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This is not another postmortem - by Jonathan Prat

29 October 2018 - 7:26am
A year ago we relased The Fall of Lazarus. It cost $162.972 and it made $5.155. This is not another postmortem, its a story with letters and numbers, successes and mistakes. If our experience helps somebody, great. Writting it has already helped us.
Categories: Game Theory & Design

Unity Game Development Progress - by Alexander Tikadze

29 October 2018 - 7:26am
Game Developing Progress
Categories: Game Theory & Design

Lessons learned in game art production - Part I - by Ricardo Bess

26 October 2018 - 7:22am
This article sums my experience in the production of two tiles: Conflict0:Shattered and Dead Body Falls. The article is divided in two parts and this is part I.
Categories: Game Theory & Design

Kliuless? #9: China's Gaming Cold War Continues - by Kenneth Liu

26 October 2018 - 7:21am
Each week I compile a gaming industry insights newsletter that I share with other Rioters, including Riot’s senior leadership. This edition is the public version that I publish broadly every week as well. Opinions are mine.
Categories: Game Theory & Design

The Universal Inaccessibility in Board Games - by Michael Heron

26 October 2018 - 7:21am
Are there common accessibility issues across board games despite the fact that every board game is different? The answer initially seems like it should be no, but actually there is a common problem. Board games have manuals, and manuals are awful.
Categories: Game Theory & Design

Remembering the Excellence of Ghostbusters 2009 - by Josh Bycer

26 October 2018 - 7:21am
Many games sadly slip under the cracks despite good reviews, and in honor of Halloween, I wanted to pay homage to one of the best licensed games that most of you never played.
Categories: Game Theory & Design

Sequelitis: Continuing Endings - by Gregory Pellechi

26 October 2018 - 7:20am
Games that never end aren’t immune from sequelitis. So let's look at what's expected of a sequel and the pitfalls in creating one that you'll have to contend with, especially as a writer or game designer.
Categories: Game Theory & Design

First Week Revenue Data from an Endless Puzzle Game on iOS - by Luke Schneider

26 October 2018 - 7:00am
In-depth data and analysis of my first free-with-ads puzzle game on iOS, and how free games are more about multiplier stacking than I first realized.
Categories: Game Theory & Design

Game design deep dive: The creation of Gunhouse - by Brandon Sheffield

25 October 2018 - 7:22am
A deep dive into the creation of Gunhouse, a puzzle-meets-tower defense game, as filtered through conversations with various game developers and regular human beings like Cliff Bleszinski, Rami Ismail, and Simon Carless.
Categories: Game Theory & Design

Paper.io 2: A Natural Difficulty Curve - by Olin Olmstead

25 October 2018 - 7:19am
This arena based io game has a very elegant difficulty curve. As the player conquers more territory, the game space shrinks, making the game more hectic!
Categories: Game Theory & Design

Playing videogames: a rambling essay about hating what you love - by Keith Burgun

25 October 2018 - 7:18am
What does it mean to "play videogames"? What do the games we play say about who we are?
Categories: Game Theory & Design

Disclosing an Affiliation in Sponsored Gameplay - by Kimberly Culp

25 October 2018 - 7:18am
Influencers help games get attention and succeed in a crowed market. Influencers and the games they promote (as well as any agents between them) must work together to avoid scrutiny by the Federal Trade Commission and other watch-dogs.
Categories: Game Theory & Design

Using a graphics tablet as a programming tool - by Jean-David Moisan

25 October 2018 - 6:37am
About one year ago, I discovered a software called Milton. It's a drawing application that lets you draw on an infinite canvas with an amazing zooming function. It’s incredibly fast and the interface doesn't get in your way.
Categories: Game Theory & Design

Innovation in mobile games - by Nikita Tolokonnikov

23 October 2018 - 7:30am
Everyone is talking about innovation when they start thinking about a new game. I would like to take a look at some outstanding mobile games, look at how they innovate and share my personal experience in this field.
Categories: Game Theory & Design

Graveyard Keeper: How the graphics effects are made - by Svyatoslav Cherkasov

23 October 2018 - 6:52am
The summary of tips and tricks used in Graveyard Keeper to make different graphical effects and apply them on a pixel art picture.
Categories: Game Theory & Design

Classic Tools Retrospective: The tools that built Deus Ex, with Chris Norden - by David Lightbown

23 October 2018 - 6:07am
David Lightbown interviews Chris Norden about the history of tools development for Deus Ex. Learn about how the team customized the Unreal Editor, developed dialogue and export tools, and created innovative lip-sync technology for this innovative FP-RPG.
Categories: Game Theory & Design

Audio Design for Interactive Narrative VR Experiences - by Larry, Yucheng Chang

23 October 2018 - 2:02am
Audio design for interactive VR narrative not only directly affects the immersion of the experience, but it also affects how the composer guides the audience’s emotion. This article shares some insights using The Price of Freedom as a case study.
Categories: Game Theory & Design

A Different Approach to Difficulty - by Alex Vu

23 October 2018 - 2:01am
A paradigm shift away from the idea that games should find more and more complex ways to serve players with different skill levels. But rather, they should give players with the tools to cook to their own palate, provided it is a meaningful experience.
Categories: Game Theory & Design

Boyfriend Dungeon’s $272k Kickstarter Postmortem - by Victoria Tran

22 October 2018 - 7:26am
A look at the success, failure, and strategies that went into the Boyfriend Dungeon Kickstarter.
Categories: Game Theory & Design

Get ready! GitHub Game Off returns November 1st - by Lee Reilly

22 October 2018 - 7:19am
The sixth annual GitHub Game Off–a month-long game jam celebrating open source–returns on November 1st.
Categories: Game Theory & Design

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