Gamasutra.com Blogs

Subscribe to Gamasutra.com Blogs feed
Gamasutra Blogs
Updated: 23 hours 35 min ago

Considering Moving to Seattle as an Indie Game Dev? My one Year Retrospective - by Jakub Kasztalski

22 September 2017 - 9:09am
If you want to move to Seattle to pursue indie game development, I’m now you one year into the future. Here are all the pros, cons and what I learned from living in Seattle for a year.
Categories: Game Theory & Design

Simple Physics-Based Motion with Springs - by Luis Bermudez

22 September 2017 - 9:09am
How do you move an object to a desired position by applying forces? With a Simple Physics-Based Position Controller
Categories: Game Theory & Design

The Balance of Fail States in Game Design - by Josh Bycer

22 September 2017 - 9:08am
A Fail State in a video game is something that no one wants to experience, but it still requires an eye towards balance to keep people invested in your game.
Categories: Game Theory & Design

Trailer-first playthrough of The First Tree - by M. Joshua Cauller

21 September 2017 - 9:59am
Sometimes, a trailer can only be understood in light of the game itself. So M. Joshua first reviews the trailer for 'The First Tree' before playing-through the game's first introduction; making sense of their relationship with one another.
Categories: Game Theory & Design

Gamers vs. Society (or What do people think about esports?) - by Aliona Valcheuskaya

21 September 2017 - 9:57am
Video games and esports industry has been growing. It has become a new phenomena, opening new topics to discuss. One of them, is how esports and video gaming are perceived today. Do society even see the difference between esports and casual gaming?
Categories: Game Theory & Design

Bach, Monsters, and Medicine - by Pieter Smal

20 September 2017 - 11:08pm
In this essay, Pieter Smal analyses his soundtrack for the South African indie game Monsters and Medicine.
Categories: Game Theory & Design

100 Days of VR: Day 9 Setting up a Weapon - by Josh Chang

20 September 2017 - 10:00pm
In day 9, we're going to learn more about how to add a weapon to our character model!
Categories: Game Theory & Design

Do Games and Gamification really make you more intelligent? - by Albert van der Meer

20 September 2017 - 8:22am
Many people believe that anything to with games shows a lack of intelligence. This is UNTRUE, games can actually help you become more intelligent!
Categories: Game Theory & Design

The indie games industry is perfect — and that’s the problem! - by Kenneth Tran

20 September 2017 - 8:22am
The principles of economics themselves no longer apply in blanket terms in a real world perfectly-competitive market — this is similar to a black hole in physics.
Categories: Game Theory & Design

Fantasy character sound design - Video Tutorial - by Alex Mars

20 September 2017 - 8:16am
Today I'm gonna show you how to make a fantasy character sound.
Categories: Game Theory & Design

Top 5 Common Mistakes of Playable Ads - by Ben Chong

20 September 2017 - 8:15am
A list of 5 common mistakes that we observed on playable ads.
Categories: Game Theory & Design

Level Design Lobby - Podcast - by Max Pears

20 September 2017 - 8:13am
I have launched my new podcast about video games. Level Design Lobby FInd out more info
Categories: Game Theory & Design

How much does it cost to develop a videogame? - by Michael Hoss

20 September 2017 - 8:13am
In a recent Kotaku article a discusion spread: How much does it cost to create games? In this post I'd like to clarify a few things, let the readers do the math and think about costs in general.
Categories: Game Theory & Design

Push your game into the spotlight... on the cheap - by Elvis Alistar

20 September 2017 - 8:12am
Making games is challenging, hard work, most connected with the game design and development, later on when the game is ready, marketing, updates, support, etc. We show you how you can build a community/fan base around your game way before it's released.
Categories: Game Theory & Design

Marketing your game on Youtube. - by Megh Jagad

20 September 2017 - 8:12am
Marketing your game on Youtube.
Categories: Game Theory & Design

An Interesting Journey in Creating a 2D Isometric Platformer - by Sven Duval

19 September 2017 - 7:06am
A way to make a full 2D isometric platformer, an overview of my work on the 2D isometric approach with Unity.
Categories: Game Theory & Design

How to Network if You Suck at Networking - by Jasmine Greene

19 September 2017 - 7:02am
Not all of us are natural networkers. If you fall into that category, here are some tips on how to network so you can get your game noticed and hopefully make some great contacts.
Categories: Game Theory & Design

Game Design Inspirations: Fortnite's Battle Royale Pivot - by Paul Gadi

19 September 2017 - 6:43am
For a game that at its core is a cooperative sandbox game, Fortnite's Battle Royale pivot is refreshing and commendable.
Categories: Game Theory & Design

Dissecting Design -- Why Idle Games are so Addicting - by Josh Bycer

19 September 2017 - 6:43am
Josh Bycer of Game-Wisdom takes a look into the Idle/Clicker Genre to explain how these games manage to hook people despite having little gameplay.
Categories: Game Theory & Design

Super Sketch Sisters Melee: Designing for 2D VS Designing for a 3D VR Space - by Meredith Hall

19 September 2017 - 6:42am
There is a pretty big jump between creating work for a 2D composition for a once-off design brief & creating work for virtual reality. This time your audience can literally engage with your work on a previously inconceivable level.
Categories: Game Theory & Design

Pages