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Updated: 20 hours 15 min ago

Get a job: Roblox is hiring a C++ Engineer

24 July 2018 - 11:38am

Roblox is looking for a C++ Engineer to join its Game Engine Team in San Mateo, CA. ...

Categories: Game Theory & Design

Analyst: Fortnite now rakes in $2 million per day on iOS alone

24 July 2018 - 11:12am

The mobile-centric analytics firm Sensor Tower estimates that Fortnite's daily mobile revenue now averages around $2 million at the start of the game's fifth season. ...

Categories: Game Theory & Design

Roblox on track to pay in-game devs $70M in 2018, more than double 2017's payout

23 July 2018 - 11:08am

Roblox Corporation says that, if everything stays its course, it could pay out as much as $70 million at the end of 2018 alone to developers that create games and content for the social platform Roblox.  ...

Categories: Game Theory & Design

Psyonix shares Rocket League loot box drop rates ahead of progression overhaul

23 July 2018 - 10:31am

The disclosure comes just before Psyonix retools the game's progression system with the introduction of limited-time Rocket Passes. ...

Categories: Game Theory & Design

Book Excerpt: One game dev's quest for fight-free fashion agency

23 July 2018 - 1:10am

In this chapter of 'Game Devs & Others: Tales from the Margins,' dev Vanessa Paugh writes about how she joined the industry because she couldn't find her 'perfect game' -- so she set out to make it. ...

Categories: Game Theory & Design

Video Game Deep Cuts: Go, Go, No Man's Pokemon

22 July 2018 - 8:51pm

This week's longform game writing/video highlights include a report on the latest Pokemon Go Fest, the return of Sean Murray & No Man's Sky, and lots more besides. ...

Categories: Game Theory & Design

The challenge of designing Overwatch maps when players can get 'literally everywhere'

20 July 2018 - 11:45am

In an interview with VG 24/7, Overwatch lead designer Geoff Goodman looks back to early conversations he had with the team about designing future-proof levels. ...

Categories: Game Theory & Design

Defiance 2050 developer Trion Worlds lays off 15 staff

20 July 2018 - 10:03am

Trion Worlds, known for multiplayer online games like Rift and ArcheAge, has laid off 15 developers, seemingly across multiple disciplines. ...

Categories: Game Theory & Design

Don't Miss: Applying lessons from Warcraft's world to Overwatch arenas

18 July 2018 - 11:54am

We spoke to Blizzard's Aaron Keller about the design of Overwatch's first-person shooter arenas, and how lessons he learned from designing maps for World of Warcraft still matter today. ...

Categories: Game Theory & Design

Tencent awarded $2.9M in case against dev of alleged League of Legends clone

18 July 2018 - 11:18am

A Chinese court ruled that Tencent was owed roughly $2.9 million following a lawsuit filed against Mobile Legends developer Moonton. ...

Categories: Game Theory & Design

Xaviant to delist The Culling 2 after rocky launch, opts to support The Culling 1 instead

18 July 2018 - 10:44am

Xaviant has announced that it is delisting the recently released game and instead focusing its efforts on reviving and supporting the day-one build of the original The Culling. ...

Categories: Game Theory & Design

How Ubisoft approached revitalizing The Division, Siege, and other live games

16 July 2018 - 12:57pm

"You keep on adding to the experience, and you see people talk about it later." Ubisoft's Laurent Detoc explores how post-launch support has benefitted games like The Division. ...

Categories: Game Theory & Design

Huuuge Games launches mobile publishing label Tap Tap Games

16 July 2018 - 11:50am

Huuuge Games, the company behind the social casino platform Huuuge Casino, is taking aim at casual mobile games through a new publishing branch called Tap Tap Games. ...

Categories: Game Theory & Design

Klang Games secures $8.95M investment for SpatialOS-powered MMO

16 July 2018 - 11:01am

That game, Seed, is one of several online titles being build with SpatialOS, tech that leans on cloud-computing to create living, persistent online worlds. ...

Categories: Game Theory & Design

How Bossa relied on players to help build its skyfaring MMO Worlds Adrift

16 July 2018 - 1:01am

"By allowing players to take control, it allowed the team to focus on developing systems and mechanics that would encourage player creativity," explains Bossa founder Henrique Olifiers. ...

Categories: Game Theory & Design

Video Game Deep Cuts: Octopath's DOS Demake

15 July 2018 - 7:36pm

This week's highlights include a rounded look at Octopath Traveler, the dev making a DOS game in 2018, and the evolution of the PlayStation 1-style demake as a genre. ...

Categories: Game Theory & Design

Valve brings trading back to CS:GO in the Netherlands, though loot boxes remain blocked

13 July 2018 - 11:53am

This comes weeks after the company first shut the services down in compliance with requests from The Netherlands Gaming Authority. ...

Categories: Game Theory & Design

Japan is taking steps to legalize paid esports tournaments

13 July 2018 - 10:52am

Laws aimed at illegal gambling have long prevented Japanese esports events from offering cash prizes, but a new licensing program seeks to change that. ...

Categories: Game Theory & Design

Book Excerpt: A behind-the-scenes look at building Ultima Online

13 July 2018 - 1:00am

In these excerpts from Wes Locher's new book 'Braving Britannia', veteran game devs Chris Mayer (now lead on Fallout 76) and Raph Koster remember building one of the early virtual worlds. ...

Categories: Game Theory & Design

Opinion: It's past time to get serious about social media policies

12 July 2018 - 10:46am

"If engaging with people is a skill--and it absolutely is--then it should be compensated as such," writes contributor Katherine Cross. "Especially if failing at it is what costs you your job." ...

Categories: Game Theory & Design