Updated: 15 hours 22 min ago
Some of this week's highlights include the history of Creative Assembly, a disassembly of the loot box phenomenon, and analysis of the cyberpunk standout Observer.
Cuphead's trailer hype cycle goes deeper than its one of a kind style. M. Joshua looks at some of the less-recognizable strategies that pushed Studio MDHR's title at the front of people's attention.
An exploration on how adding voice acting to a game can cause fan backlash, unintentionally set your characters personality in stone, and limit your design choices. SPOILERS for:
Fallout: New Vegas
and Fallout 3
Trauma affects a great many people in a variety of ways, but can gaming and VR experiences help with treating these traumatic experiences?
Making money is always hard. No matter how much effort you managed to put into your game, it wont pay off financially unless you promote it. Even the most fantastic creation wont make it beyond your computer if you dont know how to sell it.
Today in Day 16, we're going to get rid of our old rectangle gun to add a real gun asset. We're going to fully integrate a new gun and all of its animation effects into our game.
Core principles for adapting games from other media
Virtual Reality seems to have hit a plateau. But what it needs to break through to massive acceptance is as old as Aristotle. It has to realize its potential as a story form.
The Museum of Art and Digital Entertainment celebrates 6 years open to the public, today. Here's a look at what's going on at the MADE before we celebrate 6 years this Saturday.
In this article, game writer Sande Chen weighs the primacy of gameplay inspiration over story, and story inspiration over gameplay, to opine on whether or not the game industry would ever accept spec game scripts.
Gacha design has become a popular option for mobile and free to play games, and we're going to take a look at how it's as addicting as it is controversial.
Gaming is becoming a popular industry to work in: worth more than Hollywood, and bringing in approximately $60bn a year, its a lucrative marketplace.
In Day 15, we're going to add more sound effects to our game from the same Asset pack we found from the Unity store the day before.
Second in a three part series focused on detailing an indie marketing strategy giving actual examples of: Where to find contacts What to put in a press kit How to execute contacting the press.
Biggest problem a game developer WILL face is that the game will have a very high chance of getting lost in the plethora of games being launched every day.
In need of a career boost, follow game designer and producer Jonathan Neves as he takes a journey from one location to the next in pursuit of job placement and professional satisfaction.
On Friday 29 September 2017 no one on Earth will be able to buy anything on Xbox Live Indie Games. Here are the facts...
Discusses the different source control practices I've used in the past and why I've decided to move from GitFlow to trunk-based development.
Why would Graphite Lab still launch Hive Jump on the Wii U with the Switch already making headlines?
2 years ago, after many years working in the industry as a game developer, I decided to quit my job, setup my business and become an indie developer. Here's my thoughts on it, and on my first indie game.