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GDC2018: Professional Ethics for Game Designers - by Sande Chen

17 April 2018 - 6:09am
Do you believe game designers have an ethical obligation to their players?
Categories: Game Theory & Design

Latvian gamedev conference - by Helen Carmichael

17 April 2018 - 6:08am
Indie developers Helen Carmichael and Jake Birkett from Grey Alien Games learned a lot at the recent Latvian game developers conference. Here's Helen's report from the event.
Categories: Game Theory & Design

Working with Pixel Art Sprites in Unity: Animations - by Alex Belzer

16 April 2018 - 6:53am
On-going series about building an alternative workflow for working with pixel art in Unity. This time I go over how I easily define and play 2D sprite animations in script.
Categories: Game Theory & Design

The Basics of Localization, Part 5 - by Michelle Deco

16 April 2018 - 6:53am
Good UI in a game is sometimes hard to find. Great UI is even harder when it pertains to text. In Part 5 of my Basics in Localization series, I'll walk through the challenges of localizing UI for video games.
Categories: Game Theory & Design

An Analysis of Dead by Daylight's Emblem System: Predicting the New Meta - by Tony Hua

16 April 2018 - 6:52am
In this article, I will be analyzing Dead by Daylight's Emblem system, a recently released scoring system which aims to redefine how players succeed in the game. In particular, I will be looking at how the rules will define the future meta of the game.
Categories: Game Theory & Design

Why Fortnite Will Fall, But Battle Royale Will Rise on Mobile - by Joseph Kim

16 April 2018 - 6:50am
Fortnite Battle Royale is a massive phenomenon on PC and console and now also on mobile. However, I believe key factors will limit the long-term sustained growth and success of Fortnite on the mobile platform.
Categories: Game Theory & Design

Composing video game music for Virtual Reality: The role of music in VR - by Winifred Phillips

16 April 2018 - 6:50am
The 1st of a 4-part series. Video game composer Winifred Phillips shares ideas from her GDC 2018 talk, Music in Virtual Reality. Part 1: The role of music in VR, with discussion of Presence, positional audio technologies, & tips for using ambient music.
Categories: Game Theory & Design

The Development of Kingdom Hearts 3 - 12+ Years Later - by Angel Murray

16 April 2018 - 6:48am
Kingdom Hearts 3 was brought up by Disney following Kingdom Hearts 2 but the game's development wouldn't be announced until 6 years later. The article goes in-depth about the delays and hurtles that the KH team faced before and after development.
Categories: Game Theory & Design

Searching for AlphaMystica - by Tysen Streib

16 April 2018 - 6:48am
Digidiced has been trying to produce a Hard AI for Terra Mystica using machine learning. Our results have been a lot less impressive than we were hoping for. This article will describe a little bit about what we’ve tried and why it hasn’t worked for us.
Categories: Game Theory & Design

Techs of Civilization - by Nikhil Murthy

16 April 2018 - 6:48am
A breakdown of the techs of Civilization.
Categories: Game Theory & Design

Post Mortem - Death of a test-suite - by Alex Dorans

16 April 2018 - 6:48am
What happens when your QA team loses their entire test-suite? Does Quality in your game suffer? Read on as I explore how we lost our test-suite, the reaction and how ultimately it was a blessing in disguise.
Categories: Game Theory & Design

7 Video Games That Feature Gambling - by Walter Moore

16 April 2018 - 6:48am
List with the most popular video games with gambling elements.
Categories: Game Theory & Design

Video Game Deep Cuts: Dancing Below The Ceiling? - by Simon Carless

15 April 2018 - 4:37am
This week's highlights include an update on Capy's much-discussed Below, how Valve gets you to look up in their first-person shooters, and lots more.
Categories: Game Theory & Design

Hunting Whales: The Problem with “Free-to-play” Games - by Caleb Compton

13 April 2018 - 6:32am
In this article, I talk about some of the commonly used tactics in the mobile games industry which are designed to target individuals with highly addictive personalities. I want to raise awareness so players and designers can avoid these tactics.
Categories: Game Theory & Design

Revealing Regions − Mafia 3 - by Nathan Cheever

13 April 2018 - 6:30am
A big game needs a big map and Mafia 3 had them in spades! Take a look at some of the places you may have missed in the Louisiana heat of New Bordeaux.
Categories: Game Theory & Design

Postmortem of Anime Matsuri Expo - by An Lieu

13 April 2018 - 6:27am
As an indie developer with your first commercial project, it is difficult to know what to expect and what to prepare for. This postmortem was a way for me to share with other indie developers my personal experience as a first time indie game exhibitor.
Categories: Game Theory & Design

Atari VCS: Riddle of the Sphinx - by John Harris

13 April 2018 - 1:23am
Excerpt from 21 Unexpected Games to Love for the Atari VCS. Riddle of the Sphinx shows developers for the Atari reaching for complexity of design and theme, a far cry from the Pong and Tank clones the system was made for.
Categories: Game Theory & Design

NetEase Sued by PUBG Creator (A Legal Analysis) - Let the IP Battle Royale Commence - by Pete Lewin

12 April 2018 - 6:34am
A brief discussion of the legal aspects of the recent lawsuit filed by PUBG's creator vs NetEase, one of China's largest largest internet technology companies.
Categories: Game Theory & Design

The Difference Between Environmental and Level Design - by Josh Bycer

12 April 2018 - 6:33am
The ability to craft elaborate game spaces and grown over this past decade, and we're going to talk about how it has given way to two different schools of thought for design.
Categories: Game Theory & Design

Catan Universe: Mobile optimization for Unity - by Ruben Torres Bonet

11 April 2018 - 7:22am
The purpose of this document is to tell the story about the steps and methodology I followed to diagnose and improve the performance of Catan Universe in mobile (iOS, Android) with benefits to WebGL. The path from 2 FPS to 50-60 FPS in two weeks.
Categories: Game Theory & Design

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