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TGN 2018-08-03T22:00:06Z
Updated: 19 min 56 sec ago

Fates of Madness RPG Card Game Up On Kickstarter

8 June 2018 - 2:00pm
Legendary Games and Mythica Games are teaming up. They’re taking the Gothic Campaign Compendium from Legendary and throwing in the card-game-making skills of Mythica to bring you Fates of Madness. It’s a cooperative RPG card game and it’s up on Kickstarter now. From the campaign: Fates of Madness is a cooperative role-playing light adventure card […]
Categories: Game Theory & Design

Plaid Hat Game Posts New Ashes Preview

8 June 2018 - 1:00pm
Two new decks are coming out soon for Ashes: Rise of the Phoenixborn from Plaid Hat Games. They’ve given us a look at one of the decks. Now it’s time to check out the other. Get yourself a peek at Sembali Grimtongue and all the things she’s capable of doing. From the post: Welcome back, […]
Categories: Game Theory & Design

Argyx Games Running Apocalypse Escape Box Kickstarter

8 June 2018 - 12:00pm
The End Is Nigh! Repent all you sinners! At least, the end is nigh if you don’t figure out all the clues and put a stop to it. That’s what you’ll be looking to do in Apocalypse, a new escape box (think an escape room, but at home in a box) from Argyx Games that’s […]
Categories: Game Theory & Design

Friday Snippets

8 June 2018 - 11:00am
The work week is coming to an end. I don’t know about you, but this week went by faster than last week, despite last week being a short week. I dunno. Time’s weird like that. But even as we go into the weekend (of which I still have 0 plans made), we need to make […]
Categories: Game Theory & Design

House of Danger Adventure Book Available To Pre-Order From Z-Man Games

8 June 2018 - 10:00am
I love the resurgence we’ve seen in the past couple years of the Choose Your Own Adventure books. I used to have a couple when I was a kid and loved ’em. So to see them come back for a new generation of gamers is pretty sweet. In this case, you can put your name […]
Categories: Game Theory & Design

New Goblin Mercenaries Available To Order From Forge World

8 June 2018 - 9:00am
Goblins. They’re everywhere. They’re mean. They’re nasty. They’re coming after Frodo and the dwarves in The Hobbit. They’re also available to order from Forge World. There’s a Goblin Mercenary set you can pick up, or go all-out and get a whole Horde (goblins are certainly known for traveling in packs, after all). From the website: […]
Categories: Game Theory & Design

WizKids Announces D&D Icons of the Realms: Waterdeep Dragon Heist

8 June 2018 - 8:00am
When playing an RPG, I know that I like to have figures that represent what we’re fighting and for our characters out on the table. Sure, you could just throw anything out there and call it good, but if we’re fighting dudes in armor with mauls, I want minis of dudes in armor with mauls. […]
Categories: Game Theory & Design

New Releases Available From Warlord Games

8 June 2018 - 7:00am
Is is their tradition on Fridays, Warlord Games has opened the flood gates and has a whole new flood of figures available. This time around, we’ve got new German units for Konflikt ’47, several new American releases for Bolt Action (including new bundles), and a new mounted unit for Pike & Shotte. Let’s take a […]
Categories: Game Theory & Design

Fantasy Flight Previews Lando’s Falcon For X-Wing

8 June 2018 - 6:00am
For many of you out there, I’m sure you’ve gone to see the new Solo movie (whether you saw it with other people or not). In it, we get a bunch of background on Star Wars‘ most famous smuggler, along with how he got the iconic ship, The Millennium Falcon. Well, back when Lando had […]
Categories: Game Theory & Design

Five New Books For Legacy: Life Among the Ruins Available

7 June 2018 - 2:00pm
Modiphius is not sitting back and just waiting to get you some books for Legacy: Life Among the Ruins. They’ve got a quintet of new ones available in their webshop. If you’ve been wanting to expand your collection, this is definitely the time to do so. Let’s take a look at what they’ve got. Your […]
Categories: Game Theory & Design

