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TGN 2018-07-17T17:00:56Z
Updated: 2 min 18 sec ago

Game Nite Issue 24 is Now Available

10 May 2018 - 10:00am
Filling your day with gaming is as easy as grabbing a gaming magazine. In this case, you can get the latest issue of Game Nite. As always, it’s filled with all sorts of great info on various games, in this case, including Epic and Zertz. Plus, they sit down and have a chat with game […]
Categories: Game Theory & Design

Assault Publishing Going Out of Business

10 May 2018 - 9:00am
The world of business is a rough one. Companies come and sometimes, sadly, they go. In this case, it’s one of those sad occasions where one’s going. Assault Publishing will be closing its doors at the end of the month. They’re not 100% gone, and their announcement leaves possibilities for a return later, but for […]
Categories: Game Theory & Design

Mantic Announces Hellboy In Mexico Expansion

10 May 2018 - 8:00am
Hellboy has gone on all sorts of adventures, hunting down strange creatures, spirits, and deities all over the world. In particular, he’s had some adventures South of the border, down Mexico way. As part of the Hellboy board game Kickstarter, Mantic has decided to toss a new expansion into the ring. If you ever wanted […]
Categories: Game Theory & Design

Z-Man Games Announces Cacao: Diamante Expansion

10 May 2018 - 7:00am
Z-Man Games has announced a new expansion pack for Cacao. It’s called Diamante, but it brings more than just one new thing to the table. There’s four new modules within the box. Each can be added singly, or you can mix and match, giving you many new opportunities. It even works with the Chocolatl variant, […]
Categories: Game Theory & Design

Fantasy Flight Previews Movement in Star Wars 2nd Edition

10 May 2018 - 6:00am
One of the things people noticed when Fantasy Flight started posting previews of the new 2nd edition materials for the X-Wing Miniatures Game was that the maneuver dials looked different. There were a lot more possible choices on them, and instead of green, white, and red, we got blue, white, and red. So, what does […]
Categories: Game Theory & Design

Tyto Games Launches Azimuth Kickstarter

9 May 2018 - 3:00pm
The sea is a cruel mistress. And waking up adrift on some small chunk of wood in the middle of some ocean leave little chance for survival. But survive you must, as you must work at fighting through all the hardships, get yourself a bit of breeze, and make your way back to dry land. […]
Categories: Game Theory & Design

Part-Time Gods 2nd Edition Up On Kickstarter

9 May 2018 - 2:00pm
The trials and trappings of modern, everyday life is tough enough. Work, rent, balancing social time. It’s not easy. Throw in having to deal with the trials and trappings of being a god, too, and it can be even tougher. But that’s what you’ll be doing in Part-Time Gods. Third Eye Games is looking to […]
Categories: Game Theory & Design

Fix the World Card Game Up On Kickstarter

9 May 2018 - 1:00pm
Without going into political territory or getting too detailed: there’s a lot of things in this world that aren’t the greatest. Certainly, there’s various problems that need to be solved. But what’s the solution to these huge, world-arching problems? Probably something like Dinosaur DNA or Dolphins or maybe Duck Tape (along possibly with things that […]
Categories: Game Theory & Design

IDW Games Previews Invader Zim Food For Nickelodeon Splat Attack

9 May 2018 - 12:00pm
It’s not a food fight if there’s not something to throw. Then it’s just a fight, and that’s not nearly the same sort of thing. In Nickelodeon Splat Attack, the cafeteria has broken out into the mother of all food fights, and everything’s going everywhere. In this preview, we get a look at the otherworldly […]
Categories: Game Theory & Design

Midweek Snippets

9 May 2018 - 11:00am
We’re halfway there, folks. And, for me, the prep for CMON Expo is ramping up. Tomorrow is set-up, and then the show proper begins on Friday morning, bright and early (ok, not as early as I’m usually up, which is about 4am, but still, pretty early). If we’re gonna make it through the show, we […]
Categories: Game Theory & Design

