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Gaming: Experimenting and being Allowed to Fail…a lot! - by Albert van der Meer

25 September 2017 - 6:19am
Why is it that when we play a game, failure is perfectly fine, even in certain games it’s necessary, it’s part of the process?
Categories: Game Theory & Design

100 Days of VR: Day 12 Creating AI Movements For Enemies In Unity - by Josh Chang

25 September 2017 - 6:19am
Today We’re going to create the navigation AI for our Knight Enemy to chase and attack the player.
Categories: Game Theory & Design

The Many Benefits of Speedhacking - by Martijn van Iersel

25 September 2017 - 6:08am
Speedhacks are competitions where you develop a complete game in just a weekend. I frequently participate, and found them to be incredibly educational and fulfilling, and they let me to grow as a developer. Here is why you too should participate in one.
Categories: Game Theory & Design

Reflection on Indie Dev - by Eric Hammann

25 September 2017 - 6:08am
Over the past year and a half I made my first game. I'm far from a seasoned indie dev after one game, but I've realized more than a few mistakes I made along the way. If you're starting out and want to avoid the same pitfalls I suggest reading this.
Categories: Game Theory & Design

Video Game Deep Cuts: The Nex Shadow Of The Outsider - by Simon Carless

24 September 2017 - 7:55am
Some of this week's longform article/video highlights include pieces on Nex Machina's intense gameplay, Shadow Of War's Nemesis system, & the latest Dishonored game's choices.
Categories: Game Theory & Design

The Art of Turn-Based RPGs I: Menu-based battles - by Felipe Pepe

22 September 2017 - 9:14am
A look at some of the most interesting mechanics and design choices in Turn-Based RPGs.
Categories: Game Theory & Design

Making Video Games From Nothing, and A New Youtube Channel For Indie Devs! - by Michael Hicks

22 September 2017 - 9:13am
A talk about how I got into games. I started at 13, released my first published game at 18, and at 22 released a game called Pillar for PlayStation 4 with no formal education. Now I'm starting a Youtube channel to share everything I've learned!
Categories: Game Theory & Design

100 Days of VR: Day 10 Creating An Enemy - by Josh Chang

22 September 2017 - 9:11am
Today in Day 10, we're going to look at creating an enemy that we can write some code to go and shoot.
Categories: Game Theory & Design

GDC 2018 Registration is Coming: How to Get There as a Broke-Ass Indie Developer, Part 1 - by Rachel Presser

22 September 2017 - 9:10am
GDC 2018 registration is around the corner and planning needs to start early: including how you can scrap your way in as a broke-ass indie developer! Learn how you can get someone to cover your pass-- or make do without one.
Categories: Game Theory & Design

Built An Indie Studio In An (no-longer-so) Unlikely Place - Part 5 - by Sergio Rosa

22 September 2017 - 9:10am
Back in 2011 I began to write a series about building a game development studio in El Salvador, but I didn't get past the 4th part. I figured I'd look back to see what's been happening and how things have changed in the last 6 years.
Categories: Game Theory & Design

Considering Moving to Seattle as an Indie Game Dev? My one Year Retrospective - by Jakub Kasztalski

22 September 2017 - 9:09am
If you want to move to Seattle to pursue indie game development, I’m now you one year into the future. Here are all the pros, cons and what I learned from living in Seattle for a year.
Categories: Game Theory & Design

Simple Physics-Based Motion with Springs - by Luis Bermudez

22 September 2017 - 9:09am
How do you move an object to a desired position by applying forces? With a Simple Physics-Based Position Controller
Categories: Game Theory & Design

The Balance of Fail States in Game Design - by Josh Bycer

22 September 2017 - 9:08am
A Fail State in a video game is something that no one wants to experience, but it still requires an eye towards balance to keep people invested in your game.
Categories: Game Theory & Design

Trailer-first playthrough of The First Tree - by M. Joshua Cauller

21 September 2017 - 9:59am
Sometimes, a trailer can only be understood in light of the game itself. So M. Joshua first reviews the trailer for 'The First Tree' before playing-through the game's first introduction; making sense of their relationship with one another.
Categories: Game Theory & Design

Gamers vs. Society (or What do people think about esports?) - by Aliona Valcheuskaya

21 September 2017 - 9:57am
Video games and esports industry has been growing. It has become a new phenomena, opening new topics to discuss. One of them, is how esports and video gaming are perceived today. Do society even see the difference between esports and casual gaming?
Categories: Game Theory & Design

Bach, Monsters, and Medicine - by Pieter Smal

20 September 2017 - 11:08pm
In this essay, Pieter Smal analyses his soundtrack for the South African indie game Monsters and Medicine.
Categories: Game Theory & Design

100 Days of VR: Day 9 Setting up a Weapon - by Josh Chang

20 September 2017 - 10:00pm
In day 9, we're going to learn more about how to add a weapon to our character model!
Categories: Game Theory & Design

Do Games and Gamification really make you more intelligent? - by Albert van der Meer

20 September 2017 - 8:22am
Many people believe that anything to with games shows a lack of intelligence. This is UNTRUE, games can actually help you become more intelligent!
Categories: Game Theory & Design

The indie games industry is perfect — and that’s the problem! - by Kenneth Tran

20 September 2017 - 8:22am
The principles of economics themselves no longer apply in blanket terms in a real world perfectly-competitive market — this is similar to a black hole in physics.
Categories: Game Theory & Design

Fantasy character sound design - Video Tutorial - by Alex Mars

20 September 2017 - 8:16am
Today I'm gonna show you how to make a fantasy character sound.
Categories: Game Theory & Design

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