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TGN 2018-08-03T22:00:06Z
Updated: 28 min 55 sec ago

New Uthuk Y’llan Releases Available For Runewars

15 June 2018 - 7:00am
The ravenous hordes are getting even more ravenous and horde-y. Three new box sets are now available for the Uthuk Y’llan for Runewars. They’ve got the fast and agile Flesh Rippers, the hulking Spined Threshers, and the amassed Berserkers unit, all available to spread fear and chaos on the tabletops. From the website: On the […]
Categories: Game Theory & Design

New Adeptus Mechanics Rules Posted

15 June 2018 - 6:00am
Game designers aren’t infallible. Sometimes, they come up with rules that don’t quite work out. They’re human. It happens to all of us. What’s best, though, is to learn from your mistakes and fix them. Well, the original Adeptus Mechanicus rules weren’t quite what people were looking for, so the Forge World team gave them […]
Categories: Game Theory & Design

New Releases Available For Super Dungeon Explore

14 June 2018 - 3:00pm
Ninja Division/Soda Pop is adding to their Masterclass Miniatures line for Super Dungeon Explore. But they’re not going with just one new release. They’ve got three new figures for you this month. There’s a new mini-boss as well as a pair of new heroes to either fill up the dungeon or try and clear it […]
Categories: Game Theory & Design

Late Pledges Open for Pacific Rim Board Game

14 June 2018 - 2:00pm
The one thing about crowdfunding campaigns is that they only last so long. Miss out, and those deals and exclusives are gone forever… or are they? That’s where the Late Pledge time comes in. River Horse has opened up late pledges for their Pacific Rim board game. Jump in your Jaeger and go take out […]
Categories: Game Theory & Design

Fates of Madness RPG Card Game Up On Kickstarter

14 June 2018 - 1:00pm
Fates of Madness is a new RPG card game up on Kickstarter. Instead of having books and paper, you play using your decks of cards. Head down into the dungeons, defeat all manner of monsters, and come away with some sweet loot. It’s everything you want in an RPG, but without all the tedious page-flipping. […]
Categories: Game Theory & Design

Drawlab Running Witless Wizards Card Game Kickstarter

14 June 2018 - 12:00pm
As you get older, the memory of things you learned long ago tend to fade. And we all know that our muscles don’t respond the way they used to. Hard to do those triple-backflips in your 80s. After more than a couple lifetime’s of studies, even great wizards start to lose it. But that’s also […]
Categories: Game Theory & Design

Thursday Terrain Corner

14 June 2018 - 11:00am
The week continues along. Wednesday, which is traditionally my longest day of the week (in feeling, anyway), is done, and we slide our way back down to the weekend. And with the weekend, hopefully comes gaming. And with gaming comes terrain. So let’s get your gaming tables looking good. Today in the Terrain Corner we […]
Categories: Game Theory & Design

Plaid Hat Games Previews Shadow Clan for Crystal Clans

14 June 2018 - 10:00am
There are plenty of people out there that are afraid of the dark. There’s generally nothing to worry about it. That bump was nothing. That creek was also nothing. That blood-curdling scream and disembodied children’s laughter was also nothing. In this preview, we get a look at the Shadow Clan for Crystal Clans. From the […]
Categories: Game Theory & Design

Mantic Previews The Nameless Faction For Deadzone

14 June 2018 - 9:00am
The Outbreak event for Deadzone is more than just a summer league to join in. It’s bringing a bunch of changes to the game, including two whole new factions. We’ve seen the Nameless before, at least over in Dreadball. Now, their armies are hitting the field. In this preview, Mantic shows off some of the […]
Categories: Game Theory & Design

Fungeon Party Now Available

14 June 2018 - 8:00am
It’s a little bit dungeon delve. It’s a little bit dexterity game. It’s a little bit party game. It’s a little bit country. It’s a little bit rock-and-roll. Fungeon Party is the new game from WizKids where players take on the role of traditional dungeon-delving characters, but don’t necessarily go about searching that dungeon in […]
Categories: Game Theory & Design

