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Lone Hero Dev Journal 3 | Drawing the Line (Artstyle Update) - by Petter Dahne

2 May 2019 - 7:31am
Warrior’s Journey (I wonder if that name will stick indefinitely now...) is coming along.  Today I want to continue to talk about the next step in exploring our art style as we continued to dabble with lines and the crosshatching effect I showed in the
Categories: Game Theory & Design

NerdRage Studios discuss the choice behind using crowdfunding sources to fund Xenosis: Alien Infection: - by Liam Waddington

2 May 2019 - 4:20am
After experiencing a brief demo of Xenosis: Alien Infection at EGX Rezzed, I had the opportunity to interview James Stone, the lead game designer on Xenosis: Alien Infection. The interview includes discussions on game development and crowdsourcing.
Categories: Game Theory & Design

What is “Live Support” and how does it fit into the ever-evolving video game industry? - by Mike Burghart

1 May 2019 - 2:30am
Customer Support, Quality Assurance and Community can work together with the right tools to provide a customer-centric approach to live support. Yes, it works for GaaS and unique titles supporting ongoing DLCs. This model can work without a PTR.
Categories: Game Theory & Design

Can Realism in Games go too Far? - by Caleb Compton

1 May 2019 - 2:25am
New technology has allowed for unprecedented levels of realism in modern games. While this has undoubtedly led to some incredible games, it can also be detrimental. This article looks at when to use realism to help your game, and when it can hurt.
Categories: Game Theory & Design

The Design Pillars of Eco - by John Krajewski

1 May 2019 - 2:24am
This week I’d like to dive into the core of Eco’s design a bit, and talk about the principles that guide the design and development of the game. These are things that go way back to the beginning ideas of what Eco would be.
Categories: Game Theory & Design

Seven Standards: 1. Internal Code - by Ben Follington

1 May 2019 - 2:23am
Your effort and ethics should be something you believe in, not an external force that moves you, but an internal rule by which you measure all that you create.
Categories: Game Theory & Design

How Can Online Gamers Secure their Privacy while Gaming - by Lindaa wilsoon

30 April 2019 - 7:34am
PC gaming is an ocean of gaming experience and surpasses all other platforms as you can easily upgrade your system. However, with the increase in online gaming, it is extremely important to take care of your cybersecurity.
Categories: Game Theory & Design

Who Needs An Art Bible? Game Art Direction From Indie To AAA - by Anastasiia Kladova

30 April 2019 - 7:31am
In this interview, Room 8 Studio Art Director Evgeniy Goncharov talks about judging the recent Indie Cup contest, comments on the three games he liked most and elaborates on how judging helps to deliver out-of-the-ordinary art to studio’s clients.
Categories: Game Theory & Design

A vivisection of Plague Inc: The Board Game's sales data and commercial performance - by James Vaughan

29 April 2019 - 9:47am
I’m the creator of Plague Inc. (and Rebel Inc.) Here is some data from the first few years of selling Plague Inc: The Board Game, the physical adaptation of the digital game, in case it helps future designers inform their decisions.
Categories: Game Theory & Design

Stop teaching the player. Let him teach the game. - by Anton Slashcev

29 April 2019 - 7:24am
An article about how games should approach the player's choices and how they should deliver a moral message.
Categories: Game Theory & Design

Marketing your educational game on a tight budget - by Carla Brown

29 April 2019 - 7:17am
5 tips to market an educational game with low budgets
Categories: Game Theory & Design

Video Game Deep Cuts: Gone for Days, Leaked ROMs for Fortnites - by Simon Carless

28 April 2019 - 10:13pm
This week's roundup includes a look at Days Gone from multiple perspectives, a unique story of an Atari arcade game 'leaked' in an odd way, Fortnite's unpalatable developer crunch, parallax in games, Mortal Kombat 11's grindy glories, & lots more.
Categories: Game Theory & Design

Portfolio-Scale Machine Learning at Zynga - by Ben Weber

26 April 2019 - 9:47am
Automating predictive modeling across dozens of Zynga games with PySpark.
Categories: Game Theory & Design

Why the Core Gameplay Loop is Critical For Game Design - by Josh Bycer

25 April 2019 - 6:34am
The recent expose of Bioware framed this piece I wrote about why the core gameplay loop of your title can make or break its development
Categories: Game Theory & Design

Event SuperVision PART 2 - by Nathan Cheever

25 April 2019 - 6:32am
In Part 2 the variety of Game Event types are discussed, including what's unique, repeatible, and conditional. Supporting ideas like when they appear and what motiviation does it scratch are factored in.
Categories: Game Theory & Design

How I Broke Sekiro Shadows Die Twice - by Josh Bycer

25 April 2019 - 6:28am
I did a complete design dive into Sekiro Shadows Die Twice and upon finishing the game, I wanted to share my thoughts on the design.
Categories: Game Theory & Design

The Fun of Inaccessibility - by Michael Heron

24 April 2019 - 7:59am
You can't have fun without inaccessibility. It's an iron law of play. That has implications for game design and accessibility advocacy, and it's the subject of this post.
Categories: Game Theory & Design

Unboxing BOXBOY! - A Character Controller Cover - by Chad Cable

24 April 2019 - 7:35am
An in depth look at what makes the character controller tick in HAL Laboratory's BOXBOY! This was done by "Covering" the game - a terrific game development exercise for finding hidden design, honing you craft, and expanding your toolset.
Categories: Game Theory & Design

Game Design 104: Apex Legends case study - by Thasorn Chalongvorachai

23 April 2019 - 7:40am
A new coming multiplayer game which just released but can push itself to top 3 most-played multiplayer games, Apex legends. Today we are going to analyze how Apex Legends become one of the most skyrocket games in a short time.
Categories: Game Theory & Design

Xengris and Escaping the Corporate Titan - by James Derek

23 April 2019 - 7:32am
Knowing what career in life to follow is not easy for some. I found out a little later in life where I needed to be, how games shaped my early years and how game development is now calling me back.
Categories: Game Theory & Design

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