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Updated: 8 hours 58 min ago

Video Game Deep Cuts: The Apex Of Legends, Observing The Sunless Skies

10 February 2019 - 8:48pm

This week's highlights include interviews on the much-vaunted Apex Legends, info on AI thriller Observation & the loneliness of Sunless Skies, as well as Russian Doll, Art Sqool, and lots more. ...

Categories: Game Theory & Design

Respawn played with muted mics to get Apex Legends' smart comms system just right

7 February 2019 - 12:56pm

Apex Legends' smart comms ping system allows rapid and precise communication without the use of a microphone or text chat. Here's how playtesting helped make that system possible. ...

Categories: Game Theory & Design

AI are learning common sense through Pictionary

6 February 2019 - 1:00pm

Researchers over at Allen Institute for Artificial Intelligence have developed an AI program that can play both sides of Pictionary. ...

Categories: Game Theory & Design

EA has a subscription service for 'another major platform' in the works

6 February 2019 - 11:25am

Electronic Arts already runs subscribe-for-access game libraries through the PC†™s Origin Access and the Xbox One†™s EA Access, and the company has another due out this year. ...

Categories: Game Theory & Design

Fair Play Alliance expands Fair Play Summit for GDC 2019

6 February 2019 - 10:43am

The Fair Play Alliance, a cross-industry initiative focused on fostering fair play in online games, has announced it will return for Game Developers Conference 2019 with an all-day Fair Play Summit! ...

Categories: Game Theory & Design

Video: Building better relationships with your players

5 February 2019 - 4:10pm

Players are people too, and in this GDC 2017 talk Big Viking Games' Jacob Van Rooyen offered fellow devs some useful advice on nurturing fruitful relationships with the people who play their games. ...

Categories: Game Theory & Design

Vivox's coming SDK brings text and voice chat to Nintendo Switch devs

5 February 2019 - 10:06am

Vivox is releasing a SDK that gives third-party Nintendo Switch developers the ability to use the company's text and voice chat tools in their own multiplayer games. ...

Categories: Game Theory & Design

Video Game Deep Cuts: Get Into The Wargroove, Below Marshmello Zero

3 February 2019 - 8:36pm

This week's highlights include impressions of the fetching Advance Wars-like Wargroove, the new Subnautica standalone follow-up, as well as a look at Fortnite's concert rendezvous with Marshmello. ...

Categories: Game Theory & Design

Peter Moore quit video games, but the Liverpool FC chief still fears Fortnite

1 February 2019 - 4:40pm

Peter Moore got out of games, and now he's afraid they're coming for him where he works. ...

Categories: Game Theory & Design

Cloud gaming isn't an immediate threat to consoles, says Sony CFO

1 February 2019 - 11:02am

Sony's CFO spoke on potential threats to the PlayStation's success in a quarterly conference call, noting that, while the cloud could one day make consoles obsolete, it won't be in the immediate future. ...

Categories: Game Theory & Design

See how Path of Exile was built to be played forever at GDC 2019

1 February 2019 - 8:56am

Grinding Gear Games' Path of Exile is a free-to-play success story, and at the Game Developers Conference in San Francisco next month you'll get to see how the dev team keeps it going strong. ...

Categories: Game Theory & Design

What drives retention?: A look at the mechanics that keep players playing

1 February 2019 - 1:02am

Game designer Raph Koster defines the key measures behind successful player retention, and breaks down the pros and cons of several proven retention mechanics. ...

Categories: Game Theory & Design

See how Blizzard brought new HotS hero Orphea to life at GDC 2019

31 January 2019 - 9:05am

Blizzard has a reputation for filling its games with charming, colorful characters, and at the 2019 Game Developers Conference in March you'll get a rare look at how a new Blizzard hero is designed. ...

Categories: Game Theory & Design

Video: King's guide to level design for casual games

30 January 2019 - 1:08pm

King's Jeremy Kang takes the stage at GDC Europe 2016 to deliver a rare look at how King (Candy Crush Saga) goes about designing levels for its various free-to-play mobile games. ...

Categories: Game Theory & Design

12 years in, Nintendo is closing down the Wii Shop Channel

30 January 2019 - 11:10am

Today marks the last day for the Wii's built-in digital marketplace and many of the WiiWare games that were available exclusively through the storefront.  ...

Categories: Game Theory & Design

February marks the final round of PlayStation Plus games for Vita and PS3

30 January 2019 - 10:11am

PlayStation has revealed the games it†™ll be offering free to PlayStation Plus subscribers next month, and in doing so revealed the last games to come to both the Vita and PS3 through the program. ...

Categories: Game Theory & Design

Video: A game dev's guide to designing great tutorials

29 January 2019 - 1:16pm

Can you design a tutorial so good your players don't know they're in it? Those Awesome Guys' Nicolae Berbece thinks so, and in this GDC Europe 2016 talk he explores how to pull it off. ...

Categories: Game Theory & Design

PSA: Just over 24 hours left to register early for GDC at a discount!

29 January 2019 - 12:23pm

Early registration for the 2019 Game Developers Conference ends tomorrow (Wednesday, January 30th) at 11:59 PM Pacific, so sign up now to save hundreds on your pass! ...

Categories: Game Theory & Design

Unity acquires voice and text-based chat tools maker Vivox

29 January 2019 - 11:25am

Unity has acquired Vivox, the company behind the text and voice-powered communication tools used in games like Fortnite, PlayerUnknown†™s Battlegrounds, and League of Legends. ...

Categories: Game Theory & Design

A 'major reorganization' could see RuneScape dev Jagex put up for sale

28 January 2019 - 1:25pm

Jagex could be one of the assets put up for sale if its parent company decides to take that route during a restructuring effort. ...

Categories: Game Theory & Design