Updated: 7 hours 30 min ago
A good game development team is a must if you want to create a worthy game. And it is okay for team members to cover several roles at once if it's done right. So in this article, we'll give you some recipes for reducing the chances of failure.
In this post, I will explain what is the flow theory and how can we applied it while designing a video game.
I hate gathering quests. Whenever a gathering quest pops out in my single player experience, I get furious. Unfortunately, this is a virus that it is spreading. Therefore, I needed to make a stand. This article is my stance: gathering quest sucks.
Shape Theory is a theory we all know apart about and we are aware of it subconsciously. Here I break down how it can be used for level design and how it is used to encourage the player to act certain ways.
Introduction to the background of Iron Danger's story.
Article analyzing different versions of weapon-switching in action-games.
The Olympics of Esports is back! WCG 2019 Registration is open right on their home page: http://www.wcg.com/
Banzai Games game designer Dmitry Aborilov talks about inspiration, cooperation between the teams, and game mechanics used to achieve the WOW effect in boss fights.
Our Unity Compute-Shader-based ray tracer can now display spheres with fuzzy effects like soft shadows, glossy reflections and diffuse GI, but we're missing an important piece of the puzzle: triangles. This is our job for today.
Most of the oldest board games that have been found are Race Games, and they are found all over the world. They are also incredibly popular, being played for thousands of years to the modern day. Learn the secrets of this ancient game genre!
No stranger to our podcast and fresh on the heels of more industry shakeup, we sat with Emma of Game Workers Unite to delve deeper into the âcoughâ state of the union (pun intended).
Lone Hero Studios is a three-people team from Sweden. This is our first dev journal and here we are going to share what we are working on and the progress we are making.
Anyway, today I want to introduce our new game!
The path to becoming a video game writer is tough -- and different for everyone. But in case it helps, here's how I got started. My video game career began after a hilariously bad birthday.
This week's highlights include a look at Flappy Bird's effect on the indie game scene, The Division 2's politics (or lack there-of), info on Harry Potter: Wizards Unite & Days Gone, & more.
The design known as "Kaizo" has existed on the internet for years, and we're going to take a look at how modders are making some of the hardest games imaginable.
Phigames are attempting to turn Metroidvania style gameplay on its head with their recently announced game Recompile. The game is planning to deliver multiple critical paths and dynamic narrative systems, elements not typically seen in this genre.
An exploration of a new design pattern in games, removing abstraction to encourage better player behavior.
Each week I compile a gaming industry insights newsletter that I share with other Rioters, including Riotâs senior leadership. This edition is the public version that I publish broadly every week as well. Opinions are mine.
A complete rundown of the entire process behind designing and building a new map for the world of Cogmind, and explaining how it integrates with gameplay.
I organized a launch party for my small indie/student game. We had a total of 70 people show up and had a really cool raffle. This is my "postmortem" of my experience.