Steamforged Previews Veteran Chisel for Guild Ball

14 June 2018 - 7:00am
As the players in Guild Ball grow, they change (as we all do). Their careers go through different phases. That’s where the Veteran versions come in. The player has seen some stuff, and they’re now focused on new aspects of the play and themselves. In today’s preview, we get a look at Chisel. A bit […]
Categories: Game Theory & Design

Modiphius Launches Kung Fu Panda Board Game Kickstarter

14 June 2018 - 6:00am
The Valley of Peace seemed… well… peaceful enough. That is, until Tai Lung broke free of prison and vowed to destroy all of it. Then, it was up to Po and the Furious Five to stop him. That’s your goal in the Kung Fu Panda Board Game from Modiphius. There is no charge for awesome… […]
Categories: Game Theory & Design

CMON Announces Kick-Ass Board Game

13 June 2018 - 3:00pm
This game is Kick-Ass, y’all. No, really, it’s Kick-Ass, a board game based on the comic by Mark Millar and John Romita, coming to you in Q3 from CMON. Grab your spandex and weapons and hit the streets of New York as one of its vigilante crime-fighters. Take on the tough gangs all while still […]
Categories: Game Theory & Design

Escape the Dark Castle Expansions Up On Kickstarter

13 June 2018 - 2:00pm
When a game is good, the only thing people generally want is more. Well, people think that Escape the Dark Castle is certainly good, and so they wanted more! And that’s just what they’re getting in this new Kickstarter campaign. It’s not just got one, but three new expansions they’re looking to fund. And considering […]
Categories: Game Theory & Design

Saving Throw Raising Money For Alzheimer’s Research

13 June 2018 - 1:00pm
Alzheimer’s is a horrific disease. One I know about all too well. But there’s breakthroughs all the time in research looking to fight it. Saving Throw is looking to do their part to help out by holding The Longest Day, their 24-hour RPG marathon that will be streamed out on Twitch, as well as their […]
Categories: Game Theory & Design

Fantasy Flight Previews Star Wars: Rebels Characters Coming To Star Wars: Destiny

13 June 2018 - 12:00pm
Star Wars: Rebels is a rather beloved cartoon that is getting more and more ported over into the various games that Fantasy Flight makes. In this case, several characters and elements are making their way to the Star Wars: Destiny card and dice game in the Way of the Force expansion. In this preview, we […]
Categories: Game Theory & Design

Midweek Snippets

13 June 2018 - 11:00am
Well, this week is just rolling along. We’re already halfway through. If we want to keep up this energy, we should nosh on some bite-sized gaming stories. Today on the platter we have: Cthulhu Soundscapes Up On Kickstarter, Renegade Game Studio Releases Overlight Dice, and EZPainter renews popular WW2 miniatures deal indefinitely. Cthulhu Soundscapes Up […]
Categories: Game Theory & Design

The Campaigner Issue 24 Now Available

13 June 2018 - 10:00am
When filling your day with gaming, you can’t go wrong with a gaming magazine. They’re filled with great articles about numerous topics to keep you reading and reading. And one of the best out there is The Campaigner. They’ve posted up issue 24 for your reading pleasure. Feel free to go check it out now. […]
Categories: Game Theory & Design

Mantic Posts Deadzone Outbreak Preview

13 June 2018 - 9:00am
Outbreak is the new campaign coming for Deadzone. However, it’s not just a new campaign that you can take part in anywhere you might be. It’s also a new major update and supplement for the Deadzone game. Mantic is basically calling it Deadzone 2.1. Included in the book, there are two new factions, the Nameless […]
Categories: Game Theory & Design

Warlord Games Posts Rules For Amphibious Assaults in Bolt Action

13 June 2018 - 8:00am
From D-Day to Sicily to all the Island-Hopping in the Pacific, WWII was filled with amphibious assaults. And while Bolt Action has had various rules for them, they’ve been collected and updated in this post over on their website. So grab your transport boats and hit that beach! From the website: Bolt Action writer Alessio […]
Categories: Game Theory & Design