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Don't Miss: A deep dive into Forza Horizon 3's frictionless online co-op multiplayer

3 October 2017 - 11:18am

Playground Games designer Grant Orban describes the challenges in designing Forza Horizon 3's smooth-as-silk online co-op multiplayer campaign. ...

Categories: Game Theory & Design

Sponsored: Fraud is a growing problem, but game publishers can strike back

3 October 2017 - 10:10am

Game publishers must deploy a fully featured storefront experience to deter consumers from going to the gray market for game keys, says Jeremy Coker, group vice president for games and entertainment at Digital River. ...

Categories: Game Theory & Design

Hawken dev ending PC support to 'refocus development efforts'

2 October 2017 - 11:01am

The game's developer has announced that it is discontinuing the PC version of the game and shuttering the servers to refocus its development efforts. ...

Categories: Game Theory & Design

Video Game Deep Cuts: The Creative Loot Box Observer

1 October 2017 - 8:12pm

Some of this week's highlights include the history of Creative Assembly, a disassembly of the loot box phenomenon, and analysis of the cyberpunk standout Observer. ...

Categories: Game Theory & Design

Nintendo bars Creators Program members from streaming its games

29 September 2017 - 12:56pm

Nintendo's turbulent relationship with the community of content creators over on YouTube seems to be in rocky waters once again. ...

Categories: Game Theory & Design

Video: Designing EVE Online's intelligent music system

28 September 2017 - 1:47pm

At GDC 2016, CCP Games' Baldur Baldursson (and Erkitonlist founder Kjartan Olafsson) explain how soundtrack of EVE Online was designed to intelligently complement the actions a player takes. ...

Categories: Game Theory & Design

Get a job: Schell games is hiring a Game Producer

28 September 2017 - 12:25pm

Schell Games is looking for a Game Producer to join it in developing VR and AR games, location-based based experiences, and social games. ...

Categories: Game Theory & Design

Fortnite's free-to-play battle royale mode sees 1M day-one players

27 September 2017 - 10:45am

The free-to-play game mode is a new variant for Epic Games' fort building fighter Fortnite but, unlike the original, the Battle Royal mode is being offered to players for free. ...

Categories: Game Theory & Design

Video: Facing 3 unique challenges of designing games about grief

26 September 2017 - 2:04pm

At GDC 2017, game designer and cultural researcher Sabine Harrer takes the stage to discuss grief as context for game design, confronting 3 major challenges you'll face if you make a game about grief. ...

Categories: Game Theory & Design

The GDC 2018 UX Summit seeks your best talks on user experience!

25 September 2017 - 10:59am

As GDC 2018 draws closer, organizers want to quickly remind you that they're still accepting UX Summit talk submissions -- but only until this Friday, September 29th at 11:59 pm Pacific! ...

Categories: Game Theory & Design

Video Game Deep Cuts: The Nex Shadow Of The Outsider

24 September 2017 - 7:58pm

Some of this week's longform article/video highlights include pieces on Nex Machina's intense gameplay, Shadow Of War's Nemesis system, & the latest Dishonored game's choices. ...

Categories: Game Theory & Design

Nintendo Accounts now support two-step verification via Google Authenticator

22 September 2017 - 11:55am

Nintendo has now joined the ranks of game companies that allow players to add an additional layer of security to their online accounts. ...

Categories: Game Theory & Design

To tackle toxicity, Overwatch now mutes Xbox One players with bad Live rep

20 September 2017 - 12:50pm

Shortly after bringing an in-game report feature to console versions of Overwatch, Blizzard is making use of Xbox Live's built-in reputation future to combat bad behavior. ...

Categories: Game Theory & Design

YouTube Gaming ups community-building tools with paid 'sponsorships'

19 September 2017 - 11:36am

The online video giant has announced that it is bringing a handful of new features to YouTube Gaming in an effort to up engagement between creators and viewers. ...

Categories: Game Theory & Design

Mind the gap: Fortnite error briefly allowed cross-platform PS4/XB1 play

18 September 2017 - 4:56pm

This is kind of a big deal because to date, no major game has allowed for cross-platform PS4/XB1 play; an Epic rep told Polygon that this was due to a "configuration issue" that has since been fixed. ...

Categories: Game Theory & Design

Former Valve dev Chet Faliszek joins Bossa Studios

18 September 2017 - 10:09am

Previously, Faliszek spent over a decade at Valve working as the studio's VR liaison and writing the stories for games in Half-Life, Left 4 Dead, and Portal series. ...

Categories: Game Theory & Design

Video Game Deep Cuts: An HDR Tooth Nindie Tail?

17 September 2017 - 7:30am

Top game articles & videos for the week include the state of HDR in gaming, behind the scenes on new RTS Tooth & Tail, and stories from some key Nintendo indies. ...

Categories: Game Theory & Design

How the Tekken team has been working for a decade to knock out lag

15 September 2017 - 3:36pm

"10 years ago, we started to gradually change the base game," Tekken series producer/director Katsuhiro Harada tells Gamasutra. ""I think many games/genres will need to be fundamentally reevaluated." ...

Categories: Game Theory & Design

Video: How game communities build eSports scenes from the ground up

15 September 2017 - 1:44pm

At GDC 2017 qualitative sociologist T.L. Taylor digs into the history and value of eSports communities, exploring how community engagement in your game can be a form of transformative work. ...

Categories: Game Theory & Design

Humble has now raised over $100M for charity

15 September 2017 - 10:46am

Since first setting up shop in 2010, pay-what-you-want game shop Humble Bundle has raised over $100 million for charities across the globe. ...

Categories: Game Theory & Design