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Remembering Advance Wars - by Josh Bycer

26 February 2019 - 5:15am
2018 would have marked the 30th anniversary of the Advance Wars franchise, and the recent success of Wargroove made me nostalgic to talk about a great strategy series that you may have missed.
Categories: Game Theory & Design

Development of Difficulty in Games - by Kaleb Eberhart

26 February 2019 - 5:14am
This post dives into the general development of game difficulty starting from the first display of a difficulty curve designed on accident to dynamic difficulty adjustment, mainly focusing on Japanese game design.
Categories: Game Theory & Design

Game Developers Conference 2019 – new & fun content! - by Simon Carless

26 February 2019 - 2:39am
So, with Game Developers Conference 2019 rapidly approaching (it’s March 18th to 22nd, date fans!), I thought it would be good to highlight some of the interesting new conference content we’ve rolled out this year.
Categories: Game Theory & Design

2018's Accessibility Advances - by Ian Hamilton

25 February 2019 - 7:26am
2018 saw advances in the inclusion of people with disabilities on a scale never before seen.
Categories: Game Theory & Design

Discord As A Tool For Community Led Design - by Becky Matthew

25 February 2019 - 7:25am
Within this post I will discuss what I've found to be the best way we can use Discord to gather community feedback before translating that feedback into workable game designs, in addition to the positives and negatives of doing so.
Categories: Game Theory & Design

David Logan, Akupara Games: Bringing Passion and Creativity to Publishing - by Jessica Paek

25 February 2019 - 7:24am
This week on our blog, we talked to David Logan from Akupara Games. He discusses how their team gets creative when marketing the titles they work with and shares some tips for indies looking to partner with a publisher.
Categories: Game Theory & Design

The Interactivity of Reading - by Nikhil Murthy

25 February 2019 - 7:24am
Applying game design tools to traditional media.
Categories: Game Theory & Design

Kliuless #24: The New F-Word... Feedback - by Kenneth Liu

25 February 2019 - 7:23am
Each week I compile a gaming industry insights newsletter that I share with other Rioters, including Riot’s senior leadership. This edition is the public version that I publish broadly every week as well. Opinions are mine.
Categories: Game Theory & Design

How To Prepare For Your First Game Expo - by Natalie Mikkelson

25 February 2019 - 7:15am
A checklist and summary of how to prepare and market your game for an expo.
Categories: Game Theory & Design

Does the world need another mobile collectible card game? - by Nicolas WeberKrebs

25 February 2019 - 7:14am
Many independent developers are working on mobile collectible card games. This article analyses gameplay and game universe choices. It evaluates their impact on the potential audience of an already crowded and fast maturing market.
Categories: Game Theory & Design

The unusable usability of ancient Greek punishments - by Pippin Barr

25 February 2019 - 7:07am
Reflections of the design and development process of the game Let's Play: Ancient Greek Punishment: UI Edition, focusing on the concept of "usability", and complete with references to the game's code repository and design journal.
Categories: Game Theory & Design

The Soft Power of Word of Mouth - by Michael Heron

25 February 2019 - 7:06am
The power of word of mouth in supporting a project is often seen as a polite runner-up to financial support. In this blog I open up some of our stats to show how powerful word of mouth is in a world where Facebook charges for access to your own fans.
Categories: Game Theory & Design

First Video! Persona 5 Game Design Analysis and Review - by Caleb Compton

25 February 2019 - 7:06am
For Rempton Games' first video article we dive into the world of Persona 5. In this video I will analyze the UI, music, writing, and budget management of this game, among other aspects.
Categories: Game Theory & Design

Treat Your Indie GameDev Career as a Business - by Tim Beaudet

25 February 2019 - 7:05am
The importance of knowing your sustainable cost-of-living and tracking your project time-costs during indie game development.
Categories: Game Theory & Design

Video Game Deep Cuts: The Devotion Of An Art Sqool Hades - by Simon Carless

24 February 2019 - 7:57am
This week's highlights include a look at smash hit Taiwanese horror game Devotion, quirky AI art tutoring game Art Sqool, and the latest behind-the-scenes video on Supergiant's Early Access title Hades.
Categories: Game Theory & Design

Aerodynamics of Just Cause 4 - by Jacques Kerner

22 February 2019 - 9:11am
This article delves into the techniques used to simulate aerodynamics and extreme weather events in Just Cause 4
Categories: Game Theory & Design

The rise of mods on consoles - by Scott Reismanis

22 February 2019 - 8:47am
The future of mods in video games seems bright, as studios explore new ways to engage and grow their player base. With mods on consoles a rising possibility, I take a look at what that means and why it's important to consider.
Categories: Game Theory & Design

Should you be considering the Epic store for your launch? The Factors Explained. - by Michael Brown

22 February 2019 - 8:47am
A look at choosing the right digital storefront as a developer, publisher, and marketer.
Categories: Game Theory & Design

A discussion of microtransactions and game design. - by King Link

22 February 2019 - 8:47am
A short discussion of what microtransactions eventually lead to with a focus on game design. As well as talking about what happens when one starts down the path of microtransactions even while well meaning.
Categories: Game Theory & Design

What makes for a believable, truly human game character? - by David Barton

22 February 2019 - 8:47am
What makes for a believable, truly human character? And why is realism increasingly important to the gaming community? Cubic Motion, home to the world's most powerful facial animation technology, reveals the pipeline behind AAA game characters.
Categories: Game Theory & Design

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