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TGN 2017-12-13T22:00:29Z
Updated: 1 hour 44 min ago

Andrana Project Social Deduction Game Up On Kickstarter

15 November 2017 - 9:00am
The worlds of the digital and the real are merging more and more every day. Hell, I “work online.” Most of us have little devices in our pockets that are what just 20 years ago would be considered supercomputers. It’s only natural that this blending happens in the gaming world, too. Andrana Project is a […]
Categories: Game Theory & Design

Fantasy Flight Games Posts New Fallout Preview

15 November 2017 - 8:00am
So, you’re stuck in a post-apocalyptic wasteland. (Thanks again, TODD!! *said sarcastically*) That’s gotta be a bit of a bummer. But you get the chance to remake yourself. And in this preview for the Fallout board game coming from Fantasy Flight, you can see how you’re able to do that. You will be The Final […]
Categories: Game Theory & Design

Northern Alliance Added to Kings of War: Vanguard Kickstarter

15 November 2017 - 7:00am
It’s getting cold out. Some people are more used to cold than others. Those that live in the cold, northern part of Mantica are certainly used to it. But they are heading south, looking to get some feeling back into their fingers. As such, the Northern Alliance is making its way into the Kings of […]
Categories: Game Theory & Design

Heroes Wanted: Dragonfire Dungeons & Dragons Deck-building Game Now Available

15 November 2017 - 6:00am
Sometimes you want to get your D&D on and your group’s not there. Maybe you’re waiting for them to show up. Maybe you weren’t able to get everyone together. Maybe it’s not your regular gaming day. Whatever the reason, you want your D&D and you want it now! But how to get that experience without […]
Categories: Game Theory & Design

WizKids Announces Kung-Fu Zoo Dice Game

14 November 2017 - 3:00pm
I wish I was a martial arts master. I just lack discipline… and drive… and pretty much any sort of physical ability at all… But still, how cool would it be to be able to do jumping back-kicks and stuff like that? Well, all the animals in the zoo have been training in their off-time […]
Categories: Game Theory & Design

Okko Chronicles Miniatures Board Game Up On Kickstarter

14 November 2017 - 2:00pm
In the Palace of Mists, oni are working on plans to expand their nefarious goals. To thwart them, the hero Okko and his buddies must infiltrate into the heart of the palace and disrupt their plans. However, can all of the heroes be fully trusted? Is one secretly an oni, themselves? That’s what you’ll have […]
Categories: Game Theory & Design

Marauder Task Force RPG Up On Kickstarter

14 November 2017 - 1:00pm
I think it’s safe to say that many of us played with various action figures of some kind when we were younger. I certainly had my share of turtles and joes and such. You might’ve even come up with games using those figures. Well, Marauder Task Force is much like those games, but more playtested […]
Categories: Game Theory & Design

Podcast Roundup

14 November 2017 - 11:00am
Tuesday. I know that Arthur could never get a handle on Thursdays. I feel that way about Tuesday. Sure, the week’s well and started, but it’s like Monday 2: Mon Harder. Not that I think it’s particularly as bad as Monday, but still, it’s a really long way from the weekend. Gotta make it get […]
Categories: Game Theory & Design

Cards Against Humanity Saves America

14 November 2017 - 10:25am
It’s Cards Against Humanity. I sometimes wonder if it’s still a game or if it’s performance art. It’s the holiday season and they’re at it again. This time, they’re out to Save America. Send them $15 and you’ll get 6 cool things (so not cow flop or literally nothing). What’re they going to do with […]
Categories: Game Theory & Design

Runes of Ragnarok Dice Game Up On Kickstarter

14 November 2017 - 10:00am
Odin’s missing. Now, that might not seem so bad, if it’s just a quick jaunt, but this is pretty serious. The world tree, Yggdrasil, is shaking violently, its limbs possibly breaking and throwing the nine realms into chaos. The other Norse gods have decided that something must be done. That something, of course, is to […]
Categories: Game Theory & Design

