Updated: 22 hours 47 min ago
In this live stream, historians Bob Whitaker and Kate Cook explore and discuss Assassin's Creed Discovery Tour Ancient Greece.
Learn the basics of the Unity Immediate Window package by solving an important challenge in Game Development: Automating Playtests!
How do you get noticed on the Nintendo Switch as a game dev? Here's an in-depth look at the Switch eShop and the general release trends for the increasingly crowded Switch game market.
I run a studio called Super Icon Ltd, which I formed back in 2012. This is its story from the beginning through to now, the end.
Explaining the process of game art outsourcing project estimation in a small step-by-step guide in order to help companies that think about outsourcing their game art production to the third party art studio.
Hooks. They are those x-factors that grab peopleâs attention and help you stand out from the crowd. If your game doesnât have any, then you might be setting yourself up for a bit of a disaster.
When advocating for better game controls, I'm often asked, "Why not just use thumbsticks? Why fix what's not broken?" It's amazing how easy to forget that a tiny joystick makes for a terrible mouse, and that developers bend over backwards to hide it
1âââAnatomy of a great game description (DOs)
2âââGame description mistakes (DONâTs)
3âââTips for creative writing
Neural Networks have exploded in the tech world, but are still gaining traction in games. In this blog I dive into performant ways of using Neural Networks as well as exploring what's holding them back.
Every game company has specific requirements youâll need to meet before theyâll hire you as a game designer. The number one requirement listed on those job listings (72%) was communication skills. Why do soft skills matter in video game development?
You have a game design doc, various art assets, and Unity -now what?
This week's highlights include some views on Apple Arcade, looks at the latest games, including the very gothic Blasphemous, the odd new Switch fitness title Ring Fit Adventure, and lots more besides.
In an interview published in Arcade Perfect: How Pac-Man, Mortal Kombat, and Other Coin-Op Classics Invaded the Living Room, legendary designer Ed Logg reflects on two of his biggest hits.
NetEase has found success in Japan with a handful of carefully tailored, stand-out mobile titles, but Chinese competitor Tencent is instead focusing its efforts on emerging territories.
Each week I compile a gaming industry insights newsletter that I publish broadly. Opinions are mine.
Today's post looks at the growing conversations around accessibility when discussing game design, and how there's another aspect of making titles that can be enjoyed by a wider audience.
Is there anything I can do of the game besides development after EA in STEAM?
A few tips on how to achieve a respected position as a game designer in a startup company, and making other people understand this job.
One clever or creative thought can change everything. Donât believe it? Check out this real life example from our colleagues at Social Quantum. They share how a mobile game can quickly achieve extraordinary results.
I normally do not share my past struggles, but this topicÂ deserves it. What to do when you lose hope with Unity UI?
Dozens of projects with Unity UI in mobile and console platforms taught me what I will share with you in just a few minutes.