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Updated: 23 hours 33 min ago

Video: How Rare crafted the look and feel of Sea of Thieves

9 April 2018 - 2:08pm

At GDC 2018 Rare art director Ryan Stevenson reveals how the studio settled on and crafted the game's unique look, sharing behind-the-scenes insight into the game's visual development. ...

Categories: Game Theory & Design

Video Game Deep Cuts: A WiLD eSports Mario Approaches

7 April 2018 - 7:31pm

This week's highlights include the current fate of Michel Ancel's WiLD, a 'state of eSports' profile, Super Mario RPG archival interview goodness, & much more. ...

Categories: Game Theory & Design

PUBG Corp takes NetEase to court over alleged mobile PUBG copycats

5 April 2018 - 3:37pm

The people behind PlayerUnknown's Battlegrounds allege that NetEase's mobile games Knives Out and Rules of Survival contain "similar visual and audio elements" to PUBG. ...

Categories: Game Theory & Design

BossKey backing away from active LawBreakers development

5 April 2018 - 12:15pm

"We will continue to support the game in its current state, but we also need to focus on other projects with fresh creative leaders." ...

Categories: Game Theory & Design

Blizzard experiments with machine learning to fight Overwatch toxicity

3 April 2018 - 4:31pm

"We've been trying to teach our games what toxic language is, which is kinda fun," director Jeff Kaplan tells Kotaku. "Our goal is to get it so you don't have to wait for a report to happen." ...

Categories: Game Theory & Design

Niantic settles Pokemon Go class action lawsuit for $1.5M

2 April 2018 - 12:52pm

Niantic has reportedly settled a class action lawsuit over last year's botched Pokemon Go Fest event with a payout of just over $1.5 million. ...

Categories: Game Theory & Design

Amazon's Lumberyard-powered brawler Breakaway is no more

2 April 2018 - 11:00am

Breakaway was one of three titles revealed in 2016 just as Amazon began its big push to position Lumberyard as an engine for social, streamable games. ...

Categories: Game Theory & Design

Making a civilization-scale crafting system for Jason Rohrer's One Hour One Life

2 April 2018 - 1:57am

"The user interface," says developer Jason Rohrer. "Part of it is me figuring out as a solo developer, how to make a game that's as big as all the content that's in the real world, right?" ...

Categories: Game Theory & Design

Video Game Deep Cuts: Guns, Water & The Nintendo King

1 April 2018 - 8:10pm

This week's longform article highlights include musings on guns in games, a postmortem of Where The Water Tastes Like Wine, & a profile of a top retro YouTuber, among others. ...

Categories: Game Theory & Design

Video: Retaining player retention in Runescape

29 March 2018 - 3:45pm

In this 2015 GDC session, Jagex Game Studios' Phil Mansell discusses how designers can improve retention rates of returning players in online games by examining Runescape. ...

Categories: Game Theory & Design

To prevent toxicity, design games with community management in mind

29 March 2018 - 9:10am

"Community is now, more than ever, an actual part of game design," argued Flaregames' Tara Brannigan. "It's not something you staple on the end." ...

Categories: Game Theory & Design

Microsoft says Sea of Thieves sold well, even without counting Game Pass copies

28 March 2018 - 10:08am

With over 2M players, Microsoft has hailed the game as its "fastest-selling first-party new IP of this generation" and notes that that praise is without counting copies given away through Game Pass.  ...

Categories: Game Theory & Design

GDC celebrates record-breaking attendance and confirms 2019 dates!

28 March 2018 - 9:01am

The 32nd edition of GDC is over, and in its wake organizers confirm it hosted over 28,000 attendees (a new record!) and will return next year the week of Monday, March 18 to Friday, March 22! ...

Categories: Game Theory & Design

Microsoft tweaks Code of Conduct for Xbox and other platforms

27 March 2018 - 12:53pm

Microsoft is updating the code of conduct section of its terms of services to list 'offensive activity' as a bannable offense on its wide array of online platforms including Xbox and Skype.  ...

Categories: Game Theory & Design

100-player Fortnite livestream held on YouTube hit 1M views

26 March 2018 - 2:43pm

A 100-player Fortnite livestream hosted by Spanish YouTuber Rubén Doblas Gundersen garnered over 1.1 million viewers. ...

Categories: Game Theory & Design

Devs raise funds for fellow game dev Dave Mark following car accident

26 March 2018 - 1:34pm

Mark was struck by a car following GDC this past week, and a network of game developers have come together to help his family with travel expenses, medical costs, and rehabilitation. ...

Categories: Game Theory & Design

One Life Left x GDC podcast: Representation, storytelling, and war

26 March 2018 - 7:12am

In the second GDC x One Life Left show, we talk about space, representation, storytelling, and war over 90 minutes of scintillating chat. ...

Categories: Game Theory & Design

How Monster Hunter: World's director breathed new life into the game's old bones

26 March 2018 - 2:04am

"The most appealing aspect hardware was its memory & processing power," says game director Yuyu Tokuda. "Without this, the rich, living ecosystem we envisioned...would not have been possible." ...

Categories: Game Theory & Design

Video Game Deep Cuts: We're Through The GDC Valley

25 March 2018 - 7:22pm

This week's longform article & video highlights include plenty of GDC standouts, as well as a fascinating profile of Stardew Valley's creator.  ...

Categories: Game Theory & Design

One Life Left x GDC podcast: PlayerUnknown, pro wrestling, and positive death

23 March 2018 - 8:36am

Gabby DaRienzo, Brendan Greene, and other incredible guests join One Life Left's Ste Curran & Ann Scantlebury & Gamasutra editor-in-chief Kris Graft as they bring the best bits of GDC 2018 to you. ...

Categories: Game Theory & Design