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Video Game Deep Cuts: Go, Go, No Man's Pokemon - by Simon Carless

22 July 2018 - 8:40am
This week's highlights include a report on the latest Pokemon Go Fest, the return of Sean Murray & No Man's Sky, and lots more besides.
Categories: Game Theory & Design

Importing 3D Characters from Reallusion’s iClone 7 into Unreal: A Tutorial - by MD McCallum

22 July 2018 - 6:43am
The first part of a two-part tutorial from Reallusion that demonstrates how to export scenes and characters from iClone then import into Unity. FBX export & drop-down menus tailored for various game engines including Unreal simplifies the process.
Categories: Game Theory & Design

Video Games and the Importance of Challenging Yourself - by Andrew Heikkila

22 July 2018 - 6:42am
When I sit down to play video games, especially on the harder settings, I am pushing myself to do something I’ve yet to do. I am disputing the truth that I am who I think I am, and in accomplishing my feats, I walk away with the knowledge that I’m not.
Categories: Game Theory & Design

Five Probable Futures of PC Gaming Before 2028 - by Philip Piletic

22 July 2018 - 6:42am
In the years of old, PC was a go-to system if you were serious about video gaming. In the recent years, it's throne seems to be slipping away, as more and more platforms and gadgets fight for their piece of the pie.
Categories: Game Theory & Design

Is Anything More Important Than a Game's Consistency? - by Richard Atlas

22 July 2018 - 6:41am
In this post, I'd like to hypothesize that consistency, in terms of marketing, genre, and the game itself, is one of the best predictors for a game's success.
Categories: Game Theory & Design

Breath of the Wild’s Montessori Method - by Justin Reeve

22 July 2018 - 6:41am
Ever wondered what makes Breath of the Wild so special? This article examines how the game takes a relatively unusual approach to instructing players about its mechanics.
Categories: Game Theory & Design

Solo Indie Developers after Steam Direct - by Hassan Dib

22 July 2018 - 6:41am
Moving into the "Post Steam Greenlight" era where do solo indie developers go? Is this a dying breed destined to fade away into the ocean of games that Steam has become?
Categories: Game Theory & Design

Building a Home: How to Construct a Card Game - by Nicholas Kinstler

20 July 2018 - 8:11am
With a card game set featuring anywhere from 80 to 200+ cards, documentation and organization is incredibly important. In this article, Nick Kinstler explains what a card file is and provides an outline of the card game development process.
Categories: Game Theory & Design

The Appeal of the Shop Simulator Genre - by Josh Bycer

20 July 2018 - 8:10am
The Shop Simulator Genre has grown among Indie and Mobile developers over this decade, but many designers still fail to understand what makes the genre's mix of combat and shop management so endearing that we still remember Recettear.
Categories: Game Theory & Design

Level design: Tricks of the trade - by Jonathon Wilson

20 July 2018 - 8:01am
In this post, I look into some of the various level design techniques that can be used during the level creation process, that can help to communicate your design intent and direct the player through a level.
Categories: Game Theory & Design

Textual Procedural Generation and Narration: Generalities, Opinions, Tips and Perspectives. - by Fibre Tigre

20 July 2018 - 8:00am
After reviewing basic techniques for narrative writing in games and less basic ones, such as the use of AI, we propose the idea of a narrative and lore design emerging from the actions of the players.
Categories: Game Theory & Design

Designing and implementing a pool allocator data structure for memory management in games - by Mateus Gondim Lima

20 July 2018 - 7:57am
A Implementation of a Pool allocator data structure in C++ for memory management.
Categories: Game Theory & Design

Video: How we created an AR game Apple fell in love with - by Travis Ryan

19 July 2018 - 9:12am
A rapid-fire walkthrough of 4 months prototyping and developing a brand new game for a brand new audience; covering inspiration, developing with ARKit, designing augmented play and many lessons along the way, closing with a look at the teams next AR game
Categories: Game Theory & Design

Kickstarter and Tabletop Games: 2018 Mid-Year Update - by Thomas Bidaux

19 July 2018 - 8:36am
Kickstarter and Tabletop Games: 2018 Mid-Year Update
Categories: Game Theory & Design

Fallout 4: The Problem with Voiced Protagonists - by Nicholas Pingatore

19 July 2018 - 8:20am
I am a huge Bethesda fan and continue to sink hours into Fallout 4 but I am torn on the whole shift to the voiced protagonist
Categories: Game Theory & Design

The Anatomy of a Stealth Encounter - by Travis Hoffstetter

19 July 2018 - 8:17am
Creating a fun stealth encounter is difficult, with bad execution resulting in players giving up on stealth. The following breakdowns lessons learned from working on 3 stealth games to encourage stealth gameplay and keep it feeling fresh and exciting.
Categories: Game Theory & Design

6 Tips for Designing a Game Tutorial - by Dylan Moran

19 July 2018 - 8:17am
Game developers feel a need to deliver all the information a player might need as soon as the game starts.
Categories: Game Theory & Design

Shadowhand postmortem – Top ten takeaways - by Helen Carmichael

18 July 2018 - 8:49am
We recently did a detailed postmortem of our RPG card game, Shadowhand, to review what we got right, and, importantly, what we got wrong and how we could improve. We have distilled our findings into a checklist of ten points to share with you.
Categories: Game Theory & Design

The Gaming Community Unhappy with WHO’s “Gaming Disorder” Classification - by Dr. Michael Garbade

18 July 2018 - 7:23am
The WHO proposed to classify gaming as a disorder in its forthcoming 11th Revision of the International Classification of Diseases (ICD-11), a move which has ignited rebuke from all quarters—from the gaming community as well as the academic community.
Categories: Game Theory & Design

How to take 7 years to ship a beta - by Ben Porter

18 July 2018 - 7:21am
How can you take 7 years to make your game? Here are some important tips and tricks for taking your sweet time.
Categories: Game Theory & Design

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