Updated: 20 hours 59 min ago
In this video we will show you the concept of music and sound design in Wrack: Exoverse.
Pseudo-localization is the process by which the video game source text is translated into other languages using fake (or pseudo-) translations.
Learn how to create a basic GPU ray tracer from scratch in this step-by-step tutorial. Using Compute Shaders in Unity, you will be able to render spheres with perfect reflections, hard shadows and super-sampling for anti-aliasing.
It seems that 2018 will be a turning point for loot boxes in the gaming industry.
Exploring why developers and professionals seem to be getting put off with things being "too good to be true"
A step-by-step breakdown of my final scene composition iteration process for environmental lighting, effects, clouds, atmospherics, and volumetrics in Steel Hunters (in Unreal Engine 4).
How I created unique controls for watercolor fish simulation Guppy by replicating the movement of actual fish.
An addendum to "RPG Maker VX Ace Scripting Crash Course," covering what's changed about scripting in RPG Maker MV.
​A quick post about 10 tips that can lead to stronger preparation, smoother negotiations and better deals.
After 2 years in Early Access, I analyze the financial data of producing and selling Judgment: Apocalypse Survival Simulation.
Malicious people trying to extract Steam keys from game developers are inventing new ways to make them look legit. In this article I'm talking about some new tactics they use and how to detect them.
It's possible to use source control systems like Mercurial or Git to track your RPG Maker VX Ace project, but there are a couple of "gotchas" you need to avoid.
This is a hopefully human readable version of my recent paper published in the Computer Games Journal. It's about how to assess board-games for their accessibility in various core categories of interaction.
In this post I would like to post a set of great videos from the history of our industry and also talk about why we are in a great industry
Should divided genres still exist, or should videogames be, or at least aim for complete simulations?
While working on my neuroscience simulator, I ran up against that eternal question: "how do I get paid?" I interviewed a handful of very smart developers working in educational games & assembled a comprehensive list of funding avenues.
Another excerpt from the VCS book, this one covers the early RPG Dragonstomper, which has some amazing features for 1982! Anyone interested in the early history of CRPGs needs to take a look at it.
The mission arc in Six Days in Fallujah went through several drafts. Here's a glimpse at threading the real life events into meaningful paced encounters.
I go over the features of The Quiet Sleep and how they work towards my desired aesthetics for the game.