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TGN 2017-12-11T23:00:04Z
Updated: 59 min 24 sec ago

SolarFlare Games Announces Kids Vs. Series

6 December 2017 - 8:00am
SolarFlare Games is looking ahead to the new year. You’ve seen their Robotech announcement (hopefully), but that’s not all they’re working on. They also have their Kids Vs. series of games. These will be making their way to Kickstarter next year. From the website: You and your friends are tired of having all your great […]
Categories: Game Theory & Design

Gangs of Rome Available To Order From Warlord Games

6 December 2017 - 7:00am
The Roman Empire has been around for hundreds of years. However, the glory of the empire has faded. Now, noble houses hire the toughest citizens they can find in order to fight for them in the streets. The winners are bound to get a seat in the Senate. But how much blood must be spilled […]
Categories: Game Theory & Design

Fantasy Flight Games Previews Yellow Cards From Star Wars: Destiny: Legacy Expansion

6 December 2017 - 6:00am
The Star Wars galaxy is filled with all manner of characters on the fringes. They don’t necessarily follow any particular ideology. They’re just looking out for themselves. They’re a resourceful lot, making-do in a galaxy that’s struggling with war. In the Legacy expansion for Star Wars: Destiny, these characters and their kind are colored yellow. […]
Categories: Game Theory & Design

Those Dam Goblins RPG Adventure Up On Kickstarter

5 December 2017 - 3:00pm
It seemed like a nice place, at the time. A valley that had a bit of a swamp problem, but nothing that couldn’t be fixed without a little dam. It turned the valley into a rather productive one, agriculturally-speaking. But now, there’s rumbling in the hills around the valley. Goblins. Those Dam Goblins is a […]
Categories: Game Theory & Design

Masters and Minions 5th Edition Supplement Up On Kickstarter

5 December 2017 - 2:00pm
Few villains work alone. You’ve got the leader of a criminal organization and their hordes of underlings. Or a cult leader and all their cultists. Or a dragon and all their dragonlings. Whatever the case, you have a Master and Minions, and that’s also what we’ve got in this 5th edition supplement that’s up on […]
Categories: Game Theory & Design

Wyrmkeep Dungeons BW3: The Beast Below D&D Adventure Up On Kickstarter

5 December 2017 - 1:00pm
I’m a big fan of anything that makes the job of a GM easier. Having been one, in many game systems, for decades at this point, I love when I get something that streamlines the process for everyone. And pre-made adventures are great at that. In this case, we’ve got The Best Below, a 5th […]
Categories: Game Theory & Design

Dice Men: Games Workshop 1975 to 1985 Up On Unbound

5 December 2017 - 12:00pm
While most Gamers think of Kickstarter when it comes to crowdfunding campaigns, there’s many more out there. That includes Unbound. And, in this case, you’ll probably want to check them out. As an historian, this is just the sort of book that I’d be interested in reading. It’s called Dice Men: Games Workshop 1975 to […]
Categories: Game Theory & Design

Podcast Roundup

5 December 2017 - 11:00am
Happy birthday, mom! I know she doesn’t read the site, but still. It’s also Tuesday, so that means we’ve got the work week underway. Just gotta keep chugging along and we can make it to another weekend. In order to help that, here’s our weekly collection of podcasts. Today we have: Game Classy Episode 151: […]
Categories: Game Theory & Design

Steamforged Previews February Releases

5 December 2017 - 10:00am
The Blacksmith’s Guild is the newest team to hit the pitches of Guild Ball. They’re a unique team in that they don’t have captains and mascots. It’s all just masters and apprentices. For now, there’s little variation in teams, as mostly just those first 6 figures are available. But if you’re waiting for the next […]
Categories: Game Theory & Design

Late Pledges Open For Wander: The Cult of Barnacle Bay

5 December 2017 - 9:00am
It happens to many of us. We miss out on a Kickstarter campaign. There’s many potential reasons for it. Maybe you had an unexpected charge come in. Or just too many other Kickstarters going at once. Or you just flat-out missed it was going on. Thankfully, the late-pledge time for campaigns has given many people […]
Categories: Game Theory & Design

