Social/Online Games - Gamasutra

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Updated: 21 hours 19 min ago

Video Game Deep Cuts: Switch Lite-s Up, 2019's Best Games So Far

14 July 2019 - 9:36am

This week's roundup includes a look at the Switch Lite announcement and Valve's experimental discovery mechanisms, as well as some picks on 2019's best games so far, Dragon Quest Builders 2, & more. ...

Categories: Game Theory & Design

Steam Labs is Valve's new home for experimental Steam features

11 July 2019 - 3:05pm

Valve is shining the spotlight on some new ideas it has been toying with for Steam through a page of experimental features called Steam Labs. ...

Categories: Game Theory & Design

Steam embraces machine learning with new interactive recommendation tool

11 July 2019 - 1:49pm

Valve has launched a new (but experimental) feature for Steam that builds a layer of interactivity onto the storefront†™s existing recommendation system. ...

Categories: Game Theory & Design

RuneScape dev Jagex says sale is possible, but not set in stone

11 July 2019 - 11:27am

RuneScape developer Jagex has countered reports that its parent company has sold its shares in the studio, noting that the situation is "evolving." ...

Categories: Game Theory & Design

Sponsored: Learn how to massively scale your multiplayer game with this free webinar

11 July 2019 - 10:24am

Join Redis Labs and Gamasutra for this free webinar on how developers can scale their multiplayer games using multiple cloud providers and without driving up costs. ...

Categories: Game Theory & Design

Stadia's dev partners program has received more than 4,000 applications

11 July 2019 - 10:13am

The goal of the program is to link Google up with developers interested in launching a game on Stadia, and Google has so far seen over 4,000 applicants. ...

Categories: Game Theory & Design

RuneScape dev Jagex sold by parent company for $530 million

10 July 2019 - 9:30am

The Chinese company Fukong Interactive has sold the entirety of its stake in RuneScape developer Jagex, though the sale is a result of Fukong's existing debt rather than of Jagex's performance. ...

Categories: Game Theory & Design

For Warframe, live support means seeing development as a marathon, not a sprint

9 July 2019 - 3:02pm

Digital Extremes chief operating officer Sheldon Carter says that a big part of the reason Warframe has survived for nearly seven years is that its team sees development as a marathon, not a sprint. ...

Categories: Game Theory & Design

PSA: Upload your resume to Gamasutra's job boards!

8 July 2019 - 12:55pm

Here's a friendly reminder that Gamasutra's job boards are the best place to find your next job in the game industry - upload your resume and land the job you want! ...

Categories: Game Theory & Design

Don't Miss: 50 common game camera mistakes -- and how to fix them

8 July 2019 - 12:49pm

"Cameras are most noticeable when they fail." Thatgamecompany's John Nesky speaks about the importance of good camera design in games, and what he learned on the subject while working on Journey. ...

Categories: Game Theory & Design

League of Legends leads Fortnite as Twitch's most viewed game of 2019

8 July 2019 - 12:36pm

In terms of hours viewed, League of Legends is the most popular game on Twitch so far this year, beating out Fortnite by nearly 50 million hours. ...

Categories: Game Theory & Design

Video Game Deep Cuts: Speedrunning The Sea Of Solitude

5 July 2019 - 8:42pm

This week's roundup includes some amazing highlights from the Summer Games Done Quick speedrun series, a look at intriguing new title Sea Of Solitude, and lots more still. ...

Categories: Game Theory & Design

Nintendo Switch Online now has over 10 million subscribers

5 July 2019 - 1:06pm

The service charges a small fee for access to online multiplayer, and offers up a library of classic Nintendo games to subscribers as well. ...

Categories: Game Theory & Design

Developers and G2A clash over the impact of grey market keys on indies

5 July 2019 - 12:40pm

The infamous key reselling site G2A has published a lengthy blog post defending its business practices after the storefront came under fire from developers and publishers. ...

Categories: Game Theory & Design

Artifact's pricing and value didn't quite line up, says consulting designer

3 July 2019 - 11:12am

"Obviously, when the customer's complaining about it, there's something wrong," says veteran MtG designer Skaff Elias ...

Categories: Game Theory & Design

Blog: How game developers can get the most out of Discord

3 July 2019 - 9:04am

A Former Discord QA engineer explains how to build your superfan base with some simple tips from Modus Indie Access. ...

Categories: Game Theory & Design

Man sentenced to 2 years in prison for 2013 DDoS attack against Daybreak

3 July 2019 - 8:46am

The Southern District of California†™s U.S. Attorney†™s Office says that the court has ordered the perpetrator to pay $95,000 in restitution to Daybreak and serve 27 months in prison. ...

Categories: Game Theory & Design

Epic pledges to cover refund costs for crowdfunded Epic Games Store exclusives

2 July 2019 - 1:21pm

Epic Games CEO Tim Sweeney says the company will foot the bill for any future Kickstarters that partner with Epic on an exclusivity deal and have backers ask for refunds as a result. ...

Categories: Game Theory & Design

Sponsored: Learn how to massively scale your multiplayer game with this free webinar

1 July 2019 - 10:00am

Join Redis Labs and Gamasutra for this free webinar on how developers can scale their multiplayer games using multiple cloud providers and without driving up costs. ...

Categories: Game Theory & Design

Video Game Deep Cuts: Valve's Index Vs. Super Mario's Bloodstained Invasion

28 June 2019 - 3:47pm

This week's roundup includes a look at Nintendo's spritely Super Mario Maker 2, more impressions of IGA's much-awaited & Castlevania-ish Bloodstained, and a surprising new invasion in EVE Online. ...

Categories: Game Theory & Design

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