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Updated: 6 hours 8 min ago

Video Game Deep Cuts: We, Happy To Take The Magic Leap

12 August 2018 - 9:30pm

This week's highlights include impressions of the much-pivoted We Happy Few, hands-on with the vaunted Magic Leap AR glasses, and lots more besides. ...

Categories: Game Theory & Design

The Strong museum's eGameRevolution exhibit now features a Wargaming collection

10 August 2018 - 12:12pm

Wargaming has provided The Strong museum with a number of materials documenting the developer†™s history and creations. ...

Categories: Game Theory & Design

Proposed Fortnite changes aim to group mouse-and-keyboard players together

10 August 2018 - 11:51am

Fortnite dev Epic Games has a matchmaking tweak in the works that will pair players up according to the peripherals they use to play. ...

Categories: Game Theory & Design

Nintendo narrows down Switch Online launch to the 'second half of September'

10 August 2018 - 11:07am

The service was given a tentative launch window of September 2018 months after being delayed from its original late 2017 release. ...

Categories: Game Theory & Design

Perfect World-owned Echtra Games is behind the next Torchlight game

9 August 2018 - 11:53am

That game is Torchlight Frontiers and will take place in a "shared, persistent, and dynamically generated" world, a new addition to the series that had previously only offered co-op multiplayer play. ...

Categories: Game Theory & Design

Jam City's Harry Potter: Hogwarts Mystery clears $50 million in revenue

9 August 2018 - 10:15am

The mobile intelligence firm Sensor Tower estimates that the free-to-play mobile game has generated $55 million in revenue since its late April launch. ...

Categories: Game Theory & Design

Tired of legal threats, emulation hub EmuParadise drops its ROM library

8 August 2018 - 12:41pm

ROMs and ISOs are no longer available on the retro games site EmuParadise. ...

Categories: Game Theory & Design

PUBG dev launches 'Fix PUBG' website to address longstanding bug complaints

8 August 2018 - 11:31am

PUBG Corp†™s new site seeks to address longstanding quality of life issues that plague its popular battle royale game with significant transparency along the way. ...

Categories: Game Theory & Design

Devs, pitch your great and clever Design talks for GDC 2019!

8 August 2018 - 10:37am

If you've been sitting on a great idea for a talk on game design at Game Developers Conference 2019, organizers want to hear it -- before next Thursday, August 16th! ...

Categories: Game Theory & Design

Facebook introduces AR games to Messenger

8 August 2018 - 10:33am

Facebook has launched a handful of internally developed augmented reality games that can be played during Messenger video chats. ...

Categories: Game Theory & Design

Current and former Riot employees discuss the toxic feedback culture of the studio

7 August 2018 - 2:08pm

Update In an interview with Kotaku, several current and former Riot employees discuss the toxic workplace environment which ultimately drives women out of the studio.  ...

Categories: Game Theory & Design

Don't Miss: The challenges and rewards of designing local multiplayer games

7 August 2018 - 11:56am

We talk to the developers of Super Pole Riders, Overcooked and Spaceteam about the appeal of developing a local multiplayer game, and the benefits over taking your game online. ...

Categories: Game Theory & Design

Google not at fault for clones and unsanctioned apps on Google Play, says Epic CEO

6 August 2018 - 12:03pm

...and those unofficial apps aren't to blame for Fortnite's decision to bypass the official store either, according to an interview with Polygon. ...

Categories: Game Theory & Design

Looking beyond League: Riot discusses the ideal qualities of its second game

6 August 2018 - 10:43am

Riot Games co-founder Marc Merrill details how the company is approaching a potential second game in an interview with Variety. ...

Categories: Game Theory & Design

Opinion: Battle for Azeroth and the death of nuance

6 August 2018 - 10:27am

Gamasutra contributor Katherine Cross examines World of Warcraft's latest expansion, Battle for Azeroth, and how it may have been too quick to set fire to one of its few truly unique ideas. ...

Categories: Game Theory & Design

GDC 2019 organizers are looking for smart Business & Marketing talks!

6 August 2018 - 9:15am

If you have a great talk that would fit in the Business & Marketing track at Game Developers Conference 2019, organizers want to hear it, and they're taking submissions - but only through August 16th! ...

Categories: Game Theory & Design

Video Game Deep Cuts: It's VGDC Issue #100!

5 August 2018 - 9:56pm

This week's longform article & video highlights include neat analysis on Six Ages & King Of Dragon Pass, the battle for Manchester Cathedral in Resistance revisited, and lots more. ...

Categories: Game Theory & Design

Don't Miss: What can game designers learn from watching Evo matches?

3 August 2018 - 12:26pm

Patrick Miller takes a look at matches from Evo 2015 to give designers examples of what they can learn from watching competitive fighting game events. ...

Categories: Game Theory & Design

Epic Games is bypassing the Google Play Store for Fortnite's Android release

3 August 2018 - 10:28am

Instead, Android users will be tasked with downloading the game directly from Epic†™s website, something not explicitly common for major Android apps. ...

Categories: Game Theory & Design

GDC 2019 wants your best Production & Team Management talks!

3 August 2018 - 9:49am

GDC 2019 organizers seek experienced producers who have shipped games or managed live games to share their best techniques or experiences which helps them produce better games or build better teams! ...

Categories: Game Theory & Design

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