December Releases Available For Punkapocalyptic

5 December 2017 - 8:00am
We’re just getting nicely into the groove for December. Not quite a week in, but still a good foothold going. Well, it seems a good time to have some new Punkapocalyptic releases. Still plenty of time to order them and have them as gifts for your December-based holiday season. Nice. From them to you: You […]
Categories: Game Theory & Design

SolarFlare Previews Robotech: Force of Arms Card Game

5 December 2017 - 7:00am
Robotech is a series with a rather long history. The anime has spawned numerous games. I mean… it’s giant robots. So you know my thoughts on the whole thing. Well, SolarFlare Games is looking to bring their own game to the lexicon. It’s called Robotech: Force of Arms, and it’ll be coming direct to you […]
Categories: Game Theory & Design

Privateer Press Previews Hooch Hauler For Hordes

5 December 2017 - 6:00am
Holy alliteration, Batman! We’ve got a double-dose of it for you in that headline. Black Anchor Industries, Privateer Press’ big-model shop, has previewed its next release. This time around, it’s a welcome sight for all you beer aficionados out there. It’s the Hooch Hauler for the Trollkin. From the preview: Last month, the Northkin stormed […]
Categories: Game Theory & Design

Warlord Games Taking Test of Honour: Dojo Assault Pre-orders

4 December 2017 - 3:00pm
Kazmiizumi-kanchou, the famous sword master, sits in his dojo, quietly meditating. His sharp ears hear rustling outside. But it’s not simply the wind through the trees. Someone’s out there… multiple someones. He grabs his sword, ready to face whatever threat might be coming for him. That’s what’s happening in the Test of Honour: Dojo Assault […]
Categories: Game Theory & Design

Skirmisher Publishing Releases 100 Oddities For A Sewer

4 December 2017 - 2:00pm
For those that haven’t picked up any of the previous 100 Oddities books, I can say from experience that they really help out. GMs send players all over everywhere in their games, and coming up with a full, rich world can sometimes be difficult. Players will always end up going somewhere or asking something that […]
Categories: Game Theory & Design

Drinkuisition Party Card Game Up On Kickstarter

4 December 2017 - 1:00pm
Gamers, in my experience, are people who enjoy their booze. They also, in my experience, tend to have lots of obscure trivia floating around in their heads. Drinkuisition brings those two concepts together in a new party card game. Players will draw cards and have to answer questions that seem like things many people should […]
Categories: Game Theory & Design

Fantasy Flight Previews Command Cards For Star Wars: Legion

4 December 2017 - 12:00pm
Without a coherent plan and a competent commander, even the best-trained and best-equipped troops will fall in battle. So, making sure your soldiers get the intel they need to know what their objectives are on the battlefield is important. And a commander choosing the best options as the battle flows along is also important. In […]
Categories: Game Theory & Design

Monday Terrain Corner

4 December 2017 - 11:00am
Back in the office after a busy weekend. Heck, I was just here the other day, helping to pick and pack orders (or “the ol’ P’ n’ P'” as they apparently don’t call it, much to my disappointment). But it’s back to the regular desk (at least for now), making news posts. That includes letting […]
Categories: Game Theory & Design

Word Mines Party Card Game Now Available

4 December 2017 - 10:00am
Gamers are somewhat social creatures. Sure, we might enjoy hanging out in our dark basements, but we still like doing so with other gamers. Well, when together like this, gaming, you might want to try out Word Mines, a party card game of guessing the key word without using the forbidden words. It’s available now. […]
Categories: Game Theory & Design

IDW Posts Missile Command Preview

4 December 2017 - 9:00am
It’s always cool when a pre-production copy of a game makes it to the office. Sure, it’s not the entirely final version of the game, but there’s still plenty going on that you can get a good feeling of what you can expect in the retail copy. IDW Games got themselves one of their pre-production […]
Categories: Game Theory & Design

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