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TGN 2018-08-03T22:00:06Z
Updated: 1 hour 39 min ago

Z-Man Games Announces Mesozooic Tile Game

25 June 2018 - 8:00am
Hey! Hey! There are dinosaurs in this dinosaur park, right? Hello? Yes. Yes, there most certainly are dinosaurs in this dinosaur park. And it’s your job to make sure that they are in the best layout, along with all other sorts of attractions, to bring in the crowds. That’s your task in Mesozooic, a new […]
Categories: Game Theory & Design

Fantasy Flight Previews Tyrants of Lothal Campaigns

25 June 2018 - 7:00am
There are a couple different ways to play Imperial Assault. You can just build your own forces and play against your opponent in a skirmish-style game. However, there’s also the narrative campaigns. In this preview, we get a look at the campaigns for both the Rebels and the Imperials in the upcoming Tyrants of Lothal […]
Categories: Game Theory & Design

New Konflikt ’47 Pre-orders Available From Warlord Games

25 June 2018 - 6:00am
The Italians were a major player in WWII. And as the war drags on into 1947, they have kept up with the other powers in creating intricate suits of armor and other future-tech. These new kits are available to pre-order now from Warlord Games for Konflikt ’47, as well as the Defiance supplement, which adds […]
Categories: Game Theory & Design

Review Roundup

23 June 2018 - 11:00am
Saturdaaaaaaaaaay! Woo! My favorite day of the week, as you all know. And while I’m not probably going to be doing much gaming, by the time you read this, I should be stuffed full of tacos and empanadas and churros. So I’m still having a pretty spectacular day. But while I take a siesta, let’s […]
Categories: Game Theory & Design

Wyrd Chronicles Issue 36 Available

22 June 2018 - 2:00pm
Ok, so you’ve got a bunch more time on your hand, even after reading the latest issue of Game Nite. So, grab your copy of Wyrd Chronicles. Those other gamers will get here any time now. In this issue: Happy Friday Wyrdos! Wyrd Chronicles Vol. 36 is now live! Break on through to The Other […]
Categories: Game Theory & Design

Game Nite Issue 25 is Now Available

22 June 2018 - 1:00pm
With the weekend coming up, there’s going to be lots of people headed out to the game shops, game clubs, and friends houses to do some gaming. But what do you do when others are gaming and you’ve got some time on your hands, or you’re waiting for friends to show? How about a gaming […]
Categories: Game Theory & Design

Knights of Fate Available For Star Wars RPG

22 June 2018 - 12:00pm
When sitting around and talking no longer gets done what needs to get done, the lightsabers and blasters come out. In the Star Wars RPG, players can focus on these combat abilities, and those abilities are being further expanded and enhanced with the Knights of Fate book. Along with the book, there’s new combat decks […]
Categories: Game Theory & Design

Friday Snippets

22 June 2018 - 11:00am
Friday! Woo! And I entirely forgot to mention earlier that we’re actually into Summer now. *gets out the Bermuda shorts and flip-flops* And, being summer, it’s time to bust out the hamburgers, hot dogs, potato salad, and coleslaw. But while we’re waiting for the grill to heat up, let’s snack on some bite-sized gaming stories. […]
Categories: Game Theory & Design

Warlord Games Previews Strontium Dog Minis Game

22 June 2018 - 10:00am
Warlord Games is headed back to world of comics for their next miniatures game. They’re taking the world of Strontium Dog and bringing it to your tabletops. They’ve got some preview shots up of the rulebook cover, as well as the first couple minis. From them to you: Something VERY exciting has just arrived at […]
Categories: Game Theory & Design

IELLO Announces 8Bit Box Games

22 June 2018 - 9:00am
All those in the room whose first console was an Atari 2600, raise your hands. *raises hand* So, all of you that played those games where 8 bits even seemed kinda crazy, you’ve probably got some nostalgia for those games. Well, IELLO is looking to bring that feel to the tabletop with their 8Bit Box […]
Categories: Game Theory & Design

