Updated: 22 hours 56 min ago
How do you make hit games in Dreams? Will Dreams someday compete with professionally developed games? I interviewed some of the top "dreamers" to learn from their perspectives. Here's everything I learned.
When it comes to costing out game localization, prices vary widely - but so too does the quality of what you get for your money. Here is everything you need to know about whatâs available.
Journey of a small team behind Svoboda 1945 into the depths of Flash development, about building their own git, creating their own cloud editor and eventually ending up loving Unity.
With the recent mass shootings there has been a lot of talk about violent video games and their potential role in causing violent crime. In this video I break down the data and find out whether this link is real, or just rhetoric.
This is an explanation of 5 different easily applicable methods for creating your own seamless and engaging invisible tutorials.
steam game, early access, indie game marketing, PR
This roundup around game discoverability includes looks at Steam users and how they look at your game, mobile discoverability and Steam wishlists to sales.
As the Dreamcast turns 20, we got comments from developers of games like Shenmue, Space Channel 5, Samba de Amigo, Sonic Adventure, and more, to celebrate the short life of this innovative console.
Here I take another look back at Variable State's 2016 game Viriginia, observing how the effective use of spatial design, object placement and audio keeps the player engaged within such a strict linear format.
The 3rd of a 4-part series. Video game composer Winifred Phillips shares ideas from her GDC 2019 talk, How Music Enhances Virtual Presence. Part 3: Game Music and Empathy. Included are practical examples and video demonstrations.
Iâve talked about various parts and aspects of localization in my Basics of Localization series, but what does the actual process look like? Here, Iâll walk you through a general workflow of the entire localization process.
This week's highlights include why you might be underpricing your video game, a look at the debuts of Gears Of War 5 and Wilmot's Warehouse, how Steam users see your game, and lots and lots more goodness
If you have wondered what you should put on your Steam store page, I have completed a research project to identify exactly what the average Steam user is looking for.
I've been working on a new project, which will use mouse to move and rotate your camera. Here is the code!
Each week I compile a gaming industry insights newsletter that I publish broadly. Opinions are mine.
My latest game Tents and Trees had many organic downloads, making it quite successful. I wanted to try user acquisition, as the big guys do. Iâm sharing here my results, my process and some numbers obtained along the way.
A deep dive into the circumstances and motivations behind Google's $170M COPPA settlement and why they signal a new era in privacy concerns for game publishers
Escape Room (ER) games deliver greater immersion than a videogame, and more agency than a theatrical play, yet the narrative told in many ERs is little more than a cliched action movie plot. Can ERs use classical dramatic structure to tell better stories?
To create a game you need a game engine - right? In everyday game development lingo, game engines are the software used to create a game - but in reality there are so much more involved than just a single piece of software. We try to clear things up!
Two new trends are emerging in playtesting: Their integration very early in the development cycle and the multiplication of their formats, from the most economical to the most expensive and complex. Let's review three formats that illustrate these trends