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Combining Game Development Project Roles: Do's & Don'ts - by Pavel Shylenok

20 March 2019 - 3:49am
A good game development team is a must if you want to create a worthy game. And it is okay for team members to cover several roles at once if it's done right. So in this article, we'll give you some recipes for reducing the chances of failure.
Categories: Game Theory & Design

The flow applied to game design - by Daniel Berube

20 March 2019 - 3:49am
In this post, I will explain what is the flow theory and how can we applied it while designing a video game.
Categories: Game Theory & Design

Game Design Discussion: Gathering Quests Sucks - by Davide Aversa

20 March 2019 - 3:48am
I hate gathering quests. Whenever a gathering quest pops out in my single player experience, I get furious. Unfortunately, this is a virus that it is spreading. Therefore, I needed to make a stand. This article is my stance: gathering quest sucks.
Categories: Game Theory & Design

Shape Theory in Level Design - by Max Pears

20 March 2019 - 3:42am
Shape Theory is a theory we all know apart about and we are aware of it subconsciously. Here I break down how it can be used for level design and how it is used to encourage the player to act certain ways.
Categories: Game Theory & Design

The Story of the Story - by Joel Sammallahti

20 March 2019 - 3:33am
Introduction to the background of Iron Danger's story.
Categories: Game Theory & Design

Weapon Switching - Quality or Quantity? - by EHJ Brouwer

20 March 2019 - 3:33am
Article analyzing different versions of weapon-switching in action-games.
Categories: Game Theory & Design

The Olympics of Esports is back - by Paul Vilanoma

20 March 2019 - 3:33am
The Olympics of Esports is back! WCG 2019 Registration is open right on their home page: http://www.wcg.com/
Categories: Game Theory & Design

Creating Cool Boss Fights - by Dmitry Aborilov

17 March 2019 - 11:59pm
Banzai Games game designer Dmitry Aborilov talks about inspiration, cooperation between the teams, and game mechanics used to achieve the WOW effect in boss fights.
Categories: Game Theory & Design

GPU Path Tracing in Unity – Part 3 - by David Kuri

17 March 2019 - 11:57pm
Our Unity Compute-Shader-based ray tracer can now display spheres with fuzzy effects like soft shadows, glossy reflections and diffuse GI, but we're missing an important piece of the puzzle: triangles. This is our job for today.
Categories: Game Theory & Design

Video Article - History of Game Design Part 1: Race Games - by Caleb Compton

17 March 2019 - 11:41pm
Most of the oldest board games that have been found are Race Games, and they are found all over the world. They are also incredibly popular, being played for thousands of years to the modern day. Learn the secrets of this ancient game genre!
Categories: Game Theory & Design

Game Workers Unite GDC 2019 Plans! - by Larry&Brandon GDU

17 March 2019 - 11:40pm
No stranger to our podcast and fresh on the heels of more industry shakeup, we sat with Emma of Game Workers Unite to delve deeper into the “cough” state of the union (pun intended).
Categories: Game Theory & Design

Lone Hero Dev Journal 1 | Our new game - by Petter Dahne

17 March 2019 - 11:31pm
Lone Hero Studios is a three-people team from Sweden. This is our first dev journal and here we are going to share what we are working on and the progress we are making. Anyway, today I want to introduce our new game!
Categories: Game Theory & Design

From Indie to AAA: Notes from a Game Writer - by Danny Homan

17 March 2019 - 11:31pm
The path to becoming a video game writer is tough -- and different for everyone. But in case it helps, here's how I got started. My video game career began after a hilariously bad birthday.
Categories: Game Theory & Design

Video Game Deep Cuts: The Flappy Division Bell Is Ringing  - by Simon Carless

17 March 2019 - 4:29am
This week's highlights include a look at Flappy Bird's effect on the indie game scene, The Division 2's politics (or lack there-of), info on Harry Potter: Wizards Unite & Days Gone, & more.
Categories: Game Theory & Design

An Examination into Kaizo Design - by Josh Bycer

15 March 2019 - 9:30am
The design known as "Kaizo" has existed on the internet for years, and we're going to take a look at how modders are making some of the hardest games imaginable.
Categories: Game Theory & Design

Designing Recompile: Twisting and turning the Metroidvania genre - by Phi Dinh

14 March 2019 - 7:57am
Phigames are attempting to turn Metroidvania style gameplay on its head with their recently announced game Recompile. The game is planning to deliver multiple critical paths and dynamic narrative systems, elements not typically seen in this genre.
Categories: Game Theory & Design

Engaging Players Through Ritual - by Brandon Franklin

14 March 2019 - 12:19am
An exploration of a new design pattern in games, removing abstraction to encourage better player behavior.
Categories: Game Theory & Design

Kliuless #27: Peaking Attention - by Kenneth Liu

14 March 2019 - 12:18am
Each week I compile a gaming industry insights newsletter that I share with other Rioters, including Riot’s senior leadership. This edition is the public version that I publish broadly every week as well. Opinions are mine.
Categories: Game Theory & Design

Complete Level Design Processes: Shaping a Cogmind Experience - by Josh Ge

13 March 2019 - 8:15am
A complete rundown of the entire process behind designing and building a new map for the world of Cogmind, and explaining how it integrates with gameplay.
Categories: Game Theory & Design

Launch Parties: Not Just For AAA - by Nathaniel Ferguson

13 March 2019 - 8:09am
I organized a launch party for my small indie/student game. We had a total of 70 people show up and had a really cool raffle. This is my "postmortem" of my experience.
Categories: Game Theory & Design

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