Updated: 15 min 54 sec ago
This is the second part of my article about writing dialogue and developing characters for the NPCs in our latest game, Shadowgun Legends...
FIGS is not enough for game localization any more and has been joined by zhCN+brPT+RU to create a âMagnificent Seven Standardâ in the loc industry, while Turkish, Malay, and Hindi demonstrated tremendous two-year growth.
In this article, game designer Sande Chen summarizes Jonathan Blow's session at the 2019 Taipei Game Developers Forum, in which he gave a behind-the-scenes look at the development of his game, Braid.
Andrew F. Pratt and Ryan T. Ward of Venable LLP examine patents from three major companies within the gaming industry to predict what new technologies they are researching.
Creating new content for a known game without killing the vibe: How channeling the Hyper Light Drifter protagonist became an efficient technique to design new content for Hyper Light Drifter Special Edition for iOS and Switch.
iResearch recently released their new China Online Game Industry Q1 Report. First, letâs highlight some of the key game industry data revealed. Then towards the end of this article, Iâll share my thoughts about what they mean.
Ever wondered how Aristotle would run a game company? In this second part, we consider Aristotle's middle way, building on our discussion of ultimate and subordinate goods. Our purpose is to convert the travails of game development to serene calmness.
Recording a loved ones' memories for use as in-game audio is not as straight-forward as it might sound. In this article, I look into the challenges I faced when doing so, and the methods that I used to overcome them.
Through countless hours of hard work and research onÂ app store keywords, I learned many techniques to âget my app off the groundâ.
At last, I managed to increase the app downloads by more than 10 times!
Here are the 3 steps that I used...
Designing a tool for browsing Steam games "Wikipedia binge" style
The landscapes in Metro Exodus are all in a certain sense broken. Why are they depicted in this way? This article takes a look at how game design can be used to make a statement about climate change.
The 1st of a 4-part series. Video game composer Winifred Phillips shares ideas from her GDC 2019 talk, How Music Enhances Virtual Presence. Part 1: Virtual Presence & Flow Theory. Music composition strategies and practical examples are included.
State of board games on Kickstarter in the first half of 2019
With an understanding of what makes players want to buy, you can enhance the experience and increase your IAP. But how do you find out what works? We used our in-game platform to test the impact of in-game product videosâand the results surprised us.
Welcome to part three of my look into Archero! This time weâll focus on the monetization aspect of the game and how it doesnât intrude on the fun.
As a follow-up to "Grasping the Client-to-Cloud Revolution", Neil Schneider discusses the innovations and market breakthroughs he sees in store for content creators and technology makers in this developing next era of computing.
Puzzle indie game is coming to steam July 19, Here is Dev Blog #2
Mobile games are set to reach 60% market share of all gaming consumer spend in 2019. Hyper-casual games will be driving download growth in 2019. Beating the competition in this saturated industry requires knowledge, skills and organization.
What is the state of Kickstarter for video games in the first half of 2019?
Have you ever played a game that punished you for doing well, or went easy on you when you struggled? That's an example of Dynamic Difficulty Adjustment gone wrong. These systems are everywhere in games, and when done well you'll never know they are there