Social/Online Games - Gamasutra

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Gamasutra Social/Online News
Updated: 1 hour 13 min ago

Blizzard applied for a patent on Overwatch's Play of the Game highlight system

26 June 2018 - 11:43am

Documents have surfaced detailing Blizzard's 2016 patent application for the 'Play of the Game' highlight selection system used in its multiplayer hero-shooter Overwatch. ...

Categories: Game Theory & Design

Ubisoft CEO: Our goal is provoke thought, not to make political statements

25 June 2018 - 11:34am

"We don't want to say, 'Do that, think like this,'" explains Ubisoft CEO Yves Guillemot. "Our goal is to make sure, after playing, you're more aware." ...

Categories: Game Theory & Design

Video Game Deep Cuts: Flipping Out On Primal Rage

24 June 2018 - 10:43am

This week's highlights include a discussion on 'asset flips' and store-bought assets for games, an emotive postmortem of canned arcade game Primal Rage II, and lots more besides. ...

Categories: Game Theory & Design

YouTube introduces new monetization methods for its creators

22 June 2018 - 12:48pm

YouTube is introducing new monetization methods for its creators, including a $4.99 channel membership and features like special emojis and subscriber badges. ...

Categories: Game Theory & Design

Radiating outward to meet the wilderness: Avery Alder on her games

22 June 2018 - 10:11am

Tabletop RPG developer Avery Alder analyzes her latest game through the lens of her past work, exploring themes of collaboration, conversational storytelling, and approachability along the way. ...

Categories: Game Theory & Design

Blizzard dev opens up about how Overwatch matchmaking works

21 June 2018 - 4:43pm

Blizzard's Scott Mercer pops the hood on Overwatch's competitive matchmaking tech in a new forum post (full of stats) aimed at calming fans' fears about grouping up in ranked multiplayer. ...

Categories: Game Theory & Design

Discord takes a page from Steam's book with a new, game-focused hub page

21 June 2018 - 12:14pm

Discord is launching a new Games Tab that aims to put games in the spotlight. ...

Categories: Game Theory & Design

Nintendo stole the show during E3, at least as far as Twitter is concerned

21 June 2018 - 10:56am

Twitter has put together a nifty roundup that offers devs a look at what Twitter users were talking about during E3 last week. ...

Categories: Game Theory & Design

Dev taps blockchain tech to make Pokemon playable on Twitch -- for a price

20 June 2018 - 4:50pm

While the game itself isn't terribly fresh (it's basically Twitch Plays Pokemon, For A Price) it is intriguing to see a dev layering in cryptocurrency fees to play a live game on a per-action basis. ...

Categories: Game Theory & Design

Mojang revives Scrolls as the free-to-play PC game Caller's Bane

20 June 2018 - 11:24am

Mojang has relaunched the game as a free-to-play title, this time with the ability for players to host their own online servers and a less controversial name. ...

Categories: Game Theory & Design

Citing Dutch law, Valve drops trading CS:GO and Dota 2 items in the Netherlands

20 June 2018 - 9:58am

The company notes that shutting down those systems was the only practical way to deal with new laws that restrict in-game goods and loot boxes. ...

Categories: Game Theory & Design

Nintendo and Disney join forces for a Switch-themed game show

19 June 2018 - 12:05pm

Disney is seeking Nintendo fans to appear on the show Nintendo Switch Family Showdown and compete head-to-head in Nintendo Switch-themed challenges. ...

Categories: Game Theory & Design

Sensible Object raises $3.2M for R& D toward board games using Alexa

18 June 2018 - 1:43pm

Sensible Object, developer of the voice-augmented trivia board game When in Rome, has raised $3.2 million to be used toward R& D for board games that will utilize Amazon Alexa. ...

Categories: Game Theory & Design

Analyst: 66% of console players still prefer physical games over digital

18 June 2018 - 1:19pm

The majority of players still prefer physical games over digital on console, and Nielsen Games reports that the exact opposite is true for players on PC. ...

Categories: Game Theory & Design

Valve introduces limits for new games to prevent 'fake' ones from gaming Steam

18 June 2018 - 11:17am

"We don't believe these constraints will negatively impact real games in any way, and the removal of fake games should improve the store experience for everyone." ...

Categories: Game Theory & Design

Video Game Deep Cuts: Another Grim E3 World

17 June 2018 - 9:06pm

This week's highlights include lots of E3 news, a Grim Fandango reading to remember, and a stellar analysis of Another World/Out Of This World. ...

Categories: Game Theory & Design

Weekly Jobs Roundup: Rabbit, Digital Extremes, and more are hiring now!

15 June 2018 - 1:25pm

Whether you're just starting out, looking for something new, or just seeing what's out there, the Gamasutra Job Board is the place where game developers move ahead in their careers. ...

Categories: Game Theory & Design

Review manipulators aren't as sneaky as they think they are, warns Valve

15 June 2018 - 12:37pm

"We ban games and partners all the time for this," said Valve's Tom Giardino. "It's really easy for us to see when you do, even if you you do it slowly." ...

Categories: Game Theory & Design

Following App Store rejection, Valve cuts game purchasing from iOS Steam Link app

14 June 2018 - 12:35pm

Valve has slightly tweaked the testing build of its Steam Link iOS app to remove game purchasing, likely in response to Apple's new rules that prohibit such apps in the App Store. ...

Categories: Game Theory & Design

Following GDPR, Steam now discloses a ton of collected account data to users

14 June 2018 - 10:42am

Now rounded up in one place, Steam users are able to see their past reports, inventory history, uploaded content, award nominations, and much much. ...

Categories: Game Theory & Design