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TGN 2018-05-25T21:00:36Z
Updated: 50 min 57 sec ago

Midweek Snippets

28 March 2018 - 11:00am
We’re halfway through the week, folks (well, those of us that work Monday-Friday, that is). I hope your week is going along well. For mine, I’ve been coming up with a new character for a D&D game starting up soon. I’ve never made a 5th Edition character before, but I’ve made dozens of them for […]
Categories: Game Theory & Design

Fantasy Football: Alastoran – Demons and Chaos Up On Kickstarter

28 March 2018 - 10:00am
While the American Football season might be a while away, you can get yourself a game of tabletop fantasy football just about any time. But you might be thinking you’d like a new team to hit the field. Have no fear, for Greebo Games is here with just that. Well, maybe fear a little. They […]
Categories: Game Theory & Design

IDW Games Moves Galaxy Hunters Kickstarter To April 11th

28 March 2018 - 9:00am
Originally, I was planning on typing up “IDW Games Launches Galaxy Hunters Kickstarter” as a news story. However, that will not be the case. Instead, I’m updating you to let you know that you will have to wait a little longer for your giant-robot-fighting action. The campaign will now launch on April 11th. From the […]
Categories: Game Theory & Design

Ludus Magnus Studio Announces Black Rose Wars

28 March 2018 - 8:00am
Ludus Magnus Studio has been working on a new board game designed to introduce players into their Nova Aetas realm. The game will pit players against their foes as they look to become the new Magister by competing in powerful mage battles, looking to prove that they are the ones best-suited to hold the title […]
Categories: Game Theory & Design

Steamforged Previews Bonesaw and Graves For Ratcatcher’s Guild

28 March 2018 - 7:00am
Well, ok, in a way, this isn’t so much a preview. Veteran Graves and Bonesaw have been around for quite a long time as part of the Mortician’s Guild. However, that doesn’t mean that things haven’t changed. The figures were originally created when the idea of Minor Guilds wasn’t around yet, and Veteran Graves, in […]
Categories: Game Theory & Design

Judgement Wave 2 Up On Kickstarter

28 March 2018 - 6:00am
Long-time readers will know my love for big models. Sure, those 28-32mm minis are fine, but I really like larger figures. I like big minis and I cannot lie. That’s why a game like Judgement gets my attention. The game uses 54mm minis for its game. The first Kickstarter was a success, but like every […]
Categories: Game Theory & Design

Familiars of Terra RPG Up On Kickstarter

27 March 2018 - 3:00pm
Many of you out there have a pet. Some have many. But even with several running around, there’s probably one that you feel “gets you” more than the others. You know that it’s the one you connect with the most. It is, in a sense, your familiar. In Familiars of Terra, everyone has that special […]
Categories: Game Theory & Design

Slayer’s Frontier RPG Up On Indiegogo

27 March 2018 - 2:00pm
Well-regulated hunting can be a positive factor in the health of a natural population. While that is up for some debate, many conservationists would agree. And when it comes to huge, mythical creatures, the same holds true. And that’s what you’ll be going after in Slayer’s Frontier, a new fantasy RPG based on the 5th […]
Categories: Game Theory & Design

Ninja Division To Employ Kickstarter Less When Creating Projects

27 March 2018 - 1:00pm
At the GAMA Trade Show, John Cadice talked with ICv2 a bit about Kickstarter and the future of Ninja Division on the crowdfunding platform. John stated that Ninja Division will be pulling back from using Kickstarter to fund large projects. Instead, it will be used on smaller games that are basically completed, except for getting […]
Categories: Game Theory & Design

Catalyst Game Labs Names Anthony Scroggins as BattleTech Art Director

27 March 2018 - 12:00pm
Mechwarrior 2 was really the first video game I played a lot of. I’d run around all day in my Direwolf, blowing up enemies. And that Mechwarrior look has always stuck with me as something I’ve thought was “cool.” So, when I see that BattleTech is getting a new Art Director, Anthony Scroggins, and it’s […]
Categories: Game Theory & Design

