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Updated: 23 hours 25 min ago

Video: How BioWare connected players' stories via the Dragon Age Keep

20 November 2017 - 1:48pm

At GDC 2015 BioWare's Leah Shinkewski shows how the company aggregated players' data from multiple Dragon Age games across multiple platforms and present it via the Dragon Age Keep. ...

Categories: Game Theory & Design

Video Game Deep Cuts: A Need For Soderbergh's PlayerUnknown

19 November 2017 - 7:55pm

The best longform articles & podcasts of the week include a look at Need For Speed's monetization, Steven Soderbergh's new interactive film project, and a podcast talking to Brendan 'PlayerUnknown' Greene. ...

Categories: Game Theory & Design

The Legend of Zelda: Breath of the Wild leads Golden Joystick award winners

17 November 2017 - 12:37pm

Nintendo's open world Zelda title walked away with four awards during the show, with PlayerUnknown's Battlegrounds, Cuphead, and Horizon Zero Dawn following close behind. ...

Categories: Game Theory & Design

NCSoft lays plans to close its short-lived MOBA MXM

16 November 2017 - 4:52pm

The folks behind NCSoft's�free-to-play multiplayer online battle arena game�Master X Master�announced today that they're preparing to shut the game down for good on January 31st of next year. ...

Categories: Game Theory & Design

Battlefront II, Overwatch under scrutiny by Belgian gambling regulator

15 November 2017 - 4:39pm

The Belgian Gaming Commission's general director has told local media outlet VTM that the outfit is investigating whether the loot crate systems in Battlefront II and Overwatch qualify as gambling. ...

Categories: Game Theory & Design

Battlefront II dev: 'It's up to us to make sure that grind is fun and not overwhelming'

15 November 2017 - 4:10pm

"Crates can be a fun addition as long as you don't feel forced to engage with them in order to progress," a Battlefront II dev wrote on Reddit. "That's where the issue is with our game right now." ...

Categories: Game Theory & Design

Valve is using Steam player data to power Counter-Strike: GO matchmaking

15 November 2017 - 1:13pm

The new system considers information from both a player's time in Counter-Strike and general behavior on Steam before placing them in matches. ...

Categories: Game Theory & Design

Konami partners with eSports outfit to launch a new PES league

13 November 2017 - 4:42pm

Konami states that it plans to establish an 'international league' for Pro Evolution Soccer that will 'attract players from all over the world' and be internationally broadcast.  ...

Categories: Game Theory & Design

Battlefront II devs cut cost of in-game unlocks 75% in response to fan outcry

13 November 2017 - 3:03pm

It's a direct response to complaints about the game's virtual currency economy, and may help give fellow devs a bit more insight into what players are willing to tolerate in their full-priced games. ...

Categories: Game Theory & Design

Crytek is bringing a Battle Royale mode to its free-to-play game Warface

13 November 2017 - 12:39pm

Crytek is the next developer to introduce a Battle Royale game mode into the mix. ...

Categories: Game Theory & Design

Video Game Deep Cuts: E.T. Solitaire - The Hob Odyssey

12 November 2017 - 7:20pm

This weeks articles & videos of the week include how E.T. for Atari 2600 was reviewed on its release, a new Solitaire standout, a video on Hob's design, and multiple Mario / Odyssey pieces. ...

Categories: Game Theory & Design

The Game Awards adds new honors, including an award for 'live games'

10 November 2017 - 3:37pm

This new award is interesting because it prominently highlights how important the care and feeding of live games has become in contemporary game dev, especially for big-budget studios. ...

Categories: Game Theory & Design

Bossa Studios cans Decksplash after open beta experiment

10 November 2017 - 10:50am

The Surgeon Simulator dev previously said it would cancel its in-development skateboarding game if it did not attract 100,000 players during an open beta week. ...

Categories: Game Theory & Design

EA CEO: It's only a matter of time before games embrace subscription services

9 November 2017 - 12:37pm

Evolving tech and the rise of subscription-based services could change how EA handles its annual titles like Madden NFL and FIFA. ...

Categories: Game Theory & Design

Come to GDC 2018 for real talk on staying creative in difficult times

9 November 2017 - 9:23am

Veteran game dev Laralyn McWilliams will explore the challenges of working in a creative field while dealing with stress, grief, & change, drawing on her own experiences dealing with cancer. ...

Categories: Game Theory & Design

Google showcases examples of what game devs can do with its voice tools

8 November 2017 - 4:57pm

Today Google posted a few examples of games and apps that devs can make for the company's voice assistant tech. replete with citations of tools used and, in some cases, source code. ...

Categories: Game Theory & Design

Get a job: Blizzard Entertainment is hiring a UI Engineer

8 November 2017 - 12:52pm

The Irvine, CA-based World of Warcraft user interface team is looking for a UI engineer with the talent to create good UI but with the creativity and passion to make great UI. ...

Categories: Game Theory & Design

Take-Two plans to only release games with 'recurrent consumer spending' hooks

7 November 2017 - 5:39pm

"The business, once upon a time, was a big chunky opportunity to engage for tens of hours, or perhaps a hundred hours," CEO Strauss Zelnick told investors. "That has turned into ongoing engagement." ...

Categories: Game Theory & Design

Zynga sees earnings rise for the second quarter in a row

7 November 2017 - 4:06pm

This is the second quarter in a row that Zynga has reported a profit, thanks largely to mobile games, which is a big deal when you consider the company had been reporting losses for quite some time. ...

Categories: Game Theory & Design

PlayerUnknown's Battlegrounds crosses 20 million copies sold

7 November 2017 - 12:40pm

Less than a year after release, the currently PC-exclusive battle-royale brawler PlayerUnknown's Battlegrounds has surpassed 20 million copies sold. ...

Categories: Game Theory & Design