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TGN 2018-08-03T22:00:06Z
Updated: 2 hours 41 min ago

Paizo Previews Monks in Pathfinder 2.0

19 June 2018 - 7:00am
Confession: I never played a monk in Pathfinder. But I did play one in 3.5. Man, they were awful there. So, since Pathfinder played heavily with the OGL from 3.5, I never gave them a look. In the new edition of Pathfinder, though, everything is getting a rework. And as a class I was always […]
Categories: Game Theory & Design

Fantasy Flight Previews Y-Wing For X-Wing

19 June 2018 - 6:00am
The other iconic ship for the Rebels, besides the X-Wing, is arguably the Y-Wing. Older, hardier, and about as maneuverable as a sleepy bantha, this rugged fighter still has a place in squadrons. And in the new edition of X-Wing coming from Fantasy Flight, it still has a place on your tabletops. But how will […]
Categories: Game Theory & Design

New Soviet Konflikt ’47 Releases Available From Warlord Games

18 June 2018 - 2:00pm
As World War II rages on, all the warring countries are constantly creating new soldiers and tech to fight on the battlefields. Wait, “creating soldiers?” Yes, like making bear warriors for the Russians. And then, there’s their Mastadon heavy walker. Both of these are available now for Konflikt ’47 from Warlord Games. Commissar Drugov was […]
Categories: Game Theory & Design

Blackwind Project RPG Up On Kickstarter

18 June 2018 - 1:00pm
When in an RPG, you don’t want to have the rules get in the way of the story you want to tell. And you want a robust system that can work for lots of different situations and settings. That’s just what we’ve got with Blackwind Project. It’s a new RPG system that’s up on Kickstarter […]
Categories: Game Theory & Design

Corvus Belli Previews July Infinity Releases

18 June 2018 - 12:00pm
We’re already a bit more than halfway through June. But it’s always good to not just look forward to the end of the month, but to months beyond. In-particular, July. And Corvus Belli is letting us know what they’re going to be coming out with that month for Infinity. Always good to be prepared. From […]
Categories: Game Theory & Design

Monday Terrain Corner

18 June 2018 - 11:00am
And we’ve circled back around to the start of the work week. But, never fear, it will eventually be the weekend again, and more gaming will be had. And, with gaming, sometimes comes terrain. So, to make sure your gaming tables look as good as possible, let’s head into the Terrain Corner. Today we have: […]
Categories: Game Theory & Design

New Virai Available For Beyond the Gates of Antares

18 June 2018 - 10:00am
The latest faction for Beyond the Gates of Antares is hitting tabletops. They’re the Virai, and they’re very different from the other factions already out there. Not altered humans, they’re an entirely artificial form of life. All those drones the other factions use are nothing compared to the creations of the Virai. The Virai Dronescourge […]
Categories: Game Theory & Design

Man-O-War Theme Force Now Available For Warmachine

18 June 2018 - 9:00am
In Khador, the philosophy is “bigger is better.” So they don’t just make warjacks, they make huge warjacks. They don’t just make armored soldiers, they make huge armored soldiers. They are the Men-O-War. And they are getting a new theme force box for Warmachine. There’s also a new version of one of the original warcasters […]
Categories: Game Theory & Design

Fantasy Flight Previews TIE Reaper For X-Wing

18 June 2018 - 8:00am
Not every TIE is a single-seater fighter. The TIE basics allow for all sorts of alternate versions, including things up to shuttles in size. In this case, we have the TIE Reaper. Not as nimble or swift as its smaller cousins, it can still play quite a role in a fight, as we see in […]
Categories: Game Theory & Design

Paizo Previews Conditions in Pathfinder 2.0

18 June 2018 - 7:00am
I gotta find out what condition my condition is in. Weakened. Sickened. Poisoned. Restrained. Prone. And on and on. Pathfinder has a lot of conditions you can find your characters in. But how will these change in the new edition that’s coming out. In this preview, we get a look at just that. From the […]
Categories: Game Theory & Design

