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TGN 2017-10-20T22:00:00Z
Updated: 58 min 51 sec ago

Memeology Card Game Up On Kickstarter

19 September 2017 - 2:00pm
Memes are pretty much an everyday part of our lives right now. Hell, I used a couple earlier today when talking with friends. Gaming is also a part of our everyday lives (well, if you’re visiting here, it probably is, anyway). So, why not mix the two? That’s when you get Memeology, a card game […]
Categories: Game Theory & Design

TECHNO BOWL Dice Giveaway Happening Now

19 September 2017 - 1:00pm
There’s no such thing as “too many dice.” Also, it’s cool to have dice that match your team/army. Well, For those playing Techno Bowl from Bombshell Games, they’re giving you a chance to get custom dice for your team over on their website. *urge to know more intensifies* From the announcement: TECHNO BOWL backer Jerome […]
Categories: Game Theory & Design

Afterbomb Madness Sci-Fi RPG Up On Indiegogo

19 September 2017 - 12:00pm
Well, it’s happened. The world has once more come to an end. Damnit, Todd! I told you to not push that button labeled, “don’t push this button.” But the nuclear bombs have fallen and it’s time to see what’s left. Unfortunately, that means dealing with all the radioactive mutated creatures on the surface. That’s what […]
Categories: Game Theory & Design

Podcast Roundup

19 September 2017 - 11:00am
It’s back to Tuesday we go. The Work Week will be conquered and we will make it back to the weekend. And a good way to help out with that is by listening to some gaming podcasts. Put one on, and before you know it, you’ve got some great gaming information as well as several […]
Categories: Game Theory & Design

Adventure Pack 1 Available For Star Trek Adventures RPG

19 September 2017 - 10:00am
Star Trek wouldn’t be nearly so interesting if they didn’t… y’know… trek anywhere. It’s not called Star Stay At Space Dock, after all. Only by boldly going will your crew complete its however-many-year mission. And, thankfully, Modiphius is here to help. They’ve released the digital version of their Adventure Pack 1, titled These are the […]
Categories: Game Theory & Design

The Festival of Lights Adventure Available For Tails of Equestria

19 September 2017 - 9:00am
The Curse of the Statuettes ended with the ponies headed down into the deep underground beneath Equestria. But what happened down there? Well, now we can find out. River Horse has released The Festival of Lights, the next adventure for the Tails of Equestria RPG. Note: River Horse doesn’t ship to North America, so those […]
Categories: Game Theory & Design

Wargames Illustrated 360 Available Now

19 September 2017 - 8:00am
Well, we’ve come full circle. At least, Wargames Illustrated has, of sorts. They have issue 360 of their fine gaming publication now available to order. So if you want to fill up more of your day with great gaming content, you don’t have to look much further. In this issue: OBSERVATION POST Our latest look […]
Categories: Game Theory & Design

Steamforged Previews Hearth For Guild Ball

19 September 2017 - 7:00am
The article, itself, already uses “Home is where the Hearth is,” so I can’t really do that one again. So, I’ll go with “Happy Hearth’s-Warming, everyone!” A few of you might get that, anyway. But enough on puns of this player’s name, Steamforged is showing off the next Master for the Blacksmith’s Guild. It’s Hearth […]
Categories: Game Theory & Design

Fantasy Flight Previews Aymhelin Scions For Runewars

19 September 2017 - 6:00am
When it comes to the Latari Elves in Runewars, they don’t need a Lorax to speak of the trees. The trees are perfectly capable of expressing themselves on their own. Which means woe to those that would try and do harm to them or those that protect them. They are the Aymhelin Scions, and they’re […]
Categories: Game Theory & Design

Mantic Games Posts GCPS Deadzone rules

18 September 2017 - 3:00pm
We all know my love of getting to see the rules for things before I buy them. I like being an informed consumer. Well, Mantic is known for having rules online, and that includes for things that aren’t even out yet. The GCPS is the new faction coming for Deadzone, and to get you excited […]
Categories: Game Theory & Design

