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An Alternative to AnimationEvent - by Felipe Nascimento

11 March 2019 - 7:11am
Have ever worked with PlayMaker plugin on Unity? If the answer is yes, then you probably already have had problems with Animator actions and the time for an animation to finish. Here is one way how a humble intern managed to solve this problem.
Categories: Game Theory & Design

Thirteen tips for your next localization - by Benjamin Glover

11 March 2019 - 7:11am
Want to localize your next game but not sure how, or don't think you should even bother? Pull up a chair and read these production tips.
Categories: Game Theory & Design

Video Game Deep Cuts: Sekiro's Rising Trials In Urban Planning - by Simon Carless

10 March 2019 - 7:44am
This week's highlights include some early looks at From Software's anticipated Sekiro, the goofiness of GaaS bike sequel Trials Rising, and how Sim City inspired a lot of urban planners, among other varied and notable topics.
Categories: Game Theory & Design

The Evolution Of Game Developers - by Kyle Kling

8 March 2019 - 6:54am
This article will solely focus on how game developers innovate by function, feature or use case. This category dominates the gaming industry. They make up almost 60% of the entire gaming ecosystems funding ($7.1B) and number of startups built (447).
Categories: Game Theory & Design

Developing Indie JRPG Edge of Eternity in Early Access - by Guillaume Veer

8 March 2019 - 6:54am
"Open-world JRPG", "Indie" and "Early Access". Marrying those three terms might sounds impossible but by using the magic of [Public Roadmap], our daunting assignment seems more accessible.
Categories: Game Theory & Design

The psychology of matchmaking - by Joost van Dongen

7 March 2019 - 10:53pm
Whichever multiplayer game you look for and no matter how good it is, you'll always find tons of complaints from users claiming the matchmaking for that particular game sucks. This post explores the psychological factors that cause this.
Categories: Game Theory & Design

Kliuless #26: Aligning Business Models to Markets - by Kenneth Liu

7 March 2019 - 10:53pm
Each week I compile a gaming industry insights newsletter that I share with other Rioters, including Riot’s senior leadership. This edition is the public version that I publish broadly every week as well. Opinions are mine.
Categories: Game Theory & Design

Andrew Allanson, Ackk Studios: Life after YIIK - by Jessica Paek

7 March 2019 - 8:07am
We got to talk to Andrew Allanson, one of the developers behind YIIK: A Postmodern RPG, to discuss their most recent release and learn a little bit about their upcoming project, Starstruck.
Categories: Game Theory & Design

OSIRIS. Part 1. Preparing for an Early Access. Trip to the Heaven. Dark Dubstep. - by Azat Khafizov

7 March 2019 - 7:49am
This is the first article about OSIRIS game, which is producing by Azat Khafizov Design. Short description of the project and future plans are given.
Categories: Game Theory & Design

Is there a way to research the 'happiness' factor in Game Development? - by Zuby Ahmed

6 March 2019 - 7:56am
The blog post explores how through a combination of research conducted on academic theory and recent industry case-studies, a refined framework has now emerged to facilitate further research into the ‘happiness’ factor in Game Development.
Categories: Game Theory & Design

Localising Kenshi: A Post Mortem - by Natalie Mikkelson

6 March 2019 - 7:54am
Did Kenshi's localisation pay for itself? Was the investment worth it? In this blog post I explore how Kenshi's regional sales were affected (or not affected!) after translating the game into various languages.
Categories: Game Theory & Design

Of Players & Characters - by Alois Bourguenolle

6 March 2019 - 7:53am
Game theory covers a wide range of knowledge, but when it comes to the player-character relationship, tabletop roleplaying and LARP have a headstart video games can exploit to move further.
Categories: Game Theory & Design

Spinnortality: crunching the numbers - by James Patton

6 March 2019 - 7:53am
Is it still possible to break into the games industry as an unknown indie in 2019? James Patton shares the sales numbers for his indie success "Spinnortality", a cyberpunk management sim that launched a month ago.
Categories: Game Theory & Design

The Philosophies of Gameplay - by Josh Bycer

6 March 2019 - 7:16am
Gameplay may come in all forms and genres, but today, we're going to talk about how we can break it down into two philosophies that govern the player's experience.
Categories: Game Theory & Design

Move or Die and its 5+ Year Journey to the PlayStation 4 - by Nicolae Berbece

5 March 2019 - 6:58am
From “flashy” beginnings to the development swamp and finally launching a console game, this is the story of how Move or Die was made.
Categories: Game Theory & Design

Hail to the Queen: Guide-nines for Superlative Female Characterization - by Michel Sabbagh

4 March 2019 - 6:53am
Bethesda Softworks alumnus Michel Sabbagh explores the many ways in which artists can craft multidimensional female personages. From designing a unique backstory to embodying drama and a sense of humor, there are sundry paths toward female representation.
Categories: Game Theory & Design

Thunderballs VR - #4 - Pylon Powers - by Daniel Yawitz

4 March 2019 - 2:59am
The next chapter in the story of how we at Megafauna created Thunderballs
Categories: Game Theory & Design

How we have created sound design and music for Skylore - by Alex Mars

4 March 2019 - 2:58am
At the end of 2017, our team started to work on Skylore. In this blog post we will show you the way we made sounds and compose music.
Categories: Game Theory & Design

The Battle for Loot Boxes: Are they Gambling? - by Caleb Compton

4 March 2019 - 2:56am
Loot boxes have been a hot-button issue over the past couple years. Players tend to hatethem, some lawmakers want to ban them, but although they have lost some popularity designers keep making them. With all this controversy, should they be made illegal?
Categories: Game Theory & Design

Video Game Deep Cuts: Ape Out To Those Lost Toejam Histories - by Simon Carless

3 March 2019 - 7:45am
This week's highlights include impressions of notable new titles Ape Out & the Toejam & Earl reboot, as well as the Lost Histories writing jam, the history of the 'game over' screen, the effects of Brexit on the UK game biz, and lots, lots more besides.
Categories: Game Theory & Design

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