Steamforged Announces Rookie League Event

14 November 2017 - 9:00am
People love to see characters grow and change over time. That’s the whole point of the narrative structure for a story. In Guild Ball, we’ve seen how numerous characters have progressed along (including now taking dirt naps, because the Guild Ball fluff is the Game of Thrones of miniatures sports games). But what about heading […]
Categories: Game Theory & Design

Ogre Miniatures Set 2 Up On Kickstarter

14 November 2017 - 8:00am
Longtime readers know my nostalgia around Steve Jackson’s Ogre game. Heck, I used to go by Ogre_MkV online in places. Well, Steve’s looking to get more miniatures made for the 6th edition of the Ogre minis game, and so they’ve taken to Kickstarter in order to get it done. From the campaign: The Superheavy Tank, […]
Categories: Game Theory & Design

WizKids to Create Magic: the Gathering Board Game and Minis Line

14 November 2017 - 6:43am
WizKids has announced they have expanded their licensing partnership with Wizards of the Coast. As such, they will be creating a line of miniatures as well as a board game based on the popular Magic: The Gathering card game. The announcement says we’ll be getting this stuff in Fall of 2018. So there’s a bit […]
Categories: Game Theory & Design

Wyrd Previews Alternate Rasputina For Malifaux

14 November 2017 - 6:00am
I love alternate sculpts for minis. I truly do. They’re a great way to add some personality and customization to your armies and teams without having to be a professional modeller, yourself. Plus, for those that are sticklers for such, they’re not proxies, so they’re good in any tourney or event. Wyrd’s well-known for coming […]
Categories: Game Theory & Design

Fantasy Flight Games Previews Blue Cards From Legacies Expansion of Star Wars: Destiny

13 November 2017 - 3:00pm
The Force is something that sets the Star Wars universe apart from other sci-fi settings. Those that are strong in the Force can perform many great feats. They’re some of the most iconic characters in the series. In Star Wars: Destiny, those characters, their gear, and abilities are represented by blue coloring. In this preview, […]
Categories: Game Theory & Design

Anvil Eight Previews Trojan Artwork For Aetherium

13 November 2017 - 2:00pm
Aetherium takes place in the digital world of a cyberscape filled with programs. And, like most of us know, there’s malevolent programs out there wanting to just gobble up your normal programs and make your computer melt. In the game, those are the Rhommox. In this preview, we get a look at the artwork for […]
Categories: Game Theory & Design

Draconians and Vervoids Available For Doctor Who Minis Game

13 November 2017 - 1:00pm
Doctor Who has fought against all manner of strange alien creatures. The cast of characters that have been part of the TV series for the last, oh, 900 years will eventually be making their way to your tabletops in the Exterminate! miniatures game. Two of those will be the Draconians and the Vervoids, both of […]
Categories: Game Theory & Design

Fantasy Flight Games Previews the Phantom II For X-Wing

13 November 2017 - 12:00pm
The Phantom II, as a fighter… is lame. That’s just the nature of it. It’s not a fighter craft, it’s a shuttle. You’re not going to be getting a lot of kills with it. And that’s ok. That’s not what it’s in your squadron for. What it’s there for is the new Coordinate Action that […]
Categories: Game Theory & Design

Monday Terrain Corner

13 November 2017 - 11:00am
The Monday after a long weekend… I mean, I know many of you out there love what you do for a living (as I certainly do), but there’s always just a bit of “erf…” about the Monday after a long weekend. An extra smack of the snooze button. An extra long shower. An extra cup […]
Categories: Game Theory & Design

New Japanese Units Available For Konflikt ’47

13 November 2017 - 10:00am
Konflikt ’47 gives us a look at what the world might be like if WWII didn’t end when it supposedly did… and we got a whole new influx of strange technology. It’s not an entirely off-the-rails Weird War II game, but there’s certainly a lot of sci-fi elements thrown in, such as compression rifles and […]
Categories: Game Theory & Design