Social/Online Games - Gamasutra

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Gamasutra Social/Online News
Updated: 20 hours 35 min ago

Video Game Deep Cuts: Uncle Buddy's Wattam Is Strange

1 October 2018 - 6:50am

This week's highlights include an overview of a very odd old Mac game, Keita Takahashi on making games in tough times, and a close look at Life Is Strange 2. ...

Categories: Game Theory & Design

50 million Facebook accounts hit by account hijacking security exploit

28 September 2018 - 11:33am

Facebook has learned of a security vulnerability that has opened up millions of its users to account theft over the past year, though the company notes it is still investigating any impact the exploit has had to date. ...

Categories: Game Theory & Design

Sony is shuttering PlayStation All-Stars Battle Royale's online servers

27 September 2018 - 10:01am

Sony routinely ends online support for older or oft-played PlayStation games, with several PlayStation 3, Vita, and even some PlayStation 4 games getting the ax over the past several years. ...

Categories: Game Theory & Design

Video: A classic postmortem of the trailblazing Ultima Online

25 September 2018 - 2:31pm

In this 2018 GDC session, Raph Koster, Starr Long, Richard Garriott de Cayeux (Lord British himself) & Rich Vogel talk about the things that went wrong and right in making and running Ultima Online. ...

Categories: Game Theory & Design

Big Fish Games laying off 15% of staff to focus on 'social casino' and 'casual' games

25 September 2018 - 2:10pm

Yup, it's another layoffs story. Word is spreading today that Big Fish Games is cutting roughly 15 percent of its workforce, including a number of executives, to focus on casual & social casino games. ...

Categories: Game Theory & Design

Get a job: Cryptic Studios is hiring a Character Artist for a Magic: The Gathering MMO

25 September 2018 - 1:09pm

The ideal candidate understands the aesthetics and technicalities of game-ready character art and can texture, shade, surface, optimize and implement just as well as they can sculpt. ...

Categories: Game Theory & Design

Drawn to Death is closing down its online servers

25 September 2018 - 1:00pm

The sketchy brawler created by David Jaffe†™s now defunct studio The Bartlet Jones Supernatural Detective Agency is ending online service in March. ...

Categories: Game Theory & Design

Switch cloud saves are actually stored for 6 months, clarifies Nintendo

25 September 2018 - 12:42pm

Nintendo has offered a bit more of an explanation on what happens to the cloud saves of Nintendo Switch Online members should their subscription lapse. ...

Categories: Game Theory & Design

Destiny 2 devs explain the evolution of Gambit's combo PvP and PvE play

24 September 2018 - 1:02pm

Gambit aims to merge the mostly-separate player-vs-player and player-vs-everything sides of Destiny 2, but its creation didn't come without its fair share of struggles. ...

Categories: Game Theory & Design

Free-to-play Warface grabs 1.3M registered players in one week on PS4

24 September 2018 - 10:49am

Overall, the top six countries, including the US, Germany, France, the UK, Brazil, and Russia, only represent around 62 percent of the title†™s total registered PS4 players for week one. ...

Categories: Game Theory & Design

Video Game Deep Cuts: The Unavowed Ninja's Red (Dead) Redemption

23 September 2018 - 9:18pm

This week's highlights include analysis of adventure title Unavowed, a cover story on Fortnite streamer Ninja, & detailed impressions of Rockstar's Red Dead Redemption 2. ...

Categories: Game Theory & Design

Twitch abruptly blocked in China & delisted from local iOS App Store

20 September 2018 - 4:45pm

Video streaming platform Twitch has suddenly hit a wall in China, as the Twitch website is currently inaccessible in the country & the Twitch iOS app has been removed from Apple's regional App Store. ...

Categories: Game Theory & Design

Ex-BioWare GM Aaryn Flynn is now Improbable's North American GM of games

20 September 2018 - 3:01pm

Former BioWare GM Aaryn Flynn has joined up with the folks at British tech firm Improbable, makers of the SpatialOS game server platform, to serve as their North American general manager of games. ...

Categories: Game Theory & Design

PlayStation Now begins offering downloadable PS2 & PS4 games

20 September 2018 - 10:57am

PlayStation is expanding its pay-for-access streaming game library PlayStation Now to allow subscribers to download PlayStation 4 and PlayStation 2 games directly to their consoles. ...

Categories: Game Theory & Design

Rockstar is bringing an open-world online mode to Red Dead Redemption 2

19 September 2018 - 10:50am

Red Dead Redemption 2 is following in the footsteps of developer Rockstar†™s cash cow Grand Theft Auto Online by including an open-world online mode with the single-player game. ...

Categories: Game Theory & Design

The standalone YouTube Gaming app is essentially being absorbed into YouTube

18 September 2018 - 12:58pm

YouTube has opted to roll features from the standalone app into its main video platform, something it hopes addresses discoverability issues that showed up in the original YouTube Gaming attempt. ...

Categories: Game Theory & Design

Australian study warns of link between loot boxes and problem gambling

17 September 2018 - 1:18pm

"These results support the position of academics who claim that loot boxes are psychologically akin to gambling," reads a statement shared along with the findings published by the committee today. ...

Categories: Game Theory & Design

Washington State and 15 countries team up over video game gambling concerns

17 September 2018 - 11:13am

The squad of sixteen regulators has signed a declaration over growing concerns with the overlap between gambling and video games through things like loot boxes and skin betting. ...

Categories: Game Theory & Design

Nintendo requires online subscription to purchase Switch NES controller

14 September 2018 - 10:43am

Sale of the wireless NES controllers recently announced for the Switch is limited to one per Nintendo account as well. ...

Categories: Game Theory & Design

Take-Two CEO: U.S. gov't needs to take a stand on China's game trade

13 September 2018 - 5:09pm

"Our government actually does need to take a position with regard to our trade with China," Zelnick said this week. "China has been stealing our intellectual property for a really long time. Those things just have to change." ...

Categories: Game Theory & Design

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