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TGN 2017-10-21T18:00:33Z
Updated: 1 hour 21 min ago

Review Roundup

4 hours 59 min ago
It’s Saturday. I’m hanging out in the bear’s den here. LGS has a huge tourney going on, so I’m just gonna hang out here. So it’s me, John Mulaney, and typing up the Review Roundup. Literally Netflix and chill (no innuendo). Everyone needs just some relaxed days occasionally. Anyway, as for the reviews… Today we […]
Categories: Game Theory & Design

Tails of Equestria Movie Sourcebook Now Available For Pre-Order

20 October 2017 - 3:00pm
I have not yet seen the My Little Pony movie. I just don’t like going to the theater, honestly. I do want to see the flick, though, at some point. It’ll just be on Netflix in a couple months. By then, I also might be getting a copy of the official Tails of Equestria Movie […]
Categories: Game Theory & Design

Era: The Consortium – A Universe of Expansions 2 Up On Kickstarter

20 October 2017 - 2:00pm
When the folks at Shades of Vengeance want to expand the Era: The Consortium universe, they don’t just give you one or two expansion books. They look to blow the doors wide open with as many expansion books as they can possibly manage. To do that, they’re running their 2nd A Universe of Expansions Kickstarter […]
Categories: Game Theory & Design

Wyrd Friday Preview Posted

20 October 2017 - 1:00pm
It’s Friday. So that means a couple things. Mostly, me being excited about the weekend. But it also means that it’s time for a new preview from Wyrd Games. They are continuing their series on The Other Side today with a look at the Empire Dragoons. Because a cavalry charge is still an effective way […]
Categories: Game Theory & Design

Corvus Belli Previews Attacks in Aristeia

20 October 2017 - 12:00pm
Aristeia is not golf. It’s not curling. It’s not competitive underwater basketweaving. No. It’s full-contact. You’re going to be making attacks. But… how do those work? Well, in this preview, we get to find out. From the post: We have spent several weeks talking about the Aristeia! (how rolls work, how to move and how […]
Categories: Game Theory & Design

Friday Snippets

20 October 2017 - 11:00am
It’s Fridaaaaaaaay! Gateway to the weekend! Woo! My weekend is going to be chill. I mean… sure, as a polar bear, I’m always chill, but I’m just gonna hang out at home. I’ve actually been meaning to give the place a good cleaning. But next weekend will be full of gaming. That I guarantee. But […]
Categories: Game Theory & Design

Ground Pounders Sci-Fi Miniatures Game Rules Free This Weekend

20 October 2017 - 10:00am
Who likes getting things for free? Everyone, that’s who. This weekend, if you’re looking to try out some new sci-fi miniatures game rules, you should look no further than Ground Pounders. You can get a digital copy of the rules free from Amazon for this weekend only. From the announcement: From October 20th to 24th, […]
Categories: Game Theory & Design

Ghosts of Dathomir Adventure Now Available For Star Wars RPG

20 October 2017 - 9:00am
Pre-made adventures are great for GMs with a time crunch. I’m currently using one for a game I’m running. They give the players a lot of action and adventure and the GM can still play around with it as they please. For those playing the Star Wars RPG from Fantasy Flight Games, a new adventure […]
Categories: Game Theory & Design

Privateer Press Celebrates Gun Mage Day Sale

20 October 2017 - 8:00am
Sure, I know it says Gun Mage “Day” Sale, but those arcane sharpshooters aren’t satisfied with just one day. They’ve got the whole weekend. You can head over to the Privateer Press webshop and pick up various Gun Mage-related items all for a special price this weekend. Pewpewpew! From the announcement: The first annual Gun […]
Categories: Game Theory & Design

New Tau, Legio Custodes Figures Available To Order From Forge World

20 October 2017 - 7:00am
Man, space-janitors have all the cool gear. There’s a new laser cannon available for the Legio Custodes’ dreadnaughts over in the Forge World webshop. Oh how helpful that’d be after a football game… Also available to order is the huge Tau Tiger Shark. Having a problem with enemy titans? This’ll help. On Taros, the T’au […]
Categories: Game Theory & Design

