Updated: 1 hour 34 min ago
In 2018 , we launch our first indie title in Early Access. Nothing prepared us for what is to come. Within 3 months we were forced to DMCA our own title in Steam Store as we struggle to stay afloat.
DeepMind continues making progress, but the path forward for AI researchers in academia is unclear.
We all love playing and designing games, but there are some games that we will never get to play. These games only exist in the world of fantasy, but that doesn't mean they can't teach us anything about game design.First up is Quidditch from Harry Potter
Digi-Capitalâs Games Report Q1 2019Â tracked games companies raising $5.7 billion in 2018, which was over twice the previous record investment from 2017.
In 2015, only 8.7% of app marketers were optimistic about the future of playable ads. Today, more than half of all marketers see this type of ads as one of the main tools for successful marketing campaigns.
The growth of the ESport market continues to convince more developers to try and break in, but recent events give us an opportunity to talk about the risks of trying to make the next great ESport.
Continuining our occasional series of posts about theÂ AXSchat we conducted a few months agoÂ I want to address another of the uniformly great questions asked during the Twitter chat that followed the interview. This is on the accessibility of house rule
Want to get that nifty lore across to a player, or make them aware of a plot element? Then use exposition! As ammunition. Though not as a machine gun, more like a sniper rifle.
Here's a few tricks you can use to get a little more control over controller or keyboard navigation in Unity UI.
This week's highlights include creators building tiny houses in The Sims, impressions of BioWare's much anticipated Anthem, & a whole bunch of new games to check out - from the Resident Evil 2 reboot to FutureGrind through Metro Exodus.
Each week I compile a gaming industry insights newsletter that I share with other Rioters, including Riotâs senior leadership. This edition is the public version that I publish broadly every week as well. Opinions are mine.
Procedural modeling can be a huge bonus to small teams that want to create diverse worlds. We needed to create piers. 3 of them.
This is the first development post on our next game, Mesmer. On a series of posts, we'll be covering some of the key aspects of the game, from game design to lore and mechanics.
Bethesda Softworks alumnus Michel Sabbagh tackles the value of artistic individualism in creative industries that are simultaneously varied and over-saturated with run-of-the-mill artworks. How tangible is the desire to follow trends?
We were fortunate enough to be able to sit down with Matt Raithel and discuss howÂ Graphite LabÂ recovered from their failed Kickstarter, developed Hive Jump for Switch and Xbox One, and landed on the front page of the Nintendo eShop.
2018 was a vintage year for inclusion of gamers with disabilities, with all kinds of lovely firsts. Post on the progress made throughout the year is incoming, but first a few of my favourite quotes
Sometimes if you want to make your game work as intended, you need to cheat a little bit. In this video I examine one of the best 'cheating' AI systems in recent years: the companion AI of 2017's Ghost Recon Wildlands.
Inverse kinematics seems like a daunting subject, but in Unreal Engine 4 it's surprisingly straightforward! I'll show an overview on how I applied used it in VR, and provide an example project where you can look into the code itself and experiment around.
Four new competitors have emerged to take on Steam: Epic, Discord, Kartridge, and RobotCache. Let's see how they stack up.
Each new platform helps expand the audience and engage new passionate gamers for your title. The well-chosen platform in combination with an accurate and timely porting can turn into a key to success for your game in the long-term perspective.