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TGN 2018-01-18T17:00:28Z
Updated: 35 min 39 sec ago

Late Pledges Open For Wander: The Cult of Barnacle Bay

5 December 2017 - 9:00am
It happens to many of us. We miss out on a Kickstarter campaign. There’s many potential reasons for it. Maybe you had an unexpected charge come in. Or just too many other Kickstarters going at once. Or you just flat-out missed it was going on. Thankfully, the late-pledge time for campaigns has given many people […]
Categories: Game Theory & Design

December Releases Available For Punkapocalyptic

5 December 2017 - 8:00am
We’re just getting nicely into the groove for December. Not quite a week in, but still a good foothold going. Well, it seems a good time to have some new Punkapocalyptic releases. Still plenty of time to order them and have them as gifts for your December-based holiday season. Nice. From them to you: You […]
Categories: Game Theory & Design

SolarFlare Previews Robotech: Force of Arms Card Game

5 December 2017 - 7:00am
Robotech is a series with a rather long history. The anime has spawned numerous games. I mean… it’s giant robots. So you know my thoughts on the whole thing. Well, SolarFlare Games is looking to bring their own game to the lexicon. It’s called Robotech: Force of Arms, and it’ll be coming direct to you […]
Categories: Game Theory & Design

Privateer Press Previews Hooch Hauler For Hordes

5 December 2017 - 6:00am
Holy alliteration, Batman! We’ve got a double-dose of it for you in that headline. Black Anchor Industries, Privateer Press’ big-model shop, has previewed its next release. This time around, it’s a welcome sight for all you beer aficionados out there. It’s the Hooch Hauler for the Trollkin. From the preview: Last month, the Northkin stormed […]
Categories: Game Theory & Design

Warlord Games Taking Test of Honour: Dojo Assault Pre-orders

4 December 2017 - 3:00pm
Kazmiizumi-kanchou, the famous sword master, sits in his dojo, quietly meditating. His sharp ears hear rustling outside. But it’s not simply the wind through the trees. Someone’s out there… multiple someones. He grabs his sword, ready to face whatever threat might be coming for him. That’s what’s happening in the Test of Honour: Dojo Assault […]
Categories: Game Theory & Design

Skirmisher Publishing Releases 100 Oddities For A Sewer

4 December 2017 - 2:00pm
For those that haven’t picked up any of the previous 100 Oddities books, I can say from experience that they really help out. GMs send players all over everywhere in their games, and coming up with a full, rich world can sometimes be difficult. Players will always end up going somewhere or asking something that […]
Categories: Game Theory & Design

Drinkuisition Party Card Game Up On Kickstarter

4 December 2017 - 1:00pm
Gamers, in my experience, are people who enjoy their booze. They also, in my experience, tend to have lots of obscure trivia floating around in their heads. Drinkuisition brings those two concepts together in a new party card game. Players will draw cards and have to answer questions that seem like things many people should […]
Categories: Game Theory & Design

Fantasy Flight Previews Command Cards For Star Wars: Legion

4 December 2017 - 12:00pm
Without a coherent plan and a competent commander, even the best-trained and best-equipped troops will fall in battle. So, making sure your soldiers get the intel they need to know what their objectives are on the battlefield is important. And a commander choosing the best options as the battle flows along is also important. In […]
Categories: Game Theory & Design

Monday Terrain Corner

4 December 2017 - 11:00am
Back in the office after a busy weekend. Heck, I was just here the other day, helping to pick and pack orders (or “the ol’ P’ n’ P'” as they apparently don’t call it, much to my disappointment). But it’s back to the regular desk (at least for now), making news posts. That includes letting […]
Categories: Game Theory & Design

Word Mines Party Card Game Now Available

4 December 2017 - 10:00am
Gamers are somewhat social creatures. Sure, we might enjoy hanging out in our dark basements, but we still like doing so with other gamers. Well, when together like this, gaming, you might want to try out Word Mines, a party card game of guessing the key word without using the forbidden words. It’s available now. […]
Categories: Game Theory & Design

