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TGN 2018-03-16T22:00:14Z
Updated: 2 hours 51 min ago

Skirmisher Publishing Releases 100 Oddities for an Egyptian Tomb

6 February 2018 - 3:00pm
I just saw that there was a new tomb found in Egypt that’s giving more insight into one of the most intriguing civilizations in world history. All sorts of things have been found in Egyptian tombs. They’re a great thing to toss into your RPGs, too. But it can be hard to come up with […]
Categories: Game Theory & Design

Wizards of the Coast Announces Mordenkainen’s Tome of Foes For Dungeons & Dragons

6 February 2018 - 2:00pm
It’s always nice to have options for your RPG character. Those that pick up Mordenkainen’s Tome of Foes will have plenty of new options available to them. Wizards of the Coast has announced this new book for Dungeons & Dragons, brimming with story hooks for your games, background options for characters, new alternate race traits […]
Categories: Game Theory & Design

Workhouse Games Posts New Awful Orphanage Teaser

6 February 2018 - 1:00pm
The folks over at Workhouse Games have posted up a new preview of their upcoming board game, Awful Orphanage. In the game, players will take on the role of an orphan, trying to escape the nightmarish realm of Ms. Pendergast’s Home for Wayward Children. You can get a good look at what you’ll be expecting […]
Categories: Game Theory & Design

Privateer Previews Crucible Guard Storm Troopers Art For Warmachine

6 February 2018 - 12:00pm
Privateer Press will be having their Lock & Load Gamefest soon. There, people will be able to get previews of all the cool things they’ve been working on. But some stuff they’re showing off in order to get you excited about L&L. Makes sense. In this case, we’re getting a look at the artwork for […]
Categories: Game Theory & Design

Podcast Roundup

6 February 2018 - 11:00am
Tuesday. Tuesday. Tuesday. Tuesday doesn’t get a lot of attention, I feel. We talk about Monday, because it’s the start of the week. Wednesday and we’re halfway there to the weekend. Thursday, I could never get a handle on Thursdays. And Friday’s Friday. But Tuesday… Well, we’re here, we might as well make the most […]
Categories: Game Theory & Design

TGN Review: Munchkin CCG

6 February 2018 - 10:00am
Just about all of us have at least seen all the variations of Munchkin out there. It’s been a staple of Steve Jackson Games’ line since it came out. Most of the sets have been illustrated by the illustrious John Kovalic. Well, a new set of Munchkin is about to come out. One that’s different […]
Categories: Game Theory & Design

Wreck Age: 2nd Edition Rulebook Now Available

6 February 2018 - 9:00am
Well, the world’s come to an end again. Damnit, Todd, I told you that “the nuclear option” didn’t mean just launching all the missiles and hoping for the best. Now we’ve got to find ways to survive in this post-apocalyptic wasteland. Thankfully, we used to play a bunch of Wreck Age, so we’re well-prepared. And […]
Categories: Game Theory & Design

Anvil Eight Previews The Vector For Aetherium

6 February 2018 - 8:00am
In physics, a vector is something that has both velocity and direction. In Aetherium, it’s a nasty program that is part of the Rhommox faction. That isn’t to say that it doesn’t also have velocity and direction. The velocity is “as fast as it can” and the direction is “into the heart of the enemy […]
Categories: Game Theory & Design

Fantasy Flight Previews the Rebel Troopers Unit Expansion for Star Wars: Legion

6 February 2018 - 7:00am
While the Empire had their huge, military machine. The Rebels could only count on those individuals willing to pick up arms and fight. Most of these troopers weren’t career soldiers, but just wanted a better form of government for the galaxy. However, though they might not have been soldiers before, they trained just as hard […]
Categories: Game Theory & Design

New Miniatures Available From Knight Models

6 February 2018 - 6:00am
Knight Models is leading off the day with a whole slew of new minis for the Batman Minis Game and the DC Universe Miniatures Game (since, y’know, figs come with rules for both games). There’s good guys. There’s bad guys. There’s a bit of something for everyone. From the announcement: We are glad to show […]
Categories: Game Theory & Design

