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The Start of Something New - by Felice Lugos

17 January 2019 - 6:53am
It’s time to redefine the way music is taught in classrooms. Video games might just be the way to do so.
Categories: Game Theory & Design

The Elegance of First-Time User Experience in Valve’s The Lab - by Donald Dunbar

17 January 2019 - 6:50am
A deep-dive into the first few minutes of Valve's VR playground The Lab, examining how it onboards players into room-scale VR invisibly, painlessly, and even joyfully.
Categories: Game Theory & Design

10-Part Educational Video Series about Becoming a Game Artist - by Gabby Cherney

17 January 2019 - 6:47am
So You Wanna Make Games?? is a 10-part educational video series all about the different art roles in game development. The goal of the series is to demystify game art and make industry knowledge more accessible to future (and would-be future) developers.
Categories: Game Theory & Design

Digital Dance Moves… the newest wave of litigation to hit Fortnite creator Epic games. Do these creators have a case, or is this a failed attempt to change the law? - by Zac Rich

16 January 2019 - 6:06am
Is a single dance move copyrightable? Do the creators generating a new wave of copyright litigation have any rights to sue Epic Games for recreating their dance move in Fortnite? Lets review the current state of Copyright Law and find out!
Categories: Game Theory & Design

Finding the fun: A tale of four (five?) games - by Tom Swanson

16 January 2019 - 6:05am
Tabletop game design holds great value for students as it is free of many technical barriers, allowing students to test and iterate quickly.This post describes a board game design program we ran and challenges students faced, as told through their games.
Categories: Game Theory & Design

Threes! - Puzzle Elegance - by Stanislav Costiuc

16 January 2019 - 6:03am
Let's take a look at what makes Threes! such a good little puzzle game.
Categories: Game Theory & Design

Seattle Indies Spotlight Interview with Ty Taylor - by Tim Cullings

16 January 2019 - 6:02am
Originally published on https://www.seattleindies.org/blog/2019/01/seattle-indies-spotlight-ty-taylor/ interview conducted and written by Anthony Ritchey http://anthonyritchey.com/ Check out the video interview: https://www.youtube.com/watch?v=KVgDIw-H
Categories: Game Theory & Design

The Conflicting Design of the Zelda-Rogue - by Josh Bycer

16 January 2019 - 2:08am
The idea of combining the handcrafted design of a Zelda title with the procedural generation of a rogue-like may sound like a dream come true, but it's often a challenge too big for most designers to handle.
Categories: Game Theory & Design

The Loot Box Saga Shows Consumers Regulate Better than Government - by Matthew McCaffrey

15 January 2019 - 7:40am
Either businesses are regulated by consumers, or by government. The loot box saga has shown how one of the world's largest developers can be humbled by its customers without the “help” of politicians or new legislation.
Categories: Game Theory & Design

Thoughts on Detroit: Become Human - by Thomas Grip

15 January 2019 - 7:39am
Quantic Dream learns with each game, and adresses their issues with new features. But with new features come new issues, and lots of juicy design lessons. In this blog post I will talk at length about affordance, then touch upon branching and themes.
Categories: Game Theory & Design

Localization in The Machinery’s UI - by Niklas Gray

15 January 2019 - 7:33am
A description of how we do UI localization in The Machinery.
Categories: Game Theory & Design

A Morale Victory Part 1: Giving Players a Chance to Win - by Caleb Compton

15 January 2019 - 7:31am
In my experience, Player Morale is one of the biggest indicators of whether somebody will sit through your game and want to play it again. One component of raising player morale is to make everybody feel that they have a chance to win. Part 2 next week.
Categories: Game Theory & Design

Overcoming Genre - by Justin Reeve

15 January 2019 - 7:29am
Ni no Kuni 2 is basically a collection of mechanically diverse minigames. What keeps the overall experience from feeling cobbled together? This article dives into how Ni no Kuni 2 defies the typical categories of game design.
Categories: Game Theory & Design

Understanding the Roles of Game Dev Professionals - by Pavel Shylenok

15 January 2019 - 7:27am
We have outlined the most important roles in game development. In the second part of the article we will see how can jobs and roles be combined within a single person using an RPG game as an example and review potential bottlenecks of such combinations.
Categories: Game Theory & Design

Games and Crowdfunding in 2018 - by Thomas Bidaux

15 January 2019 - 7:26am
A look at 2018 numbers for crowdfunding and video games.
Categories: Game Theory & Design

Tips, Tools and Guidance: VR Assets for the Game Music Composer - by Winifred Phillips

14 January 2019 - 5:09am
Game composer Winifred Phillips presents an annual VR audio resource list for game audio pros. Included: technology and tools, methods and techniques, communities and organizations, and popular VR conferences.
Categories: Game Theory & Design

It Took us 1.5 Years to Figure Out What our Game is About - by Vasileios Karavasilis

14 January 2019 - 5:09am
Rise's main mechanic was first designed during a game jam on the 7th of July 2017, after 3 disappointing iterations we finally started development on the 21st of November 2018.
Categories: Game Theory & Design

Microtransactions and Loot Boxes: Can the Video Game Industry Regulate Itself? - by Matthew McCaffrey

14 January 2019 - 5:08am
If consumers and regulators continue their joint opposition to the industry, and if the industry fails to placate them, it won’t remain independent for long.
Categories: Game Theory & Design

MAGFest 2019 - A Student Dev's Experience - by Jake Carfagno

14 January 2019 - 5:05am
A reflection on our first experience showcasing Runaway, a punk rock parkour platformer, at the Music & Games Festival (MAGFest). We've learned a lot and share here what went well and where we have room to improve.
Categories: Game Theory & Design

TIPS FOR LOCALIZING YOUR GAME FOR CHINA IN 2019 - by Evelyn Lin

14 January 2019 - 5:05am
The Chinese gaming market is understandably very attractive for many companies looking to go global. But while this massive market presents huge business opportunities, entering China poses its own set of unique challenges.
Categories: Game Theory & Design

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