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Updated: 5 hours 48 min ago

Learn more about the state of Steam from SteamSpy's creator at GDC 2018!

12 March 2018 - 10:42am

At GDC 2018, SteamSpy creator Sergey Galyonkin will walk you through (among other things) the significant changes that happened to Steam in 2017 and their effect on new games sales. ...

Categories: Game Theory & Design

Sponsored: Defining the next generation of user interfaces

12 March 2018 - 7:18am

Noesis Technologies discusses the mandatory characteristics that any modern user interface middleware must offer, and explains how its own solution, NoesisGUI, addresses them. ...

Categories: Game Theory & Design

Video Game Deep Cuts: A Jump Scare Soda Machine

11 March 2018 - 7:49pm

This week's best longform articles & videos include devs on the effectiveness of jump scares in horror game, a unique in-game soda machine documenting project, and lots more. ...

Categories: Game Theory & Design

IGDA: Blaming gun violence on games is a distraction, but a chance to educate

9 March 2018 - 9:58am

Jen MacLean told MSNBC that blaming video games for gun violence was 'clearly a distraction,' but that the reopened discussion presents an excellent chance for the industry to educate the public. ...

Categories: Game Theory & Design

Attend GDC 2018 and get an Epic look at the art design of Fortnite

9 March 2018 - 9:10am

At GDC 2018 Epic's Peter Ellis will cover not just the evolution of art style used in Fornite, but also general best practices used to create a triple-A quality F2P game with a small art team. ...

Categories: Game Theory & Design

Blog: Making a multiplayer PC game playable cross-platform on PS4

9 March 2018 - 1:00am

Guns of Icarus Alliance dev Howard Tsao writes in detail about the process and challenges of taking the multiplayer game from PC to PS4 and making cross-platform play with voice chat a reality. ...

Categories: Game Theory & Design

Fresh out of Early Access, H1Z1 goes free-to-play

8 March 2018 - 12:34pm

Fresh out a three year long Early Access period, Daybreak's battle royale title H1Z1 is going free-to-play, just ahead of the game's inaugural H1Z1 Pro League Esports event. ...

Categories: Game Theory & Design

EA adds 6 Warner Bros. published games to Origin Access

8 March 2018 - 10:03am

EA has opened up its once-exclusive Origin Access program to at least one other major game publisher with the addition of six games published by Warner Bros. Interactive Entertainment to the program.  ...

Categories: Game Theory & Design

Attend GDC 101 at GDC this year to get the most out of your show!

7 March 2018 - 1:24pm

For GDC 2018 later this month organizers are debuting a special overview event -- GDC 101 -- on Tuesday, March 20th that will show you how to get the most out of your time at the show! ...

Categories: Game Theory & Design

Weekly Jobs Roundup: Volition, Creative Assembly, and more are hiring now!

7 March 2018 - 12:59pm

Here are just some of the many, many positions being advertised right now on Gamasutra's job board. ...

Categories: Game Theory & Design

Don't Miss: How working on gross, violent games can mess with developers

7 March 2018 - 12:23pm

We often hear about how playing violent or otherwise disquieting games affects people, but how does the process of working on these projects affect developers? Gamasutra chats with a few to find out. ...

Categories: Game Theory & Design

Rainbow Six Siege to ban players who use toxic language

5 March 2018 - 12:51pm

Rainbow Six Siege will ban players who violate the game's code of conduct, where engaging in toxic in-game behavior can warrant a potential indefinite ban from the game. ...

Categories: Game Theory & Design

Video Game Deep Cuts: It's Perfect, It's Water, It's Wine

4 March 2018 - 5:57pm

This week's article & video highlights include Bennett Foddy on the pitfalls of perfectionism, a piquant analysis of Where The Water Tastes Like Wine, and lots more besides. ...

Categories: Game Theory & Design

At GDC, see how Friday the 13th: The Game was tuned for asymmetrical multiplayer

2 March 2018 - 9:15am

At GDC 2018 the director will reveal how the team worked to make a Jason player feel overpowered, and the large team of counselors feel very under-powered, while still having the experience feel fair. ...

Categories: Game Theory & Design

Become a better producer in a day at the GDC 2018 Producer Bootcamp!

28 February 2018 - 9:05am

The GDC 2018 Producer Bootcamp on Tuesday, March 20th is going to be a fantastic day-long learning opportunity with a ton of expert sessions on the ins and outs of being a great producer in game dev. ...

Categories: Game Theory & Design

Come see the Warframe team share community management tips at GDC 2018

26 February 2018 - 12:48pm

The Digital Extremes team will deliver a talk at GDC 2018 that breaks down everything they've learned about community management in 5 years of operating F2P cross-platform success Warframe! ...

Categories: Game Theory & Design

Video Game Deep Cuts: Rolling The DICE For An Oregon Trail Switch

25 February 2018 - 8:08pm

This week's longform highlights include Phil Spencer's speech at the DICE Summit, how the Switch is encouraging people to play games they wouldn't otherwise, & rare documents on The Oregon Trail's history. ...

Categories: Game Theory & Design

Riot reveals the odds and rules that power League of Legends loot boxes

23 February 2018 - 10:48am

Riot Games has published an interesting breakdown of how in-game items drop from the loot box-styled 'hextech chests' it recently added to its long-running free-to-play MOBA League of Legends. ...

Categories: Game Theory & Design

Learn to better understand your players' social values at GDC 2018

23 February 2018 - 9:27am

Come to GDC 2018 to see Riot Games' Tash Elliott and Jeffrey Burrell share how the League of Legends dev has researched and acted upon the social values their players have across the world. ...

Categories: Game Theory & Design

The Legend of Zelda: Breath of the Wild big winner at DICE Awards

22 February 2018 - 9:34pm

At the 21st DICE Awards in Las Vegas on Thursday night, Nintendo's The Legend of Zelda: Breath of the Wild won game of the year, in addition to three other awards. ...

Categories: Game Theory & Design