Podcast Roundup

27 March 2018 - 11:00am
The week continues along. We’ve made it to Tuesday. I hope your week started off alright. The cold, blustery Monday has turned into a warmer Tuesday morning. Also, when I went out to my car yesterday, I realized my normally blue car had a distinctly yellow/green/gold tinge to it. Yes, I’ve seen some of it […]
Categories: Game Theory & Design

Ponyfinder: From the Ashes Adventure Up On Kickstarter

27 March 2018 - 10:00am
Terrible wars tend to have terrible consequences. When the Humanoids and the Fey went to war, it was truly a terrible war. At the climax, the energy that held back the Everglow was unleashed. This wave of primal forces reduced everything it touched to ashes. Very little was spared. In the aftermath, the survivors realized […]
Categories: Game Theory & Design

Paizo Launching Weekly Twitch Show

27 March 2018 - 9:00am
Twitch is a great way for people to watch live events right from their own computer. Paizo is looking to launch their own show, with the inaugural one coming this Friday. Since there’s a new edition of Pathfinder coming, this first episode will focus mostly on that, being hosted by Paizo’s Director of Game Design, […]
Categories: Game Theory & Design

Synopsis Party Game Coming to Kickstarter Next Month

27 March 2018 - 8:00am
There’s all sorts of parlor games that have been played for quite a long time, but they’ve never been really brought to the tabletop. In this case, it’s an old British parlor game where players are looking to create interesting, funny, and creative anecdotes. The new version is called Synopsis, and it will be headed […]
Categories: Game Theory & Design

Slugfest Games Running Red Dragon Inn: Munchkin Kickstarter

27 March 2018 - 7:00am
The Red Dragon Inn is a great place to head after a long adventure. Satchels full of gold, hit the bar and buy some drinks. Participate in games. Lose all your money! Well, most people will lose their money and consciousness. The one that’s up the latest will be able to grab what they can […]
Categories: Game Theory & Design

Chartered: The Golden Age Board Game Up On Kickstarter

27 March 2018 - 6:00am
Amsterdam. It was the trading house of the world for a while. As trade routes expanded, spurred on by the spice trade, many ships came to dock at its port, the city’s warehouses bursting with goods from all over the world. This could be very lucrative for enterprising merchants who knew what best to house […]
Categories: Game Theory & Design

Highways & Byways Board Game Up On Kickstarter

26 March 2018 - 3:00pm
Many of my friends are driving their way back from Adepticon today (many having started their trips last night). It’s a heck of a drive from Atlanta to Chicago, one I’ve done a couple times, and I love it. I’d rather drive 15 hours than take a flight, personally. I’m sure some of you feel […]
Categories: Game Theory & Design

Falconer’s Guild Available To Pre-Order For Guild Ball

26 March 2018 - 2:00pm
Buccaw! The Falconer’s Guild is the second of the Minor Guilds that will be making their way to the Guild Ball pitch. They’re the Minors for the Hunter’s Guild. The two teams will be able to share a pair of players between them, as well as the Falconer’s being able to be used on their […]
Categories: Game Theory & Design

Wyrd Previews Fire Golem

26 March 2018 - 1:00pm
I’m sure that in a couple months, I’m going to be saying, “damn, I wish it was colder!” This is Atlanta, after all. But at least today, it’s cold and blustery outside. I wouldn’t mind a Fire Golem around to warm my hands up near (and maybe make some s’mores). But you don’t actually get […]
Categories: Game Theory & Design

Battlefields: Now Available in Print On Demand

26 March 2018 - 12:00pm
While having the digital version of a gaming book is great (you can carry it on any device, they’re usually pretty easy to search through, and you can have a whole library in the palm of your hand), some people like to have the actual book. I’m included in that (a book’s batteries never run […]
Categories: Game Theory & Design

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