Updated: 14 hours 29 min ago
A year ago we released C.A.T.S. Today it has more than 100 mln installs and a Game of the Year award. We want to share how we came up with the idea of the game and how you can remove design risks on early stages of development to create a hit.
A discussion of the personality of the protagonist from Monster Hunter World based on gameplay mechanics, and filtered through the lens of the Meyers-Briggs personality profile.
Listening to users' feedback is important. But it's also important to not fall into the "feature creep" trap, and to learn about the "vocal minority".
At EGX Rezzed this year I had the realisation that my inability to put myself out there was having an adverse affect on my games. This blog post is me resolving to change that.
This is a description of the life of a video game bug from start to finish.
Great level design in video games is a multifaceted topic, but the basic foundation can be summed up in three important elements.
A first time GDC goer and I learned a bunch of things that might help indie studios who are visiting GDC.
Recently a long-awaited event has happen - Unity Technologies uploaded the C# source code of the game engine, available for free download on Github. The code of the engine and the editor is available. Of course, we couldn't pass up, especially since latel
Linear interpolation is undeniably useful, but sometimes values are better expressed on a logarithmic scale (music notes, zoom factors), and logarithmic interpolation is a better fit.
An excerpt from '21 Unexpected Games to Love For The Atari VCS,' Atari Video Cube doesn't actually work like a real Rubik's Cube. It's a lot more accessible! It's a laid-back kind of puzzle game that Atari originally sold by mail order.
In games deal making theres Tencent and theres everyone else. Tencent participated in >$4 of every $10 invested and >3/4 of all M&A value for games globally in the last 12 months. Plus Q1 saw total games market record >$2.1B investment and >$14.4B M&A.
As game designers, how do we encourage players to play better and longer in our games? One effective way is to design countermoves emergent solution to specific problems.
These problems would have never occurred to me as a kid who aspired to make games for a living
In trying to tease our next game, The Deep End Games decided to try something different. Here, Director Bill Gardner discusses his goals and how it all went in this mini post-mortem.
Do you believe game designers have an ethical obligation to their players?
Indie developers Helen Carmichael and Jake Birkett from Grey Alien Games learned a lot at the recent Latvian game developers conference. Here's Helen's report from the event.
On-going series about building an alternative workflow for working with pixel art in Unity. This time I go over how I easily define and play 2D sprite animations in script.
Good UI in a game is sometimes hard to find. Great UI is even harder when it pertains to text. In Part 5 of my Basics in Localization series, I'll walk through the challenges of localizing UI for video games.
In this article, I will be analyzing Dead by Daylight's Emblem system, a recently released scoring system which aims to redefine how players succeed in the game. In particular, I will be looking at how the rules will define the future meta of the game.
Fortnite Battle Royale is a massive phenomenon on PC and console and now also on mobile. However, I believe key factors will limit the long-term sustained growth and success of Fortnite on the mobile platform.