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TGN 2018-08-03T22:00:06Z
Updated: 1 hour 13 min ago

Steve Jackson Games Announces Munchkin: Warhammer 40,000

3 August 2018 - 3:00pm
In the grim darkness of the 41st millennium, there is only a bunch of crazy weirdos running around, fighting aliens, collecting crazy gear, and trying to get to Level 10 first. Steve Jackson Games has announced a partnership with Games Workshop to bring you Munchkin: Warhammer 40,000. From the post: Steve Jackson Games and Games […]
Categories: Game Theory & Design

Renegade Game Studios Announces Power Rangers: Heroes of the Grid

3 August 2018 - 2:00pm
Go! Go! Power Rangers! *rocking guitar solo* One of the most-popular kids shows for years, the Power Rangers will soon be heading to your tabletops, complements of Renegade Game Studios. They’ve announced Power Rangers: Heroes of the Grid. Just remember that too much pink energy is dangerous. From the announcement: Evil is coming… In Power […]
Categories: Game Theory & Design

New Runewars Releases Available From Fantasy Flight

3 August 2018 - 1:00pm
Along with all the awesome Star Wars stuff that Fantasy Flight has announced, there’s a quartet of Runewars releases now available. There’s something for everyone, with a release for each faction. So if you’ve been wanting something new, now’s your chance. From the website: The great factions of Terrinoth take to the battlefield in Runewars […]
Categories: Game Theory & Design

Crocodile Games 4-Day Sale Happening Now

3 August 2018 - 12:00pm
With Gen Con on, a lot of companies are having sales. That includes Crocodile Games. Just head over to their website and pick up some minis for cheaper than you’d usually have to spend. From the announcement: GenCon Today is the first day of GenCon Indy, and Croc Games will be there! If you are […]
Categories: Game Theory & Design

Friday Snippets

3 August 2018 - 11:00am
It’s Friday, and many of you up in Indianapolis, enjoying Gen Con. Remember, if you are there, do the “Gen Con 3, 2, 1”. Every 24 hours, get at least: 3 hours of sleep, 2 meals, and 1 shower. Remember, those are minimums. Increase totals as required. And have some snacks on hand. I like […]
Categories: Game Theory & Design

Fantasy Flight Previews New Wookie Releases For Star Wars: Legion

3 August 2018 - 10:00am
Part of me wanted to channel the Star Wars Holiday Special and have the opening to this story be nothing but grunts, hoots, roars, and howls, but I eventually decided against it. Instead, I’ll just let you know that Fantasy Flight has announced a pair of wookie releases for Star Wars: Legion. One’s the Wookie […]
Categories: Game Theory & Design

Pandasaurus Announces English Release of Passtally

3 August 2018 - 9:00am
I love abstract puzzle games. Ask me to name my favorite board game and I’ll tell you that it’s Blokus. So seeing a new one making its way to American shores, I’m intrigued. Passtally is a big hit over in Japan, and now Pandasaurus will be bringing it over to an English-speaking audience. Players place […]
Categories: Game Theory & Design

Cryptozoic Announces DC Deck-Building Game: Crisis Expansion Pack 4

3 August 2018 - 8:00am
Those of you that are up in Indy get a chance to pick up the newest releases before the rest of us do. Those that stop by the Cryptozoic booth, for example, have a chance to get the DC Deck-Building Game‘s latest pack, the Crisis Expansion Pack 4. It adds new cooperative play, as well […]
Categories: Game Theory & Design

SFG Announces Horizon Zero Dawn: The Board Game

3 August 2018 - 7:00am
Steamforged is looking to become “The company that makes games based on popular video game series” it seems. Obviously, there’s nothing wrong with that (though the last video game I played regularly was FFXII, so I’m totally out of the loop about these properties). They’ve got Dark Souls. They’ve got Resident Evil. Now they’re headed […]
Categories: Game Theory & Design

New X-Wing Releases Announced By Fantasy Flight

3 August 2018 - 6:00am
With the new edition of the X-Wing Miniatures Game coming, the Resistance and the New Order are breaking off into their own factions. No longer simply part of the Rebels and the Imperials, respectively, these new factions are in need of a bit of a leg-up in defining what makes them unique and not just […]
Categories: Game Theory & Design

