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Updated: 20 hours 10 min ago

Battlefront II devs cut cost of in-game unlocks 75% in response to fan outcry

13 November 2017 - 3:03pm

It's a direct response to complaints about the game's virtual currency economy, and may help give fellow devs a bit more insight into what players are willing to tolerate in their full-priced games. ...

Categories: Game Theory & Design

Crytek is bringing a Battle Royale mode to its free-to-play game Warface

13 November 2017 - 12:39pm

Crytek is the next developer to introduce a Battle Royale game mode into the mix. ...

Categories: Game Theory & Design

Video Game Deep Cuts: E.T. Solitaire - The Hob Odyssey

12 November 2017 - 7:20pm

This weeks articles & videos of the week include how E.T. for Atari 2600 was reviewed on its release, a new Solitaire standout, a video on Hob's design, and multiple Mario / Odyssey pieces. ...

Categories: Game Theory & Design

The Game Awards adds new honors, including an award for 'live games'

10 November 2017 - 3:37pm

This new award is interesting because it prominently highlights how important the care and feeding of live games has become in contemporary game dev, especially for big-budget studios. ...

Categories: Game Theory & Design

Bossa Studios cans Decksplash after open beta experiment

10 November 2017 - 10:50am

The Surgeon Simulator dev previously said it would cancel its in-development skateboarding game if it did not attract 100,000 players during an open beta week. ...

Categories: Game Theory & Design

EA CEO: It's only a matter of time before games embrace subscription services

9 November 2017 - 12:37pm

Evolving tech and the rise of subscription-based services could change how EA handles its annual titles like Madden NFL and FIFA. ...

Categories: Game Theory & Design

Come to GDC 2018 for real talk on staying creative in difficult times

9 November 2017 - 9:23am

Veteran game dev Laralyn McWilliams will explore the challenges of working in a creative field while dealing with stress, grief, & change, drawing on her own experiences dealing with cancer. ...

Categories: Game Theory & Design

Google showcases examples of what game devs can do with its voice tools

8 November 2017 - 4:57pm

Today Google posted a few examples of games and apps that devs can make for the company's voice assistant tech. replete with citations of tools used and, in some cases, source code. ...

Categories: Game Theory & Design

Get a job: Blizzard Entertainment is hiring a UI Engineer

8 November 2017 - 12:52pm

The Irvine, CA-based World of Warcraft user interface team is looking for a UI engineer with the talent to create good UI but with the creativity and passion to make great UI. ...

Categories: Game Theory & Design

Take-Two plans to only release games with 'recurrent consumer spending' hooks

7 November 2017 - 5:39pm

"The business, once upon a time, was a big chunky opportunity to engage for tens of hours, or perhaps a hundred hours," CEO Strauss Zelnick told investors. "That has turned into ongoing engagement." ...

Categories: Game Theory & Design

Zynga sees earnings rise for the second quarter in a row

7 November 2017 - 4:06pm

This is the second quarter in a row that Zynga has reported a profit, thanks largely to mobile games, which is a big deal when you consider the company had been reporting losses for quite some time. ...

Categories: Game Theory & Design

PlayerUnknown's Battlegrounds crosses 20 million copies sold

7 November 2017 - 12:40pm

Less than a year after release, the currently PC-exclusive battle-royale brawler PlayerUnknown's Battlegrounds has surpassed 20 million copies sold. ...

Categories: Game Theory & Design

At GDC 2018, see how PlayerUnknown's Battlegrounds became a Twitch sensation

7 November 2017 - 10:05am

Attendees of GDC in San Francisco next March will learn from Bluehole's Sammie Kang about the ups and downs of maintaining one of the breakout hits of 2017 -- PlayerUnknown's Battlegrounds. ...

Categories: Game Theory & Design

Microsoft mulls launching a new streaming service in the next ~3 years

6 November 2017 - 4:48pm

In a chat with Bloomberg, Xbox frontman Phil Spencer said that after a test run in 2012, recent tech advances have Microsoft thinking about launching a streaming service in the near future. ...

Categories: Game Theory & Design

The life, death, and rebirth of EVE Online's player-created cemetery

6 November 2017 - 4:16pm

PC Gamer has a fascinating interview with an EVE Online player who says they've spent years working as the primary caretaker of what seems to be the game's one and only graveyard. ...

Categories: Game Theory & Design

Overwatch devs aim to combat toxicity with a dedicated 'strike team'

6 November 2017 - 3:38pm

In a new interview with Kotaku, Overwatch game director Jeff Kaplan explains why Blizzard now has a dedicated "strike team" focused on combating toxicity in the game -- and what they plan to do. ...

Categories: Game Theory & Design

Video Game Deep Cuts: Donkey Crossing? Let's Observer!

5 November 2017 - 7:41pm

Some of this week's longform article & video highlights include a look at the new F2P Animal Crossing, Donkey Kong 64's speedrun history, and the cyberpunk horror of Observer. ...

Categories: Game Theory & Design

One modder is on a quest to preserve Nintendo's forgotten Flash games

3 November 2017 - 4:24pm

A game maker and modder who operates under the name "Skelux" is in the middle of a quest to find and preserve "ancient relics": the many Flash games Nintendo once made and hosted on its website. ...

Categories: Game Theory & Design

Blizzard has its own classic World of Warcraft server in the works

3 November 2017 - 1:11pm

Blizzard has not announced when the server will go live, saying only that it is currently in development. ...

Categories: Game Theory & Design

Niantic acquires team behind social video app Evertoon

3 November 2017 - 11:12am

The Pokemon Go developer says that the acquisition ultimately will assist it in building social systems for its platform and products. ...

Categories: Game Theory & Design

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