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Header Bidding In Mobile Games (A Beginners Guide) - by GameAnalytics Team

23 July 2019 - 7:46am
In this post, we’ll be talking all things 'header bidding' and 'ad mediation'. Not sure what these mean? Then you'll probably want to read on.
Categories: Game Theory & Design

Challenges I faced to achieve 60FPS on a Nintendo Switch port - by Sterling Selover

23 July 2019 - 7:27am
Porting to the Nintendo Switch is not that difficult in itself, but optimizing a game with 3d graphics to run at 60FPS can be quite challenging. Learn about my experience in porting and optimizing for the Nintendo Switch, and perhaps gain a few tips.
Categories: Game Theory & Design

Storytelling With Game Consequences - by Sande Chen

23 July 2019 - 7:22am
In this article, game designer Sande Chen reports on Jason Rohrer's session at the 2019 Taipei Game Developers Conference, in which he gave his thoughts about storytelling in games, games as art, and how his game design processes have evolved.
Categories: Game Theory & Design

Understanding the Success of Fortnite: A UX & Psychology Perspective - by Celia Hodent

23 July 2019 - 7:18am
As the former Director of User Experience (UX) at Epic Games, where I worked on Fortnite from 2013 to late 2017, I would like to share the different steps that were taken by the Fortnite team to build what would later become the success we now know.
Categories: Game Theory & Design

Breaking biases through games - by Ayten Yesim Semchenko

22 July 2019 - 7:49am
Breaking biases through games
Categories: Game Theory & Design

Making Learning Fun: How Games Can be Used for Education - by Caleb Compton

22 July 2019 - 7:20am
We've all seen bad educational games, which often come across as a poorly connected series of boring minigames. However, educational games don't have to be boring. In fact, many of the best examples can teach players without them even realizing it!
Categories: Game Theory & Design

Games with Great Design Lessons for Accessibility - by Michael Heron

22 July 2019 - 7:19am
There are lots of excellent design lessons to be learned from all kinds of board games. This is a list of ten games that contain especially useful features that tabletop game designers should try to emulate.
Categories: Game Theory & Design

Breaking The Spell - 10 Reasons Why Your Game Isn't Immersive - by Lars Kalthoff

22 July 2019 - 7:19am
Creating an immersive experience is a key goal of many modern games. However, immersion is a fragile construct and there are countless ways to make it collapse. In this post, we'll have a look at 10 ways to break the immersive spell and how to avoid them.
Categories: Game Theory & Design

Kliuless #41: Diversity Training - by Kenneth Liu

22 July 2019 - 7:18am
Hi, my name is Kenny Liu, and each week I compile a gaming industry insights newsletter that I publish broadly. Opinions are mine.
Categories: Game Theory & Design

My Journey With Red Dead Redemption II: Introduction - by Tucker Wolfson

22 July 2019 - 7:17am
An introduction to a 17-part post on Red Dead Redemption II
Categories: Game Theory & Design

My Journey With Red Dead Redemption II: Day 1 - by Tucker Wolfson

22 July 2019 - 7:17am
Day 1 of Red Dead Redemption 2, talking about first impressions in a bullet point list, with pros and cons
Categories: Game Theory & Design

Video Game Deep Cuts: In The Sky, The Dungeon Master Reigns - by Simon Carless

20 July 2019 - 8:27am
This week's roundup includes a look at Thatgamecompany's Sky, the rise of the professional dungeon master, and the far-ahead tech of Turok: Dinosaur Hunter on N64, as well as the latest on No Man's Sky, Dead Cells, and lots more besides.
Categories: Game Theory & Design

How to Make a Casual Mobile Game - Designing Sounds and Music - by Pavel Shylenok

19 July 2019 - 7:36am
Sounds and music are one of the most important parts of the game atmosphere - as equally important as visuals. However, all sound works are postponed for the very end. And that's completely wrong.
Categories: Game Theory & Design

Audio Middleware: Why would I want it in my game? - by Theo Nogueira

19 July 2019 - 7:34am
On our current day and age of game development, almost all AAA game studios use audio middleware and so does a good amount of indie game developers. However, a lot of indie developers wonder what is it, where does it come from and why do they need it.
Categories: Game Theory & Design

NASA Historian considers Kerbal Space Program - by Bob Whitaker

19 July 2019 - 7:31am
To celebrate the 50th anniversary of the first moon landing, Bob Whitaker talks with Dr. Roger Launius about Kerbal Space Program. Topics include the history of the Apollo Program, the Space Race, the Cold War, and Apollo 11.
Categories: Game Theory & Design

Satisfactory: Network Optimizations - by Gafgar Davallius

18 July 2019 - 8:13am
We recently released our second big Update for Satisfactory and one of the things we improved is network performance. Running huge factory simulations over the network poses a unique challenge and I'm here to share our approach on solving it.
Categories: Game Theory & Design

My Roblox Years: Dungeon Life and New Product Science - by Jamie Fristrom

18 July 2019 - 7:31am
A retrospective on the years I spent developing professionally on the Roblox platform and how I attempted to apply new product science to game development there.
Categories: Game Theory & Design

Seven Standards: 3. Gain Benefit - by Ben Follington

18 July 2019 - 7:23am
Allocate energy, effort, time and money to areas consistent with your own values and skills. Understanding your own strengths, weaknesses, goals and values allows you to find a place where you can work to your best. Insist on appropriate compensation.
Categories: Game Theory & Design

The Artist Dilemma in Game Development - by Josh Bycer

18 July 2019 - 7:22am
Is it better to design a game for art or one for money? We're talking the artist dilemma in today's post, and how the best designers can do both.
Categories: Game Theory & Design

Pre-Mortem for VR Kickstarter “Paranormal Detective: Escape from the 80’s” - by Laura Tallardy

18 July 2019 - 7:22am
A quick summary of the prep & launch of our VR game Kickstarter campaign.
Categories: Game Theory & Design

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