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Updated: 4 hours 54 min ago

GDC 2019 wants your best Production & Team Management talks!

3 August 2018 - 9:49am

GDC 2019 organizers seek experienced producers who have shipped games or managed live games to share their best techniques or experiences which helps them produce better games or build better teams! ...

Categories: Game Theory & Design

Analyst: Fortnite streams have racked up over 600M hours viewed in 2018

2 August 2018 - 12:15pm

A report from the streaming tools provider StreamElements finds that Fornite†™s popularity continues to swell, leading the Battle Royale genre to eclipse MOBAs on streaming platforms. ...

Categories: Game Theory & Design

CCP to transition EVE Online publisher to NetEase in China

1 August 2018 - 10:51am

CCP has ended its arrangement with Tiancity, the previous publisher handling EVE Online†™s Serenity server, and penned a deal with NetEase to keep the online game up and running going forward. ...

Categories: Game Theory & Design

Analyst: Mobile MOBA Vainglory crosses $50M lifetime revenue

30 July 2018 - 11:43am

Sensor Tower reports that the competitive mobile game has now generated more that $50 million in revenue since its 2014 launch. ...

Categories: Game Theory & Design

Don't Miss: Building truly cooperative play in Overcooked

30 July 2018 - 11:22am

"With Overcooked, we wanted to make a game which was much more focused on how a team works together rather than simply adding more players to a single player experience." ...

Categories: Game Theory & Design

Video Game Deep Cuts: Slay The Totally Accurate Spire

29 July 2018 - 7:23pm

This week's highlights include juicy math(s) in Slay The Spire, the creation of Totally Accurate Battlegrounds, and loads more. ...

Categories: Game Theory & Design

FIFA Mobile's debut in China brings EA its highest grossing day for a mobile game

27 July 2018 - 11:36am

Though net bookings declined for mobile titles year-over-year, EA says that fall was offset by a strong debut from FIFA Mobile. ...

Categories: Game Theory & Design

NetEase invests $50M in Improbable, to use SpatialOS in upcoming game

27 July 2018 - 10:11am

The Chinese internet tech company NetEase has made a $50 million investment in SpatialOS dev Improbable, picking up what a press release describes as a "small stake" in the company in the process. ...

Categories: Game Theory & Design

Don't Miss: A deep dive into Forza Horizon 3's online co-op multiplayer

26 July 2018 - 11:19am

Playground Games designer Grant Orban describes the challenges in designing Forza Horizon 3's smooth-as-silk online co-op multiplayer campaign. ...

Categories: Game Theory & Design

No Man's Sky Next update attracts over 40,000 players on Steam

25 July 2018 - 11:38am

No Man's Sky Next, a sizable overhaul of the once infamous 2016 space sim, launched this week and brought a fair number of players back to the game on its 2-year anniversary. ...

Categories: Game Theory & Design

Dota 2 loot boxes now reveal contents ahead of purchase for Dutch players

25 July 2018 - 10:43am

The change is likely a response to complaints from regulatory boards in the Netherlands that previously caused Valve to disable certain features from both Dota 2 and Counter-Strike: Global Offensive. ...

Categories: Game Theory & Design

Writers discuss the evolving role narrative has in game development

24 July 2018 - 12:55pm

A recent USGamer piece explores how Dragon Quest pioneered character-driven storytelling and how League of Legends then brought a similar but opposite spin on narrative to the world of online games.  ...

Categories: Game Theory & Design

Get a job: Roblox is hiring a C++ Engineer

24 July 2018 - 11:38am

Roblox is looking for a C++ Engineer to join its Game Engine Team in San Mateo, CA. ...

Categories: Game Theory & Design

Analyst: Fortnite now rakes in $2 million per day on iOS alone

24 July 2018 - 11:12am

The mobile-centric analytics firm Sensor Tower estimates that Fortnite's daily mobile revenue now averages around $2 million at the start of the game's fifth season. ...

Categories: Game Theory & Design

Roblox on track to pay in-game devs $70M in 2018, more than double 2017's payout

23 July 2018 - 11:08am

Roblox Corporation says that, if everything stays its course, it could pay out as much as $70 million at the end of 2018 alone to developers that create games and content for the social platform Roblox.  ...

Categories: Game Theory & Design

Psyonix shares Rocket League loot box drop rates ahead of progression overhaul

23 July 2018 - 10:31am

The disclosure comes just before Psyonix retools the game's progression system with the introduction of limited-time Rocket Passes. ...

Categories: Game Theory & Design

Book Excerpt: One game dev's quest for fight-free fashion agency

23 July 2018 - 1:10am

In this chapter of 'Game Devs & Others: Tales from the Margins,' dev Vanessa Paugh writes about how she joined the industry because she couldn't find her 'perfect game' -- so she set out to make it. ...

Categories: Game Theory & Design

Video Game Deep Cuts: Go, Go, No Man's Pokemon

22 July 2018 - 8:51pm

This week's longform game writing/video highlights include a report on the latest Pokemon Go Fest, the return of Sean Murray & No Man's Sky, and lots more besides. ...

Categories: Game Theory & Design

The challenge of designing Overwatch maps when players can get 'literally everywhere'

20 July 2018 - 11:45am

In an interview with VG 24/7, Overwatch lead designer Geoff Goodman looks back to early conversations he had with the team about designing future-proof levels. ...

Categories: Game Theory & Design

Defiance 2050 developer Trion Worlds lays off 15 staff

20 July 2018 - 10:03am

Trion Worlds, known for multiplayer online games like Rift and ArcheAge, has laid off 15 developers, seemingly across multiple disciplines. ...

Categories: Game Theory & Design