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TGN 2017-10-21T18:00:33Z
Updated: 1 hour 26 min ago

Brazilian Independence Day Giveaway From Corvus Belli

7 September 2017 - 6:00am
Today is Brazil’s Independence Day! As is tradition for them, Corvus Belli is giving away some figures to celebrate. You don’t have to be Brazilian to sign up. Just go put your name in the hat and you could win. From the announcement: Let´s celebrate the #BrazilIndependenceDay! We draw 1 Shock Army Of Acontecimento Panoceania […]
Categories: Game Theory & Design

TTCombat Picks Up Relics

6 September 2017 - 3:00pm
There’d been a lot of stories about gaming companies closing up shop recently. Many of them were looking to sell their game to other developers. Well, in the case of Tor Gaming and Relics, it has been picked up by TTCombat. They will now be the ones behind the helm of the game. From the […]
Categories: Game Theory & Design

Spy Fight Card Game Up On Kickstarter

6 September 2017 - 2:00pm
Your cover is blown. Now you’ve got to fight for your life against all the enemy spies around you. Will you be able to counter their moves and attack them in turn, letting you escape back to HQ? That’s what you’ll have to find out when you play Spy Fight, a new card game that’s […]
Categories: Game Theory & Design

Legendary Games Running Alien Bestiary Kickstarter

6 September 2017 - 1:00pm
Evolution is, if nothing else, an almost magical thing. It will take whatever environment the universe might concoct and fill it with all manner of life, each one perfectly suited to conditions that we here on Earth might look at and go, “no damn way!” So, when headed out among the stars, each planet you […]
Categories: Game Theory & Design

Assault Publishing Releases Shadows in the Void Space Combat Game Rules

6 September 2017 - 12:00pm
In space, no one can hear you scream. … But as far as I’m concerned, lasers still go “pew, pew, pew” and ships explode in fireballs. That’s just how I like it. If you’re a fan of space combat between squadrons of fighters, you might want to check out Shadows in the Void. It’s the […]
Categories: Game Theory & Design

Midweek Snippets

6 September 2017 - 11:00am
We’re already halfway through the week. Having Monday off certainly helps with that. But as we continue our way through the week, I know I could still use a bit of a pick-me-up. So I’m going to nosh on some bite-sized gaming stories. Today on the platter we have: RPG Player Kits Up On Kickstarter, […]
Categories: Game Theory & Design

Scrooge the Board Game Up On Kickstarter

6 September 2017 - 10:00am
Charles Dickens has penned some of the most well-known stories of all time. His characters have really become a part of our everyday lives. And now they can be part of your gaming nights, too. Scrooge the Board Game, which is up on Kickstarter now, lets you play as one of Dickens’ characters and beat […]
Categories: Game Theory & Design

Steamforged Previews Ploughman For Farmer’s Guild

6 September 2017 - 9:00am
Still rather new to the Guild Ball pitch, the Farmer’s Guild has an interesting dynamic of planters and reapers on their team. Planters set out harvest tokens that can later be used by the reapers for some sort of bonus. There’s a lot that goes into building a Farmer’s team, looking to create a balance […]
Categories: Game Theory & Design

D&D Extra Life 2017 Coming This November

6 September 2017 - 8:00am
I think we can all agree that gaming is fun and good. Well, what can be even more fun and good? Gaming for a cause, of course! Wizards of the Coast certainly thinks so, and that’s why they are participating in the Extra Life charity event to raise money for Seattle Children’s Hospital. And you […]
Categories: Game Theory & Design

Z-Man Games Announces Pandemic: Rising Tide

6 September 2017 - 7:00am
Floods. They’re a problem that’s been facing humanity essentially since the first group of huts were set too close to a rising stream. In The Netherlands, there’s a whole series of levees, reservoirs, and pumping stations that keeps the country dry. Well, when those start to fail, simply sticking your finger in the dam won’t […]
Categories: Game Theory & Design

