Updated: 7 hours 4 min ago
This is how we screwed up a game release & wasted 2 years of its unreleased life.
The story of a game anticipated to become somewhat a hit, but a series of ill-favored circumstances weâre gonna share in this article ruined all our expectations.
2 years ago I quit my job as an architect to pursue my dream of making video games. Now that the game is out, was it a good idea, financially speaking?
When a game becomes a grind is usually a sign of trouble, but there have been games exclusively designed around it that show the very best ways to motivate someone to grind
A detailed account of the work needed to take a completely unknown indie game (Nova Drift) and achieve a reasonably successful launch, mainly thought streamer outreach.
In this post, I'll talk about the design process behind a videogame. Hope you enjoy!
This article was first published on my blog on https://www.indiegamesmarketer.com/blog/
Feel free to comment and to connect with me on Twitter @Longhost_indie.
Take care and good read!
Each week I compile a gaming industry insights newsletter that I share broadly within Riot. This edition is the public version that I publish broadly every week as well. Opinions are mine.
We all know that Twitter and YouTube are greatly useful platforms for marketing our indie games. But what if I told you that you might not be using them the best way you can?
What makes a mobile game successful? In this post, we are going to discuss the core elements of a successful mobile game: marketing approaches, communication with users, and, of course, game monetization opportunities.
Over the past few decades computers have completely revolutionized gaming - not just as tools, but as players. Computer players have beaten human opponents in dozens of different games, but are there some games that they can't play?
Designing video games in a team is a huge challenge. Despite the fact that we try to follow the same universal principles of game design theory, we often disagree. What can we do to overcome our differences? How can we facilitate teamwork?
Game developers used to be able to skirt Chinese bans on blood in video games in a simple manner, make blood any color but red, and you were good to go. New rules have banned this workaround. Read to learn how to adapt.
Finding a job as game developer is difficult. Here are some important things to keep in mind that can aid you on your journey to advancing your career.
Colloc is a new type puzzle game, and here is how the game was born, and see how the new type puzzle works with fissioning and merging action.
A student reflects on his experiences after dedicating six months to working full-time on his own startup for co-op credit and with funding from his university.
Explicit strategies in how to design accessibility into your game's core, and all the different ways you'll benefit from doing so.
This week's roundup includes a look at the odd & striking Yuppie Psycho, an exploration of why Thomas The Tank Engine keeps getting modded into so many games, plus looks at Mordhau, God Of War's creation, Sable, Vader Immortal and a whole host of others.
Having a limited amount of real-life seconds to make a move can feel strangely disconnected from the rest of the gameplay experience. However, there's a different kind of timer out there. One that's intrinsic to the game world, or in short: diegetic.
Hi! This is my first game blog! I'm currently reading âThe Art of Game Design: A Book of Lensesâ by Jesse Schell, and I want to write about the first few chapters of the book on the topic of experience combined with my own experiences with games.
How do you create a fighting game in Unity with realistic physics? This article shows you the basics of creating a physics based fighting game in Unity. It leverages simple Spring PD controllers and Inverse Kinematics.