Renegade Game Studios Announces Clank! Expeditions

2 August 2018 - 3:00pm
You’ve delved the dungeons. You’ve faced off against the mummy. You’ve collected the treasure in deep space. You’ve done it all. But now there’s new treasures on the horizon. Renegade Game Studio has announced a new expansion pack for their original Clank! deck-building board game. It’s Clank! Expeditions: Gold and Silk, and it’s a new […]
Categories: Game Theory & Design

Steamforged Previews Windfinder For The Navigator’s Guild

2 August 2018 - 2:00pm
Every ship needs a captain. Same can be said for a Guild Ball team. In this case, the two are the same person. Windfinder is the Navigator’s Guild captain both aboard the ship and on the pitch. The captain also tends to define how the team works. So, how do the Navigators work? Let’s take […]
Categories: Game Theory & Design

WizKids Announces Bumuntu Board Game

2 August 2018 - 1:00pm
Relative to most species, humans are pretty new on the Earth. As such, we’re still often just trying to find our way around, while the forest animals help guide and teach us. It’s the intelligent person that listens to the wise animals about what they should do. And that’s where you find yourself in Bumuntu, […]
Categories: Game Theory & Design

Fantasy Flight Announces KeyForge: Call of the Archons

2 August 2018 - 12:00pm
Richard Garfield might be best known for making Magic: The Gathering, but there’s a lot of other games he’s worked on. And he’s still out there making more. Fantasy Flight has just announced a new title he’s been working on, and they’re ready to start taking pre-orders. It’s called Keyforge, and it’s the world’s first […]
Categories: Game Theory & Design

Thursday Terrain Corner

2 August 2018 - 11:00am
Friday Eve. Though I know most of you are like, “Friday Eve nothing, it’s the first day of Gen Con!” Yes, well, it is that, too. It’s also time to get your gaming tables looking good. Today in the Terrain Corner we have: Adventurers’ Atlas Sci-Fi Tiles #1: Desert Outpost Up On Kickstarter, Operation Alpha […]
Categories: Game Theory & Design

Mangrove Games Announces Hollywood Death Race

2 August 2018 - 10:00am
People love to talk about hypothetical situations and see how things would turn out. Like, who would win a race between the Batmobile and the Delorean from Back to the Future? What if the Batmobile were being driven by Elliot and E.T. and the Delorean was driven by Lara Croft? Would that change things? That’s […]
Categories: Game Theory & Design

WizKids Announces Magic: The Gathering: Heroes of Dominaria Board Game Premium Edition

2 August 2018 - 9:00am
WizKids will soon be coming out with Magic: The Gathering: Heroes of Dominaria, their new board game set in the iconic land of Dominaria. They’re coming out with two versions of the game, too. One’s got everything you need to play and such. The other has all the same, except that the four figures from […]
Categories: Game Theory & Design

Pathfinder 2.0 Playtest Begins

2 August 2018 - 8:00am
Playtesting is a vital part of any game’s development. Something might seemingly work as-written, but once you get to the table and start trying to work with it, you might find the rules clunky or unclear or in other need for refining. With a game as beloved and big as Pathfinder, Paizo wants to make […]
Categories: Game Theory & Design

Fantasy Flight Games Announces Arkham Horror 3rd Edition

2 August 2018 - 7:00am
I really missed out, naming this another Year of New Editions months ago, but it’s certainly seeming like it’s the case. In this instance, 3rd time’s the charm as Fantasy Flight has announced a 3rd edition of the classic Arkham Horror game. Hard to believe the first version came out in 1987. From the post: […]
Categories: Game Theory & Design

Nexus Arena Combat Board Game Up On Kickstarter

2 August 2018 - 6:00am
Two warriors enter. One warrior leaves… … maybe. In Nexus, two gladiators are locked in life-or-death combat. However, it’s not just some sandy pit they’ve been tossed into. This arena is alive and it’s not going to make things easy for either combatant. With traps, snares, pits, and all manner of horrific things that can […]
Categories: Game Theory & Design