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How machination can help you improve your system design creation workflow - by Eddy NJIKI

23 September 2019 - 8:33am
This post is about machinations and the importance of tools in game design. During this article, i will not talk about gameplay design (mechanics and gameplay creation) but mainly about system and internal economy design
Categories: Game Theory & Design

Augmented Reality and Virtual Reality: New Reality for the Gaming Industry - by Vivek Sonchhatra

23 September 2019 - 8:22am
By mixing the real world with the virtual world advance technologies like AR/VR is providing immersive experiences to the users. Using this advanced technology gaming industry can take the gaming experience of users to the next level.
Categories: Game Theory & Design

What Would Happen if Magic: The Gathering Added a Sixth Color? - by Caleb Compton

23 September 2019 - 8:21am
Rumors around a sixth color have been around for decades, but would it really be a good idea?
Categories: Game Theory & Design

Functions of Sound in Games - by Elliot Callighan

23 September 2019 - 8:18am
Eight ways sound can be used in games
Categories: Game Theory & Design

"Gaijin Charenji 1 kiss or kill" is born - by youenn thirion

23 September 2019 - 8:05am
this is a blog about my newbie game developper experience and my first game "Gaijin Charenji 1 : Kiss or kill". I abord different question and want to get feedback about my game.
Categories: Game Theory & Design

PixelCast 2 - by Jeremy Alessi

23 September 2019 - 7:49am
In episode 2, Jeremy adds some formatting by covering the news, reflecting on the inspiration for PixelFest, and delving into an important developer lesson; that period of time everyone faces when they have to decide whether to play a game or make a game.
Categories: Game Theory & Design

TOP 5 Game Porting Tips for the Nintendo Switch - by Veronika Chebotareva

20 September 2019 - 8:30am
Why game publishers and developers are still about to port their smash titles to Nintendo Switch? The main reason is the huge potential audience reach. And that is exactly the qualitative porting that is a decisive factor of the game's success on Switch.
Categories: Game Theory & Design

What games and game categories get featured by Apple the most? - by Kate AppFollow

20 September 2019 - 8:09am
We analyzed all the mobile games that were featured in the App Store from January until August 2019 worldwide and in the US particularly and wrote a summary of the most featured games and categories.
Categories: Game Theory & Design

Kliuless #50: Platform Updates - by Kenneth Liu

20 September 2019 - 8:08am
Each week I compile a gaming industry insights newsletter that I publish broadly. Opinions are mine.
Categories: Game Theory & Design

PixelCast 1 - by Jeremy Alessi

20 September 2019 - 8:06am
The first ever PixelFest Podcast (PixelCast). In this first episode, Jeremy rushes headlong into the unknown and runs the gamut from Pilotwings to the Oculus Quest. Listen along and always keep Growing through Love of Games! Original release 9/4/2019
Categories: Game Theory & Design

Video Game Deep Cuts: Sayonara, Switch Lite, Wild Herds - by Simon Carless

20 September 2019 - 1:37am
This week's highlights include the gorgeous Sayonara Wild Hearts & the launch of the Switch Lite, as well as a doc on the making of Them's Fighting Herds, Borderlands 3, and lots, lots more.
Categories: Game Theory & Design

Why You Should Invest More in Community Management - by Meg Betteridge

19 September 2019 - 7:54am
Growth, retention, happy players, and a goldmine for feedback. Let's not forget revenue generation, either. How though? Two words: Community Management.
Categories: Game Theory & Design

Making People Understand And Care About Your Game - by Victoria Tran

19 September 2019 - 7:53am
An exploration into the customer value proposition, AKA the full, persuasive explanation as to why someone would want your game and what they’d get if they bought it.
Categories: Game Theory & Design

Games Monetizing With In-App Purchases Need to Re-Consider Their Terms if Their Gamers Include Children - by Kimberly Culp

19 September 2019 - 7:53am
Companies include agreements with their games that require players to consent to arbitration, waiver of class action, specific state laws, amongst other terms because those agreements protect the company. But can children be found by those agreements?
Categories: Game Theory & Design

What Client-to-Cloud REALLY Means - by Neil Schneider

19 September 2019 - 7:50am
Using cloud gaming as a backdrop, Neil Schneider discusses the double entendre of the Client-to-Cloud Revolution and what the ramifications are for the next era of computing and its related ecosystems.
Categories: Game Theory & Design

Eliza developer Matthew Burns on stress, choices that matter, and language of games - by Oleg Nesterenko

19 September 2019 - 7:48am
'Eliza' is the latest title from Zachtronics that took everyone by surprise. We caught up with 'Eliza' developer Matthew Burns to talk about the game's original approach to interactive storytelling.
Categories: Game Theory & Design

Intern-alising Diversity - by Andrew Smith

18 September 2019 - 9:33am
Spilt Milk Studios were lucky enough to have 3 interns work with them for a fortnight - 2 girls, 1 boy, 2 of them BAME... and gave birth to a new game & a new label. This blog & accompanying interview gives insights into how we achieved this.
Categories: Game Theory & Design

Game Subscriptions: How It Helps in Targeting More Audiences and Increasing Revenues - by Vivek Sonchhatra

18 September 2019 - 9:32am
Know how you can get more game subscription that help you to reach out targeted audiences and generate more revenue for your business.
Categories: Game Theory & Design

Seize the Moment: 3 Timing Hacks to Boost Mobile Game Revenue - by Alex Moukas

18 September 2019 - 3:05am
Not every mobile game is profitable — in fact, most fail to build sustainable economies. Real-time pricing optimization is the key to intelligent revenue management in 2019.
Categories: Game Theory & Design

How To Work With Target Audience Through Support - by Vasiliy Sabirov

17 September 2019 - 10:08pm
Support is your first line of communication with users. It allows you to interact with both new players and engaged users, which makes it a very effective tool for approaching your target audience.
Categories: Game Theory & Design

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