Games Workshop Taking Orders for New Edition of Age of Sigmar

18 June 2018 - 6:00am
While it might feel like it’s still brand new, Age of Sigmar has actually been out for quite a few years. And, in that time, it’s gone through a few changes. But now, it’s getting an entirely new edition. Pre-orders for box sets, rule books, accessories, new units, and more are all available on Games […]
Categories: Game Theory & Design

Review Roundup

16 June 2018 - 11:00am
It’s very early on Saturday morning. Well, not as early as it was when I first got up (Now: 6am. Woke up: 3am). I’d love to know why, on weekdays, my brain is all, “man, I dun wanna get up!” while on the weekend it’s like, “3am, homebear. Be awake now!” Maybe I’m just so […]
Categories: Game Theory & Design

New Australian Releases Available For Team Yankee

15 June 2018 - 3:00pm
Aussie, Aussie, Aussie! Though they might be from a land down under, the Australians are taking part in WWIII along with their allies. These Bruces are hitting the fields of Europe along with NATO in Team Yankee. You can check out these new releases now over on Battlefront’s website. From the announcement: This week over […]
Categories: Game Theory & Design

Jasco Games Opens Jasco North

15 June 2018 - 2:00pm
It gets hot in Las Vegas. Like, really hot. Nobody really wants to be there in August. It’s much nicer up in Canada. And while that’s not the actual reason that Jasco Games is opening up Jasco North, I’d like to think that it had something to do with it. From the announcement: Jasco Games […]
Categories: Game Theory & Design

Secret Agents of CROSS For Savage Worlds Up On Kickstarter

15 June 2018 - 1:00pm
It’s Jesus Time! CROSS is a secret organization that’s all about making the Pope’s wishes come true, by any means necessary. This secret strike force is what you join in Secret Agents of CROSS, a new RPG that’s up on Kickstarter now. About the game: The world of Secret Agents of CROSS is similar to […]
Categories: Game Theory & Design

Deck of Justice Card Game Up On Kickstarter

15 June 2018 - 12:00pm
You know, there’s times to be subdued and subtle. Then there’s times to be over-the-top and way loud and crazy. Deck of Justice is a time where you’re over-the-top and loud and crazy. It’s a new card game that’s up on Kickstarter where you and your opponent fight it out in ridiculously contrived fights until […]
Categories: Game Theory & Design

Friday Snippets

15 June 2018 - 11:00am
Fridaaaaaaaaay! Wooooooo! What a great day. It’s Weekend Eve, one of my favorite days of the week (as you all well know). I’ve got D&D tomorrow, and I’m more-than-ready to play (we’ll be streaming again, for anyone interested). But before we get there, we need to finish this day off. And to do that, we […]
Categories: Game Theory & Design

Steve Jackson Games Bringing Back The Fantasy Trip

15 June 2018 - 10:00am
Steve Jackson Games has been making games for quite some time, longer than many of us have been gaming, or even really been alive. The Fantasy Trip was originally published back in the 70s, and so it’s been somewhat hard to find in this new, renaissance era of gaming. Well, it’s making a comeback. This […]
Categories: Game Theory & Design

Renegade Games Taking Pre-orders For Fireworks

15 June 2018 - 9:00am
Most cats I know really aren’t fans of fireworks. However, some have taken a shining to them. So much so that they’ve started creating their own fireworks displays (they’re very industrious cats). They’re looking to start out small with their displays, but as they learn, they hope to get more and more elaborate with their […]
Categories: Game Theory & Design

Print Version of Legacy: Life Among the Ruins Now Available

15 June 2018 - 8:00am
Digital books are fine. But, honestly, I very much prefer having an actual book in-hand when I game. For all the advantages of quick cross-references and being able to carry a library on your phone/tablet, I still love the physical book being in my hands. If nothing else, I just find the text easier to […]
Categories: Game Theory & Design