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Updated: 9 hours 29 min ago

Why do first party games matter? - by Stephanica Jessy

2 September 2018 - 11:41pm
Third Party games are studios, which may/may not be owned by a publisher (EA, Ubisoft, Activision etc.) but tend to have a contract with said publishers. Both the publisher and Game Tester / developer have a say in the game's design and content.
Categories: Game Theory & Design

Kliuless? Gaming Industry ICYMI #1 - by Kenneth Liu

2 September 2018 - 11:41pm
Each week I compile a gaming industry insights newsletter that I share with other Rioters, including Riot’s senior leadership. This edition marks the inaugural public version that I will publish broadly every week going forward too. Opinions are mine.
Categories: Game Theory & Design

Android Games - Tips to Get The Best of It - by Amy Grunewald

2 September 2018 - 11:41pm
Do you wish to kill your extra time when the main organization you have is your Android telephone? Did you realize that Android amusements are the most fascinating and sensational stuff to pack your telephone with?
Categories: Game Theory & Design

Video Game Deep Cuts: That Donut Exapunks Mooncrash - by Simon Carless

2 September 2018 - 8:13am
This week's highlights include analyses or interviews on Donut County, Exapunks, Prey: Mooncrash & many more.
Categories: Game Theory & Design

Scam Key Requests on Steam: Who Hides Behind Fake Emails - by Vladimir Slav

31 August 2018 - 8:11am
While most of the developers ignore fake key requests, Vladimir decided to strike back and interview the alleged scammers. Find out views of 4 different people who try to get the game keys for reviews, 3 of them pretending to be not who they actually are.
Categories: Game Theory & Design

Words with Devs: A Conversation with 'Ultrabit' - by Jill Sullivan

31 August 2018 - 8:11am
Ultrabit's latest game, "Crossword Safari: Word Hunt," is now available on iOS and Android devices. In this interview with Kongregate, Ultrabit discusses their roots, trying new things, what makes a good word game, and how to keep a small team happy.
Categories: Game Theory & Design

Narrative Design on Open Worlds: Should we ditch missions? - by Victor Sanchez

31 August 2018 - 8:10am
Narrative design on open worlds come with its own set of issues, mostly related on how to provide a compelling story without denting the players freedom.
Categories: Game Theory & Design

Centuries Ago The Dark Lord: when and how to dump - by ALEXIS KENNEDY

30 August 2018 - 7:42am
Some folk write lore because it’s what they love doing, some folk write lore because they need it to fill the technical manual spinoff book, many because isn’t that what you do when you’re making an SFF game? Well, not always.
Categories: Game Theory & Design

Academics can no longer compete in game AI competitions - by Ben Weber

30 August 2018 - 7:41am
Closed APIs and massive compute requirements are large hurdles for universities.
Categories: Game Theory & Design

A Study Into Puzzle Design - by Josh Bycer

30 August 2018 - 7:39am
Puzzle design has evolved over the years, and we're going to talk about the evolution into iterative solutions, and the basic foundation of designing interesting (and fair) puzzles.
Categories: Game Theory & Design

Here's how I made my computer write music - by Joost van Dongen

30 August 2018 - 7:38am
I'm working on a procedural music generator that composes music and plays it using digital instruments. It's already producing pretty interesting results in the early stages so in this post I share the basic ideas and discuss my approach to coding it.
Categories: Game Theory & Design

50 things I learned from working in the game industry - by Steven Honders

30 August 2018 - 7:35am
A few years ago I wrote an article listing 125 things I had learned while working in game development. I’ve dealt with our game being a failure and the subsequent closing down of our studio. It’s been a few years so I learned a lot more.
Categories: Game Theory & Design

Postmortem - Arbitrary Metric's Paratopic - by Doc Burford

30 August 2018 - 4:02am
How we took a game from concept to one of the top sellers on itch.io.
Categories: Game Theory & Design

How to Become a Video Games Analyst - by Nancy Ahuja

30 August 2018 - 12:28am
Video game analysts cover everything around games; they identify various mechanics, elements, and features around games, assess professional video game reviews, and also identify game components that connect or set them apart from each other.
Categories: Game Theory & Design

Game UX Style Guide: Why do you need one? - by Om Tandon

30 August 2018 - 12:26am
Is it just me or are UX Playbooks, UX Pattern Libraries, UX Style guides not talked about enough and incorporated as often as UI style guides or brand style guides? Are these just buzzwords or do they really not matter? Or is there some kernel of truth an
Categories: Game Theory & Design

Dude, Where's My Money? Or “Divvying up the Loot” (part 2) - by Nikolay Bondarenko

29 August 2018 - 7:18am
Now we're going to discuss the role of good Steam page design, dedicated community engagement, regional restrictions, third party distribution, distributors, and alternative open platform options.
Categories: Game Theory & Design

The Full Throttle Remastered FMV Pipeline: Part 2 - by Trevor Diem

29 August 2018 - 7:10am
This is an overview of the full motion video pipeline for Full Throttle Remastered. Starting from the 20-year old LucasArts archives, we'll investigate how we were able to achieve our remastered FMVs.
Categories: Game Theory & Design

Sunless Skies - AI Development: The Strings we Pull - by Liam McDonald

29 August 2018 - 7:04am
Releasing a well-designed game often requires revisiting old work to leverage new tools you've developed over the project's life-cycle. In this blog post, I break apart the steps we take when improving enemy designs with some of our latest features.
Categories: Game Theory & Design

Unity As A Game Design Tool - by Pietro Polsinelli

29 August 2018 - 6:59am
Here are slides and a video from a live broadcast where I presented ways to do game design in Unity, providing context, sample code and references. I try to show how integrating coding and game design may lead to good quality game projects
Categories: Game Theory & Design

If I Could Turn Back Time - by Joseph Cassavaugh

29 August 2018 - 6:58am
This is a video of a talk I gave last July at CIMFest 2018. I was told it was my best (by people I know), and that it was good with lots of excellent tips and information in it (by people I don't know). Thought it was worth a short blog post here.
Categories: Game Theory & Design

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