Updated: 13 hours 48 min ago
Each week I compile a gaming industry insights newsletter that I share with other Rioters, including Riotâs senior leadership. This edition is the public version that I publish broadly every week as well. Opinions are mine.
Diligence is the process by which a prospective buyer or investor looks at a company in order to decide whether or not to invest or buy. Here is an example diligence request list.
This article analyzes game audio of the game "Tetris Effect" for the PS4.
With thousands of games coming out each year, you need yours to have something in it to help it stand out from the pack. This is where hooks come into play and help you shine.
Black Mirror's "Bandersnatch" episode recently debuted, and offered viewers a lesson on the illusion of choice that developers have to deal with.
Every year (for at least two years) we have put together our top ten games and published them on Meeple Like Us. Here's how that list stands at the end of 2018 - a mix of the semi-new and the ancient, presented for your hopeful enjoyment.
2018 was a year of upsets: surprising game trends, sudden studio troubles, omnipresent indie angst, and a fervent race to start a Steam-killer. What awaits us in 2019?
Game design article about how to design efficient game controls for 3rd person and First Person Shooter games.
User acquisition strategies assume that the developer has an existing app for cross-promotion and a history of advertising performance. That's not always the case. Here's how to run a successful ad campaign for a new app when you're starting from scratch.
An enquiry as to the forces holding smartphone controllers at bay.
In December 2018, China finally restarted the approval process for video games after a 9-month break. What does it mean for Chinese game localization?
The Global Game Jam isn't just for students and amateurs. It can be rewarding and entertaining exercise for professionals as well.
This week's video game article & video highlights include another gigantic chunk of 'end of year' charts, discourses, thoughts and ruminations.
This week's highlights include a multitude of 'best of' lists of the top games of the year - from video through group round-ups to individual highlights.
How many more days are you planning to spend only on playing the same video games? Time to make your own computer game by using GameMaker. Experience its amazing user-interface and make the perfect video game on your own in a hassle-free way.
A recent Tenjin study revealed that paid hyper-casual game installs can be up to thirteen times cheaper than other genres, but which countries provide the most scalable audiences while remaining cost-effective during a soft launch?
Looking to add some physics to your player's avatar, your game enemies, or NPC's? This article will show you how to implement humanoid physics into your Unity game.
Bobby Lockhart does a little reflection on the definition of design and the place of games in the wider practice of capital-D Design.
Tobias Cook, artist at Failbetter Games, shares some of the thinking behind the UI redesign featured in Sunless Skies' penultimate Early Access update, prior to the game's full launch in January 2019.
Is the game that your working on got that general buggy feeling or do you have Quality all sown up for your project? Read on for the signs that show you're compromising your approach to Quality.