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Updated: 22 hours 30 min ago

Handsome Meat: Creating an Attract Mode for NES Games - by James Deighan

27 September 2019 - 8:21am
An attract mode is perhaps one of the most familiar gaming features for any retro player. I believe this mode was invented in the era of arcade machines, so that a potential player could assess the gameplay without spending a precious coin on the machine.
Categories: Game Theory & Design

The Playbook: How to Improve Squad Commands in Halo 5 and other shooters. - by Adam Cohen

27 September 2019 - 7:53am
A solution to issues in squad-based combat in Halo 5 using Quarterback playbook-inspired team and tactics forming.
Categories: Game Theory & Design

Bad People are Trying to Be Good - by Elliot Callighan

27 September 2019 - 7:45am
Sometimes in the games industry, we're confronted with people and situations that make us immediately fume. We can't possibly imagine how someone could think in a certain way. Don't they have common sense? Are they that unaware? That selfish?
Categories: Game Theory & Design

Rebranding Difficulty Modes - by Josh Ge

27 September 2019 - 7:31am
The hows and whys of making Cogmind's difficulty settings more accessible, and more likely to be used.
Categories: Game Theory & Design

Why Bringing Your Brand To Your Audience Is A Good Move - by Meg Betteridge

27 September 2019 - 7:30am
Where your audience hangs out is just as important as who they are, and chances are you’re missing out on a bunch of the action. Read on to discover their favorite online hangouts—and why you should be bringing your brand to them.
Categories: Game Theory & Design

Kliuless #51: Apple Arcade & Google Play Pass - by Kenneth Liu

27 September 2019 - 7:27am
Each week I compile a gaming industry insights newsletter that I publish broadly. Opinions are mine.
Categories: Game Theory & Design

Seven Standards: 5. Expect More - by Ben Follington

26 September 2019 - 7:54am
Through the process of creating a product you should aim to not only gain benefit but also aim to educate and improve yourself. Rest well. Dream big. Be better.
Categories: Game Theory & Design

Chewing It Over - Puzzle Design in The Meating - by James Deighan

26 September 2019 - 7:45am
We interview Andrew Marsh about the litany of challenges that come with creating a puzzle game and where he draws his influences.
Categories: Game Theory & Design

PixelCast 3, Devs, News, Fuze, and Minecraft cloned in one hour! - by Jeremy Alessi

25 September 2019 - 7:20am
Jeremy reflects on PixelFest 2020, the latest PixelFest Devs meetup, covers the news, takes you inside the work he's doing at Midnight Status, shares his latest obsession on Nintendo Switch, and programs a Minecraft clone ... all in just over an hour!
Categories: Game Theory & Design

5 Years on Steam - Sales Analysis - by Fabio Ferrara

25 September 2019 - 7:19am
5 Years in the Steam market, was it worth it?
Categories: Game Theory & Design

Creature in the Well Development with Bohdon Sayre - by Larry&Brandon GDU

25 September 2019 - 7:18am
Bohdon Sayre (or Bo) is the programmer for Creature in the Well, a game that has recently been released and has been coined by fans as a pinball hack and slash adventure game.
Categories: Game Theory & Design

California’s AB5 Labor Bill Will Greatly Affect Game Companies - by Brandon Huffman

24 September 2019 - 7:39am
Assuming it is signed by the Governor, on January 1st, 2020, California’s AB5 Labor Bill will go into effect and will prevent many companies from treating their workers as independent contractors.
Categories: Game Theory & Design

The Influence of Game Design in Unexpected Places - by Jamin Warren

24 September 2019 - 7:38am
Video Games and Game Design are becoming a quintessential part of modern media, pop culture and every day life. They are able bridges the gap between people and culture. So it shouldn't be surprising that we find game design popping everywhere.
Categories: Game Theory & Design

Ad Monetization for mature titles - by Maria Novikova

24 September 2019 - 7:32am
Social Quantum’s experience of changing the Megapolis monetization strategy. Article by Aleksandr Bezobrazov, Marketing Director
Categories: Game Theory & Design

Do you need a publisher to 'make your game sell'? - by Simon Carless

23 September 2019 - 11:33pm
In the world of near-infinite games, does a ‘video game publisher’ actually make your game sell better? Here's some key points to think about when you decide if you want a publisher or... not.
Categories: Game Theory & Design

Inside the process of creating the score for Temtem: adaptive music. - by Damian Sanchez

23 September 2019 - 9:15am
A look into Temtem's work in progress score creation and the adptive music techniques behind it.
Categories: Game Theory & Design

3 Strategies to Grow Gamers’ Loyalty and Retention Rate - by Kate AppFollow

23 September 2019 - 9:07am
A selection of the top strategies on improving your games' retention, with expert advice from app-store specialists.
Categories: Game Theory & Design

Discover the Top Travel Destinations for Gamers - by Jori Hamilton

23 September 2019 - 8:43am
The gaming industry is an important contributor to the world’s economy. As a result, major cities across the globe have embraced the gaming community by hosting events and creating new job opportunities. These are some of the top destinations for gamers
Categories: Game Theory & Design

How to Localize a Mobile Game's App Page Without Knowing the Language - by Kate AppFollow

23 September 2019 - 8:40am
Apple announced that App Store Connect now supports Arabic and Hebrew localization. Such locales scare developers off, because the translation can be complex. Find out how to localize an app to any language.
Categories: Game Theory & Design

How to Get Game Industry Experince - by Chris waugh

23 September 2019 - 8:39am
Learn the right way to move in the Game Industry and how you can actually get a Real-time Game Industry Experience all by Yourself.
Categories: Game Theory & Design