Gamasutra.com Blogs

Subscribe to Gamasutra.com Blogs feed
Gamasutra Blogs
Updated: 14 hours 29 min ago

C.A.T.S. One Year Retrospective - Turning fun concept into a hit - by Ivan Verde

18 April 2018 - 6:55am
A year ago we released C.A.T.S. Today it has more than 100 mln installs and a Game of the Year award. We want to share how we came up with the idea of the game and how you can remove design risks on early stages of development to create a hit.
Categories: Game Theory & Design

Psych Eval - Monster Hunter - by Nathan Savant

18 April 2018 - 6:55am
A discussion of the personality of the protagonist from Monster Hunter World based on gameplay mechanics, and filtered through the lens of the Meyers-Briggs personality profile.
Categories: Game Theory & Design

The ‘vocal minority’, feature creep and keeping yourself sane - by Celso Riva

18 April 2018 - 6:48am
Listening to users' feedback is important. But it's also important to not fall into the "feature creep" trap, and to learn about the "vocal minority".
Categories: Game Theory & Design

Moving Out Of The Comfort Zone - by Tom Gilchrist

18 April 2018 - 6:47am
At EGX Rezzed this year I had the realisation that my inability to put myself out there was having an adverse affect on my games. This blog post is me resolving to change that.
Categories: Game Theory & Design

Introducing the Quality Assurance Pipeline - by Josh Green

18 April 2018 - 6:46am
This is a description of the life of a video game bug from start to finish.
Categories: Game Theory & Design

The Three Essential Parts of Great Level Design - by Josh Bycer

18 April 2018 - 6:46am
Great level design in video games is a multifaceted topic, but the basic foundation can be summed up in three important elements.
Categories: Game Theory & Design

How to GDC as a new indie studio - by Konrad Öhman

18 April 2018 - 6:04am
A first time GDC goer and I learned a bunch of things that might help indie studios who are visiting GDC.
Categories: Game Theory & Design

Checking the Unity C# Source Code - by Irina Zamogilnaya

18 April 2018 - 1:19am
Recently a long-awaited event has happen - Unity Technologies uploaded the C# source code of the game engine, available for free download on Github. The code of the engine and the editor is available. Of course, we couldn't pass up, especially since latel
Categories: Game Theory & Design

Logarithmic Interpolation - by Scott Lembcke

18 April 2018 - 1:19am
Linear interpolation is undeniably useful, but sometimes values are better expressed on a logarithmic scale (music notes, zoom factors), and logarithmic interpolation is a better fit.
Categories: Game Theory & Design

Atari VCS: Video Cube - by John Harris

18 April 2018 - 1:18am
An excerpt from '21 Unexpected Games to Love For The Atari VCS,' Atari Video Cube doesn't actually work like a real Rubik's Cube. It's a lot more accessible! It's a laid-back kind of puzzle game that Atari originally sold by mail order.
Categories: Game Theory & Design

Tencent dominated $22 billion games deals market in last 12 months - by Tim Merel

18 April 2018 - 1:17am
In games deal making there’s Tencent and there’s everyone else. Tencent participated in >$4 of every $10 invested and >3/4 of all M&A value for games globally in the last 12 months. Plus Q1 saw total games market record >$2.1B investment and >$14.4B M&A.
Categories: Game Theory & Design

Well Played: Designing Countermoves in PvP Games - by Jiajun (Jeremy) Liu

17 April 2018 - 6:26am
As game designers, how do we encourage players to play better and longer in our games? One effective way is to design countermoves— emergent solution to specific problems.
Categories: Game Theory & Design

Surprising Problems Faced by Game Developers - by Michael Smith

17 April 2018 - 6:13am
These problems would have never occurred to me as a kid who aspired to make games for a living
Categories: Game Theory & Design

Breaking the Convention Commandments - by Bill Gardner

17 April 2018 - 6:11am
In trying to tease our next game, The Deep End Games decided to try something different. Here, Director Bill Gardner discusses his goals and how it all went in this mini post-mortem.
Categories: Game Theory & Design

GDC2018: Professional Ethics for Game Designers - by Sande Chen

17 April 2018 - 6:09am
Do you believe game designers have an ethical obligation to their players?
Categories: Game Theory & Design

Latvian gamedev conference - by Helen Carmichael

17 April 2018 - 6:08am
Indie developers Helen Carmichael and Jake Birkett from Grey Alien Games learned a lot at the recent Latvian game developers conference. Here's Helen's report from the event.
Categories: Game Theory & Design

Working with Pixel Art Sprites in Unity: Animations - by Alex Belzer

16 April 2018 - 6:53am
On-going series about building an alternative workflow for working with pixel art in Unity. This time I go over how I easily define and play 2D sprite animations in script.
Categories: Game Theory & Design

The Basics of Localization, Part 5 - by Michelle Deco

16 April 2018 - 6:53am
Good UI in a game is sometimes hard to find. Great UI is even harder when it pertains to text. In Part 5 of my Basics in Localization series, I'll walk through the challenges of localizing UI for video games.
Categories: Game Theory & Design

An Analysis of Dead by Daylight's Emblem System: Predicting the New Meta - by Tony Hua

16 April 2018 - 6:52am
In this article, I will be analyzing Dead by Daylight's Emblem system, a recently released scoring system which aims to redefine how players succeed in the game. In particular, I will be looking at how the rules will define the future meta of the game.
Categories: Game Theory & Design

Why Fortnite Will Fall, But Battle Royale Will Rise on Mobile - by Joseph Kim

16 April 2018 - 6:50am
Fortnite Battle Royale is a massive phenomenon on PC and console and now also on mobile. However, I believe key factors will limit the long-term sustained growth and success of Fortnite on the mobile platform.
Categories: Game Theory & Design

Pages