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Updated: 9 hours 13 min ago

Improbable calls for Unity to clarify TOS in wake of SpatialOS dev concerns

11 January 2019 - 1:12pm

"Currently the lack of clarity in the Terms of Service for Unity - and the ambiguity created by their subsequent statements - places us and developers in a difficult situation," argues Improbable. ...

Categories: Game Theory & Design

Epic, Improbable start fund to lure devs away from Unity amid engine kerfuffle

10 January 2019 - 7:55pm

Epic Games said Thursday night it has partnered with Improbable to establish a $25 million fund to "assist developers who are left in limbo by the new engine and service incompatibilities that were introduced today." ...

Categories: Game Theory & Design

God of War nominated for 12 awards at 2019 DICE Awards

10 January 2019 - 10:13am

Winners in each category are set to be announced at the DICE Awards show on February 13, while AIAS members will start the voting process to determine this year†™s winners on January 11. ...

Categories: Game Theory & Design

Steam now supports social media links on Store pages

9 January 2019 - 11:23am

Valve has made room for developers to link to their YouTube, Facebook, Twitter, and Twitch accounts on Steam listings for their games. ...

Categories: Game Theory & Design

Robot Entertainment closing servers for Orcs Must Die! Unchained and Hero Academy games

8 January 2019 - 1:10pm

Robot Entertainment is all at once closing down three games, saying that it's no longer sustainable to continue to keep them online and playable. ...

Categories: Game Theory & Design

Splash Damage is cutting monetization from its free-to-play game Dirty Bomb

8 January 2019 - 12:10pm

Dirty Bomb is going free-to-play, in the most literal interpretation of the term. Following an update next week, all monetization will be patched out of the game. ...

Categories: Game Theory & Design

Come to GDC 2019 and learn to help more people find (and play!) your game

8 January 2019 - 10:45am

Knowing how to get your game in front of the people who will enjoy it most has never been more important, and if you want to sharpen your skills, GDC 2019 in March is the place to be! ...

Categories: Game Theory & Design

Video: How to encourage cooperative behavior during co-op play

7 January 2019 - 3:36pm

In GDC 2011 session, Ubisoft Toronto's Patrick Redding explores game mechanics that help encourage cooperative play for the benefit of other game developers. ...

Categories: Game Theory & Design

Valve dished out a record 600k VAC bans after CS:GO went free-to-play

7 January 2019 - 11:27am

Valve issued over 600k VAC bans in the same month that it made its popular shooter Counter-Strike: Global Offensive fully free-to-play, a modest 500k more than the preceding month. ...

Categories: Game Theory & Design

Video Game Deep Cuts: Welcome To 2019, Already

6 January 2019 - 8:44pm

This week's highlights include a detailed look at what 2019 may bring in terms of business trends & games - as well as a whole host of other leftover 2018 highlights, daily 'meditations' on games, a Chinese indie megahit, and lots more. ...

Categories: Game Theory & Design

Attend GDC and see how a real escape room became an Alexa audio adventure

4 January 2019 - 10:02am

At GDC 2019 veteran game dev Dave Grossman will give you a rare look at the unique game dev challenges presented by voice-controlled narrative for voice assistants and, by extension, AR/VR! ...

Categories: Game Theory & Design

CVAA accessibility rules come into effect for games as FCC waiver expires

3 January 2019 - 12:01pm

Games released after the expiration date of December 31, 2018 have a set of new communication-focused rules to keep in mind to stay on the up-and-up with the FCC and dodge potential fines. ...

Categories: Game Theory & Design

Video Game Deep Cuts: End Of The Year Extravaganza

30 December 2018 - 7:56pm

This week's video game article & video highlights include another gigantic chunk of 'end of year' charts, discourses, thoughts and ruminations. ...

Categories: Game Theory & Design

Blizzard hopes linked accounts will solve toxic Twitch chats

28 December 2018 - 12:10pm

Blizzard is looking to curb misbehaving Twitch users by requiring that chat participants link their Twitch and accounts together before sending messages during a stream. ...

Categories: Game Theory & Design

Gamasutra's Best of 2018: The top 10 games of the year

28 December 2018 - 2:01am

There were so many games that were great in 2018. Here are the 10 games that stood out in the minds of Gamasutra's writers this year. ...

Categories: Game Theory & Design

Gamasutra's Best of 2018: The top 10 game developers of the year

27 December 2018 - 5:27am

The achievements we saw from game developers, from indie to triple-A, were incredible. Here are the game developers that left an indelible mark on 2018, and pushed the art of game development forward. ...

Categories: Game Theory & Design

Video Game Deep Cuts: The Best Of The Best Of The Year

23 December 2018 - 7:58pm

This week's highlights include a multitude of 'best of' lists of the top games of the year - from video through group round-ups to individual highlights. ...

Categories: Game Theory & Design

Slack cites US sanctions as it rolls out mass account deactivations

21 December 2018 - 12:37pm

Slack, a popular team-based communication tool in tech spaces, has issued a wave of sudden bans to users and servers it says have ties to countries sanctioned by the United States. ...

Categories: Game Theory & Design

Gamasutra's Best of 2018: Kris Graft's top 7 games

21 December 2018 - 10:20am

From mechs to dinos to a derelict ship, Gamasutra editor-in-chief Kris Graft lays out his top games of 2018. ...

Categories: Game Theory & Design

Come to GDC 2019 and spend a day learning to build better esports

20 December 2018 - 10:17am

Learn to inspire better sportsmanship in your players, build out an international playerbase, and more at GDC 2019's Esports Day, a full day of learning from some of the leaders in the field! ...

Categories: Game Theory & Design