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Updated: 2 hours 15 min ago

Learn new ways of helping communities discover your game at GDC 2019!

3 hours 32 min ago

Notably, Poly Bridge dev Patrick Corrieri will be at GDC 2019 to present "Community Driven Discoverability for Indies," a session of strategies for increasing the discoverability of your games! ...

Categories: Game Theory & Design

Analyst: 2018 was an unimpressive (but stable) year for video game crowdfunding

3 hours 53 min ago

ICO Partners' annual read of the state of crowdfunding is out and rounds up data on both Kickstarter and Fig campaigns into a handful of nifty graphs to illustrate how crowdfunding fared in 2018. ...

Categories: Game Theory & Design

Video: How to digitize games with Race for the Galaxy

14 January 2019 - 3:30pm

In this GDC 2018 session, Temple Gates Games' Theresa Duringer presents design tricks for digitizing games like Race for the Galaxy.  ...

Categories: Game Theory & Design

There are now over 30,000 games on Steam

14 January 2019 - 12:58pm

Over 30,000 games have now been released on Steam, a milestone that the platform quietly crossed in the earliest days of 2019. ...

Categories: Game Theory & Design

Rocket League now allows cross-play for all platforms, including PS4

14 January 2019 - 12:32pm

Rocket League is the latest game to be added into the PlayStation Cross-Play Beta program, an addition that comes after years of Sony†™s reluctance to offer the feature to multiplayer games. ...

Categories: Game Theory & Design

Valve wants to overhaul discoverability on Steam with machine learning this year

14 January 2019 - 12:02pm

Valve†™s year in review offers an insightful snapshot of changes that hit Steam in 2018, and how the company aims to shift the platform in the current year. ...

Categories: Game Theory & Design

Verizon is testing its own cloud-based game streaming service

14 January 2019 - 10:46am

Verizon Gaming is currently running in a selective alpha on the Nvidia Shield, though a Google Play rollout is reportedly planned for later this month. ...

Categories: Game Theory & Design

Video Game Deep Cuts: The Dusk Of The Bandersnatch Game Jam

13 January 2019 - 8:51pm

This week's highlights include pieces on formidable '90s-style first-person shooter Dusk, the classic '80s game that inspired the Black Mirror episode Bandersnatch, and 2018's best 'game jam' games. ...

Categories: Game Theory & Design

Improbable calls for Unity to clarify TOS in wake of SpatialOS dev concerns

11 January 2019 - 1:12pm

"Currently the lack of clarity in the Terms of Service for Unity - and the ambiguity created by their subsequent statements - places us and developers in a difficult situation," argues Improbable. ...

Categories: Game Theory & Design

Epic, Improbable start fund to lure devs away from Unity amid engine kerfuffle

10 January 2019 - 7:55pm

Epic Games said Thursday night it has partnered with Improbable to establish a $25 million fund to "assist developers who are left in limbo by the new engine and service incompatibilities that were introduced today." ...

Categories: Game Theory & Design

God of War nominated for 12 awards at 2019 DICE Awards

10 January 2019 - 10:13am

Winners in each category are set to be announced at the DICE Awards show on February 13, while AIAS members will start the voting process to determine this year†™s winners on January 11. ...

Categories: Game Theory & Design

Steam now supports social media links on Store pages

9 January 2019 - 11:23am

Valve has made room for developers to link to their YouTube, Facebook, Twitter, and Twitch accounts on Steam listings for their games. ...

Categories: Game Theory & Design

Robot Entertainment closing servers for Orcs Must Die! Unchained and Hero Academy games

8 January 2019 - 1:10pm

Robot Entertainment is all at once closing down three games, saying that it's no longer sustainable to continue to keep them online and playable. ...

Categories: Game Theory & Design

Splash Damage is cutting monetization from its free-to-play game Dirty Bomb

8 January 2019 - 12:10pm

Dirty Bomb is going free-to-play, in the most literal interpretation of the term. Following an update next week, all monetization will be patched out of the game. ...

Categories: Game Theory & Design

Come to GDC 2019 and learn to help more people find (and play!) your game

8 January 2019 - 10:45am

Knowing how to get your game in front of the people who will enjoy it most has never been more important, and if you want to sharpen your skills, GDC 2019 in March is the place to be! ...

Categories: Game Theory & Design

Video: How to encourage cooperative behavior during co-op play

7 January 2019 - 3:36pm

In GDC 2011 session, Ubisoft Toronto's Patrick Redding explores game mechanics that help encourage cooperative play for the benefit of other game developers. ...

Categories: Game Theory & Design

Valve dished out a record 600k VAC bans after CS:GO went free-to-play

7 January 2019 - 11:27am

Valve issued over 600k VAC bans in the same month that it made its popular shooter Counter-Strike: Global Offensive fully free-to-play, a modest 500k more than the preceding month. ...

Categories: Game Theory & Design

Video Game Deep Cuts: Welcome To 2019, Already

6 January 2019 - 8:44pm

This week's highlights include a detailed look at what 2019 may bring in terms of business trends & games - as well as a whole host of other leftover 2018 highlights, daily 'meditations' on games, a Chinese indie megahit, and lots more. ...

Categories: Game Theory & Design

Attend GDC and see how a real escape room became an Alexa audio adventure

4 January 2019 - 10:02am

At GDC 2019 veteran game dev Dave Grossman will give you a rare look at the unique game dev challenges presented by voice-controlled narrative for voice assistants and, by extension, AR/VR! ...

Categories: Game Theory & Design

CVAA accessibility rules come into effect for games as FCC waiver expires

3 January 2019 - 12:01pm

Games released after the expiration date of December 31, 2018 have a set of new communication-focused rules to keep in mind to stay on the up-and-up with the FCC and dodge potential fines. ...

Categories: Game Theory & Design