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TGN 2017-12-11T23:00:04Z
Updated: 4 hours 49 min ago

Mars Open: Tabletop Golf Up On Kickstarter

9 November 2017 - 12:00pm
My grandfather used to love golf. He’d regularly play rounds late into his retirement. It was also a good bet that golf would be on TV when we went to visit. However, it was all Earth-bound golf. If you’d like a bit more outer-space feel, you should check out Mars Open: Tabletop Golf, a dexterity-based […]
Categories: Game Theory & Design

Thursday Terrain Corner

9 November 2017 - 11:00am
It’s Thursday, but it also kinda feels like a Friday. Reason being that tomorrow’s posts will be made from home in the morning before taking the rest of the day off. So I’ve got that going for me. Hopefully gonna help a friend put together some Guild Ball models and just hang out. Might even […]
Categories: Game Theory & Design

First Wave of November Releases Available From Privateer Press

9 November 2017 - 10:00am
The first set of releases for the month are available now from Privateer Press. And it’s kind of a nice transition between the two themes. You’ve got Cygnar on one side and Trollkin on the other. Meeting in the middle is the Trencher Express Team, which is a Trollkin and a Trencher working together. Too […]
Categories: Game Theory & Design

Quick Start Edition of Infinity RPG Posted Free Online

9 November 2017 - 9:00am
Modiphius wants to give you a chance to check out their RPG system based on the incredibly popular Infinity miniaturs game from Corvus Belli. They’re even giving you the first hit free. They’ve posted up the Quick Start edition of the rules and aren’t charging a thing for it. So why not download yourself a […]
Categories: Game Theory & Design

Steamforged Games Previews Alternate Millstone

9 November 2017 - 8:30am
I am a huge fan of alternate-sculpt models. They’re a great way to get an exclusive figure out there to the players. Well, for those that are into the Farmer’s Guild and looking to get the new box that’s coming out in January, you can also pick up an alternate-sculpt Millstone. How? Just order from […]
Categories: Game Theory & Design

CMON Hires Edouard Guiton as Senior Artist

9 November 2017 - 8:05am
If you’re a fan of the artwork of Zombicide and Massive Darkness these days, you’ll be happy about this announcement. CMON has hired artist Edouard Guiton as the senior artist for the company. So you can expect to see much more of his art style represented in games as the company moves forward, such as […]
Categories: Game Theory & Design

Plaid Hat Games Previews Villains from Stuffed Fables

9 November 2017 - 8:00am
The plushie characters in Stuffed Fables are protecting their sleeping girl from being harmed. But what are they protecting her from, exactly? What are these dangers out there? Well, they’re Crepitus (brother of The Man in the Moon) and his army of minions. In this preview from Plaid Hat, get a look at them, so […]
Categories: Game Theory & Design

Empires Now Available From WizKids

9 November 2017 - 7:00am
It’s the 18th century and the time of conquest is upon us. Countries like Spain, Russia, France, and Great Britain are sending out explorers to far-flung reaches, claiming land in their name. The race is on to grow the most grand empire in all the world. And that’s what you’ll be doing as the head […]
Categories: Game Theory & Design

Asmodee Launches Holiday Sale

9 November 2017 - 6:00am
So, it’s come to this… We all knew they’d show up eventually. Well, they’re here. Asmodee looks to be leading the group, having launched their Holiday sale. And, being Asmodee, it’s not just them, but all their subsidiaries like Z-Man, Fantasy Flight, Days of Wonder, and others. And, you know, I’m a big fan of […]
Categories: Game Theory & Design

Renegade Games To Publish English Version of Altiplano

8 November 2017 - 3:00pm
The high desert isn’t the easiest place to live. The arid region in the Andes mountains offers few resources to those that want to call it home. But people do, indeed, call it home. But they have to make sure they have what they need to survive. Collecting the right goods at the right times […]
Categories: Game Theory & Design

