Gamasutra.com Blogs

Subscribe to Gamasutra.com Blogs feed
Gamasutra Blogs
Updated: 10 hours 13 min ago

Video: Open World Coop Level Design Direction. - by Ben Bauer

28 November 2017 - 7:01am
This animated video is an in-depth look at what it takes to create open world levels with a unique focus on coop.
Categories: Game Theory & Design

The Poor Man's 3D Camera - by Evan Todd

28 November 2017 - 7:01am
A two and a half year saga of "duh" moments encountered while building a 3D camera system.
Categories: Game Theory & Design

Data and Insights from a Month on Steam - by Josh Ge

28 November 2017 - 6:58am
A comprehensive summary of Cogmind's first month on Steam, taking a look at reception, rankings, traffic, sales, and more.
Categories: Game Theory & Design

The Emotional Roller Coaster of the Kickstarter - by Thomas Sitch

28 November 2017 - 6:58am
We talk about my current studio’s Kickstarter for the Shadow’s Kiss MMO, and all the ups and downs of the emotional ride associated with it.
Categories: Game Theory & Design

On the Front Line: A Wartide Dev Q&A - by Jill Sullivan

28 November 2017 - 6:57am
We at Kongregate sat down with gaming studio Outact to talk about their new game, Wartide: Heroes of Atlantis.
Categories: Game Theory & Design

Virtual Insanity: How do you test in VR? - by Keegan Dillman

28 November 2017 - 6:56am
Outlining some suggestions for VR testing, this article can help making testing in a new space more approachable.
Categories: Game Theory & Design

How Much is the Mobile Gaming Market Worth? - by Peter Smalls

28 November 2017 - 6:54am
Just how much is this industry worth in 2016 and 2017?
Categories: Game Theory & Design

Telltale's move to PBS : shifting technologies and practices - by Farhan Noor

28 November 2017 - 6:48am
A look back at Telltale's transition to a current generation graphics pipeline and thoughts about the problems and solutions that arose. This is a series of blog posts addressing the art / tech side of production.
Categories: Game Theory & Design

Telltale's move to PBS : shifting technologies and practices (part 1) - by Farhan Noor

28 November 2017 - 6:48am
A look back at Telltale's transition to a current generation graphics pipeline and thoughts about the problems and solutions that arose. This is a series of blog posts addressing the art / tech side of production.
Categories: Game Theory & Design

Getting started with your Third Person Game - by Vinicius Marques

28 November 2017 - 6:48am
In this tutorial, we will learn how to start creating a 3rd person game, using a free starter kit that we can acquire in a game engine marketplace. When we have completed this tutorial, we will have a fully functional third-person walking simulation.
Categories: Game Theory & Design

The Hierarchy of Fail States - by Josh Bycer

27 November 2017 - 8:36am
No matter what the game or design, every title has some kind of fail state. And in today's post, we're going to examine the various tiers and how they impact the player's perception of your title.
Categories: Game Theory & Design

The Best Mobile Game Development Tools - by Connor Addis

27 November 2017 - 8:36am
Who doesn’t have a mobile gadget nowadays? Anyone who plays games does. Anyone who makes them does too. The world of game developing tools has changed to suit the ever-growing needs of the audience.
Categories: Game Theory & Design

Trends of China Game Market and Strategies You May Consider (Report) - by Mantin Lu

27 November 2017 - 8:35am
GPC published the latest China Gaming Industry Report releases statistics in China game market from Jan to Jun 2017 and conveys a lot of valuable information. I am sharing some data here and provide some advice regarding the moves to take in China market.
Categories: Game Theory & Design

Is it Wrong to make a Game too Challenging (or too Opaque)? - by Lewis Pulsipher

27 November 2017 - 8:28am
Why would it bother anyone that a game is too hard for them to play? The notion that it's "wrong" to make a game "too challenging" is another instance of Rampant Egalitarianism, trying to make everyone conform to the lowest common denominator.
Categories: Game Theory & Design

PLAY(IN)SHANGHAI - A documentary about playing in China - by Esteban Grine

27 November 2017 - 8:05am
PLAY(IN)SHANGHAI is a brief documentary based on an interview I Had with former Kotaku journalist Eric Jou. We discuss about the state of the chinese videogames market and how actually intersting and different it is.
Categories: Game Theory & Design

Scripting Lessons I Learned at My First Job in Game Development - by Oleg Fursenko

27 November 2017 - 8:05am
In this post, I share most important things I learned scripting systems and content in a mobile farming game with strong narrative.
Categories: Game Theory & Design

Dark Souls Game Design Analysis: Why Do We Come Back To Die? - by Alberic Davila

27 November 2017 - 8:05am
The Souls series is one of the most punishing games to date. It's unforgiving, punishing, and brutal. But why do we keep coming back even after dying countless times? Join me in this in-depth game design analysis to find out.
Categories: Game Theory & Design

Editing Architecture of System for Reading Input Devices - by Eugene Solyanov

27 November 2017 - 8:05am
In this article I will review how to architect a system that reads data from input devices. This doesn't sound complicated: read data from mouse, keyboard, and joystick and call them in a correct place. What's wrong with this approach?
Categories: Game Theory & Design

The video games industry forms a coalition to fight the lootcrate gambling crisis. - by Kenneth Tran

27 November 2017 - 8:05am
​As a result of the increasing external pressure for reform and regulation on the games industry, a group of industry leaders and experts has agreed to come together in a more permanent way, forming the National Committee for Games Policy (NCGP).
Categories: Game Theory & Design

Hyper-casual gaming and monetisation - by Mehmet Ecevit

27 November 2017 - 8:05am
Hyper-casual gaming and monetisation
Categories: Game Theory & Design

Pages