Fantasy Flight Games Previews Outland Scouts for Runewars

6 September 2017 - 6:00am
Armies are big, unwieldy sorts of things. They don’t exactly turn on a dime, either, so you’d better know where you’re headed and what’s coming up by sending out scouting parties. The last thing you want is for your entire army to be surprised by what’s ahead and getting destroyed because of it. This holds […]
Categories: Game Theory & Design

Wyrd Chronicles Issue 31 Now Available

5 September 2017 - 3:00pm
So, it’s the last post of the day, and you may be thinking, “But Polar Bear! What am I going to do until tomorrow’s posts start up?” Well, how about you read a gaming magazine? Wyrd has posted up issue 31 of their Wyrd Chronicles magazine. As always, it’s free to download and contains all […]
Categories: Game Theory & Design

Privateer Press Previews More November Releases

5 September 2017 - 2:00pm
Winter is coming. No, really. It’s just a couple months away. And while November isn’t actually wintertime yet, Privateer Press is getting some snow-themed items set up to release that month. The northern kriels are looking to add more muscle to the Trollkin’s armies. Meanwhile, Cygnar is digging in. From their sales sheet: Trencher Combat […]
Categories: Game Theory & Design

Warlord Games Taking Pre-orders For A Clash of Eagles Expansion Book For Black Powder

5 September 2017 - 1:00pm
Napoleon had basically conquered all of Europe. Then he decided he’d go an invade Russia. History tells us how well that worked out for him. But you never know. Maybe you could’ve done better if you’d been in charge. That’s what you’ll get to try out with A Clash of Eagles, a new sourcebook coming […]
Categories: Game Theory & Design

Guardians of the Galaxy Vol. 2: Gear Up and Rock Out! An Awesome Mix Card Game Now Available

5 September 2017 - 12:00pm
Holy Long Game Title, Batman! O,o USAopoly has released their new card game, Guardians of the Galaxy Vol. 2: Gear Up and Rock Out! An Awesome Mix Card Game. Players take on the role of one of the characters from the movie and are looking to collect all the best gear for themselves. But just […]
Categories: Game Theory & Design

Podcast Roundup

5 September 2017 - 11:00am
I’ve always preferred Mondays off to Fridays. I mean, sure, you still get a 3-day weekend either way. But, with a Monday off, it’s a long weekend and then a short week. I like that more than a long weekend and then a regular week. You’re already 1/5 closer to having some time off again. […]
Categories: Game Theory & Design

Panda Cult Games Launches Wander: The Cult of Barnacle Bay Kickstarter

5 September 2017 - 10:35am
You all probably know that one of my favorite artists out there is Heath “BA” Foley. I like his art so much, I got a piece permanently attached to my arm. Well, him and another couple good friends of mine are running their Kickstarter campaign for Wander: the Cult of Barnacle Bay. It’s a cooperative […]
Categories: Game Theory & Design

Wyrd Posts Monday Preview (On Tuesday)

5 September 2017 - 10:00am
Since Monday was a holiday here in the US, a lot of things that usually happen on Monday are now happening here on Tuesday. That includes Wyrd’s regular previews. This time around, we get a look at a new Neverborn model. It’s… quite a thing… From the preview: Hey Wyrdos! The first Monday of September […]
Categories: Game Theory & Design

Dragon+ Issue 15 Now Available

5 September 2017 - 9:00am
Filling up your whole day with gaming isn’t too hard to do, if you know where to look. It’s easy to find gaming magazines full of great articles to enhance just about any aspect of your game. In the case of this article, we’ve got Dragon+ issue 15 which is now available. If you’re looking […]
Categories: Game Theory & Design

New Bolt Action Sets Available To Order From Warlord Games

5 September 2017 - 8:00am
I’ve long been a big fan of armored units. Sure, infantry are fine, but it’s tanks and other heavy gear that really gets me going, “Oooh, that’s cool.” I know many of you out there agree. Heck, you’d probably want to play a game that was really all just tanks on a battlefield. Well, Warlord […]
Categories: Game Theory & Design

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