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TGN 2017-10-20T22:00:00Z
Updated: 51 min 39 sec ago

Studio Capitan Releases Marlburian Commander Rules Set

16 August 2017 - 2:00pm
Man, people sure do love to get into wars. I have a history degree, and I still can’t keep up with all of them. I have to admit… I have no clue what the Marlburian Wars were. But if they’re a favorite of yours, Studio Capitan has released Marlburian Commander, a new set of rules […]
Categories: Game Theory & Design

QST Tabletop Gaming Subscription Box Up On Kickstarter

16 August 2017 - 1:00pm
There’s a new subscription box that will be available soon. This one is called QST and it’s bringing together some of the greatest minds in gaming to deliver you regular games right to your doorstep. The project is up on Kickstarter now. From the campaign: QST is a subscription-based tabletop game program that will deliver […]
Categories: Game Theory & Design

Digraphs Scrabble Tiles Up On Kickstarter

16 August 2017 - 12:00pm
I used to play a lot of Scrabble. I still have my Deluxe set that’s got ridges on the board to keep the tiles in place and the whole thing’s on a Lazy Susan, so you can spin it around to see the words easier. It’s a great game. But, occasionally, it could get a […]
Categories: Game Theory & Design

Midweek Corner Snippets

16 August 2017 - 11:00am
As I’ve said numerous times over the past couple weeks, Gen Con is coming. Like… tomorrow. There’s going to be, oh, about a bajillion things going on, so it’s best to stock up on some bite-sized gaming stories. Plus, since we didn’t get it on Monday (and there’s a chance I might not be able […]
Categories: Game Theory & Design

Modiphius Releases The Dying Ship Adventure for Coriolis RPG

16 August 2017 - 10:00am
You know, a lot of bad things can happen out in space. So when a giant ice hauler suddenly started changing its course and not telling anybody why, people were curious. Enough so that a team has been sent out to find out what happened. That’s what’s going on in The Dying Ship, a new […]
Categories: Game Theory & Design

Sally 4th Releases Combat Patrol: South Pacific Supplement

16 August 2017 - 9:30am
WWII was truly a global conflict. While the various European forces were making their way back and forth across that continent, and Rommel and Monty were dueling it out in Africa, the islands of the Pacific saw plenty of fighting as well. Sally 4th is now letting you recreate those battles with their South Pacific […]
Categories: Game Theory & Design

Plaid Hat Games Posts Gen Con Preview

16 August 2017 - 9:00am
It’s coming down to the wire. It’s the last day before Gen Con officially begins (though, trust me, there’s plenty of activity going on behind the scenes). Vendors are setting up their booths and carting in product. What sort of product? New and awesome things you’ve yet to see. Plaid Hat Games has some of […]
Categories: Game Theory & Design

Kitten Casualty Card Game Up On Kickstarter

16 August 2017 - 8:30am
Most of us have known someone who just had too many cats. I had a neighbor when I lived out on Kansas that was a true “reclusive crazy cat lady.” Well, those cats started out as kittens. And maybe the lady was just looking to create a cat army. That’s what you’ll be doing in […]
Categories: Game Theory & Design

Fantasy Flight Games Posts New Preview From Guns For Hire Expansion for X-Wing

16 August 2017 - 8:00am
Many gamers love tweaking their army lists to get the most out of them. They look for any points-saving measure they can find. Well, the Guns for Hire expansion for the X-Wing Miniatures Game gives Scum & Villainy players several new options to do just that. One such is the Vaksai title. It reduces the […]
Categories: Game Theory & Design

Steamforged Games Announces Resident Evil 2 Board Game

16 August 2017 - 7:30am
Well, they did it once. Why not do it again? Steamforged Games found great success with their Dark Souls board game. Now they’re looking to add another dark and loved video game to the tabletop. They’ve announced that this fall they will be running a Kickstarter campaign to create a Resident Evil 2 board game. […]
Categories: Game Theory & Design

