Social/Online Games - Gamasutra

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Updated: 8 hours 10 min ago

Opinion: After Christchurch - What we owe our game communities

21 March 2019 - 2:37pm

Katherine Cross takes a look at the recent white supremacist terrorist attack in New Zealand, and unpacks what game developers must do to keep extremist views from taking hold in their games' communities. ...

Categories: Game Theory & Design

Google Stadia supports the Xbox Adaptive Controller

20 March 2019 - 2:23pm

Google unveiled a controller alongside its cloud-based game streaming service Stadia this week, but players aren't locked into using Google-made hardware to play games on the service. ...

Categories: Game Theory & Design

Opinion: Chez Stadia - Google's new cloud platform

20 March 2019 - 11:53am

The announcement for Google Stadia was absolutely perfect and flawless. It also told us exactly nothing about the relevant aspects for content creators or consumers. ...

Categories: Game Theory & Design

Stadia's biz dev director talks challenges, opportunities in new age of cloud games

20 March 2019 - 10:05am

Gamasutra speaks with Jack Buser, director for games business development at Google, about the boxless future that Stadia is promising. ...

Categories: Game Theory & Design

Google unveils first-party game studio led by Jade Raymond

19 March 2019 - 11:44am

As Google took the wraps off its streaming game platform Stadia, the company also announced Stadia Games and Entertainment -- a new game studio headed up by industry vet Jade Raymond. ...

Categories: Game Theory & Design

'No console required': Google unveils streaming game platform, 'Stadia'

19 March 2019 - 10:46am

At GDC 2019 this morning, Google detailed its long-awaited streaming game platform, dubbed Stadia. ...

Categories: Game Theory & Design

GDC 2019 kicks off today! Follow Gamasutra's coverage here

18 March 2019 - 8:30am

Gamasutra is on-site at GDC 2019 in San Francisco this week! Follow our coverage at our dedicated event page. ...

Categories: Game Theory & Design

Video Game Deep Cuts: The Flappy Division Bell Is Ringing

18 March 2019 - 7:36am

This week's highlights include a look at Flappy Bird's effect on the indie game scene, The Division 2's politics (or lack there-of), info on Harry Potter: Wizards Unite & Days Gone & more. ...

Categories: Game Theory & Design

Epic's Tim Sweeney addressees privacy concerns for the Epic Games Store

15 March 2019 - 12:38pm

Epic Games head Tim Sweeney and VP of Engineering Daniel Vogel offer a look at the inner workings of the Epic Games Store following a Reddit thread on privacy concerns. ...

Categories: Game Theory & Design

Come to GDC for an inside look at the AI built to playtest Battlefield V!

15 March 2019 - 9:03am

Come to GDC next week to learn about the birth of AutoPlayers, autonomous bots used for playtesting Battlefield V in scenarios ranging from full 64-player soak tests to specific scripted test cases. ...

Categories: Game Theory & Design

Steam devs can now use the networking APIs created for CS:GO and Dota 2

14 March 2019 - 12:32pm

Valve has opened up the use of a handful of APIs to partnered Steam developers, granting them tools geared toward better multiplayer play. ...

Categories: Game Theory & Design

Minecraft is joining Microsoft's Xbox Game Pass lineup

14 March 2019 - 10:36am

The still-thriving block building survival game will join Microsoft's catalog of pay-for-access games on April 4. ...

Categories: Game Theory & Design

Steam Link Anywhere beta drops Steam Link's local-wifi-only restriction

14 March 2019 - 10:00am

A new version of Valve†™s Steam Link gives players the ability to remotely access their Steam libraries without requiring the two machines to be on the same wifi network. ...

Categories: Game Theory & Design

Come to GDC 2019 and get expert advice on growing your game dev career

13 March 2019 - 11:55am

There's a smorgasbord of great career-building opportunities available to you at GDC 2019, including the popular Game Career Seminar and the Career Development Stage! ...

Categories: Game Theory & Design

Epic plans to add an undo button to Fortnite's in-game store

12 March 2019 - 10:47am

The company says it doesn't "want to benefit from accidental purchases or players regretting a purchase." ...

Categories: Game Theory & Design

PlayStation Now launches in 7 more countries

12 March 2019 - 9:59am

The expansion follows a beta that launched in those same countries earlier this year and opens the service up to PlayStation users in Italy, Spain, Portugal, Finland, Sweden, Denmark, and Norway. ...

Categories: Game Theory & Design

Magic: The Gathering creator Richard Garfield is no longer working on Valve's Artifact

11 March 2019 - 11:46am

The creator of the prolific card game Magic: The Gathering has revealed that his contract with Valve has ended and he's no longer working on the company's digital card game Artifact. ...

Categories: Game Theory & Design

The Division 2 won't be sold on digital third-party stores following its launch

11 March 2019 - 10:08am

Ubisoft's upcoming sequel isn†™t just skipping Steam. According to a UK-based digital game retailer, The Division 2's Epic Games Store semi-exclusivity means it won†™t be sold on other digital stores either. ...

Categories: Game Theory & Design

Come to GDC and see how For Honor's multiplayer is built on time travel

11 March 2019 - 9:01am

Get a behind-the-scenes look at the non-authoritative architecture behind the game at GDC 2019 next week in San Francisco! ...

Categories: Game Theory & Design

Video Game Deep Cuts: Sekiro's Rising Trials In Urban Planning

10 March 2019 - 8:01pm

This week's highlights include some early looks at From Software's anticipated Sekiro, the goofiness of GaaS bike sequel Trials Rising, and how SimCity inspired a lot of urban planners, & more. ...

Categories: Game Theory & Design

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