Forbidden Games Posts New Raccoon Tycoon Preview

7 June 2018 - 1:00pm
In just 12 days, Forbidden Games will be rolling out their Kickstarter campaign for Raccoon Tycoon. The game puts players in charge of building and maintaining trade networks of goods. It’s a boom time in the kingdom of Astoria, and everyone wants to get a piece for themselves. But, in the end, only one will […]
Categories: Game Theory & Design

Fantasy Flight Announces Heroes of Terrinoth Card Game

7 June 2018 - 12:00pm
Those dungeons aren’t going to delve themselves. Those goblins aren’t going to just stop raiding the local towns. Those monsters aren’t just going to decide they don’t want to smash everything in existence. Those evil wizards aren’t going to suddenly decide to not take over the world. That’s why Terrinoth needs heroes. And that’s just […]
Categories: Game Theory & Design

Thursday Terrain Corner

7 June 2018 - 11:00am
The work week continues along. We’ve made it to Thursday. We can make it the rest of the way. I’ve been realizing the last couple days that I have absolutely nothing planned for this weekend. Which, after several that were pretty busy, might be just up my alley. I’m sure I’ll fill the time up […]
Categories: Game Theory & Design

Steamforged Previews Veteran Sakana For Guild Ball

7 June 2018 - 10:00am
So, we had the Exiles, the various Union members that left for other Guilds. The next set coming for Guild Ball is The Faithful. They’re players who stuck with their teams (for the most part, there’s Spigot in there). In this case, it’s Sakana. A pirate’s life is for him (yarr arr yarr. I loddie […]
Categories: Game Theory & Design

Free Nations Live Launch Weekend Starts Tomorrow

7 June 2018 - 9:00am
Time Zones are a funny thing. When it’s an hour or two, it’s just kinda like, “yeah, whatever.” But then you hit that point where there’s people already in tomorrow when you’re still in today. As Battlefront is over in New Zealand, they’re well ahead of those of us in the US and UK, and […]
Categories: Game Theory & Design

New Heroes and Mini Boss Coming For Super Dungeon

7 June 2018 - 8:00am
Next week, a pair of new heroes and a new mini-boss will go on sale for Super Dungeon from Soda Pop Miniatures/Ninja Division. The first hero is the Celestial Healer, great for making sure that your other heroes don’t die. Though it’s a little too late for the Gloomborn Champion. He’s already dead, but he’s […]
Categories: Game Theory & Design

Plaid Hat Games Previews Shadow Clan For Crystal Clans

7 June 2018 - 7:00am
I… I’m attacking the darkness! In this case, that’s not such a silly saying, as Plaid Hat Games is looking to expand your options in Crystal Clans with the Shadow (The Shadow! The Shadow!) Clan. But what do these sneaky rogues bring to the battlefield? In this preview, we get an in-depth look at just […]
Categories: Game Theory & Design

Fantasy Flight Previews 1.4 FD Laser Cannon And E-Web Blaster For Star Wars: Legion

7 June 2018 - 6:00am
The Battle of Hoth scenes in Star Wars introduced a lot of new elements to the universe. In the opening salvos, we saw the Rebels defending their base using the 1.4 FD Laser Cannon (even as its shot did basically hit an AT-AT in the knee and seemingly do nothing at all). It then blows […]
Categories: Game Theory & Design

Carpe Omnis Games Announces No Honor Among Thieves Card Game

6 June 2018 - 1:00pm
What’s mine is mine and what’s yours is mine. That’s the code of the thieves. If anything’s able to be taken, it should be. Sure, they might band together in order to get into someplace none could, individually, but at the end of the day, he who gets away with the most loot is the […]
Categories: Game Theory & Design

Fantasy Flight Games Previews Podracing in Star Wars: Destiny

6 June 2018 - 12:00pm
“Objection, your honor! The podrace was pretty cool.” Generally the only thing that most people can agree on that was cool in the Prequel trilogy for Star Wars, Podracing (that seems to have about a 50% mortality rate per race, which makes you wonder how there’s ever enough racers to hold an event, but that’s […]
Categories: Game Theory & Design