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The Evolution of Emotion in The Quiet Sleep - by Nikhil Murthy

13 November 2017 - 7:17am
How the representation of emotion changed in The Quiet Sleep
Categories: Game Theory & Design

10 Tips for Game Dev Veterans and Students Alike - by Mars Ashton

13 November 2017 - 6:14am
All members of the game development community share similar stories of struggle, failure, discipline and mentorship. These 10 tips are part of this collective hive mind of game making that can guide the new and revitalize the old.
Categories: Game Theory & Design

"The Indie" - Casual questions surrounding the indie side of the video game industry - by David Edwards

13 November 2017 - 6:13am
Casual questions surrounding "the indie" side of the video game industry.
Categories: Game Theory & Design

Hidden Costs to Setting up your Own Development/Gaming Company - by Peter Smalls

13 November 2017 - 6:11am
Keep an eye out for these hidden costs when setting up your company.
Categories: Game Theory & Design

12 Actual Reasons Why Some Game Translations Suck - by Marianna Sacra

13 November 2017 - 6:09am
Game localization nightmares from a translator's point of view.
Categories: Game Theory & Design

Confessions of a Game Translator: 12 Actual Reasons Why Some Game Translations Suck - by Marianna Sacra

13 November 2017 - 6:09am
Game localization nightmares from a translator's point of view.
Categories: Game Theory & Design

Great Gaming Companies that are Not Around Anymore - by Michael Smith

13 November 2017 - 6:09am
These game companies made some top titles, but for whatever reason they became defunct and are now no longer.
Categories: Game Theory & Design

The suprising scream of learning - by Katarina Gyllenback

13 November 2017 - 6:07am
Have you ever wondered how surprises relate to our emotions beyond physical reactions and the horror genre? Would you like to know how a narrative constructor thinks in creation of curiosity, surprises and suspense?
Categories: Game Theory & Design

Compulsion Loops & Dopamine in Games and Gamification - by Sebastien Samson

13 November 2017 - 6:06am
What is Gamification really about? When you talk about Gamification to people, one word that comes back a lot is Rewards. Well that's not what Gamification (or Games for that matter) is about! Whaaat? don't get me wrong, Rewards ARE important, but ...
Categories: Game Theory & Design

From loot tables to loot boxes, how do we manage an addiction to addiction? - by Bryant Francis

13 November 2017 - 4:14am
There's a straight line between yesterday's MMO drop rates and today's loot boxes, but does that mean we have a gambling problem?
Categories: Game Theory & Design

Video Game Deep Cuts: E.T. Solitaire - The Hob Odyssey - by Simon Carless

12 November 2017 - 7:17am
This weeks articles & videos of the week include how E.T. for Atari 2600 was reviewed on its release, a new Solitaire standout, a video on Hob's design, and multiple Mario / Odyssey pieces.
Categories: Game Theory & Design

"Who Killed My Uncle?" Postmortem Part 2 - Designing For Your Audience - by Devon Wiersma

10 November 2017 - 6:11am
A postmortem on a WWII historical narrative game, discussing the importance of designing around players and their expectations.
Categories: Game Theory & Design

Fever Dreams - by Ryan Dorkoski

10 November 2017 - 6:11am
Thoughts about a weird time in May. And moving forward.
Categories: Game Theory & Design

Translating Dialects and Accents in Video Games - The French edition - by Sandrine Guyennet

10 November 2017 - 6:10am
In video games, we get to meet characters who sometimes speak with very specific accents. The tricks used to translate and transcribe these accents in French depend on the tone, the genre and the audience of the game.
Categories: Game Theory & Design

Story vs Plot for Indie Games - by Edwin McRae

10 November 2017 - 6:10am
Every game needs a story, but not every game needs a plot. And trying to apply a plot to your Indie game that only needs a story will land you in hot water, both mentally and financially.
Categories: Game Theory & Design

Project Management Part 2: Making Your Game With The ABC-Recipe - by Sara Casen

9 November 2017 - 9:25am
This ABC-recipe for making games can help you and your team to understand what should be done and when. It offers a guideline for working iteratively on games, minimizing stress and optimizing testing your upcoming game!
Categories: Game Theory & Design

Orwell was released... and the world changed - by Melanie Taylor

9 November 2017 - 6:53am
In the first of a series of blog posts on Orwell: Ignorance is Strength, we take a look at how things have changed since the release of Orwell: Keeping an Eye on You, and the substantial impact of those changes on the game, our studio, and the world.
Categories: Game Theory & Design

Level Design First Blocks: Part 2 – Level Design Theory - by Max Pears

9 November 2017 - 6:50am
This is the second part of my three part series where I discuss some of the best practices to think about when making levels. These are guidelines which will help shape your levels and take them to the next "Level" ....aha puns
Categories: Game Theory & Design

25 Best Metrics to Help You Track User Loyalty - by Vasiliy Sabirov

9 November 2017 - 6:50am
Measuring user loyalty remains one of the most important questions for product’s success. Let's see all the major metrics that you need to know to calculate your user loyalty.
Categories: Game Theory & Design

The “skip button” dilemma - by Sergio Rosa

9 November 2017 - 6:50am
Why do some have problems with a "skip boss" button or "exploration mode" but, at the same time, consider unskippable cutscenes/dialogues a design flaw? Could it be that gameplay and story are not working together to deliver a cohesive experience?
Categories: Game Theory & Design

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