Wizards of the Coast Launches D&D Beyond Companion App

16 August 2017 - 7:00am
Dungeons & Dragons is a great game. However, it can, occasionally, be rough to try and keep up with everything for it. The various books and other supplemental material offer players and DMs lots of chances for customization, but it can occasionally be a bit daunting to sort through it. That’s where the D&D Beyond […]
Categories: Game Theory & Design

Mayfair Games Announces Isle of Skye: Journeyman Expansion

16 August 2017 - 6:30am
Isle of Sky is getting its first big expansion. Mayfair Games has announced Isle of Skye: Journeyman. In it, players will have more control over their characters, getting special player dashboards that will let you track your various stats. As you progress along, you’ll be able to place new tiles, but only if you’ve moved […]
Categories: Game Theory & Design

Z-Man Games Posts Gen Con Preview

16 August 2017 - 6:00am
Guys! Guys! Gen Con is just a couple days away! I know, I spent all of yesterday and will be spending all of today getting ready for it. It’s going to be an awesome show. All the vendors here are excited to get things underway. There’s tons of new things to see and games to […]
Categories: Game Theory & Design

Plaid Hat Games Announces Stuffed Fables Storytelling Game

16 August 2017 - 5:30am
Just about everyone, when they were a kid, had some sort of stuffed animal that was their favorite. Maybe a stuffed bear or dragon or tiger or something. You know, the Hobbs to your Calvin. And, like Calvin, you probably went on some epic adventures (either real or imaginary) with them. Well, Plaid Hat Games […]
Categories: Game Theory & Design

Fantasy Flight Games Posts Rules For Twilight Imperium

16 August 2017 - 5:00am
One of the bigger news stories of the last week (and there’s been several), is that Fantasy Flight Games is coming out with a new edition of Twilight Imperium. Got an older version? Want to see what’s changed? Wondering what all the excitement is about? Well, the rulebook has been posted online for you to […]
Categories: Game Theory & Design

Gauntlets & Goblins Fantasy RPG Up On Kickstarter

15 August 2017 - 3:00pm
Many of my gaming friends have kids that are just starting to get to the age where they’re wondering about all these cool games that their parents are playing. But many games are a bit more complex than your average 6yr old can really manage. Thankfully, there’s an ever-growing catalog of games designed specifically to […]
Categories: Game Theory & Design

Spartan Games Launches Firestorm Galaxy Expansion Kickstarter

15 August 2017 - 2:00pm
Spartan Games is looking to massively expand their Firestorm Armada range. They have launched a Kickstarter campaign in order to do just that. The project contains a couple different 2-player starts (and we all know how much I love those), a 3.0 set of rules, as well as core faction expansions and other goodies. Whether […]
Categories: Game Theory & Design

Palladium Books Releases Rifts: Secrets of the Atlanteans

15 August 2017 - 1:00pm
If there’s a game that lets you go just about anywhere and do just about anything, it’s Rifts from Palladium. It’s well-known that players can dimension-hop all over everywhere. With such an open ability to travel, there’s countless potential destinations. One such is the Mythical Lost City of Atlanta…. err, I mean, Atlantis. (That just […]
Categories: Game Theory & Design

Studio Capitan Releases Company Commander Historical Skirmish Game Rules

15 August 2017 - 12:00pm
Though many of us think of grand battles such as Waterloo or the sieges of Vienna when it comes to conflicts from a couple hundred years ago, truth is that there were countless little skirmishes between warring factions during those larger campaigns. Studio Capitan feels that those, too, should be able to be recreated on […]
Categories: Game Theory & Design

Podcast Roundup

15 August 2017 - 11:00am
Many of you out there will be traveling via planes, trains, and automobiles towards Indianapolis over the next couple days (or you’re on your way now). Well, for those long hours as the Earth moves beneath you at a rapid rate of speed, you’ll need something to make that time go by. I might suggest […]
Categories: Game Theory & Design