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Updated: 8 hours 49 min ago

Microsoft mulls launching a new streaming service in the next ~3 years

6 November 2017 - 4:48pm

In a chat with Bloomberg, Xbox frontman Phil Spencer said that after a test run in 2012, recent tech advances have Microsoft thinking about launching a streaming service in the near future. ...

Categories: Game Theory & Design

The life, death, and rebirth of EVE Online's player-created cemetery

6 November 2017 - 4:16pm

PC Gamer has a fascinating interview with an EVE Online player who says they've spent years working as the primary caretaker of what seems to be the game's one and only graveyard. ...

Categories: Game Theory & Design

Overwatch devs aim to combat toxicity with a dedicated 'strike team'

6 November 2017 - 3:38pm

In a new interview with Kotaku, Overwatch game director Jeff Kaplan explains why Blizzard now has a dedicated "strike team" focused on combating toxicity in the game -- and what they plan to do. ...

Categories: Game Theory & Design

Video Game Deep Cuts: Donkey Crossing? Let's Observer!

5 November 2017 - 7:41pm

Some of this week's longform article & video highlights include a look at the new F2P Animal Crossing, Donkey Kong 64's speedrun history, and the cyberpunk horror of Observer. ...

Categories: Game Theory & Design

One modder is on a quest to preserve Nintendo's forgotten Flash games

3 November 2017 - 4:24pm

A game maker and modder who operates under the name "Skelux" is in the middle of a quest to find and preserve "ancient relics": the many Flash games Nintendo once made and hosted on its website. ...

Categories: Game Theory & Design

Blizzard has its own classic World of Warcraft server in the works

3 November 2017 - 1:11pm

Blizzard has not announced when the server will go live, saying only that it is currently in development. ...

Categories: Game Theory & Design

Niantic acquires team behind social video app Evertoon

3 November 2017 - 11:12am

The Pokemon Go developer says that the acquisition ultimately will assist it in building social systems for its platform and products. ...

Categories: Game Theory & Design

At GDC 2018, For Honor devs share lessons learned sustaining a live game

3 November 2017 - 10:03am

At GDC 2018 For Honor creative director Roman Campos Oriola and game director Damien Kieken will tell the tale of their game, its post-launch troubles, and how they addressed them. ...

Categories: Game Theory & Design

Amazon opens dedicated 'Retro Zone' for selling 'retro' games and gear

1 November 2017 - 5:09pm

If you're making games that could conceivably be seen as "retro", you should know that Amazon has opened a new corner of its online storefront that's dedicated to selling such work: The Retro Zone. ...

Categories: Game Theory & Design

Video: How game developers define 'success' for themselves

1 November 2017 - 1:51pm

At GDC 2017 researcher Dana Ruggiero gives a talk (based on interviews with over 50 notable game makers, from Brenda Romero to Davey Wreden) on how game developers define success for themselves. ...

Categories: Game Theory & Design

GDC 2018 to host a special 20th anniversary Ultima Online Classic Postmortem!

1 November 2017 - 9:15am

To mark its 20th anniversary, Raph Koster, Starr Long, and Richard Garriott de Cayeux will be presenting a Classic Game Postmortem on their trailblazing game Ultima Online at GDC 2018! ...

Categories: Game Theory & Design

Daybreak gives PS3 version of DC Universe Online 3 months to live

31 October 2017 - 4:36pm

The DC Universe Online dev plans to shut down the PS3 version of the F2P MMO game on January 31st, 2018 in order to 'focus our resources on further optimizing the game for PlayStation 4.' ...

Categories: Game Theory & Design

EA tweaks Star Wars Battlefront II's loot box drops following beta feedback

31 October 2017 - 11:01am

Following a short open beta earlier this month, EA has altered how the game's loot box system works in-game to "help keep everyone on a level playing field." ...

Categories: Game Theory & Design

Free-to-play Fortnite: Battle Royale surpasses 811k concurrent players

31 October 2017 - 10:15am

Epic's multi-platform take on the emerging Battle Royale genre crossed 800,000 concurrent players over the weekend, roughly a 300k jump in three weeks. ...

Categories: Game Theory & Design

PSA: This is your last week to submit talks for the GDC 2018 Tutorials!

31 October 2017 - 10:03am

The deadline to pitch talks for the Board Game Design Day closes Wednesday, November 1, while the deadline for the Level Design Workshop the Tools Workshop, or eSports day close Friday, November 3.   ...

Categories: Game Theory & Design

Devs can now peruse the talks and data from Twitch's inaugural Dev Day

30 October 2017 - 3:58pm

This month Twitch took a swing at hosting a Developer Day ahead of its annual TwitchCon event, and now the fruits of that labor are available online for curious devs to peruse at their leisure. ...

Categories: Game Theory & Design

Video Game Deep Cuts: Mario's Half Million Daily Runs

29 October 2017 - 8:23pm

Some of this week's article/video highlights include a tech breakdown of Super Mario Odyssey, a very solo Steam dev who's sold half a million copies, and the culture of 'daily runs' for games. ...

Categories: Game Theory & Design

EA shuts down community-led classic Battlefield revival project

27 October 2017 - 1:10pm

Electronic Arts has directed its legal team toward the community project Revive Network, resulting in a request that the project both stop distributing and using its intellectual property. ...

Categories: Game Theory & Design

U.S. gov't stands by DMCA exemption for museums preserving online games

26 October 2017 - 3:32pm

What's more, the Office is now seeking public comments on a new set of proposed exemptions to the DMCA, including an expansion to the abandoned game clause. ...

Categories: Game Theory & Design

Battlegrounds' beloved butt-protecting frying pan was an accidental addition

25 October 2017 - 11:53am

"Stuff like that is truly emergent," PlayerUnknown's Battlegrounds creator Brendan Greene tells Eurogamer. "Something that you can never really plan for." ...

Categories: Game Theory & Design