Steamforged Previews Cast For Blacksmith’s Guild

8 November 2017 - 2:00pm
The Blacksmith’s Guild is different from the others in Guild Ball. Their teams are always made up of 3 Masters and 3 Apprentices. As each Master has a specific Apprentice they work with, there’s a strong impetus to use the matching pairs. Well, we’ve seen the Master Burnish. So what’s his apprentice like? Well, her […]
Categories: Game Theory & Design

New Army Bundles Available To Pre-Order For Team Yankee

8 November 2017 - 1:00pm
Battlefront has more than just their Stripes book available for pre-order for Team Yankee. They’ve also got a trio of army bundles. If you’re looking to start in on the game, or just get yourself a new force, you’ll want to check them out. About the sets: Bannon’s Boys (Plastic Army Deal) Team Yankee, a […]
Categories: Game Theory & Design

Two New Mindjammer Books Available From Modiphius

8 November 2017 - 12:00pm
Modiphius is expanding the already mind-expanding world of Mindjammer with a couple pretty handy books. The first is the Core Worlds book, giving you all the information you need about the Commonality Core. The other is the Mindjammer Companion. This one takes you to the Outremer subsector, basically as far away as you can get […]
Categories: Game Theory & Design

Midweek Snippets

8 November 2017 - 11:00am
It’s half-over, people. Actually, slightly moreso, since many of us get Friday off (thank you, Veterans). As we continue along, I’m feeling a bit peckish. Methinks I’ll nom on some bite-sized gaming stories. Today on the platter we have: Invasion X 1950s and 60s Sci Fi range released by Killer B Games, Acolyte Miniatures Releases […]
Categories: Game Theory & Design

The Enigma Box Game Up On Kickstarter

8 November 2017 - 10:00am
Calling The Enigma Box just a “game” is really selling it very short. It’s puzzles. It’s challenges. It’s connecting the dots in a broader narrative. It’s tabletop. It’s Augmented Reality. It uses the latest in technology like 3D printing and VR. It uses the most mundane such as a paper and pencil. And it’s not […]
Categories: Game Theory & Design

IDW Games Posts Designer Spotlight With Richard Launius About Planet of the Apes

8 November 2017 - 9:00am
Planet of the Apes is a fairly iconic movie. Even if you’ve not seen it, yourself, I can all-but guarantee you’ve seen countless things that were spin-offs or parodies of it. You’ve heard Charlton Heston talking about stinking paws and where they should or should not be, and maniacs blowing things up. Soon, you’ll be […]
Categories: Game Theory & Design

November Deals Happening At Warlord Games

8 November 2017 - 8:00am
The folks over at Warlord Games are looking to make some room in their warehouse. To facilitate that, they’re lowering prices on overstocked items and offering special bundle deals. Want to get some games and gaming magazines for cheaper than usual? Now’s your chance. And it’s not even Black Friday yet. From the post: Our […]
Categories: Game Theory & Design

Fantasy Flight Games Previews World-Building In Genesys

8 November 2017 - 7:00am
The Genesys RPG coming from Fantasy Flight Games can be used for any realm, any setting, any era, any location, any… anything, really. But with that blank canvass to start out with, it can be a bit to try and start with that first brush stroke. So… where do you begin? How does world-building happen […]
Categories: Game Theory & Design

Privateer Press Previews February Releases

8 November 2017 - 6:00am
February is for lovers… Though I’m not quite sure that the Deathjack, Hexeris, or Bog Trogs are really the way I’d personify love. Be that as it may, it’s the sign of love the Privateer Press is giving you, as they’re getting new versions in that month. Have yourself a look. Crafted by a bokor […]
Categories: Game Theory & Design

Wyrd’s Malifaux App Now Available

7 November 2017 - 3:00pm
Having an app to help you play your miniatures games is nice. You can have all your cards, as well as your opponent’s cards, right at your finger tips. Need to look up a rule? That’s usually on there, too. Keep track of wounds and abilities used. It’s got a lot going on. That’s where […]
Categories: Game Theory & Design

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