to get […]
Categories: Game Theory & Design

Highways & Byways – A Board Game About Road Trips, Coming to Kickstarter on March 26

20 March 2018 - 8:00am
I love road trips. I seriously do. I’d much rather get in a car and drive from Atlanta to Indy or Chicago or St. Louis than fly. Ugh. I hate flying. But give me a car and an open road and maybe a traveling companion and I’m good to go. But I can’t always get […]
Categories: Game Theory & Design

Dark Art Studios Posts Plague Demon Sculpting Guide

20 March 2018 - 7:00am
Byron Townshend is the sculptor for Dark Art Studios. He’s started a new series that you can check out where he shows you how he creates the creatures that eventually go for sale on the site. He’s starting out with Part 1, wherein he shows you how he starts with an armature and works his […]
Categories: Game Theory & Design

Siren’s Call Sci-Fi RPG Up On Kickstarter

20 March 2018 - 6:00am
Humanity has finally reached the point where they’ve decided that the Earth is not enough. Neither is the Solar System. They’ve got their sights set on interstellar travel, and their first target is the planet Siren, orbiting around Alpha Centauri A. The 10,000 colonists are in stasis during the trip, but what will they find […]
Categories: Game Theory & Design

Talk Wargaming Hiring Graphic Artists

19 March 2018 - 3:00pm
A lot of people feel that working in the gaming industry is like working at Willy Wonka’s factory. I have to say, it’s not quite like that. It’s a job, like every other job. Are there cool things that go on? Certainly. But there’s still lots of things to do. And while you might pick […]
Categories: Game Theory & Design

Armies & Legions & Hordes Book Up On Kickstarter

19 March 2018 - 2:00pm
Miniatures gamers know that it can be exciting to get into a new project, but once you dive in and you realize just what all there is to do, it can be hard to power through. Even small-model-count games can seem daunting. So, how do you make it? Well, Dave Taylor has been doing this […]
Categories: Game Theory & Design

What’s Changed in DreadBall Second Edition?

19 March 2018 - 1:00pm
Whenever a game goes through an edition change, there’s going to be things that stay the same and things that change. I mean, there’s a new edition, so there’s gotta be changes. But many players might be anxious to see what those are. Did a favorite mechanic get an overhaul? Did a model’s rules change? […]
Categories: Game Theory & Design

Fistful of Lead: Galactic Heroes Sci-Fi Skirmish Rules Up On Kickstarter

19 March 2018 - 12:00pm
To the end of a really long chain of numbers and then a bit further! Galactic Heroes is a new set of sci-fi skirmish rules. Players can build their teams of about 5-6 models from a large plethora of options. Come up with your own story for why your group is fighting together. Are they […]
Categories: Game Theory & Design

Monday Terrain Corner

19 March 2018 - 11:00am
Aaaaaaand we loop around to Monday. No, I’m not really a fan of it, either. But, that’s the way the world works. We can still try and make the most of it by thinking about next weekend and the gaming that will (hopefully) be had. And with that gaming probably comes terrain. Today in the […]
Categories: Game Theory & Design

The Mermaid’s Blessing RPG Adventure Up On Kickstarter

19 March 2018 - 10:00am
Pre-made adventures give GMs a ready-to-go group of game sessions. They give you everything you need and you can have a group go through them over the course of several sessions. The Mermaid’s Blessing is a new adventure for 5th Edition that’s up on Kickstarter now. I don’t really think that these mermaids are going […]
Categories: Game Theory & Design

Boardgame Designer’s Retreat Up On Kickstarter

19 March 2018 - 9:00am
Are you a game designer? Would you like to hone your craft by talking with some of the best in the industry about how games are made? Then the Boardgame Designer’s Retreat, presented by Tabletop Network, is the best place to go. Being held near Salt Lake City, you can go and hear talks by […]
Categories: Game Theory & Design

Wyrd Previews Fitzsimmons And His Saboteurs

19 March 2018 - 8:01am
Fitzsimmons and his Saboteurs sounds like a hipster punk band. I mean, doesn’t it? Can’t you just see them up on stage? Top hats and bowlers with giant safety pins in them? Overcoats with patches all over them? Monocle with a spiked chain? Anyway, they’re what we get a look at in today’s Monday Preview […]
Categories: Game Theory & Design

New Dark Age Releases Available From CMON

19 March 2018 - 8:00am
The latest set of releases for Dark Age is now available. Skarrd have the most releases going for them, with a new Command Box, Church of Worms, and several more big guys, going all the way up to the massive Warhead. Brood also makes a show in terms of releases. They have their new Pud […]
Categories: Game Theory & Design

New Releases and Pre-Orders Available From Warlord Games

19 March 2018 - 7:00am
Yeah, that headline’s a bit vague. But Warlord Games did one of their “here’s a whoooooooooole ton of stuff!” releases. And so, either it’s put a whole bunch of their mixed games together, or have almost half of today’s posts just about the new stuff. There’s lots of new Viking/Saxon pieces for Hail Caesar. There’s […]
Categories: Game Theory & Design

Forgebane Box Set Available to Order From Games Workshop

19 March 2018 - 6:00am
I feel like we should be listening to Anvil – Metal on Metal when typing up and reading this post. In the grimdark future of the 41st millennium, the soft, fleshy, biological form is seen by many as old and outdated. Why have bones that can break and are hard to replace when you can […]
Categories: Game Theory & Design

Review Roundup

17 March 2018 - 11:00am
Erin go Bear! I’m actually half-Irish. My grandfather on my mother’s side was actually an Irish-Catholic cop in Chicago, because stereotypes come from somewhere. So, while you’re out having your corned beef and cabbage (which is more American than Irish, but whatever), let’s also get you some reviews. Today we have: Quest for El Dorado, […]
Categories: Game Theory & Design

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