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Updated: 21 hours 43 min ago

Video Game Deep Cuts: The Dog In The Darkness

3 June 2018 - 8:27pm

This week's highlights include a very special mocap video game dog, the making of the creepy The Church In The Darkness, and lots more besides. ...

Categories: Game Theory & Design

Streaming BlazBlue's campaign is strictly off-limits, warns Arc System Works

1 June 2018 - 10:27am

The developer has detailed its "non-negotiable" rules for how BlazBlue: Cross Tag Battle and most other Arc System Works games can be streamed or otherwise shared in online videos. ...

Categories: Game Theory & Design

Weekly Jobs Roundup: Telltale, Sucker Punch, and more are hiring now!

31 May 2018 - 1:18pm

Whether you're just starting out, looking for something new, or just seeing what's out there, the Gamasutra Job Board is the place where game developers move ahead in their careers. ...

Categories: Game Theory & Design

Riot Games donating 100% of 'Dark Star Cho'Gath' skin sales to charity

31 May 2018 - 11:36am

The skin itself was created in part by a League of Legends fan named Bryan thanks to The Make-A-Wish Foundation and will see all of its proceeds donated to local charities. ...

Categories: Game Theory & Design

Opinion: When the internet becomes a contemporary art exhibit

31 May 2018 - 10:57am

"Modern art has a fundamentally democratic quality," writes Katherine Cross. "In an age of reckless profit seeking in the gaming industry...more reverence for that democratic lineage would be nice." ...

Categories: Game Theory & Design

PUBG Corp. files copyright infringement lawsuit against Fortnite dev Epic Games

29 May 2018 - 11:57am

The suit alleges that Epic's Fornite Battle Royale is far too similar to PlayerUnknown's Battlegrounds and, as a result, infringes on PUBG Corp.'s copyrights. ...

Categories: Game Theory & Design

Pokemon Company annual profits drop to a mere $80.8 million

29 May 2018 - 8:56am

The Pokemon Company, purveyor of little monsters that theoretically fit in pockets, pocketed $80.8 million in profit during the fiscal year ended February, a drop from $145.6 million the year prior. ...

Categories: Game Theory & Design

Video Game Deep Cuts: Inside The Cultist Splatterhouse

28 May 2018 - 7:54am

This week's highlights include a look at the making of Cultist Simulator, behind the scenes on the relatively recent - and troubled - Splatterhouse reboot, and lots more. ...

Categories: Game Theory & Design

Steam's Spring Cleaning event takes aim at overflowing backlogs

25 May 2018 - 11:07am

Valve has kicked off a Spring Cleaning event that encourages players to spend some time with the less played or forgotten games in their Steam Library. ...

Categories: Game Theory & Design

Mixer rolls out MixPlay, a tool for creating interactive stream overlays

24 May 2018 - 12:42pm

Microsoft has rolled out a series of updates for its streaming service Mixer as part of the platform's birthday celebrations, one of which allows developers to build interactive stream overlays. ...

Categories: Game Theory & Design

Get a job: ZeniMax Online Studios is hiring an ESO Monetization Designer

24 May 2018 - 12:00pm

The team at ZeniMax Online Studios is looking for someone to develop, analyze, and manage economy and monetization components for Elder Scrolls: Online and the company's other games. ...

Categories: Game Theory & Design

Caffeine rolls out stream monetization program, complete with payouts for devs

24 May 2018 - 11:45am

The social streaming platform Caffeine has launched a pre-release version of a monetization program that will ultimately funnel cash to both live streamers and the developers of the games being played. ...

Categories: Game Theory & Design

GDPR changes prompt Torn Banner Studios to shut down Mirage: Arcane Warfare

24 May 2018 - 10:33am

Mirage: Arcane Warfare, an online game released by Torn Banner Studios last year, has been removed from sale as its developer readies to shut the game's servers down for good. ...

Categories: Game Theory & Design

H1Z1 gains early F2P traction on PlayStation 4

24 May 2018 - 8:48am

Daybreak Games, the studio behind free-to-play battle royale game H1Z1, said the game hit 1.5 million players and 200,000 concurrent players just after its open beta launch on PlayStation 4. ...

Categories: Game Theory & Design

Wargaming Seattle is shutting down

23 May 2018 - 1:58pm

Update This is a big deal given that Wargaming Seattle is the Redmond-based studio formerly known as Gas Powered Games, which was founded in 1998 by Chris Taylor and other former Cavedog devs. ...

Categories: Game Theory & Design

Don't Miss: How RuneScape maintains its prolific update schedule

23 May 2018 - 12:34pm

In this 2016 GDC session, Jagex's Conor Crowley covers how the development team for RuneScape moved from an established development process to multiple agile cross-disciplined teams without missing an update. ...

Categories: Game Theory & Design

Jagex shutting down RuneScape Classic after 17 years

23 May 2018 - 12:12pm

RuneScape developer Jagex has announced that it will shut down RuneScape Classic on August 6, 2018, ending support for the early online game 17 years after its first launch. ...

Categories: Game Theory & Design

EA acquires GameFly's cloud gaming service

22 May 2018 - 1:54pm

Electronic Arts announced its acquisition of the cloud gaming technology assets and personnel of GameFly today. ...

Categories: Game Theory & Design

UK government takes aim at online games in Internet Safety Strategy response

22 May 2018 - 12:13pm

Video games were listed among the many online spaces being scrutinized by the United Kingdom government ahead of new laws that would aim to make the internet and social media safer for UK citizens. ...

Categories: Game Theory & Design

Epic Games puts up $100M for Fortnite esports prize pool

21 May 2018 - 10:14am

The studio shared the brief announcement on its company blog, noting that it is looking to get "behind competitive play in a big way" for the game's inaugural 2018-2019 season. ...

Categories: Game Theory & Design