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Updated: 3 hours 7 min ago

How Ubisoft approached revitalizing The Division, Siege, and other live games

16 July 2018 - 12:57pm

"You keep on adding to the experience, and you see people talk about it later." Ubisoft's Laurent Detoc explores how post-launch support has benefitted games like The Division. ...

Categories: Game Theory & Design

Huuuge Games launches mobile publishing label Tap Tap Games

16 July 2018 - 11:50am

Huuuge Games, the company behind the social casino platform Huuuge Casino, is taking aim at casual mobile games through a new publishing branch called Tap Tap Games. ...

Categories: Game Theory & Design

Klang Games secures $8.95M investment for SpatialOS-powered MMO

16 July 2018 - 11:01am

That game, Seed, is one of several online titles being build with SpatialOS, tech that leans on cloud-computing to create living, persistent online worlds. ...

Categories: Game Theory & Design

How Bossa relied on players to help build its skyfaring MMO Worlds Adrift

16 July 2018 - 1:01am

"By allowing players to take control, it allowed the team to focus on developing systems and mechanics that would encourage player creativity," explains Bossa founder Henrique Olifiers. ...

Categories: Game Theory & Design

Video Game Deep Cuts: Octopath's DOS Demake

15 July 2018 - 7:36pm

This week's highlights include a rounded look at Octopath Traveler, the dev making a DOS game in 2018, and the evolution of the PlayStation 1-style demake as a genre. ...

Categories: Game Theory & Design

Valve brings trading back to CS:GO in the Netherlands, though loot boxes remain blocked

13 July 2018 - 11:53am

This comes weeks after the company first shut the services down in compliance with requests from The Netherlands Gaming Authority. ...

Categories: Game Theory & Design

Japan is taking steps to legalize paid esports tournaments

13 July 2018 - 10:52am

Laws aimed at illegal gambling have long prevented Japanese esports events from offering cash prizes, but a new licensing program seeks to change that. ...

Categories: Game Theory & Design

Book Excerpt: A behind-the-scenes look at building Ultima Online

13 July 2018 - 1:00am

In these excerpts from Wes Locher's new book 'Braving Britannia', veteran game devs Chris Mayer (now lead on Fallout 76) and Raph Koster remember building one of the early virtual worlds. ...

Categories: Game Theory & Design

Opinion: It's past time to get serious about social media policies

12 July 2018 - 10:46am

"If engaging with people is a skill--and it absolutely is--then it should be compensated as such," writes contributor Katherine Cross. "Especially if failing at it is what costs you your job." ...

Categories: Game Theory & Design

ESPN, Disney XD, and Blizzard pen deal to bring Overwatch matches to primetime TV

11 July 2018 - 11:37am

Disney-owned EPSN now holds the rights to live television coverage for Overwatch League matches, a deal that spans the remainder of the 2017-2018 season and beyond. ...

Categories: Game Theory & Design

Blizzard's Pink Mercy event raised over $12 million for a breast cancer charity

11 July 2018 - 10:09am

The sizable donation came from sales of both a limited edition Overwatch skin and charity-focused tee-shirts.  ...

Categories: Game Theory & Design

ArenaNet president: Fired devs 'could have chosen not to engage' on social media

9 July 2018 - 4:52pm

"Executives promised us that they wanted us to speak up about the ugly things, the harmful things, and that we wouldn't be punished for doing so," fired ArenaNet staffer Jessica Price tells Polygon. ...

Categories: Game Theory & Design

Nexon and EA cancel Asia-exclusive Titanfall Online

9 July 2018 - 10:33am

Nexon and EA have ended development on the team-up project that would've brought an entirely online Titanfall game to Asian markets. ...

Categories: Game Theory & Design

Sponsored: A practical way to make more money from your mobile games

9 July 2018 - 10:02am

Amelia Zins from Facebook Audience Network takes a deeper view into the field of app bidding, which is causing app publishers and game developers to pause and take notice. ...

Categories: Game Theory & Design

Video Game Deep Cuts: Livestreaming Your Fortnite Addiction

8 July 2018 - 7:48pm

This week's highlights include a fascinating longform piece on a video streamer, Fortnite's unexpected story flourishes, and more on gaming addiction being 'singled out'. ...

Categories: Game Theory & Design

Google reveals how DeepMind AI learned to play Quake III Arena like a pro

3 July 2018 - 4:57pm

A team of Google DeepMind researchers have trained AI agents to 'act independently, yet learn to interact and cooperate with other agents' by letting them play CTF in (what else?) Quake III Arena. ...

Categories: Game Theory & Design

Failbetter Games spearheads 'Love Indies Week' for elevating devs and communities

3 July 2018 - 11:50am

Failbetter Games has put together an event that aims to celebrate indie games and the communities that support them, all while highlighting how reviews can help indie devs. ...

Categories: Game Theory & Design

Streaming platform devs take down Fortnite adware, chide Epic for not doing it itself

2 July 2018 - 12:17pm

The developers of the streaming platform Rainway detail their own crusade against a potent piece of adware that had infected seemingly thousands of Fornite players. ...

Categories: Game Theory & Design

Iron Mountain Interactive lands $3M investment

2 July 2018 - 11:21am

Iron Mountain Interactive has secured a $3 million investment at the close of its Series A funding round, notably scooping up leading investor Oasis Games as a minority shareholder in the process. ...

Categories: Game Theory & Design

Microsoft is working on AI-driven, platform-level Xbox Live cheat detection

2 July 2018 - 10:54am

Microsoft has filed a patent application for machine learning tech that would sniff out cheaters on Xbox Live on the platform level, rather than the more traditional per-game anti-cheat approach. ...

Categories: Game Theory & Design

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