Updated: 21 hours 55 min ago
A year ago we relased The Fall of Lazarus. It cost $162.972 and it made $5.155. This is not another postmortem, its a story with letters and numbers, successes and mistakes. If our experience helps somebody, great. Writting it has already helped us.
This article sums my experience in the production of two tiles: Conflict0:Shattered and Dead Body Falls.
The article is divided in two parts and this is part I.
Each week I compile a gaming industry insights newsletter that I share with other Rioters, including Riotâs senior leadership. This edition is the public version that I publish broadly every week as well. Opinions are mine.
Are there common accessibility issues across board games despite the fact that every board game is different? The answer initially seems like it should be no, but actually there is a common problem. Board games have manuals, and manuals are awful.
Many games sadly slip under the cracks despite good reviews, and in honor of Halloween, I wanted to pay homage to one of the best licensed games that most of you never played.
Games that never end arenât immune from sequelitis. So let's look at what's expected of a sequel and the pitfalls in creating one that you'll have to contend with, especially as a writer or game designer.
In-depth data and analysis of my first free-with-ads puzzle game on iOS, and how free games are more about multiplier stacking than I first realized.
A deep dive into the creation of Gunhouse, a puzzle-meets-tower defense game, as filtered through conversations with various game developers and regular human beings like Cliff Bleszinski, Rami Ismail, and Simon Carless.
This arena based io game has a very elegant difficulty curve. As the player conquers more territory, the game space shrinks, making the game more hectic!
What does it mean to "play videogames"? What do the games we play say about who we are?
Influencers help games get attention and succeed in a crowed market. Influencers and the games they promote (as well as any agents between them) must work together to avoid scrutiny by the Federal Trade Commission and other watch-dogs.
About one year ago, I discovered a software calledÂ Milton. It's a drawing application that lets you draw on an infinite canvas with an amazing zooming function. Itâs incredibly fast and the interface doesn't get in your way.
Everyone is talking about innovation when they start thinking about a new game. I would like to take a look at some outstanding mobile games, look at how they innovate and share my personal experience in this field.
The summary of tips and tricks used in Graveyard Keeper to make different graphical effects and apply them on a pixel art picture.
David Lightbown interviews Chris Norden about the history of tools development for Deus Ex. Learn about how the team customized the Unreal Editor, developed dialogue and export tools, and created innovative lip-sync technology for this innovative FP-RPG.
Audio design for interactive VR narrative not only directly affects the immersion of the experience, but it also affects how the composer guides the audienceâs emotion. This article shares some insights using The Price of Freedom as a case study.
A paradigm shift away from the idea that games should find more and more complex ways to serve players with different skill levels. But rather, they should give players with the tools to cook to their own palate, provided it is a meaningful experience.
A look at the success, failure, and strategies that went into the Boyfriend Dungeon Kickstarter.
The sixth annual GitHub Game Offâa month-long game jam celebrating open sourceâreturns on November 1st.