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Updated: 15 hours 3 min ago

Bethesda Softworks pulls all games but Wolfenstein: Youngblood from GeForce Now

21 February 2020 - 2:21pm

Another major publisher has removed its library from Nvidia†™s recently launched game streaming service. ...

Categories: Game Theory & Design

GeForce Now passes 1 million signups during free trial period

21 February 2020 - 1:37pm

Nvidia's take on a cloud streaming service has crossed 1 million signups across both GeForce Now's free option and the 90-day free trial of its paid tier. ...

Categories: Game Theory & Design

Pokemon-inspired MMO Temtem passes 500,000 copies sold

21 February 2020 - 12:16pm

Temtem, developer CremaGames†™ take on the monster collecting genre, has officially surpassed 500,000 worldwide sales. ...

Categories: Game Theory & Design

PUBG, Black Desert add new PS4 and Xbox One cross-play features

20 February 2020 - 2:15pm

Two major online games announced new features for cross-console play this week, continuing console games†™ slow march toward a more cross compatible future. ...

Categories: Game Theory & Design

Kitfox's Victoria Tran aims to kill toxic game communities with kindness

20 February 2020 - 12:19pm

Kitfox's Victoria Tran will be at GDC 2020 to show you how to build kinder communities around your games! Here she chats a bit about why you should go, and how studying prisons shaped her perspective. ...

Categories: Game Theory & Design

GTA IV to return to Steam after cutting Games for Windows Live support

19 February 2020 - 2:36pm

Grand Theft Auto IV†™s exodus from Steam wasn†™t a permanent one; the game is headed back to the platform, but must sacrifice its multiplayer to do so. ...

Categories: Game Theory & Design

Stadia support arrives on 19 non-Google Pixel phone models this week

18 February 2020 - 11:39am

Google's not-so-steady rollout of new Stadia features continues with the announcement of support for nearly 20 new devices, the first non-Pixel mobiles to work with the service. ...

Categories: Game Theory & Design

Following Project Nova's 'end', CCP won't be as public with its early projects

18 February 2020 - 10:30am

The project was revealed a few years back, but the hubbub around it and now its 'cancellation' has CCP rethinking how it shares information on potential new releases with its community. ...

Categories: Game Theory & Design

Watch GDC 2020 speakers (try to) pitch you their talks -- in 60 seconds or less!

18 February 2020 - 9:28am

As you're planning out your time at GDC 2020 next month, organizers want to remind you that some speakers have taken the time to make great, brief (60 seconds-ish) pitch videos for their talks!  ...

Categories: Game Theory & Design

Come to GDC and see how Mortal Kombat 11's revamped tutorial mode was built!

17 February 2020 - 10:00am

Few studios know the challenge of teaching fighting games better better than Mortal Kombat maker NetherRealm, and at GDC next month you'll see how Mortal Kombat 11's revamped tutorial mode was made! ...

Categories: Game Theory & Design

Video Game Deep Cuts: You Got Politics In My Dreams

15 February 2020 - 1:03pm

The latest highlights include the politics in games discussion re-ignited by Tim Sweeney's DICE comments, the full launch of Media Molecule's Dreams, a look at new games like Wide Ocean Big Jacket, & more besides. ...

Categories: Game Theory & Design

A peek at the risks and reworks that gave Rainbow Six Siege a chance to thrive

14 February 2020 - 2:06pm

An interview on IGN traces the ups and downs of Rainbow Six Siege and explores how the once-troubled game was able to bounce back and become a Ubisoft staple. ...

Categories: Game Theory & Design

Untitled Goose Game comes out on top at DICE Awards

13 February 2020 - 10:25pm

House House's game with the horrible goose won top honors at the DICE Summit in Las Vegas Thursday night, with Control and Death Stranding also winning in multiple categories. ...

Categories: Game Theory & Design

Releasing an update archive benefits both devs and players, says Dead Cells dev

13 February 2020 - 1:10pm

"There†™s a creative freedom that comes from knowing any change we make can be easily reverted by naysayers." ...

Categories: Game Theory & Design

Xbox extends Project xCloud preview to iOS devices

12 February 2020 - 12:44pm

The ongoing Project xCloud preview can now be trialed on iOS devices, though the platform's somewhat restrictive nature means it won't be identical to what's currently offered on Android. ...

Categories: Game Theory & Design

Epic's Sweeney: Game companies should be platform agnostic, 'divorce' from politics

12 February 2020 - 11:56am

Epic Games head Tim Sweeney offers a blunt but candid discussion on the current state of the video game business, and what the game industry needs to do see real growth in the decade ahead. ...

Categories: Game Theory & Design

An inside look at how Bungie found and fixed Destiny 2's currency-deleting bug

12 February 2020 - 9:03am

The post makes for a refreshingly candid breakdown of the live game management process, and how bugs can be misdiagnosed or overlooked despite a developer's best efforts. ...

Categories: Game Theory & Design

Ultimate Rivals dev Bit Fry Game Studios lands $3.5 million investment

12 February 2020 - 8:12am

Bit Fry Game Studios has raised $3.5 million in funding thanks to contributions from Xbox co-creator Ed Fries' 1Up Ventures and Bitkraft Esports Ventures. ...

Categories: Game Theory & Design

Humble Bundle rolls out regional pricing for a handful of currencies

11 February 2020 - 2:17pm

The folks over at Humble Bundle now support regional pricing for goods sold through the storefront, including the Humble Store, Humble Choice subscription, and the titular Humble Bundles. ...

Categories: Game Theory & Design

Video: Monetization design and overcoming the dark side of gacha

11 February 2020 - 11:45am

In this 2019 GDC talk, Pixonic's Vladimir Krasilnikov discusses how a drastic change to the in-game economy of War Robots brought amazing financial results but ultimately upset the community too much. ...

Categories: Game Theory & Design