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Gamasutra Social/Online News
Updated: 21 hours 59 min ago

GDPR changes prompt Torn Banner Studios to shut down Mirage: Arcane Warfare

24 May 2018 - 10:33am

Mirage: Arcane Warfare, an online game released by Torn Banner Studios last year, has been removed from sale as its developer readies to shut the game's servers down for good. ...

Categories: Game Theory & Design

H1Z1 gains early F2P traction on PlayStation 4

24 May 2018 - 8:48am

Daybreak Games, the studio behind free-to-play battle royale game H1Z1, said the game hit 1.5 million players and 200,000 concurrent players just after its open beta launch on PlayStation 4. ...

Categories: Game Theory & Design

Wargaming Seattle is shutting down

23 May 2018 - 1:58pm

Update This is a big deal given that Wargaming Seattle is the Redmond-based studio formerly known as Gas Powered Games, which was founded in 1998 by Chris Taylor and other former Cavedog devs. ...

Categories: Game Theory & Design

Don't Miss: How RuneScape maintains its prolific update schedule

23 May 2018 - 12:34pm

In this 2016 GDC session, Jagex's Conor Crowley covers how the development team for RuneScape moved from an established development process to multiple agile cross-disciplined teams without missing an update. ...

Categories: Game Theory & Design

Jagex shutting down RuneScape Classic after 17 years

23 May 2018 - 12:12pm

RuneScape developer Jagex has announced that it will shut down RuneScape Classic on August 6, 2018, ending support for the early online game 17 years after its first launch. ...

Categories: Game Theory & Design

EA acquires GameFly's cloud gaming service

22 May 2018 - 1:54pm

Electronic Arts announced its acquisition of the cloud gaming technology assets and personnel of GameFly today. ...

Categories: Game Theory & Design

UK government takes aim at online games in Internet Safety Strategy response

22 May 2018 - 12:13pm

Video games were listed among the many online spaces being scrutinized by the United Kingdom government ahead of new laws that would aim to make the internet and social media safer for UK citizens. ...

Categories: Game Theory & Design

Epic Games puts up $100M for Fortnite esports prize pool

21 May 2018 - 10:14am

The studio shared the brief announcement on its company blog, noting that it is looking to get "behind competitive play in a big way" for the game's inaugural 2018-2019 season. ...

Categories: Game Theory & Design

Video Game Deep Cuts: The Secret Of Harry's Binding

20 May 2018 - 8:00pm

This week's highlights include a gigantic video on the seminal The Secret Of Monkey Island, a look at Harry Potter vs. Fortnite in the mobile arena, and the future of The Binding Of Isaac, among many others. ...

Categories: Game Theory & Design

ESRB points devs toward IARC ratings as it looks to phase out short-form option

18 May 2018 - 12:14pm

The ESRB will stop offering its 'short form' ratings process in the future, though the organization notes that it has no "hard date" for when the option will be fully retired. ...

Categories: Game Theory & Design

Adding and computing online skill rankings for Inversus Deluxe

18 May 2018 - 1:00am

Game dev Ryan Juckett offers a fascinating deep dive the online skill ranking system of Inversus Deluxe, covering everything from the low-level math up to the user presentation. ...

Categories: Game Theory & Design

Call of Duty: Black Ops 4 won't have a single-player campaign but will offer battle royale

17 May 2018 - 11:36am

The upcoming first-person shooter won't include a traditional single-player campaign, opting instead to deliver narrative exclusively through multiplayer experiences. ...

Categories: Game Theory & Design

Opinion: Can World of Warcraft 'stat squish' its XP levels?

17 May 2018 - 11:23am

Gamasutra contributor Katherine Cross checks in on the state of Blizzard's aging MMORPG titan and asks: 'Why not simply hit the reset button and make the new level cap...60 once again?' ...

Categories: Game Theory & Design

Far Cry 5 and Assassin's Creed Origins lead to record profit and sales for Ubisoft

17 May 2018 - 11:00am

Ubisoft exceeded its own sales projections by 92 million euros (~$108.5 million), something that helped the company achieve both record sales and profitability for the fiscal year. ...

Categories: Game Theory & Design

Take-Two's fortunes on the rise ahead of Red Dead Redemption 2 debut

16 May 2018 - 2:25pm

Take-Two's full-year earnings are out and it appears the U.S. publisher had another good year fueled primarily by recurrent spending in games like Grand Theft Auto Online. ...

Categories: Game Theory & Design

Discord now boasts 130M users, 85M more than one year ago

15 May 2018 - 11:17am

Discord has shared a handful of interesting statistics about the chat platform, offering devs a look at how it has evolved as a community-building tool since its first debut. ...

Categories: Game Theory & Design API aims to help developers create cross-platform, mod-friendly games

15 May 2018 - 6:03am

The network behind online mod and game development communities like GameFront, IndieDB, and ModDB has released, an API geared at making it easier for developers to include mod support in their games.  ...

Categories: Game Theory & Design

Supreme Court lifts ban on (e)sports gambling, allowing state-by-state legalization

14 May 2018 - 12:28pm

The US Supreme Court has lifted a 1992 ban that barred the majority of states from legalizing sports gambling, opening new doors for esports-focused betting in the process. ...

Categories: Game Theory & Design

Q& A: Making microtransactions work for players in Guild Wars 2

14 May 2018 - 11:15am

ArenaNet's Crystin Cox shares some insight into how Guild Wars 2 makes microtransactions that resonate with players instead of punishing them. ...

Categories: Game Theory & Design

Video Game Deep Cuts: One Hour, One Frostpunk

13 May 2018 - 7:31pm

This week's game writing, audio & video highlights include a podcast with Jason Rohrer on One Hour One Life, as well as analysis of the acclaimed Frostpunk and lots more besides. ...

Categories: Game Theory & Design