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Updated: 11 hours 36 min ago

Don't Miss: The Team Fortress 2 guide to keeping your game alive

10 October 2017 - 11:29am

Even five years after publication, and now ten after the game's release, game developers can learn a lot from listening to these tips on sustaining online games from Valve's Robin Walker. ...

Categories: Game Theory & Design

Video Game Deep Cuts: XXX Loot On Your Steam Death

8 October 2017 - 8:15pm

Some of this week's top longform articles/videos include more loot box opinions, the history of the ill-fated BMX XXX, what happens to your Steam account when you die, and more. ...

Categories: Game Theory & Design

Video: Game career advice from women who have been there and done that

6 October 2017 - 2:04pm

This fantastic series of microtalks (delivered at GDC 2017's Game Career Seminar) offers would-be game devs (especially women) some career advice gleaned from notable devs' own industry experiences. ...

Categories: Game Theory & Design

Survey: 28% of fans in the West think eSports belong in the Olympics

5 October 2017 - 4:13pm

Over half of eSports fans think eSports are a real sport, but only 28 percent believe they belong in the Olympics, according to a new eSports "fan report" published by the Nielsen market research firm. ...

Categories: Game Theory & Design

Fortnite: Battle Royale prompted engine-wide Unreal improvements

4 October 2017 - 12:14pm

Epic Games, the creator of both Fortnite and the Unreal Engine, says that developing the game's recent battle royale mode led to a number of optimizations headed to the next few Unreal updates. ...

Categories: Game Theory & Design

Free-to-play Fortnite: Battle Royale saw 7M players its first week

4 October 2017 - 10:29am

Epic Games says that its PUBG-like Fortnite: Battle Royale has passed 7 million players at the close of its first week out in the world. ...

Categories: Game Theory & Design

Star Wars Battlefront II's multiplayer has been brought back from the dead

3 October 2017 - 12:10pm

GOG and Disney have partnered up to do something a little unusual and bring the multiplayer servers for the classic Battlefront II game back online 12 years after release. ...

Categories: Game Theory & Design

Don't Miss: A deep dive into Forza Horizon 3's frictionless online co-op multiplayer

3 October 2017 - 11:18am

Playground Games designer Grant Orban describes the challenges in designing Forza Horizon 3's smooth-as-silk online co-op multiplayer campaign. ...

Categories: Game Theory & Design

Sponsored: Fraud is a growing problem, but game publishers can strike back

3 October 2017 - 10:10am

Game publishers must deploy a fully featured storefront experience to deter consumers from going to the gray market for game keys, says Jeremy Coker, group vice president for games and entertainment at Digital River. ...

Categories: Game Theory & Design

Hawken dev ending PC support to 'refocus development efforts'

2 October 2017 - 11:01am

The game's developer has announced that it is discontinuing the PC version of the game and shuttering the servers to refocus its development efforts. ...

Categories: Game Theory & Design

Video Game Deep Cuts: The Creative Loot Box Observer

1 October 2017 - 8:12pm

Some of this week's highlights include the history of Creative Assembly, a disassembly of the loot box phenomenon, and analysis of the cyberpunk standout Observer. ...

Categories: Game Theory & Design

Nintendo bars Creators Program members from streaming its games

29 September 2017 - 12:56pm

Nintendo's turbulent relationship with the community of content creators over on YouTube seems to be in rocky waters once again. ...

Categories: Game Theory & Design

Video: Designing EVE Online's intelligent music system

28 September 2017 - 1:47pm

At GDC 2016, CCP Games' Baldur Baldursson (and Erkitonlist founder Kjartan Olafsson) explain how soundtrack of EVE Online was designed to intelligently complement the actions a player takes. ...

Categories: Game Theory & Design

Get a job: Schell games is hiring a Game Producer

28 September 2017 - 12:25pm

Schell Games is looking for a Game Producer to join it in developing VR and AR games, location-based based experiences, and social games. ...

Categories: Game Theory & Design

Fortnite's free-to-play battle royale mode sees 1M day-one players

27 September 2017 - 10:45am

The free-to-play game mode is a new variant for Epic Games' fort building fighter Fortnite but, unlike the original, the Battle Royal mode is being offered to players for free. ...

Categories: Game Theory & Design

Video: Facing 3 unique challenges of designing games about grief

26 September 2017 - 2:04pm

At GDC 2017, game designer and cultural researcher Sabine Harrer takes the stage to discuss grief as context for game design, confronting 3 major challenges you'll face if you make a game about grief. ...

Categories: Game Theory & Design

The GDC 2018 UX Summit seeks your best talks on user experience!

25 September 2017 - 10:59am

As GDC 2018 draws closer, organizers want to quickly remind you that they're still accepting UX Summit talk submissions -- but only until this Friday, September 29th at 11:59 pm Pacific! ...

Categories: Game Theory & Design

Video Game Deep Cuts: The Nex Shadow Of The Outsider

24 September 2017 - 7:58pm

Some of this week's longform article/video highlights include pieces on Nex Machina's intense gameplay, Shadow Of War's Nemesis system, & the latest Dishonored game's choices. ...

Categories: Game Theory & Design

Nintendo Accounts now support two-step verification via Google Authenticator

22 September 2017 - 11:55am

Nintendo has now joined the ranks of game companies that allow players to add an additional layer of security to their online accounts. ...

Categories: Game Theory & Design

To tackle toxicity, Overwatch now mutes Xbox One players with bad Live rep

20 September 2017 - 12:50pm

Shortly after bringing an in-game report feature to console versions of Overwatch, Blizzard is making use of Xbox Live's built-in reputation future to combat bad behavior. ...

Categories: Game Theory & Design