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Gamasutra Social/Online News
Updated: 13 hours 15 min ago

Black Desert Online passes $300M in revenue

14 September 2017 - 10:59am

Additionally, Black Desert Online has seen 530,000 copies sold since appearing on Steam just four months ago. ...

Categories: Game Theory & Design

PSA: Pitch your talks now for the GDC 2018 Educators Summit!

14 September 2017 - 10:22am

Next March, GDC 2018 will again have a Summit of talks dedicated specifically to game education, this time with a new name: the GDC Educators Summit! Make sure to pitch your talks for the Summit now! ...

Categories: Game Theory & Design

Bungie pulls Destiny 2 item resembling white supremacist symbol

12 September 2017 - 1:22pm

Just shy of one week after launch, Bungie has removed an in-game armor piece from Destiny 2 after being alerted that the gauntlet's design strongly resembled that of a white supremacist flag. ...

Categories: Game Theory & Design

Worlds Adrift dev Bossa Studios secures $10M investment

12 September 2017 - 11:03am

Bossa Studios has raised an additional $10 million to further development of its ambitious MMO sandbox, Worlds Adrift. ...

Categories: Game Theory & Design

Video Game Deep Cuts: The Secret World Of Dad Of Light

10 September 2017 - 8:36pm

This week's long form article/video highlights include the depths of the Secret World role-playing community, a unique new Final Fantasy-themed TV show, and lots more. ...

Categories: Game Theory & Design

Submit your pitch for a great GDC 2018 Community Management talk!

8 September 2017 - 10:05am

Submit your talk pitches for next year's GDC Community Management Summit, which presents sessions and panels aimed at giving community management pros room to share knowledge and hone their craft. ...

Categories: Game Theory & Design

Video: A game dev guide to fostering a positive community

7 September 2017 - 1:02pm

During the GDC 2017 Community Management Summit, Uken Games' Nick van Vugt offers tips on how to best work together with your community to combat negativity and keep players engaged and enthusiastic. ...

Categories: Game Theory & Design

Blizzard is opening its own eSports venue in California

7 September 2017 - 11:22am

The newly revealed Blizzard Arena Los Angeles will host the Overwatch Contenders Playoffs at the beginning of October. ...

Categories: Game Theory & Design

Now's the time to submit your talks for the GDC 2018 AI Summit!

7 September 2017 - 10:01am

Submit your talk pitches for next year's GDC AI Summit, which presents panels and lectures from top game AI programmers, designers, researchers, and AI enthusiasts in the industry. ...

Categories: Game Theory & Design

Video Game Deep Cuts: Maybe Tomorrow, Everybody's Golf?

3 September 2017 - 7:15pm

This week's highlights include a piece on what happens when The Tomorrow Children goes away, a silly Everybody's Golf video, & a host of other neat articles/videos. ...

Categories: Game Theory & Design

'Violent' games won't be included in Olympic eSports consideration

29 August 2017 - 12:20pm

The president of the International Olympic Committee says violent games don't jibe with the organization's goals. ...

Categories: Game Theory & Design

Xbox says it's willing to work with devs to make cross-platform play happen

29 August 2017 - 10:59am

"The demands of consumers and developers have changed," Xbox VP Mike Ybarra explains why cross-platform play is ultimately better for the video game industry as a whole. ...

Categories: Game Theory & Design

Battlegrounds eclipsed Dota 2 to become the most played game on Steam

28 August 2017 - 10:21am

On August 27, Playerunknown's Battlegrounds saw as many as 877,844 peak players, temporarily dethroning Dota 2 as the most played game on Steam. ...

Categories: Game Theory & Design

Video Game Deep Cuts: Subsurface Kingdoms Of Destiny

27 August 2017 - 7:46pm

This week's highlights include the story depths of Subsurface Circular, teaching players in Kingdoms & Castles, and the motivations behind Destiny 2's creation. ...

Categories: Game Theory & Design

6 years and a Chinese chicken company buyout later, Splash Damage makes Brink F2P

22 August 2017 - 4:30pm

Roughly a year after being acquired by a Chinese chicken company, British game studio Splash Damage has quietly made its multiplayer parkour-em-up Brink free-to-play on Steam. ...

Categories: Game Theory & Design

CD Projekt Red whips up its own $850k competitive Gwent series

22 August 2017 - 12:27pm

Even ahead of the game's full launch, CD Projekt Red is already hard at work stoking an eSports scene for its upcoming digital card game, Gwent. ...

Categories: Game Theory & Design

Sony put the kibosh on cross-console play, says Ark: Survival Evolved dev

21 August 2017 - 12:40pm

Though the dev team has it working internally, Ark: Survival Evolved won't launch with cross-console play at Sony's behest. ...

Categories: Game Theory & Design

Video Game Deep Cuts: Vectoring In On The Hellblade Observer

20 August 2017 - 8:15pm

This week's articles/video highlights include multiple features on Ninja Theory's Hellblade, the enduring micro-indieness of Vector Unit & the cyberpunk strangeness of Observer. ...

Categories: Game Theory & Design

Twitch's new filtering options are fueled by automatic live video indexing

18 August 2017 - 12:10pm

Twitch has implemented a deep learning-based video indexing platform that filters live gameplay into categories based on in-game factors without any additional input from streamers or staff. ...

Categories: Game Theory & Design

Kickstarter expanding to welcome Japanese creators this September

17 August 2017 - 12:04pm

Previously, Japanese developers and creators looking to launch a project on Kickstarter needed to forge an international partnership to launch a crowdfunding campaign. ...

Categories: Game Theory & Design

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