Social/Online Games - Gamasutra

Subscribe to Social/Online Games - Gamasutra feed
Gamasutra Social/Online News
Updated: 16 hours 40 min ago

Tencent's online game revenue surpasses $4 billion in Q3

13 November 2019 - 1:41pm

Tencent†™s online game revenue is up 11 percent year-over-year for the quarter ending September 30, coming in at RMB 28.6 billion or just over $4 billion for the three-month period. ...

Categories: Game Theory & Design

Google plans to roll out Stadia features weekly after a barebones Nov. 19 launch

13 November 2019 - 12:17pm

"We always start with nailing the key user-journey and then proceed with releasing extra features. YouTube started with 'watch video'. For Stadia it's 'Play the Game on your biggest screen.'" ...

Categories: Game Theory & Design

Steam search suggestions & premium positioning

13 November 2019 - 10:08am

This time out, I thought it would be interesting to look - incredibly specifically - at Steam search suggestions. That is, the games that pop up when you start typing in things in Steam search. ...

Categories: Game Theory & Design

Epic is suing another tester for leaking Fortnite Chapter 2 content

12 November 2019 - 12:37pm

Epic Games has filed a statement of claim in the Quebec Superior court against former Keywords employee Lucas Johnston that accuses him of leaking Fortnites recently launched new map ahead of its official reveal. ...

Categories: Game Theory & Design

U.S. VA evaluating how more accessible games help veterans heal

11 November 2019 - 1:45pm

"Whether it†™s veterans [playing games]...with their families or to keep in touch with their fellow comrades, it†™s something that we really want to be on board with," says VA therapist Colleen Virzi. ...

Categories: Game Theory & Design

Video Game Deep Cuts: Disco Elysium Gives You A Pistol Whip

10 November 2019 - 8:55am

This week's roundup includes pieces on Disco Elysium & Pistol Whip, as well as the science of addiction, Japanese arcades, cryptography in Mario Maker 2, and lots more besides. ...

Categories: Game Theory & Design

Blizzard plans to merge Overwatch 1 and 2 clients down the line

8 November 2019 - 1:37pm

Overwatch head honcho Jeff Kaplan says the clients for the two games will eventually combine, a joining he says aims to keep the Overwatch playerbase from fragmenting. ...

Categories: Game Theory & Design

Player spending in Grand Theft Auto Online jumped 23% following casino update

8 November 2019 - 9:47am

Rockstar Games parent Take-Two Interactive mentioned the increase in spending in a recent conference call, though specific figures weren†™t mentioned beyond just that percentage. ...

Categories: Game Theory & Design

Net revenue up 74% at Take-Two thanks to Borderlands 3, NBA, GTA, and others

7 November 2019 - 2:40pm

Take-Two Interactive has raised its revenue forecasts for fiscal 2020 as Q2 GAAP net revenue jumps from $492.7 million to $857.9 million year-over-year. ...

Categories: Game Theory & Design

CoD and WoW push Activision Blizzard to better-than-expected Q3

7 November 2019 - 1:30pm

Revenue at Activision Blizzard is down year-over-year but higher than expected for the quarter, something the company credits to better-than-expected performance for both Call of Duty and World of Warcraft. ...

Categories: Game Theory & Design

China details new play time and spending restrictions for minors playing online games

7 November 2019 - 9:51am

A notice shared by China's State Administration of Press and Publication dives into six new measures that aim to better track and restrict how much time and money minors spend playing PC and mobile games. ...

Categories: Game Theory & Design

Learn Blizzard's lessons from 15 years of World of Warcraft world-building at GDC 2020

7 November 2019 - 9:22am

World of Warcraft is one of history's most popular and longest-running MMORPGs, and at GDC 2020 in San Francisco you'll enjoy a rare look inside how this enduring virtual realm was built! ...

Categories: Game Theory & Design

Revenue down at Nexon as Dungeon& Fighter works to win back players

7 November 2019 - 8:56am

Quarterly revenue is down year-over-year for Nexon, a decline the company says was expected after exchange rate woes and an unpopular update cut revenue and engagement for Dungeon& Fighter in China. ...

Categories: Game Theory & Design

Niantic opens Niantic Creator Program to fund and support AR-minded devs

6 November 2019 - 7:02am

Pokemon Go developer Niantic has unveiled the Niantic Creator Program, a multipronged initiative that aims to support developers working in real-world augmented reality. ...

Categories: Game Theory & Design

Vainglory dev Super Evil Megacorp raises $10.5 million as it refocuses on next project

6 November 2019 - 5:38am

Vainglory developer Super Evil Megacorp is turning its attention toward its next project and handing off day-to-day management of Vainglory to a different studio. ...

Categories: Game Theory & Design

Learn what makes Apex Legends' ranked leagues tick at GDC 2020!

5 November 2019 - 9:12am

Respawn's Apex Legends is one of the biggest games in the world, and at the Game Developers Conference next year you'll have an opportunity to learn how its rock-solid Ranked leagues work! ...

Categories: Game Theory & Design

Another major streamer leaves Twitch, this time for YouTube

4 November 2019 - 2:52pm

Several notable names in streaming departed Twitch to exclusively set up shop on competing platform Mixer over the last month or so, and it looks like that light Twitch exodus is yet ongoing. ...

Categories: Game Theory & Design

Jeff Kaplan: Leaks impact developer morale more than anything else

4 November 2019 - 1:27pm

Overwatch game director Jeff Kaplan explores the impact leaks have on developers when high-profile announcements are uncovered before their big planned reveal. ...

Categories: Game Theory & Design

Video: Addiction science and advice for devs on promoting healthy play

4 November 2019 - 11:58am

In this 2019 GDC talk Oxford's Andrew Przybylski explains why the APA and the WHO have called for studies investigating video game addiction, and what devs can do to help promote healthy play. ...

Categories: Game Theory & Design

Improbable and Tencent Cloud team up to help devs bring games to China

4 November 2019 - 9:13am

Improbable's partnership with Tencent Cloud both brings its platform to devs in China and sets up a program to aid teams to build games for the Chinese market. ...

Categories: Game Theory & Design

Pages