IDW Posts Missile Command Preview

4 December 2017 - 9:00am
It’s always cool when a pre-production copy of a game makes it to the office. Sure, it’s not the entirely final version of the game, but there’s still plenty going on that you can get a good feeling of what you can expect in the retail copy. IDW Games got themselves one of their pre-production […]
Categories: Game Theory & Design

Legends of the Alliance App Available For Imperial Assault

4 December 2017 - 8:00am
Apps can help make your favorite board games run smoother. They can be used to track resources or turns or health or all manner of other items. It can also turn a game from a competitive one into a cooperative one. That’s what you get with the Legends of the Alliance App for Imperial Assault. […]
Categories: Game Theory & Design

New Bolt Action Releases Available From Warlord Games

4 December 2017 - 7:00am
Tanks! You’re welcome. No, I mean Tanks! And also Tank Destroyers. And a new edition of the Pegasus Bridge and Ham & Jam sets. What I’m saying is that there’s new Bolt Action releases available over in the Warlord Games webshop. There’s also dice, because we all love dice. The vital operation held in the […]
Categories: Game Theory & Design

New Blood Bowl, Blood Angles, and Hobbit Pre-orders Available From Games Workshop

4 December 2017 - 6:00am
Games Workshop’s a little bit of all over with this week’s set of pre-releases that you can order now. The biggest one is probably the new Blood Angels codex, as well as a bunch of units for them, including Primaris Marines with Blood Angels insignia. Second would be the Blood Bowl items, which includes a […]
Categories: Game Theory & Design

Review Roundup

2 December 2017 - 11:00am
It’s Saturday. Usually, that would mean gaming. But Friday meant gaming for me, as a friend came over after work and we played some Guild Ball, Bunny Kingdom, and Apotheca. Great way to spend a Friday. So, what am I up to Saturday? Well, I’m in the CMON Offices, helping pack orders for the holiday […]
Categories: Game Theory & Design

Battlefront Posts a Look Inside the Stripes Book for Team Yankee

1 December 2017 - 3:00pm
WWIII is not currently happening. Let’s do our best to keep it that way, eh? I don’t really want Team Yankee to turn into a modern game, as opposed to just post-modern-sci-fi. So, for the meantime, these are just figurative, uh, figures. And in the Stripes book, Battlefront expands the U.S. options. Take a look […]
Categories: Game Theory & Design

Conan the Mercenary Sourcebook Now Available

1 December 2017 - 2:00pm
Conan wore a lot of different hats over the course of his long career chopping people in half. Barbarian, King, and in this instance, Mercenary. Modiphius has added a new book to their Conan RPG line. This one is Conan the Mercenary. It gives players many more options for their characters, as well as rules […]
Categories: Game Theory & Design

Battle of Golems Board Game Up On Indiegogo

1 December 2017 - 1:00pm
The digital world is becoming more and more important in our everyday lives. Hell, I work online. You’re reading this on some electronic device (unless you have someone print out all these articles for you and then hands you the hard copy, which just seems odd…). All of these items run using programs. So having […]
Categories: Game Theory & Design

Genesys RPG Now Available

1 December 2017 - 12:00pm
Most RPG systems are very specific to a time or place. Medieval fantasy. Interstellar sci-fi. Pulp-noir Earth. The Genesys system isn’t like that. This new set of rules gives you the ability to play anywhere, anytime, anytheme. It’s now available from Fantasy Flight. From the announcement: Aim a rocket launcher at a group of supernatural […]
Categories: Game Theory & Design

Friday Snippets

1 December 2017 - 11:00am
I’ve almost run out of Thanksgiving leftovers. I still have some turkey and some sweet potato casserole, along with just a touch of one pumpkin pie left. BTW: the sweet potatoes still being around are a case of “Save the best for last.” Not to sound haughty, but trying some of it, with a bit […]
Categories: Game Theory & Design

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