Updated: 21 hours 12 min ago
Do you believe game designers have an ethical obligation to their players?
Indie developers Helen Carmichael and Jake Birkett from Grey Alien Games learned a lot at the recent Latvian game developers conference. Here's Helen's report from the event.
On-going series about building an alternative workflow for working with pixel art in Unity. This time I go over how I easily define and play 2D sprite animations in script.
Good UI in a game is sometimes hard to find. Great UI is even harder when it pertains to text. In Part 5 of my Basics in Localization series, I'll walk through the challenges of localizing UI for video games.
In this article, I will be analyzing Dead by Daylight's Emblem system, a recently released scoring system which aims to redefine how players succeed in the game. In particular, I will be looking at how the rules will define the future meta of the game.
Fortnite Battle Royale is a massive phenomenon on PC and console and now also on mobile. However, I believe key factors will limit the long-term sustained growth and success of Fortnite on the mobile platform.
The 1st of a 4-part series. Video game composer Winifred Phillips shares ideas from her GDC 2018 talk, Music in Virtual Reality. Part 1: The role of music in VR, with discussion of Presence, positional audio technologies, & tips for using ambient music.
Kingdom Hearts 3 was brought up by Disney following Kingdom Hearts 2 but the game's development wouldn't be announced until 6 years later. The article goes in-depth about the delays and hurtles that the KH team faced before and after development.
Digidiced has been trying to produce a Hard AI for Terra Mystica using machine learning. Our results have been a lot less impressive than we were hoping for. This article will describe a little bit about what weve tried and why it hasnt worked for us.
A breakdown of the techs of Civilization.
What happens when your QA team loses their entire test-suite? Does Quality in your game suffer? Read on as I explore how we lost our test-suite, the reaction and how ultimately it was a blessing in disguise.
List with the most popular video games with gambling elements.
This week's highlights include an update on Capy's much-discussed Below, how Valve gets you to look up in their first-person shooters, and lots more.
In this article, I talk about some of the commonly used tactics in the mobile games industry which are designed to target individuals with highly addictive personalities. I want to raise awareness so players and designers can avoid these tactics.
A big game needs a big map and Mafia 3 had them in spades! Take a look at some of the places you may have missed in the Louisiana heat of New Bordeaux.
As an indie developer with your first commercial project, it is difficult to know what to expect and what to prepare for. This postmortem was a way for me to share with other indie developers my personal experience as a first time indie game exhibitor.
Excerpt from 21 Unexpected Games to Love for the Atari VCS. Riddle of the Sphinx shows developers for the Atari reaching for complexity of design and theme, a far cry from the Pong and Tank clones the system was made for.
A brief discussion of the legal aspects of the recent lawsuit filed by PUBG's creator vs NetEase, one of China's largest largest internet technology companies.
The ability to craft elaborate game spaces and grown over this past decade, and we're going to talk about how it has given way to two different schools of thought for design.
The purpose of this document is to tell the story about the steps and methodology I followed to diagnose and improve the performance of Catan Universe in mobile (iOS, Android) with benefits to WebGL. The path from 2 FPS to 50-60 FPS in two weeks.