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TGN 2018-08-03T22:00:06Z
Updated: 2 hours 40 min ago

Rising for the Throne Board Game Up On Kickstarter

27 June 2018 - 9:00am
The centuries-long conflict is coming to an end. The various clans in the kingdom are making their final plans and are preparing for one final assault. But, when the dust settles, only one group will be in control. That’s what’s going on in Rising for the Throne, a new board game that’s up on Kickstarter […]
Categories: Game Theory & Design

Brother Vinni Releases New Spear Ladies For SAGA

27 June 2018 - 8:00am
Brother Vinni is mostly known for making generic sci-fi or fantasy miniatures. But, in this case, they’ve got specifics in mind. They’ve created a new unit of Spear Ladies for SAGA, and you can pick them up now over on their website. From the post: Spear Ladies (female warriors for SAGA). This set of 4 […]
Categories: Game Theory & Design

Fantasy Flight Previews The Last Jedi Characters Coming To Star Wars: Destiny

27 June 2018 - 7:00am
Way of the Force, the newest set coming for Star Wars: Destiny, brings in a lot of characters from The Last Jedi. But how will these new characters integrate with your current decks and strategies? Well, in this preview, you can see how many of them work, and so plan for how they’ll make their […]
Categories: Game Theory & Design

Latest Batman/DC Miniatures Available From Knight Models

27 June 2018 - 6:00am
A new batch of Batman Miniatures Game/DC Universe Miniatures Game releases are now available from Knight Models. While there’s a new regular Batman, this set of releases has a decidedly villainous slant, with Lexcorp, Dark Knights, and other “maybe I don’t want to meet these folks in a dark alley” kind of vibe. From the […]
Categories: Game Theory & Design

Galactic Scoundrels Sci-Fi Western Storytelling Game Up On Kickstarter

26 June 2018 - 2:00pm
The galaxy is full of opportunities for those out there looking to be adventurous. It’s like a new frontier and Wild West… in fact, it’s essentially that all over again. That’s where you find yourself in Galactic Scoundrels, a new collaborative storytelling game from Little Rock Games. It’s up on Kickstarter now. About the game: […]
Categories: Game Theory & Design

Trollish Delver Games Releases SHATTER6 RPG

26 June 2018 - 1:00pm
Trollish Delver Games is pleased to announce the release of SHATTER6, their new universal role playing system. It doesn’t use classes. Instead, players have Tags that loosely define what they are capable of doing. As they go along, they get more Tags. However, when taking damage, instead of losing HP, they’ll lose Tags. So their […]
Categories: Game Theory & Design

Splicers: I Am Legion Adventure Sourcebook Now Available

26 June 2018 - 12:00pm
Palladium Books has released a new sourcebook for their Splicers RPG. It’s called I Am Legion, and it’s got all sorts of new options for players and GMs. There’s new Great Houses, Armors, Bio-Weapons, and much, much more. From the website: This big, 256 page adventure sourcebook for Splicers® is jam-packed with new Host Armors, […]
Categories: Game Theory & Design

Podcast Radio

26 June 2018 - 11:00am
Welcome to Tuesday. I hope your week is going by nicely. I got some exciting e-mails in my inbox this morning, so that was good. Can’t quite let you know what they’re all about just yet, but you’ll find out soon. Needless to say, I’m thrilled with what’s coming up. But, in the meantime, it’s […]
Categories: Game Theory & Design

Warlord Previews Stix Brothers For Strontium Dog

26 June 2018 - 10:00am
I would make a Mr. Roboto or Come Sail Away reference, but that’s Styx, and these are the Stix Brothers. So that kinda ruins that fun. But still, we get a look at the three Stix Brothers coming for Strontium Dog. From the post: STIX and stones….it’s THE STIX BROTHERS! Source
Categories: Game Theory & Design

Plaid Hat Games Previews Feather Clan for Crystal Clans

26 June 2018 - 9:00am
Birds of a feather flock together. It means that like-minded people will tend to congregate. It also means you shouldn’t mess with birds, because then you’ve got a whole world of hurt coming down on you. And that’s what’s happening with the Feather Clan for Crystal Clans. In this preview, we get a look at […]
Categories: Game Theory & Design

