Updated: 9 hours 29 min ago
Third Party games are studios, which may/may not be owned by a publisher (EA, Ubisoft, Activision etc.) but tend to have a contract with said publishers. Both the publisher and Game Tester / developer have a say in the game's design and content.
Each week I compile a gaming industry insights newsletter that I share with other Rioters, including Riotâs senior leadership. This edition marks the inaugural public version that I will publish broadly every week going forward too. Opinions are mine.
Do you wish to kill your extra time when the main organization you have is your Android telephone? Did you realize that Android amusements are the most fascinating and sensational stuff to pack your telephone with?
This week's highlights include analyses or interviews on Donut County, Exapunks, Prey: Mooncrash & many more.
While most of the developers ignore fake key requests, Vladimir decided to strike back and interview the alleged scammers. Find out views of 4 different people who try to get the game keys for reviews, 3 of them pretending to be not who they actually are.
Ultrabit's latest game, "Crossword Safari: Word Hunt," is now available on iOS and Android devices. In this interview with Kongregate, Ultrabit discusses their roots, trying new things, what makes a good word game, and how to keep a small team happy.
Narrative design on open worlds come with its own set of issues, mostly related on how to provide a compelling story without denting the players freedom.
Some folk write lore because itâs what they love doing, some folk write lore because they need it to fill the technical manual spinoff book, many because isnât that what you do when youâre making an SFF game?Â Well, not always.
Closed APIs and massive compute requirements are large hurdles for universities.
Puzzle design has evolved over the years, and we're going to talk about the evolution into iterative solutions, and the basic foundation of designing interesting (and fair) puzzles.
I'm working on a procedural music generator that composes music and plays it using digital instruments. It's already producing pretty interesting results in the early stages so in this post I share the basic ideas and discuss my approach to coding it.
A few years ago I wrote an article listing 125 things I had learned while working in game development. Iâve dealt with our game being a failure and the subsequent closing down of our studio. Itâs been a few years so I learned a lot more.
How we took a game from concept to one of the top sellers on itch.io.
Video game analysts cover everything around games; they identify various mechanics, elements, and features around games, assess professional video game reviews, and also identify game components that connect or set them apart from each other.
Is it just me or are UX Playbooks, UX Pattern Libraries, UX Style guides not talked about enough and incorporated as often as UI style guides or brand style guides? Are these just buzzwords or do they really not matter? Or is there some kernel of truth an
Now we're going to discuss the role of good Steam page design, dedicated community engagement, regional restrictions, third party distribution, distributors, and alternative open platform options.
This is an overview of the full motion video pipeline for Full Throttle Remastered. Starting from the 20-year old LucasArts archives, we'll investigate how we were able to achieve our remastered FMVs.
Releasing a well-designed game often requires revisiting old work to leverage new tools you've developed over the project's life-cycle. In this blog post, I break apart the steps we take when improving enemy designs with some of our latest features.
Here are slides and a video from a live broadcast where I presented ways to do game design in Unity, providing context, sample code and references. I try to show how integrating coding and game design may lead to good quality game projects
This is a video of a talk I gave last July at CIMFest 2018. I was told it was my best (by people I know), and that it was good with lots of excellent tips and information in it (by people I don't know). Thought it was worth a short blog post here.