Updated: 4 hours 11 min ago
China is the largest games market in the world but has been hit by a temporary game approval freeze that has limited the number of new games being released this year. New regulations may also be introduced that could lead to fewer games being approved.
The NIH sees the potential of games for biomedical research and understands the importance of collaboration with the games industry. In this interview we explore their vision, their program and the financial support they can give to games.
Everybody wants their game to be the best. Because of this, it can be tempting to add as many cool features as possible. Unfortunately, this tendency can be dangerous and even kill the game entirely. In this article we learn how to avoid feature creep
Matchmaking is a big topic with lots of challenges, but at its core is a simple question: who should play with whom? With so many different aspects to take into account (like ping, skill, premades and region) the answer turns out to be rather complex.
A reality look at most indie games sales on steam in 2018
In this post I will begin to dive in to the primary concepts of QA and attempt to broadly define the primary schools of thought, drawing a general conclusion of what Quality is, and what it means to Control, Assure or Develop it as such.
video games that can improve your health and well-being
Why I left my AAA game development job and what about that experience forced my hand to start Game Dev Unchained, an honest and unfiltered game development podacast exposing the true stories of game development for game developers.
Each week I compile a gaming industry insights newsletter that I share with other Rioters, including Riotâs senior leadership. This edition is the public version that I publish broadly every week as well. Opinions are mine.
This week's highlights include a look at Destiny 2's Forsaken expansion, an investigation of how game credits are handled for remasters, & lots more besides.
What is localization? How about right processes and costs? Which tools work well and which languages we should translate to? All in all, how good your game will perform on foreign markets depends on what approach you choose and how much you spend on ...
What it means to have a cognitive approach to the narrative and how to approach a quality assurance from a narrative perspective beyond templates and strong structures in creation of engagement in digital and interactive contexts.
Reviews often spend too much time describing and not a lot of time analysing. This is a discussion of how the use of Bloom's Taxonomy can help address this by systemizing the act of reviewing.
I have never considered financial limitations as a restraint for creativity, but as an entry point to set up criteria to start working with.
An exploration of how and why physics can provide enduringly fun gameplay.
Latest in the series about how to make a playable on Discord RPG: this time we talk about techniques for promoting your server, including social media advertising and listing servers.
Making of RPG Magic 2 Sound Pack. Details of design processes, plugins, and challenges we faced while designing this sound pack!
In this article, I break down 5 reasons why people play video games.
A fascinating interview with ÃzgÃ¼r Ãzol, designer of "Legends of Istanbul: Tulip Warriors" (1994), one of the first games developed in Turkey.
This article discusses different strategies to update GPU resources in Diligent Engine (a modern cross-platform low-level graphic library) as well as important internal details and performance implications related to each method.