Social/Online Games - Gamasutra

Subscribe to Social/Online Games - Gamasutra feed
Gamasutra Social/Online News
Updated: 19 hours 51 min ago

Video Game Deep Cuts: The Grandmaster Of Fallout 76

18 November 2018 - 7:45pm

This week's highlights include a look at the U.S. grandmaster vying for the world chess championships, a diary playing through Bethesda's oddly emergent Fallout 76, and more. ...

Categories: Game Theory & Design

Hi-Rez Studios bringing cross-platform play to Smite, Paladins, and Realm Royale

16 November 2018 - 11:32am

The PlayStation 4, however, is notably absent once again from the list of platforms supported in the move. ...

Categories: Game Theory & Design

Despite China's game freeze, mobile game revenue is still on the rise at Tencent

15 November 2018 - 12:19pm

Tencent†™s game business saw a rise in mobile game revenue during the third quarter of the company†™s fiscal year, though PC game revenue fell by 15 percent during that same period. ...

Categories: Game Theory & Design

Discord's digital storefront now supports early access games

15 November 2018 - 8:28am

The community chat app Discord is bringing an early access program to its recently-launched digital game storefront. ...

Categories: Game Theory & Design

Get a job: Choices dev Pixelberry Studios is hiring a Senior Software Engineer

14 November 2018 - 12:48pm

The Pixelberry Studios team in Mountain View, California is looking for an experienced Software Engineer to play a part in architecting new features, troubleshooting issues, and more. ...

Categories: Game Theory & Design

China's ongoing game license freeze prompts decline in market forecast

14 November 2018 - 11:21am

The market analysis firm Niko Partners has adjusted its 2018 forecast for PC and mobile game revenue in China, dropping those predictions by 3.8 percent and 2.4 percent respectively. ...

Categories: Game Theory & Design

Balancing challenge and collaboration in Final Fantasy XIV's raid battles

13 November 2018 - 1:18pm

Combat Designer Yoshito Nabeshima explores the process of designing (and later overhauling) a Final Fantasy XIV raid boss. ...

Categories: Game Theory & Design

God of War, Red Dead Redemption 2 lead nominees for The Game Awards

13 November 2018 - 11:12am

The Game Awards has listed the games nominated for honors in the event's coming 2018 award show, with both God of War and Red Dead Redemption leading the pack with a total of 8 nominations each. ...

Categories: Game Theory & Design

Video Game Deep Cuts: A Quiet Man, With Trivial Credits

11 November 2018 - 7:36pm

This week's highlights include a look at the baffling The Quiet Man, a piece on HQ Trivia's struggles to continue its success, and a look at how credits in video games still aren't going quite right. ...

Categories: Game Theory & Design

Obsidian, inXile acquired by Microsoft Studios

10 November 2018 - 3:41pm

Microsoft has announced the acquisition of RPG-centric studios Obsidian and inXile Entertainment, as part of a host of announcements at its X08 event in Mexico. ...

Categories: Game Theory & Design

Lord of the Rings Online returns to its 2007 roots with official 'Legendary Server'

9 November 2018 - 11:51am

Lord of the Rings Online has opened up a 'Legendary Server' that rolls the modern version of the game back (in some ways) to match the world offered way back in 2007 when the game first launched. ...

Categories: Game Theory & Design

Nintendo is ending video streaming support on the Wii

9 November 2018 - 11:11am

The change sees support for all video streaming applications, including Netflix, cut from Nintendo†™s 2006 console.  ...

Categories: Game Theory & Design

Three Square Enix mobile games blocked in Belgium over loot box use

8 November 2018 - 11:28am

Square Enix is the latest of many developers to be affected by loot box laws in Belgium, alongside the likes of EA, Blizzard, 2K, and Valve. ...

Categories: Game Theory & Design

Ex-EA design chief Patrick Söderlund unveils Embark Studios

8 November 2018 - 10:34am

The Nexon-funded company has set its sights on using emerging technology to create interactive, online worlds. ...

Categories: Game Theory & Design

Streamlabs launches app store with $1M developer fund

8 November 2018 - 9:19am

Streamlabs has announced the launch of its native app store, featuring a growing collection of apps built entirely within Streamlabs OBS. ...

Categories: Game Theory & Design

Video: How to utilize different types of game randomness

7 November 2018 - 3:48pm

In this GDC 2018 talk, Mars International's Geoff Engelstein examines the different types of game randomness, when each type is useful, and how to generate and use them in a board game context. ...

Categories: Game Theory & Design

Payday 2 is responsible for 62% of Starbreeze's Q3 sales

6 November 2018 - 11:26am

The 2013 heist game continues to be a major earner for Starbreeze, bringing in a total of 20.9 million during the company's latest quarter. ...

Categories: Game Theory & Design

Just Dance 2019 under fire for advertising paid subscription in 'Kids Mode'

6 November 2018 - 9:57am

An online complaint from a parent has prompted Ubisoft to apologize for how it advertises songs locked behind a paid subscription when the game is in "Kids Mode." ...

Categories: Game Theory & Design

Horror survival game The Forest has sold over 5.3 million copies

5 November 2018 - 11:34am

Endnight Games†™ survival game The Forest has sold over 5.3 million copies in four years, a milestone that comes just ahead of the game†™s PlayStation 4 release this week. ...

Categories: Game Theory & Design

Video Game Deep Cuts: Diablo's Deltarune... To The Stars?

5 November 2018 - 6:21am

This week's highlights include the top news from Blizzcon around Diablo and other devilish titles, Toby Fox's Deltarune & his radical transparency, and Marty O'Donnell talking 'The Music Of The Spheres'. ...

Categories: Game Theory & Design

Pages