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Gamasutra Social/Online News
Updated: 21 hours 56 min ago

Video Game Deep Cuts: Flash The Artifact, Get The Saga

6 May 2018 - 7:54pm

This week's highlights include an attempt to archive key Flash games, a deeper look at Valve's upcoming Artifact, and a super-deep oral history of Panzer Dragoon Saga, among others. ...

Categories: Game Theory & Design

Twitch tries 'Bounty Board' approach to setting streamers up for sponsored streams

4 May 2018 - 4:24pm

This week Twitch rolled out a beta of its Bounty Board program, which aims to cut out third-party marketing agencies by directly connecting Twitch streamers with companies who will pay them to stream. ...

Categories: Game Theory & Design

Opinion: Something's Quite Right Here: In praise of WoW's Suramar

3 May 2018 - 11:34am

Contributing editor Katherine Cross celebrates the ways in which Blizzard's latest WoW expansion tells a tale of 'tragedy, diminishment, and the brutality of war without appearing wanton or childish.' ...

Categories: Game Theory & Design

In-app purchases now available on Facebook's instant games platform

1 May 2018 - 2:00pm

In-app purchases will be available on the instant games platform for developers to implement on Android devices and starting May 7.  ...

Categories: Game Theory & Design

Video Game Deep Cuts: The God Of Portal Is Mario's Face

29 April 2018 - 9:04pm

This week's highlights include multiple God Of War interviews, how Budget Cuts moves in VR via portals, and an interview with Super Mario 64's facial sculptor, among others. ...

Categories: Game Theory & Design

Don't Miss: How Blizzard designed StarCraft II with esports in mind

27 April 2018 - 11:51am

Blizzard's Dustin Browder deconstructs the design of Starcraft II and examines how its competitive multiplayer was tuned to serve the needs of a global esports community. ...

Categories: Game Theory & Design

Ragnarok Online shutting down European servers after 14 years

25 April 2018 - 3:02pm

Ragnarok Online servers are shutting down across European regions on May 25. ...

Categories: Game Theory & Design

343 clarifies Halo modding policy as fan-led Halo Online revival gets the axe

25 April 2018 - 12:09pm

Halo developer 343 Industries has put the kibosh on a fan project that sought to revive a canceled Russia-only game called Halo Online. ...

Categories: Game Theory & Design

Xbox is starting to let players link their Discord and Xbox accounts

24 April 2018 - 11:58am

Xbox has announced a cross-platform partnership with Discord that allows its players to link the two accounts and display the console game they're playing in Discord's desktop and mobile client.  ...

Categories: Game Theory & Design

GOG is getting more Steam-like with addition of new social features

23 April 2018 - 10:55am

The digital games platform GOG has introduced a batch of new social features to its web client like a gameplay feed and new player profiles. ...

Categories: Game Theory & Design

Sponsored: How Shopify enables game developers to monetize with merch

23 April 2018 - 8:24am

If you're not selling merchandise from right inside your game, you may be leaving money on the table. Corey Pollock explains how Shopify can help game devs take advantage of the rapidly-growing merchandising segment. ...

Categories: Game Theory & Design

Video Game Deep Cuts: Rise Of The Ambient Parent Jam

22 April 2018 - 6:03pm

This week's highlights include a piece on Zelda & ambient video games, the role of parents in games like God Of War, and a NBA Jam making-of video. ...

Categories: Game Theory & Design

Hearthstone game director Ben Brode departs Blizzard

20 April 2018 - 11:04am

Brode, who has worked on Hearthstone for 10 of his 15 years at Blizzard, has announced that he is leaving Blizzard to 'take a crazy risk' and help start a game development company of his own. ...

Categories: Game Theory & Design

Thanks to a cosmetic change, Epic accidentally rebalanced Fortnite's shotguns

19 April 2018 - 1:16pm

Epic Games decided to change the rarity ranking of Fortnite's in-game shotguns, and the result was an unprecedented change in how each weapon was used. ...

Categories: Game Theory & Design

Exploring the rise and eventual fall of Xbox's early teenage hackers

17 April 2018 - 11:41am

"As much as I consciously made the decisions I did, I never meant for it to get as bad as it did," one hacker, David Pokora, told Wired for an in-depth story about his group's actions. ...

Categories: Game Theory & Design

Sponsored: Join this free live webinar on cross-platform multiplayer game dev!

17 April 2018 - 10:07am

In this free webinar, join AWS and Amazon GameLift and learn how to support cross-platform play for your multiplayer game. Register now! ...

Categories: Game Theory & Design

Video Game Deep Cuts: Dancing Below The Ceiling?

15 April 2018 - 4:44pm

This week's highlights include an update on Capy's much-discussed Below, how Valve gets you to look up in their first-person shooters, and lots more. ...

Categories: Game Theory & Design

Sponsored: Designing architecture to support cross-platform play

12 April 2018 - 10:06am

Experts from the Amazon GameLift team take an informative deep-dive into the architecture of cross-platform multiplayer games. ...

Categories: Game Theory & Design

Building a multiplayer game entirely around economic systems

10 April 2018 - 2:01am

Game develoer John Krajewski pens a fascinating blog post about how the creation and growth of an economy as a tool for achieving your goals forms the backbone of multiplayer play in his game Eco. ...

Categories: Game Theory & Design

Video: How Rare crafted the look and feel of Sea of Thieves

9 April 2018 - 2:08pm

At GDC 2018 Rare art director Ryan Stevenson reveals how the studio settled on and crafted the game's unique look, sharing behind-the-scenes insight into the game's visual development. ...

Categories: Game Theory & Design