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Gamasutra Social/Online News
Updated: 14 hours 35 min ago

Mojang is shutting down Scrolls' online servers

7 February 2018 - 11:13am

Mojang's digital card game Scrolls is going offline for good this month. The game was up and running for nearly 5 years. ...

Categories: Game Theory & Design

Video Game Deep Cuts: SOS - Bubsy Meets Tetris

4 February 2018 - 8:37pm

This week's link highlights include a video profile of SOS creators Outpost Games, an analysis of Bubsy's Japanese translation and a longform Tetris documentary, among others. ...

Categories: Game Theory & Design

Catch cutting-edge sponsored sessions from Improbable, Apple and more at GDC 2018

1 February 2018 - 11:12am

Don't miss the great sponsored sessions at GDC 2018 -- companies like Apple and Improbable are sponsoring intriguing talks on everything from augmented reality to the future of massive online games! ...

Categories: Game Theory & Design

At GDC 2018, get a postmortem look at the Rocket League language ban

1 February 2018 - 9:10am

Come to GDC 2018 and hear, direct from Psyonix, how the language ban in its popular cross-platform car soccer game was designed, how it works, and what impact it had on the Rocket League community. ...

Categories: Game Theory & Design

Sony collaborates with Facebook on God of War text adventure

31 January 2018 - 4:08pm

Sony has teamed up with Facebook to publish the text adventure God of War: A Call From The Wilds, which is available on Facebook's messenger app.  ...

Categories: Game Theory & Design

Motiga's Gigantic to shut down in July

31 January 2018 - 1:03pm

Citing sustainability issues, Motiga and Perfect World have announced that the online servers for Gigantic will be closing for good on July 31, 2018. ...

Categories: Game Theory & Design

Capcom sees an overall fall in sales but increase in profits

31 January 2018 - 11:07am

For the 9-month period, Capcom reported a year-over-year decrease in sales but, thanks to a strong showing from its 'digital contents' video game department, an overall jump in profits. ...

Categories: Game Theory & Design

Level up your skills at the GDC 2018 Technical Artist Bootcamp!

31 January 2018 - 9:12am

The GDC 2018 Technical Artist Bootcamp is shaping up to be a fantastic day-long learning opportunity, with expert sessions that offer deep dives into different facets of art & tech in game production. ...

Categories: Game Theory & Design

SuperData: Free-to-play games led 2017, generating $15B in revenue

30 January 2018 - 1:46pm

PlayerUnknown's Battlegrounds brought in $712M alone as PC's top paid-game, but free-to-play games still came out on top. ...

Categories: Game Theory & Design

Make games smarter: Attend the GDC 2018 AI Summit!

30 January 2018 - 11:06am

From Days Gone to neural networks to the robot AI of Horizon Zero Dawn, the GDC 2018 AI Summit is shaping up to be a smorgasbord of cool AI-focused game dev talks! ...

Categories: Game Theory & Design

After nearly a decade, MMO Alganon shuts down servers

29 January 2018 - 4:04pm

Quest Online's MMO Alganon has been offline since November of 2017, and is currently inaccessible from the Steam store page.  ...

Categories: Game Theory & Design

GDC State of the Industry: Under 25% of devs will have a publisher on their next game

29 January 2018 - 11:20am

Today we highlight another notable finding from this year's survey of nearly 4,000 game industry professionals: the fact that over 75% said they weren't working with a publisher on their next game. ...

Categories: Game Theory & Design

PSA: 2 days left to register early for GDC 2018 at a discounted rate!

29 January 2018 - 10:57am

With just over 48 hours to go before early registration for Game Developers Conference 2018 ends Wednesday, January 31st at 11:59 PM Pacific, now's the time register at a discounted rate! ...

Categories: Game Theory & Design

Following feedback, Ubisoft cancels Rainbow Six Siege price increase plans

29 January 2018 - 10:49am

Ubisoft has backed away from earlier plans to replace Rainbow Six Siege's $40 standard edition with a $60 release after player complaints. ...

Categories: Game Theory & Design

At GDC 2018, see how Valve uses deep learning to fight cheating in CS:GO!

29 January 2018 - 9:11am

Fittingly titled "Robocalypse Now: Using Deep Learning to Combat Cheating in 'Counter-Strike: Global Offensive'", Valve's GDC 2018 talk will show you how and why deep learning AI helps stop cheating. ...

Categories: Game Theory & Design

Video Game Deep Cuts: Gorogoa's Lair of Coziness

28 January 2018 - 9:45pm

This week's Video Game Deep Cuts includes a deep dive into Gorogoa, what went wrong in the making of Lair, and the concept of 'coziness' in games. ...

Categories: Game Theory & Design

Facebook announces new pilot program for 'gaming streamers'

26 January 2018 - 2:20pm

Facebook announced the introduction of its gaming creator pilot program, a live streaming monetization service geared specifically toward "gaming streamers". ...

Categories: Game Theory & Design

Epic is closing down Paragon and offering refunds to players

26 January 2018 - 12:26pm

Epic Games has announced that it is closing down its MOBA title Paragon, declaring the game unsustainable. ...

Categories: Game Theory & Design

Make sure to take advantage of Business Matchmaking at GDC 2018!

26 January 2018 - 11:43am

GDC 2018 is just two months away, which means now is the ideal time for registered attendees to schedule meetings using the conference's powerful GDC Connect business matchmaking tool! ...

Categories: Game Theory & Design

Don't Miss: A recipe for a great game jam

26 January 2018 - 11:23am

Anders Rauff-Nielsen takes a look at game jams and how you might make your own jam experience even better. ...

Categories: Game Theory & Design