USAopoly Previews Samurai Jack: Back to the Past Board Game

22 June 2018 - 8:00am
Samurai Jack is one of those cartoons I’ve meant to go back and watch (since I didn’t really watch it when it was originally out), but just haven’t gotten around to. I always did like the art style, and the story seemed pretty cool. And with a new game coming out for it, the impetus […]
Categories: Game Theory & Design

Plaid Hat Games Posts New Ashes Preview

22 June 2018 - 7:00am
Plaid Hat Games continues their Ashes: Rise of the Phoenixborn previews with a look at Sembali’s deck. We’ve seen the vampiric stuff in Harold’s, now it’s on to the divine counter. … But really, all I can think about is the cute raccoon-guy in a hood. From the post: Welcome back, Ashes players! We are […]
Categories: Game Theory & Design

Wave XIV Available For X-wing

22 June 2018 - 6:00am
The latest wave of X-Wing releases are now available from Fantasy Flight Games. They’re the new TIE Reaper, as well as Saw’s Renegades packs. Since they’re coming so close to the release of the 2nd edition of the game, players don’t have to worry about instantly buying obsolete pieces. They come with both 1st and […]
Categories: Game Theory & Design

SideQuests: Tip-Top Taverns Up On Kickstarter

21 June 2018 - 3:00pm
Taverns. Inns. Bars. If you’ve played an RPG for any amount of time, chances are your characters have ended up in at least one, if not multiple versions of all of those. That can be tough for a GM to keep up with. So that’s where SideQuests: Tip-Top Taverns is here to help. It’s descriptions […]
Categories: Game Theory & Design

The Book of Many Things Print Version Up On Kickstarter

21 June 2018 - 2:00pm
Options. In an RPG, you can never have enough options, if you ask me. And The Book of Many Things gives both players and GMs just that, options. Lots, and lots, and lots of options, for just about everything. The print version of the Pathfinder version of the book is up on Kickstarter now. From […]
Categories: Game Theory & Design

The Forgotten Dungeon Mega Adventure Up On Kickstarter

21 June 2018 - 1:00pm
Pre-made adventures are great for a GM that finds themselves without a lot of time to make up something from scratch for their game. For the GM that’s really busy, they could check out The Forgotten Dungeon. It’s an adventure that’s over 100 pages and filled with all manner of things to keep players on […]
Categories: Game Theory & Design

1-48TACTIC: Core Rulebook Available Now

21 June 2018 - 12:00pm
For those that want a quick-playing WWII tactical miniatures game, you’ll want to check out 1-48TACTIC. The core rulebook is available now for you to check purchase. From the announcement: Lavishly illustrated 60 page rulebook, full colour saddle-stitch softcover in high quality 135 g/m² paper. Includes sample cards, all markers, rules and templates, 20+ diagrams, […]
Categories: Game Theory & Design

Thursday Terrain Corner

21 June 2018 - 11:00am
Thursday already? That’s not a complaint, mind you. Just a reaction. Seems the week has gone by quick. And while I don’t know if there’ll specifically be gaming this weekend, I know there’ll be authentic Mexican food. And that’s got me hyped (possibly even more than gaming! Churros are my kryptonite). In the meantime, though, […]
Categories: Game Theory & Design

Overturn: Rising Sands Board Game Up On Kickstarter

21 June 2018 - 10:00am
FoxTales Studios is running a Kickstarter campaign for Overturn: Rising Sands. It’s a semi-cooperative adventure board game, steeped in Middle Eastern folklore. Grab your band of heroes and face off against all manner of monsters of mythology. Just make sure that your story doesn’t end with bleeding out into the sand. From the campaign: Overturn […]
Categories: Game Theory & Design

Plaid Hat Previews Leaf Clan for Crystal Clans

21 June 2018 - 9:00am
Be my druidess. Be my everything. Considering the rest of the lyrics of that song, I should probably stop there. I’m not sure how much Type O Negative they listen to in the world of Crystal Clans, but I have a feeling that might be a song that the Leaf Clan jams out to often. […]
Categories: Game Theory & Design