Good Society: A Jane Austen Roleplaying Game Up On Kickstarter

5 February 2018 - 3:00pm
I’ve gotta be honest, the only exposure to Jane Austen I’ve had has come from parodies (mostly from Daria and Futurama). However, many of my friends are deep into literature and have read most of her works. If you’re like them, then you’ll be excited to know about Good Society, a new RPG that brings […]
Categories: Game Theory & Design

The Keyring RPG Up On Kickstarter

5 February 2018 - 2:00pm
RPGs are fun and all, but it can get to be too much carrying around all those books. The Keyring RPG looks to get around that by making a game that literally fits on a keyring. And, I mean, there’s some cards and whatnot to it, too, but mostly you have the notes that fit […]
Categories: Game Theory & Design

Sweetheart Candy Available this Month From Soda Pop Miniatures

5 February 2018 - 1:00pm
Love is in the air. People are sending sweet nothings to one-another. And, in the material world, sweet things are being sent to one-another as well. Soda Pop Miniatures is adding another sweet thing in the form of Sweetheart Candy. This limited-edition model for Super Dungeon Explore is available this month only from Soda’s webshop. […]
Categories: Game Theory & Design

Arkon Strategy Card Game Up On Kickstarter

5 February 2018 - 12:00pm
Hill Gaming Company is running a Kickstarter campaign for their new card game, Arkon. The game involves bidding mechanics as all the players are looking to recruit the best cards from the single deck in order to build up their forces. Players take on the role of powerful, mystical characters from long ago. Who will […]
Categories: Game Theory & Design

Monday Terrain Corner

5 February 2018 - 11:00am
Well, not every day can be the weekend, I suppose. You need a week to have a weekend. And if you have something, then you have the start of something. So, as it happens, Monday is the start of the week. Ok, so my overly-long-winded way of saying, “It’s Monday again” is out of the […]
Categories: Game Theory & Design

Laruna: Age of Kingdoms Up On Kickstarter

5 February 2018 - 10:00am
For those that have played Dreamscape: Laruna, you’re in for a treat. Laruna: Age of Kingdom brings that setting to you in an entirely new format with a 4-X miniatures board game. Or, perhaps you’ve never played the RPG, then this game can be a new entry-point into an entirely new game universe. Either way, […]
Categories: Game Theory & Design

Dreadball Season 2 Available to Pre-order From Mantic Games

5 February 2018 - 9:00am
True story: DreadBall was the first game I ever backed on Kickstarter. However, as excited as I was for the game, it didn’t last once I got it on my tabletop. While Mantic put out the best game they felt they could at the time, they’ve since seen where things could’ve gone better. It’s alright, […]
Categories: Game Theory & Design

Fantasy Flight Previews Rebel Units From Star Wars: Legion Starter

5 February 2018 - 8:00am
So, we already know what the Dark Side forces are going to be like in the Star Wars: Legion starter. And, unless you want to just play Dark Side versus more Dark Side, you’re gonna need some Light Side troopers in there, too. That’s just what you get a look at here in this preview. […]
Categories: Game Theory & Design

Wyrd Previews The Undying For Malifaux/Through the Breach

5 February 2018 - 7:08am
Since both Malifaux and Through the Breach take place in the same universe, Wyrd is able to create products that give content for both at the same time. In this case, it’s their Story Encounter and Adventure Box. It’s got story and adventure for the RPG, while also some cool, new models for the minis […]
Categories: Game Theory & Design

Team Play Now Available From WizKids

5 February 2018 - 7:00am
Two heads are better than one. It’s an old saying that’s now in game form via Team Play, a new card game from WizKids and Schmidt Spiele. In the game, pairs of players are looking to complete objectives, but they’re unable to directly say exactly what their goal is. Players will have to find other […]
Categories: Game Theory & Design