October Releases Available For Infinity

20 October 2017 - 6:00am
We’re moving into the last 1/3 of October. It’s certainly getting colder outside. I almost didn’t drive with the windows down this morning. But seeing as it’s almost time for trick-or-treat, Corvus Belli is giving us all a treat. Their October releases are now available over in their webshop. From the post: October releases now […]
Categories: Game Theory & Design

October Releases For Eden Available From Happy Games Factory

19 October 2017 - 3:00pm
We’re reading the last bit of October. I know the weather finally caught up here in Atlanta. So it’s a good time to have some October releases for your games. Certainly, Happy Games Factory thinks so. They’ve got their latest releases for Eden available now in their webshop. They’ve also got a quick note about […]
Categories: Game Theory & Design

Broken Axles Miniatures Game Available Now

19 October 2017 - 2:00pm
Well, civilization has come to an end again. Damnit, Todd! Now we’re going to have to use your cab service as vehicles of war to get across this nuclear desert while fighting off those that want to steal our resources. We’ll need to probably add spikes and blades and such, along with stocking up on […]
Categories: Game Theory & Design

Symbaroum Monster Codex Up On Kickstarter

19 October 2017 - 1:00pm
Symbaroum, the dark fantasy RPG setting is full of monsters and other dangers for the players to come across. Which monsters? Well, that’s what they’re looking to fund with their current Kickstarter campaign. It is in 3 parts and aims to create a Monster Codex, a book of Adversaries, and a book of rules for […]
Categories: Game Theory & Design

TGN Review: Deep-Cut Studios Custom Game Mat

19 October 2017 - 12:00pm
Recently, Deep-Cut Studios started a new program where you can send in a photo and they’ll print a custom game mat for you. They sent out invitations for reviewers to get an early look at the service and give people their thoughts. I was one such reviewer selected, and since I’d been meaning to get […]
Categories: Game Theory & Design

Thursday Terrain Corner

19 October 2017 - 11:00am
We’re making our way through the work week. The weekend is coming soon. A little more and we’ll make it there. And with the weekend (hopefully) comes gaming. I know my LGS is going to be packed, with 2 different tourneys going on. And you know the tables are going to be looking good. So, […]
Categories: Game Theory & Design

The Monster Hunters’ Club RPG Up On Kickstarter

19 October 2017 - 10:00am
Right now, It is one of the most-popular things going on out there. It‘s the story of a group of kids going out and defeating a vile monster. And then you’ve got things like Stranger Things, that people are excited about the upcoming season. Well, if you’re wanting to bring that sort of setting to […]
Categories: Game Theory & Design

Butts in Space Card Game Up On Kickstarter

19 October 2017 - 9:00am
Well… I do often lament that there’s occasionally a lack of diversity when it comes to themes in games. Then along comes Butts in Space, where you’re looking to get back the toilet paper that’s been stolen from your now-destroyed toilet ship. I have to admit, it’s different. It’s also based on an app game […]
Categories: Game Theory & Design

PeltaPeeps Now Available From Pelta Games

19 October 2017 - 8:00am
The social world can seem much like a game. You’ve got the various connections you make with others, that can form or break over time. Well, Pelta Games has decided that if social groups can be thought of as a game, why not turn it into one? That’s what they’ve done with PeltaPeeps. You can […]
Categories: Game Theory & Design

New Stuffed Fables Preview Posted

19 October 2017 - 7:00am
The game of Stuffed Fables puts players in the role of plushie heroes, looking to keep their little girl they belong to safe at night. But who is this little girl? We get a bit of a preview of the dreamer in this preview. From the post: The Little Girl In Stuffed Fables, players take […]
Categories: Game Theory & Design

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