Indie Boards and Cards Launches Kodama Duo: Kindred Spirits Kickstarter

9 May 2018 - 10:00am
Not every game out there is great for 2 players. Some say they can be played there, but really can’t. And others are honestly just for 3+ players. So what’re you to do if it’s just you and your buddy? Well, if you want to play Kodama, you can back Kodama Duo: Kindred Spirits from […]
Categories: Game Theory & Design

Forsaken Forest Card Game Up On Kickstarter

9 May 2018 - 9:00am
Despite being a flatlander at heart, I do still enjoy a good forest. The trees. The animals. The haunting, malicious force that is looking to corrupt those that enter into its domain. The scent of trees. You know, that kind of thing. Forsaken Forest is a new social deduction card game up on Kickstarter where […]
Categories: Game Theory & Design

Privateer Press Seeks Web Professional

9 May 2018 - 8:00am
Maintaining websites is hard. Trust me, I know. And I’m basically at the stage where I think computers are run by little gnomes and sprites that sometimes go on vacation or have a coffee break, so everything stops working for seemingly no reason, only to start back up again also for seemingly no reason. If […]
Categories: Game Theory & Design

Fantasy Flight Previews Leia Organa Commander Expansion For Star Wars: Legion

9 May 2018 - 7:00am
While Luke Skywalker might be the Rebellion’s most famous battlefield hero, its greatest leader was no doubt Leia Organa. From bringing the Death Star plans to Obi-Wan, to coordinating the evacuation of Hoth, to helping with the strike team at the shield generator and beyond, Leia is a strong and capable commander, with a variety […]
Categories: Game Theory & Design

Z-Man Games Acquires Love Letter

9 May 2018 - 6:00am
Well, it would seem as though someone has some mail. Z-Man Games has acquired Love Letter, the quick social deduction card game, from AEG. Along with the original version, this acquisition also includes some of the other versions of the game that also are out there. That’s quite a piece of mail. From the announcement: […]
Categories: Game Theory & Design

core::2050 Sci-Fi RPG Up On Kickstarter

8 May 2018 - 2:00pm
Hacking computer system. Laser rifles. Flying cars. Elves. Monks. Bards. You usually see the first trio mixed together, but not so often with the last three. code::2050 looks to change that. The core::2050 book for the game is a setting book and set of rules to bring 5th edition to a cyberpunk dystopian world. The […]
Categories: Game Theory & Design

Azimuth Coming to Kickstarter Tomorrow

8 May 2018 - 1:00pm
Come sail away. Come sail away. Come sail away with me, lads! Sailing away is what you’ll be doing in Azimuth. Though it’s not all sand, sun, and sea. You wake up adrift with very little in the way of supplies and even less idea of exactly where you are. This isn’t a 3-hour tour, […]
Categories: Game Theory & Design

Blue Orange Holding Cooperative Games Giveaway

8 May 2018 - 12:00pm
Who doesn’t like getting things for free? Nobody. Who doesn’t love having some games with friends? Well, on this page, hopefully nobody. Blue Orange is putting those two together with their Cooperative Games Giveaway they’re holding now. Go put your name in the hat and you could walk away with some great cooperative titles. From […]
Categories: Game Theory & Design

Podcast Radio

8 May 2018 - 11:00am
Monday is gone and Tuesday is here. Hopefully, the start of your week wasn’t so bad. We’ve got all sorts of stuff going on around here in preparation for this weekend. But, before we get there, we must make sure you’ve got some podcasts to listen to. On the dial today we have: Man Battlestations […]
Categories: Game Theory & Design

Ponyfinder: A Deadly Tide Now Available

8 May 2018 - 10:00am
The sea is a magical place filled with all manner of creatures… creatures that are ready to crawl up out of the depths at any time and attack the unwary! Who will be willing to take on these terrors of the deep and return peace and sanity to the shores? That’s for you to find […]
Categories: Game Theory & Design