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Historians play Assassin's Creed Discovery Tour - by Bob Whitaker

17 September 2019 - 7:33am
In this live stream, historians Bob Whitaker and Kate Cook explore and discuss Assassin's Creed Discovery Tour Ancient Greece.
Categories: Game Theory & Design

Unity Immediate and the Art of Automating Playtests - by Ruben Torres Bonet

17 September 2019 - 7:32am
Learn the basics of the Unity Immediate Window package by solving an important challenge in Game Development: Automating Playtests!
Categories: Game Theory & Design

Devs: How do people find your game on the Switch? - by Simon Carless

17 September 2019 - 3:37am
How do you get noticed on the Nintendo Switch as a game dev? Here's an in-depth look at the Switch eShop and the general release trends for the increasingly crowded Switch game market.
Categories: Game Theory & Design

Super Icon - The Long Slow Death of an Indie Studio - by Richard Hill-Whittall

16 September 2019 - 8:34am
I run a studio called Super Icon Ltd, which I formed back in 2012. This is its story from the beginning through to now, the end.
Categories: Game Theory & Design

How we estimate projects in our game art outsourcing studio - by Tom Safarov

16 September 2019 - 8:34am
Explaining the process of game art outsourcing project estimation in a small step-by-step guide in order to help companies that think about outsourcing their game art production to the third party art studio.
Categories: Game Theory & Design

Remember - it’s all about the hooks! - by Michal Napora

16 September 2019 - 7:45am
Hooks. They are those x-factors that grab people’s attention and help you stand out from the crowd. If your game doesn’t have any, then you might be setting yourself up for a bit of a disaster.
Categories: Game Theory & Design

Why not just use thumbsticks? - by Jibb Smart

16 September 2019 - 7:45am
When advocating for better game controls, I'm often asked, "Why not just use thumbsticks? Why fix what's not broken?" It's amazing how easy to forget that a tiny joystick makes for a terrible mouse, and that developers bend over backwards to hide it
Categories: Game Theory & Design

How To Write A Kickass Game Description - by Damien Yoccoz

16 September 2019 - 7:44am
Article outline 1 — Anatomy of a great game description (DOs) 2 — Game description mistakes (DON’Ts) 3 — Tips for creative writing
Categories: Game Theory & Design

Don’t Act, Behave: Performant Neural Networks in Game AI - by Tobias Hendricks

16 September 2019 - 7:43am
Neural Networks have exploded in the tech world, but are still gaining traction in games. In this blog I dive into performant ways of using Neural Networks as well as exploring what's holding them back.
Categories: Game Theory & Design

How Combining Soft Skills and Technical Expertise will Advance Your Video Game Development Career - by Jori Hamilton

16 September 2019 - 7:36am
Every game company has specific requirements you’ll need to meet before they’ll hire you as a game designer. The number one requirement listed on those job listings (72%) was communication skills. Why do soft skills matter in video game development?
Categories: Game Theory & Design

Enjoying the Drive - Learning to Let Unity be Your Guide - by James Deighan

16 September 2019 - 7:34am
You have a game design doc, various art assets, and Unity -now what?
Categories: Game Theory & Design

Video Game Deep Cuts: Apple Arcade's Blasphemous Ring Fit - by Simon Carless

14 September 2019 - 7:49am
This week's highlights include some views on Apple Arcade, looks at the latest games, including the very gothic Blasphemous, the odd new Switch fitness title Ring Fit Adventure, and lots more besides.
Categories: Game Theory & Design

Outstanding Ideas: Ed Logg on Asteroids and Gauntlet - by David Craddock

13 September 2019 - 8:33am
In an interview published in Arcade Perfect: How Pac-Man, Mortal Kombat, and Other Coin-Op Classics Invaded the Living Room, legendary designer Ed Logg reflects on two of his biggest hits.
Categories: Game Theory & Design

NetEase drives mobile games business in Japan while Tencent builds presence in emerging markets - by Louise Shorthouse

13 September 2019 - 8:03am
NetEase has found success in Japan with a handful of carefully tailored, stand-out mobile titles, but Chinese competitor Tencent is instead focusing its efforts on emerging territories.
Categories: Game Theory & Design

Kliuless #49: Virtues for Creativity - by Kenneth Liu

13 September 2019 - 8:02am
Each week I compile a gaming industry insights newsletter that I publish broadly. Opinions are mine.
Categories: Game Theory & Design

The Difference of Accessibility vs. Playability in Game Design - by Josh Bycer

13 September 2019 - 7:47am
Today's post looks at the growing conversations around accessibility when discussing game design, and how there's another aspect of making titles that can be enjoyed by a wider audience.
Categories: Game Theory & Design

The relationship and trust between developers and players are very important! - by Hector Xiang

12 September 2019 - 7:22am
Is there anything I can do of the game besides development after EA in STEAM?
Categories: Game Theory & Design

How to be a Game Designer, without dying in the attempt. - by Ignacio Manzolillo

11 September 2019 - 7:51am
A few tips on how to achieve a respected position as a game designer in a startup company, and making other people understand this job.
Categories: Game Theory & Design

How to Increase Your Mobile Game’s Organic Installs (Case Study) - by Kate AppFollow

11 September 2019 - 7:51am
One clever or creative thought can change everything. Don’t believe it? Check out this real life example from our colleagues at Social Quantum. They share how a mobile game can quickly achieve extraordinary results.
Categories: Game Theory & Design

Unity UI: The Guru’s UI Development Diagram - by Ruben Torres Bonet

11 September 2019 - 7:39am
I normally do not share my past struggles, but this topic deserves it. What to do when you lose hope with Unity UI? Dozens of projects with Unity UI in mobile and console platforms taught me what I will share with you in just a few minutes.
Categories: Game Theory & Design

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