Social/Online Games - Gamasutra

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Updated: 19 hours 4 min ago

Ahead of FCC vote, Twitch CEO speaks on importance of net neutrality

13 December 2017 - 12:08pm

"[Net neutralitly] repeal could have a serious impact on our community, especially for our creators who do so much to make Twitch the unique place it is." ...

Categories: Game Theory & Design

Bungie tweaks expansion-locked Destiny 2 modes in wake of player criticism

12 December 2017 - 11:10am

The dev says that it planned to lock certain end-game activities behind each new expansion in an effort to keep those modes competitive, but that the decision was poorly received. ...

Categories: Game Theory & Design

Video Game Deep Cuts: A Far Cry From Wizard-Sniffing

11 December 2017 - 8:55am

This week's top game articles/videos include the story behind Far Cry 5, a wizard-sniffing text adventure, the hillbillies of Grand Theft Auto Online, and lots more. ...

Categories: Game Theory & Design

PlayRaven partners with Improbable for first SpatialOS-powered mobile MMO

7 December 2017 - 12:23pm

Due for a full reveal in 2018, PlayRaven's Project Metro is the first mobile title to make use of Improbable's cloud-computing technology. ...

Categories: Game Theory & Design

Opinion: This is the game industry's last chance for lootbox self-regulation

7 December 2017 - 10:43am

Gamasutra contributor Katherine Cross interrogates the notion of regulating gambling-esque "lootbox" mechanics and calls on the game industry to get its house in order -- before higher powers step in. ...

Categories: Game Theory & Design

Attend GDC 2018 and see how Kongregate built F2P hit Animation Throwdown

7 December 2017 - 9:15am

At GDC 2018 Kongregate's Katrina Wolfe and Peter Eykemans will explain howAnimation Throwdown was made by a skeleton crew split between 2 developers, 1 publisher, 1 IP owner, and 5 individual IPs. ...

Categories: Game Theory & Design

CCP takes cues from urban planning when expanding EVE Online

6 December 2017 - 1:38pm

The developer explains how viewing your online title as a city rather than a game can help solicit feedback from its 'residents'. ...

Categories: Game Theory & Design

Best of 2017: Star Wars: The Old Republic, five years on

6 December 2017 - 11:52am

Katherine Cross explores the evolution of The Old Republic and explains why its latest expansion was worthy of being given the much-coveted title of KotOR 3. ...

Categories: Game Theory & Design

Ubisoft's Rainbow Six Siege passes 25 million players

6 December 2017 - 11:33am

Roughly 2 years after its initial launch, Tom Clancy's Rainbow Six Siege has surpassed 25 million players. ...

Categories: Game Theory & Design

On Twitch, Fortnite is picking up momentum (and gaining on Battlegrounds)

5 December 2017 - 11:10am

According to data gathered by Gamoloco, Fortnite: Battle Royale is starting to close the gap between it and PlayerUnknown's Battlegrounds in terms of hours watched on Twitch. ...

Categories: Game Theory & Design

At GDC 2018, learn to bridge community divides in cross-platform MMO games

5 December 2017 - 9:13am

Come to GDC 2018 to see veteran community managers of cross-platform MMOs discussing universal unwritten rules of community engagement, nuances based on platform, and how to avoid potential pitfalls. ...

Categories: Game Theory & Design

Epic Games lawsuit over Fortnite cheats ends in settlement

4 December 2017 - 12:43pm

The first of the duo of lawsuits brought against alleged Fortnite cheaters by Epic Games has been resolved. ...

Categories: Game Theory & Design

Video Game Deep Cuts: Dream Of A Million Onions

3 December 2017 - 12:40pm

This week's best articles and visuals around games include a podcast about Dream Daddies, a wonderful video profile of Million Onion Hotel creator Yoshiro Kimura, and lots more. ...

Categories: Game Theory & Design

Video: A year's worth of lessons learned from growing a F2P mobile game

1 December 2017 - 2:07pm

N3twork's Ethan Levy speaks at GDC 2017 about the studio's success with its F2P mobile game Legendary: Game of Heroes, sharing the top 5 lessons its learned during 12+ months of steady growth. ...

Categories: Game Theory & Design

Destiny 2's new voice commands are powered by the Amazon Echo

30 November 2017 - 10:59am

Bungie has brought a handful of voice commands to Destiny 2 that will let players manage their inventory or message members of their in-game clans without pressing a button. ...

Categories: Game Theory & Design

Star Citizen offers $50-$100 in-game 'land claims' to boost dev funds

29 November 2017 - 11:12am

The crowdfunding behemoth Star Citizen has introduced a new microtransaction to fund the game's ongoing development in the form of purchasable digital land plots in the yet-unreleased game. ...

Categories: Game Theory & Design

Inside the PUBG-fueled rise of 'chicken eating games' in China

28 November 2017 - 4:30pm

The latest issue of the Magpie Kingdom newsletter explores how quickly Chinese hacking and cloning industries seem to have sprung up around PUBG, and it makes for fascinating reading. ...

Categories: Game Theory & Design

Bungie drops hidden Destiny 2 XP scaling following player outcry

27 November 2017 - 1:55pm

Over the holiday weekend, a Reddit user deduced that the number of experience points earned through in-game activities was being overstated. ...

Categories: Game Theory & Design

9 years in, Demon's Souls is losing its online features

27 November 2017 - 11:03am

From Software's Demon's Souls is set to lose its array of online services at the start of 2018, just over 9 years after the game first released for the PlayStation 3. ...

Categories: Game Theory & Design

Video Game Deep Cuts: HAL In The Clouds, Monster-Free

26 November 2017 - 11:50am

The latest Video Game Deep Cuts includes a look at HAL Laboratory's last self-published title, a poke at a famous game artwork's use of Mario's clouds, and how SOMA's patch allows you to play sans monsters.  ...

Categories: Game Theory & Design

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