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TGN 2018-08-03T22:00:06Z
Updated: 13 min 22 sec ago

Two New Space 1889 Releases Available From Modiphius

3 July 2018 - 10:00am
Pre-made adventures make the role of GM just so much easier. While there’s still generally a lot of room for adaptation, the adventure does the heavy-lifting of getting everything together. For those that are the GM for Space 1889 games, there’s a pair of new adventures available from Modiphius, in both print and pdf. From […]
Categories: Game Theory & Design

Navigator’s Guild Available To Pre-Order From Steamforged

3 July 2018 - 9:00am
The next minor guild to come to Guild Ball will be the Navigator’s Guild. As one would expect, they’re a minor for the Fisherman’s Guild. Also, like the Fish, they’re a highly mobile team. They know their way around the Guild Ball pitch and can get to any corner they desire. From the website: Available […]
Categories: Game Theory & Design

Plaid Hat Announces Two New Decks For Ashes: Rise of the Phoenixborn

3 July 2018 - 8:00am
Plaid Hat Games is wasting no time with Ashes: Rise of the Phoenixborn. They just finished the previews for the last pair of decks, and they’re moving on to the next. They are the King of Titans and Ghost Guardians decks. Get a look at them in this preview. From the post: It’s time once […]
Categories: Game Theory & Design

Paizo Previews Rangers For Pathfinder 2.0

3 July 2018 - 7:00am
Sneaking through the trees with their animal companion in tow, able to loose a volley of arrows or run up and stab opponents silently with a pair of blades, the Rangers in Pathfinder are in tune with their natural side. But how will they change in the new edition? In this preview, we get a […]
Categories: Game Theory & Design

Fantasy Flight Previews the Slave I Set for X-Wing

3 July 2018 - 6:00am
Fan-favorite Boba Fett is going to be making his way back into X-Wing for the new edition in the Slave I set. But what’s changed from the original version? In this preview, get a look at the new components and check for yourself. Just remember, no disintegrations. From the post: Whenever there is a sizeable […]
Categories: Game Theory & Design

Wyrd Previews Undercover Agents

2 July 2018 - 3:00pm
There’s a lot of shady stuff going on. Having intel about it is crucial. Time to send in the Undercover Agents. What are they searching for, collecting info on, and who are they working for? You’re not cleared for that information. From the post: Happy Monday Wyrdos! We have an awesome new Monday Preview for […]
Categories: Game Theory & Design

Games Workshop Previews The Naggaroth Nightmares For Blood Bowl

2 July 2018 - 2:00pm
The American Football Season is still a little bit away, but it’s drawing ever closer. Soon, players will be hitting the gridiron. Of course, you can play year-round when you play some Blood Bowl. And for those coaches looking for a new team, you might want to check out the upcoming Naggaroth Nightmares. We get […]
Categories: Game Theory & Design

New Virai Available For Beyond the Gates of Antares

2 July 2018 - 1:00pm
The Virai are the latest threat to make its way into human space in Beyond the Gates of Antares. These mechanical creatures are unlike anything else in the galaxy, and their relentless push forward will challenge the defenses of anyone they come across. New Dronescourge units are available to order now. To manage the inherent […]
Categories: Game Theory & Design

GCT Posts New Wave 40 Preview

2 July 2018 - 12:00pm
I like to be an informed customer. I like to know what I’m getting before I get it. That especially holds true with my gaming dollars. So I love seeing stats for figures online. And that’s just what we’ve got here for Bushido. If you’ve been wanting to check out Wave 40, here’s all the […]
Categories: Game Theory & Design

Monday Terrain Corner

2 July 2018 - 11:00am
Ok, so it’s Monday, and nobody really likes that. But at least for me, it’s going to be a short week at the office. We’ve got Wednesday off, and then I’m taking off Thursday and Friday for a nice bit of a summer vacation. I’ll still throw some posts your way, though. Don’t worry about […]
Categories: Game Theory & Design

IDW Previews Batman: The Animated Series – Gotham City Under Siege

2 July 2018 - 10:00am
Gotham is filled with all sorts of criminals. The police force can’t handle it all. Even the masked crusaders that prowl the streets are getting a bit overwhelmed. This is a crime spree of epic proportions, and if the city is to survive with any sort of law and order, it’s going to take a […]
Categories: Game Theory & Design

Fantasy Flight Posts New Imperial Assault: Tyrants of Lothal Preview

2 July 2018 - 9:00am
There’s two ways to play Imperial Assault. You can either go with the board game missions, or you can play as a miniatures skirmish game. The rules are slightly different, as are the objectives. In this preview, we get a look at the skirmish items coming in the Tyrants of Lothal box set. From the […]
Categories: Game Theory & Design

New Bombers and Transports Available To Order for Blood Red Skies

2 July 2018 - 8:00am
The skies over WWII battlefields were filled with all manner of aircraft. While you may mostly think about the fokkers or the spitfires or the zeroes, there’s plenty of bombers and transports up there as well. And they weren’t helpless up there. A variety was called the Flying Fortress, after all. For those that are […]
Categories: Game Theory & Design

New Battletomes Available To Order From Games Workshop

2 July 2018 - 7:00am
With the new edition of Age of Sigmar out there, there’s going to be new army books for the various factions. In this case, since they’re the starter force armies, the first two Battletomes are for the Nighthaunt and Stormcast Eternals. There’s also several new units, a set of dice, and templates to use for […]
Categories: Game Theory & Design

Paizo Previews Weapon Properties and Potions in Pathfinder 2.0

2 July 2018 - 6:00am
When you make a character in Pathfinder, the stats that you’ve got on your character sheet are only part of the tale. There’s also the magic items you’ll pick up along the way. Those include magical weapons. But how will magic weapons work in the new edition of Pathfinder? In this preview, we get a […]
Categories: Game Theory & Design