Updated: 23 hours 7 min ago
While cheaters may be few and far between, they have the ability to poison your games community and disrupt the in-game economy and app monetization. Here are some simple steps to prevent cheating from turning your mobile game community toxic.
In the digital era, video games have become the bread and butter, especially for the youthful population. If you are planning to become a game developer or designer, you will need to learn some of the finest programming languages.
An interview on writing romance, featuring Samantha Wallschlaeger (Guild Wars 2, Mass Effect: Andromeda, SWTOR), Ben Gelinas (Speed Dating For Ghosts, Dragon Age, Mass Effect), Ed Sibley (miniLAW, Love Island), & Jared Rosen (The Tingler, Dream Daddy).
The game was released on December 12 for IOS and already, just 4 days later, it reached 350,000 downloads daily. On December 31st, the game had already surged to an unprecedented 500,000 downloads per day and continued in this way to today. Let's see why?
Procedurally generated elements and environments in games can be used to greatly expand the amount of content in a game. However, they can also produce repetitive gameplay and boring worlds. In this article, I look at when to use this technique in games.
Regular game features are easier to estimate compared to features that use SDKs, APIs, libraries, and Distribution Compliance that are outside of your own control. Looks the problems plaguing GameDev costs for the IndieDevs & SmallPubs.
Every year I set myself a business challenge, for this year (2018) the challenge is: cut out the dependance on other influencers (streamers/youtubers) and (game)press to talk about my game by becoming my own influencer.. of
This postmortem is about the contribution we, at iLLOGIKA studios, gave to the highly-anticipated indie title, Cuphead from Studio MDHR.
Looking at 6 months of early access sales on itch.io for Nowhere Prophet. All the numbers and graphs you could want.
We are trying to explain with this article how terminal and puzzle systems, which are the Core Mechanic that we used within the TARTARUS game, work.
We've been investigation the landscape of accessibility in Tabletop gaming for two years now. Here's how it's been going.
Three questions new indies must be able to answer, if they have any hope of making a profit off their game. Includes link to helpful tool, and thoughts on alternate rewards.
The evolution of game analytics from development telemetry to big data.
How the creation and growth of an economy as a tool for achieving your goals forms the backbone of multiplayer gameplay in Eco.
This week's highlights include the current fate of Michel Ancel's WiLD, a 'state of eSports' profile, Super Mario RPG archival interview goodness, & much more.
A QA perspective on why you should let someone rip into your product.
Some advancements on game-play and starting work on lobby menus.
In 2017, Brazil became the worlds 13th biggest gaming market.
Localization is the 4th most important criteria for the 66 million gamers in the country.
Artificial Intelligence is being trained to make weapons and predict the outcome of battles. But fear not, there is no nefarious purpose behind this work at The Institute of Digital Games; the research intends to make games more balanced and enjoyable.
This is a Postmortem for Flufftopia, a small, free game we released on Itch.io about a month ago and got very lucky with.