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Updated: 4 hours 11 min ago

China’s Temporary Game Approval Freeze – All questions answered - by Lisa Hanson

19 September 2018 - 6:41am
China is the largest games market in the world but has been hit by a temporary game approval freeze that has limited the number of new games being released this year. New regulations may also be introduced that could lead to fewer games being approved.
Categories: Game Theory & Design

Could the National Institutes of Health (NIH) fund your next game? - by Claire Baert

19 September 2018 - 12:25am
The NIH sees the potential of games for biomedical research and understands the importance of collaboration with the games industry. In this interview we explore their vision, their program and the financial support they can give to games.
Categories: Game Theory & Design

Beating Feature Creep - by Caleb Compton

18 September 2018 - 7:29am
Everybody wants their game to be the best. Because of this, it can be tempting to add as many cool features as possible. Unfortunately, this tendency can be dangerous and even kill the game entirely. In this article we learn how to avoid feature creep
Categories: Game Theory & Design

The Awesomenauts matchmaking algorithm - by Joost van Dongen

18 September 2018 - 7:21am
Matchmaking is a big topic with lots of challenges, but at its core is a simple question: who should play with whom? With so many different aspects to take into account (like ping, skill, premades and region) the answer turns out to be rather complex.
Categories: Game Theory & Design

DEAR INDIE GAME DEVS ON STEAM - by ifeanyichukwu chigbata

18 September 2018 - 7:20am
A reality look at most indie games sales on steam in 2018
Categories: Game Theory & Design

On Quality Assurance - by Casey DeWitt

18 September 2018 - 7:11am
In this post I will begin to dive in to the primary concepts of QA and attempt to broadly define the primary schools of thought, drawing a general conclusion of what Quality is, and what it means to Control, Assure or Develop it as such.
Categories: Game Theory & Design

5 kinds of video games that can improve your health and well-being - by vishal kumawat

18 September 2018 - 7:11am
video games that can improve your health and well-being
Categories: Game Theory & Design

Committing career suicide, telling true stories about game development - by Larry Charles

17 September 2018 - 6:20am
Why I left my AAA game development job and what about that experience forced my hand to start Game Dev Unchained, an honest and unfiltered game development podacast exposing the true stories of game development for game developers.
Categories: Game Theory & Design

Kliuless? Gaming Industry ICYMI #3 - by Kenneth Liu

17 September 2018 - 6:19am
Each week I compile a gaming industry insights newsletter that I share with other Rioters, including Riot’s senior leadership. This edition is the public version that I publish broadly every week as well. Opinions are mine.
Categories: Game Theory & Design

Video Game Deep Cuts: Destiny Forsaken, Remake Uncredited - by Simon Carless

16 September 2018 - 5:32am
This week's highlights include a look at Destiny 2's Forsaken expansion, an investigation of how game credits are handled for remasters, & lots more besides.
Categories: Game Theory & Design

How video game localization works and how much it costs in 2018 - by Nikolay Bondarenko

14 September 2018 - 6:46am
What is localization? How about right processes and costs? Which tools work well and which languages we should translate to? All in all, how good your game will perform on foreign markets depends on what approach you choose and how much you spend on ...
Categories: Game Theory & Design

Part 1, Narrative bridging on testing an experience - beyond structures and templates - by Katarina Gyllenback

14 September 2018 - 6:40am
What it means to have a cognitive approach to the narrative and how to approach a quality assurance from a narrative perspective beyond templates and strong structures in creation of engagement in digital and interactive contexts.
Categories: Game Theory & Design

Bloom's Taxonomy of Game Reviews - by Michael Heron

14 September 2018 - 6:32am
Reviews often spend too much time describing and not a lot of time analysing. This is a discussion of how the use of Bloom's Taxonomy can help address this by systemizing the act of reviewing.
Categories: Game Theory & Design

Using austerity as a creative tool - by David Ferriz

13 September 2018 - 7:31am
I have never considered financial limitations as a restraint for creativity, but as an entry point to set up criteria to start working with.
Categories: Game Theory & Design

Why I love physics-based games - by Peter Stock

13 September 2018 - 6:26am
An exploration of how and why physics can provide enduringly fun gameplay.
Categories: Game Theory & Design

How to make a Discord RPG: Part 4 - by Adrian Hawkins

13 September 2018 - 6:19am
Latest in the series about how to make a playable on Discord RPG: this time we talk about techniques for promoting your server, including social media advertising and listing servers.
Categories: Game Theory & Design

Making of RPG Magic 2 Sound Pack - by Sing Huey Lee

13 September 2018 - 6:15am
Making of RPG Magic 2 Sound Pack. Details of design processes, plugins, and challenges we faced while designing this sound pack!
Categories: Game Theory & Design

Why we play video games - by Jonathan Bailey

12 September 2018 - 9:30am
In this article, I break down 5 reasons why people play video games.
Categories: Game Theory & Design

Digital Tulip Warriors: The story of Turkey's video game pioneers - by Felipe Pepe

12 September 2018 - 7:43am
A fascinating interview with Özgür Özol, designer of "Legends of Istanbul: Tulip Warriors" (1994), one of the first games developed in Turkey.
Categories: Game Theory & Design

Comparison and Analysis of GPU Resource Update Strategies - by Egor Yusov

12 September 2018 - 7:41am
This article discusses different strategies to update GPU resources in Diligent Engine (a modern cross-platform low-level graphic library) as well as important internal details and performance implications related to each method.
Categories: Game Theory & Design