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Kliuless #16: 2018 Year in Review - by Kenneth Liu

2 January 2019 - 9:27am
Each week I compile a gaming industry insights newsletter that I share with other Rioters, including Riot’s senior leadership. This edition is the public version that I publish broadly every week as well. Opinions are mine.
Categories: Game Theory & Design

How to Prepare for a Financing or Acquisition: Diligence - by Brandon Huffman

2 January 2019 - 9:23am
Diligence is the process by which a prospective buyer or investor looks at a company in order to decide whether or not to invest or buy. Here is an example diligence request list.
Categories: Game Theory & Design

Game audio analysis - Tetris Effect - by Nicoletta Nomicou

2 January 2019 - 9:16am
This article analyzes game audio of the game "Tetris Effect" for the PS4.
Categories: Game Theory & Design

Video Games Marketing 101: Hooks - a Video Post - by Michal Napora

2 January 2019 - 7:10am
With thousands of games coming out each year, you need yours to have something in it to help it stand out from the pack. This is where hooks come into play and help you shine.
Categories: Game Theory & Design

What Bandersnatch Teaches About the Illusion of Choice - by Josh Bycer

2 January 2019 - 7:02am
Black Mirror's "Bandersnatch" episode recently debuted, and offered viewers a lesson on the illusion of choice that developers have to deal with.
Categories: Game Theory & Design

Meeple Like Us Top Ten Board Games, 2018 Edition - by Michael Heron

2 January 2019 - 1:11am
Every year (for at least two years) we have put together our top ten games and published them on Meeple Like Us. Here's how that list stands at the end of 2018 - a mix of the semi-new and the ancient, presented for your hopeful enjoyment.
Categories: Game Theory & Design

Industry Predictions 2019 - by Patrick Scott

2 January 2019 - 1:10am
2018 was a year of upsets: surprising game trends, sudden studio troubles, omnipresent indie angst, and a fervent race to start a Steam-killer. What awaits us in 2019?
Categories: Game Theory & Design

Game controls for 3rd person and First Person Shooter Games - by Christian Philippe Guay

2 January 2019 - 1:08am
Game design article about how to design efficient game controls for 3rd person and First Person Shooter games.
Categories: Game Theory & Design

How to Launch a New App Successfully with Facebook Ads and Google UAC - by Brian Bowman

2 January 2019 - 1:07am
User acquisition strategies assume that the developer has an existing app for cross-promotion and a history of advertising performance. That's not always the case. Here's how to run a successful ad campaign for a new app when you're starting from scratch.
Categories: Game Theory & Design

Where are all the smartphone controllers. - by arne neumann

2 January 2019 - 1:01am
An enquiry as to the forces holding smartphone controllers at bay.
Categories: Game Theory & Design

Restart of China’s Game Approval Process and What It Means for Localization - by Jacob Stempniewicz

2 January 2019 - 12:58am
In December 2018, China finally restarted the approval process for video games after a 9-month break. What does it mean for Chinese game localization?
Categories: Game Theory & Design

Professionals: Do the Game Jam - by George Collins

2 January 2019 - 12:44am
The Global Game Jam isn't just for students and amateurs. It can be rewarding and entertaining exercise for professionals as well.
Categories: Game Theory & Design

Video Game Deep Cuts: End Of The Year Extravaganza - by Simon Carless

30 December 2018 - 7:46am
This week's video game article & video highlights include another gigantic chunk of 'end of year' charts, discourses, thoughts and ruminations.
Categories: Game Theory & Design

Video Game Deep Cuts: The Best Of The Best Of The Year - by Simon Carless

23 December 2018 - 7:50am
This week's highlights include a multitude of 'best of' lists of the top games of the year - from video through group round-ups to individual highlights.
Categories: Game Theory & Design

Making a Video Game with GameMaker Can be a Fun Activity - by Sophia Addison

20 December 2018 - 7:03am
How many more days are you planning to spend only on playing the same video games? Time to make your own computer game by using GameMaker. Experience its amazing user-interface and make the perfect video game on your own in a hassle-free way.
Categories: Game Theory & Design

The 5 Best Countries For Soft Launching Your Hyper-Casual Game - by Sunny Cha

20 December 2018 - 7:03am
A recent Tenjin study revealed that paid hyper-casual game installs can be up to thirteen times cheaper than other genres, but which countries provide the most scalable audiences while remaining cost-effective during a soft launch?
Categories: Game Theory & Design

Create your own Inverse Dynamics in Unity - by Luis Bermudez

19 December 2018 - 7:23am
Looking to add some physics to your player's avatar, your game enemies, or NPC's? This article will show you how to implement humanoid physics into your Unity game.
Categories: Game Theory & Design

What Isn't Game Design - by Bobby Lockhart

19 December 2018 - 7:22am
Bobby Lockhart does a little reflection on the definition of design and the place of games in the wider practice of capital-D Design.
Categories: Game Theory & Design

Reading by Gaslight: A look inside Sunless Skies' UI redesign - by Tobias Cook

19 December 2018 - 7:21am
Tobias Cook, artist at Failbetter Games, shares some of the thinking behind the UI redesign featured in Sunless Skies' penultimate Early Access update, prior to the game's full launch in January 2019.
Categories: Game Theory & Design

5 signs that you're compromising your approach to Quality - by Alex Dorans

19 December 2018 - 7:21am
Is the game that your working on got that general buggy feeling or do you have Quality all sown up for your project? Read on for the signs that show you're compromising your approach to Quality.
Categories: Game Theory & Design

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