Cheese Quest: The Quest for Cheese Card Game Up On Kickstarter

18 September 2017 - 2:00pm
Studies show that cheese works on the brain much like narcotics and you can be, basically, addicted to it. Well, I certainly know that I am addicted to cheese. It’s really hard to ever say that I’ve had “enough” of it. So I’m always on a cheese quest, of sorts. But I can turn that […]
Categories: Game Theory & Design

Ascension: Valley of the Ancients Now Available

18 September 2017 - 1:00pm
The latest set for Ascension, the fantasy deck-building game, is now available. If you weren’t able to get a copy at Gen Con (I did, hehehehe), now you can get one for yourself. This set is called Valley of the Ancients and it brings in several new abilities such as Echo and Serenity, as well […]
Categories: Game Theory & Design

Wyrd Monday Preview – Bone Pile

18 September 2017 - 12:00pm
Wyrd, in their quest to make the last day of the week even more awesome and the first day of the week not so bad, have a regular preview schedule. They’re sticking with it today as they give us a preview of the Bone Pile, a new figure coming in Broken Promises. Extra bonus: this […]
Categories: Game Theory & Design

Monday Terrain Corner

18 September 2017 - 11:00am
And here we are, back at Monday. Thinking back, this is the first Monday in the last 3 that I’ve been at the office. Last week was the storm, and the week before was Labor Day. My Monday shirts got a bit of a vacation, I suppose. But they’re back it today, and that means […]
Categories: Game Theory & Design

CATaclysm RPG Coming to Kickstarter on October 14th

18 September 2017 - 10:00am
Cats. On the internet. It’s a thing. And while I may be more of a “bear” person than a “cat” person, I certainly have nothing against our feline friends. But you don’t have to be a super-cat-person to enjoy CATaclysm, a new RPG coming from Akinji Entertainment. Humans are gone and cats have become one […]
Categories: Game Theory & Design

The Future Belongs to Us: Upgrades & Enhancements Book Announced

18 September 2017 - 9:00am
In a world where body modification means even more than just getting a tattoo or some cosmetic surgery, pretty much the sky’s the limit. Sure, you might just want to stay fully human, but why not look into getting all sorts of upgrades and enhancements? Well, for players in The Future Belongs to Us, you’ll […]
Categories: Game Theory & Design

Space 1889: London Bridge Has Fallen Down Adventure Now Available

18 September 2017 - 8:00am
It’s never easy when a loved one is lost to us quickly and tragically. Unfortunately, such is the case for Lady Edith Tillington. Her husband had been on board the ship London Bridge when it went down in the deserts of Mars. Now, she would like to get his remains in order for a proper […]
Categories: Game Theory & Design

Fantasy Flight Games Previews Character Creation in Genesys RPG

18 September 2017 - 7:00am
The first thing you do when playing in an RPG is create your character (unless you’re the GM, in which case you’re creating everything else in the world, but that’s getting ahead of ourselves). Not much of an RPG if you don’t have a character to role (roll) as. It’s a pretty important part of […]
Categories: Game Theory & Design

Codex: Adeptus Mechanicus Available To Pre-Order From Games Workshop

18 September 2017 - 6:00am
In the grim dark of the far-off future, the line between man and machine has certainly blurred. Cyborg implants help the servants of the Emperor with their everyday tasks, from filing things in the grand libraries to taking on the Heretic. The machine-makers are highly revered as they walk off to war. And they’re getting […]
Categories: Game Theory & Design

Review Roundup

16 September 2017 - 11:00am
Hey everyone. We’ve made it around to another weekend. I said I was going to probably be doing some baking. Well, I’ve got some magic cookie bars cooling right now. I love these things… probably too much… *looks at my stomach* … definitely too much. But issues with my waistline aside, I hope you’re having […]
Categories: Game Theory & Design