Wave 2 June Releases Available From Privateer Press

26 June 2018 - 8:00am
The bulk of a Man-o-War suit is just too much to handle all at once for many people. As such, Privateer Press had to break this month’s releases into 2 waves. *gets a note that Privateer Press often has two release waves in a month* Well… they’re still big, heavy, cool-looking suits. So there. The […]
Categories: Game Theory & Design

Paizo Previews Magic Items in Pathfinder 2.0

26 June 2018 - 7:00am
“We loot the bodies.” How many times has that phrase been said in gaming tables all over the world? Sure, you can create the greatest character ever, but without loot, usually in the form of magic items, you’re really only ever about 2/3 of the way done. We long for that perfect magic item as […]
Categories: Game Theory & Design

Fantasy Flight Posts New Lando’s Falcon Preview For X-Wing

26 June 2018 - 6:00am
Having not seen Solo, I didn’t realize that the front of the Millennium Falcon was supposed to carry an escape pod. Seems like it’d be really hard to get there from the bridge in an emergency, but waddyagonnado? In this preview for X-Wing, we get a look of the Falcon from early in its life, […]
Categories: Game Theory & Design

Wyrd Previews Newsies

25 June 2018 - 3:00pm
As a reporter, myself, seeing the artwork for the Newsies makes me happy. Spreading the word about what’s going on in the world is important. And these little tykes are letting us know all about it. However, while the Newsies might be letting you know what’s up, Wyrd is being more tight-lipped about them and […]
Categories: Game Theory & Design

Warlord Games Previews Max Bubba’s Gang For Strontium Dog

25 June 2018 - 2:00pm
In the far-off and future time of… uh… 2000AD… … … the world is much different than it is, uh… today. Nuclear wastelands, mega-cities, mutants, robots, all sorts of crazy things. And Warlord is looking to bring more of it to your tabletops in Strontium Dog. In this preview, we get a look at Max […]
Categories: Game Theory & Design

Skirmisher Publishing Releases CQB Skirmish Game Rules

25 June 2018 - 1:00pm
The name of the company’s Skirmisher Publishing. So it seems only right that they have some sort of skirmish game rules available. Well, they’d mostly been putting out fantasy RPG supplements, but now, they’re hitting their company name on the head with the release of CQB, a set of futuristic sci-fi miniature skirmish game rules. […]
Categories: Game Theory & Design

New Onna-bugeisha Available From Warlord Games

25 June 2018 - 12:00pm
Medieval Japan is full of badass warrior women in the form of the Onna-bugeisha. And they’re hitting the battlefields in Test of Honour. Warlord Games is taking orders for the Onna-bugeisha of Asakura set. If you want to add to it, they also have separate sets of the different components you can get. Onna-Bugeisha, a […]
Categories: Game Theory & Design

Monday Terrain Corner

25 June 2018 - 11:00am
Well, someone decided it needed to be Monday again. I’m not entirely sure who it was that decided that, but when I find out, I’m going to give them a stern talking-to. I was enjoying my weekend! Ah well, assuming everything goes to play, we’ll have another weekend here in several days. While we wait […]
Categories: Game Theory & Design

GCT Studios Posts Minimoto Design Diary

25 June 2018 - 10:00am
Bushido is getting a Bear Clan. Yes, I’m hyped. One of my two favorite minis games is getting a clan based on bears. What else could I really ask for? They’ve posted up a first preview, giving us a bit of insight into what they had in mind while working on the units for the […]
Categories: Game Theory & Design

Paizo Previews Archetypes in Pathfinder 2.0

25 June 2018 - 9:00am
Character races and classes are, in and of themselves, pretty broad and general, letting players fill in some of the details themselves so they can create the character they want. A further way to refine what they’re playing is through Archetypes. They were a fan-favorite part of the original Pathfinder, so, of course, they’ll be […]
Categories: Game Theory & Design