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Updated: 12 hours 15 min ago

Don't Miss: How Respawn evolved the Titan combat in Titanfall 2

4 August 2017 - 11:34am

Respawn game designer Carlos Pineda explains how the studio balanced Titans in the game so that Titanfall 2 combat is satisfying -- whether players are fighting in robots or on foot. ...

Categories: Game Theory & Design

Smash.gg raises $11M for eSports event platform

2 August 2017 - 1:07pm

The eSports-focused tournament organization platform has raised $11 million from the likes of Spark Capital, Accel, and Horizion Ventures. ...

Categories: Game Theory & Design

Psyonix looks to automate banning of foul-mouthed Rocket League players

2 August 2017 - 12:05pm

The new system seeks to ensure that the game stays "a consistently-safe, harassment-free place where players of all ages and backgrounds can come together." ...

Categories: Game Theory & Design

Women make up over half of players for mobile MOBA Honour of Kings

1 August 2017 - 11:04am

Despite belonging to a genre typically favored by male players, Tencent's most profitable mobile game is mostly played by women. ...

Categories: Game Theory & Design

Playerunknown's Battlegrounds claims record for most peak players in a non-Valve game

31 July 2017 - 12:06pm

The early access battle royale game has dethroned Fallout 4 as the non-Valve title with the most on-record concurrent players. ...

Categories: Game Theory & Design

Valve takes on the task of making Dota 2 a newcomer-friendly MOBA

31 July 2017 - 10:57am

The storied developer has detailed a pair of changes coming to the four-year-old game that it hopes will make the staple MOBA more accessible to new players. ...

Categories: Game Theory & Design

Video Game Deep Cuts: The Prison Of The Night Trap Kickmen

30 July 2017 - 8:31pm

This week's highlights include an article series about gaming in prison, behind the scenes of Night Trap, & how satirical soccer game Enter The Kickmen got made. ...

Categories: Game Theory & Design

Live eSports matches join BBC programming lineup

28 July 2017 - 1:15pm

BBC Three is the latest television station to block off a number of hours for broadcasting live eSports matches. ...

Categories: Game Theory & Design

PlayStation Plus prices on the rise in Europe and Australia

28 July 2017 - 11:35am

Prices in the pair of PAL regions are set to increase on August 31. ...

Categories: Game Theory & Design

Gemly is a new online game storefront from Dying Light dev Techland

26 July 2017 - 3:51pm

A year after declaring itself a global publisher, Polish firm Techland has branched into the digital distribution business by launching Gemly, where it sells codes to both its own and others' games. ...

Categories: Game Theory & Design

An off-putting sound effect led to PlayerUnknown's Battlegrounds' third-person combat

26 July 2017 - 12:07pm

PlayerUnknown Brendan Greene explains how the mod origins of PlayerUnknown's Battlegrounds influenced the game's standalone release. ...

Categories: Game Theory & Design

Blizzard is retooling Overwatch's reporting system based on player feedback

26 July 2017 - 10:36am

Blizzard considers the in-game reporting and player penalty system one of Overwatch's most important features, but recognizes it could benefit from some improvements. ...

Categories: Game Theory & Design

How Japan's eSports scene is being hamstrung by regulators

25 July 2017 - 4:06pm

The Nikkei Asian Review suggests Japan's relative lack of big-money eSports tournaments is due to a law that blocks large cash prizes for events that are seen to be ads for a specific product. ...

Categories: Game Theory & Design

Roblox set to pay in-game devs over $30M in 2017

24 July 2017 - 12:15pm

Developers creating content for the game-within-a-game platform Roblox could see payouts totaling $30 million before year end. ...

Categories: Game Theory & Design

Video Game Deep Cuts: Castlevania Go-es To Arms

23 July 2017 - 7:08pm

This week's longform articles & videos of the week include the making of the Castlevania Netflix series, hardcore Pokemon Go players, and an in-depth Arms interview. ...

Categories: Game Theory & Design

How Destiny 2's clan system is shaped by Super Bowl rings

21 July 2017 - 3:49pm

Game designer and Destiny 2 social lead M.E. Chung explains to the Financial Post how Bungie studies sports and team culture for inspiration in designing Destiny's new community & clan systems. ...

Categories: Game Theory & Design

Gigantic devs share tips for surviving game development's ups and downs

21 July 2017 - 11:36am

"It's hard enough to make a new IP from scratch, but throw in the fact that we were a new company, an independent company, without a huge financial backing ever just makes everything challenging." ...

Categories: Game Theory & Design

Gigantic dev make a case for why games should look like candy

20 July 2017 - 4:58pm

"Candy is completely engineered to entice you to pick it up," says Gigantic lead concept artist Vinod Rams in a recent livestreamed chat about the game's design, development, and alluring art style. ...

Categories: Game Theory & Design

10 years of Kongregate game data suggests HTML5 games have arrived

19 July 2017 - 3:41pm

Kongregate published a bunch of interesting data today to make the case that browser games built with HTML5 are just as successful as those that rely on Flash or the (now dead) Unity Web Player. ...

Categories: Game Theory & Design

GDC 2018 announces call for papers, so submit your talks now!

19 July 2017 - 9:12am

Heads up game devs: GDC 2018 officials have opened the Call for Papers, running until August 17th! ...

Categories: Game Theory & Design

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