Updated: 13 hours 43 min ago
Students are given lots of advice on how to make themselves attractive to employers, but very little about what to watch out for when job hunting. Let me unload a decade of job hunting and working experience and give you some red flags to watch out for.
Persistent systems are a popular form of progression in rogue-like and match-based games, we're going to talk about the best and worst uses of them.
The localization of a console/PC games achievement and trophy assets can be extremely time-consuming and inefficient if not done properly. In this article, I will provide a few tips for both developers and translators to maximize efficiency.
After a little hiatus, I'm back with a video discussing which directions to follow to evaluate if your design is good.
In this article, game designer Sande Chen relates the lack of progress on diversity and job stability, as indicated by the IGDA 2017 Developer Satisfaction Survey.
Today I'm gonna show you how I use my voice in the sound design process.
Avoiding reliance on cooked/binary data for data-driven game elements and/or everyday workflow and using basic JSON files for data. And JSON is, of course, introduced by none other than Ethan Mars from Heavy Rain.
How we made a game with the purpose of teaching people about politics without being boring.
As a lecturer in game design I see and play a lot of student games. lot of these games seem to make the same recurring mistakes. This article hopes to help provide solutions on how to avoid these mistakes with your first game.
This two-part series explores the contemporary practices in mobile game development by interviewing nine Finnish mobile game studios.
With the upcoming launch of Burgal's Bounty, I wanted to write about the long history of the game and some of the challenges of the development process. Burgal's Bounty is coming to iOS and Android on February 15th, 2018.
Follow up to my previous post in which I covered the basics of getting an image loaded into Phaser, this time I add touch and sound.
PCG is a powerful technique that can help projects achieve great things. However, there are certain pitfalls that can end up costing you time instead. This article talks about some of those pitfalls and certain steps you can take to avoid them.
while only animators have to work with rigs not every rig is build for the best animator experience possible. In this article I will discuss my approach to rigging. With the goal in mind to create the best animator's exprience possible.
Independently published authors somehow figured out how to survive even though there are over 100,000 eBooks published every year. They have a lot that they can teach us about marketing our self-published games.
What happens when you dream of riding the Train Jam, making games from Chicago to San Francisco, but you can't make it to America?
Developers in Argentina held their own marathon. This is what happened in the first ever Argentina Train Jam.
Every day, more people get exposed to cryptocurrencies, and its on us as designers to make sure they can interact with the technology. As our audience grows from technical to more casual, how do we design a user experience that doesnt alienate them?
Working within the team that developing a game, not from an office, but from all over the globe, has its learning opportunities and advantages. Here is the story about the journey so far in creating Black Matters upcoming title Hell Let Loose.
A brief guide on material usage in Unreal Engine 4 along with best practices and links to our open-source assets.
Developers have always had problems when it came to marketing their products, and some even through the development phase of their projects.