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Updated: 20 hours 59 min ago

How we made music and sound in Wrack: Exoverse - by Alex Mars

4 May 2018 - 5:38am
In this video we will show you the concept of music and sound design in Wrack: Exoverse.
Categories: Game Theory & Design

Pseudo-Localization – A Must in Video Gaming - by IGDA Localization SIG

4 May 2018 - 5:36am
Pseudo-localization is the process by which the video game source text is translated into other languages using fake (or pseudo-) translations.
Categories: Game Theory & Design

GPU Ray Tracing in Unity – Part 1 - by David Kuri

4 May 2018 - 5:05am
Learn how to create a basic GPU ray tracer from scratch in this step-by-step tutorial. Using Compute Shaders in Unity, you will be able to render spheres with perfect reflections, hard shadows and super-sampling for anti-aliasing.
Categories: Game Theory & Design

Will 2018 be the year of change for loot boxes in the gaming industry - by Robert Allen

4 May 2018 - 5:05am
It seems that 2018 will be a turning point for loot boxes in the gaming industry.
Categories: Game Theory & Design

Is offering something free putting people off? - by Dean Noakes

4 May 2018 - 5:05am
Exploring why developers and professionals seem to be getting put off with things being "too good to be true"
Categories: Game Theory & Design

Using Steam reviews to estimate sales - by Jake Birkett

4 May 2018 - 1:03am
Back in 2014, before SteamSpy, I wrote about using Steam’s review count to estimate sales. Now that SteamSpy is unable to show the number of owners due to Valve’s privacy policy changes, the review count method has become valid again!
Categories: Game Theory & Design

Environment Composition Iteration in Steel Hunters - by Trent Polack

3 May 2018 - 8:41am
A step-by-step breakdown of my final scene composition iteration process for environmental lighting, effects, clouds, atmospherics, and volumetrics in Steel Hunters (in Unreal Engine 4).
Categories: Game Theory & Design

Guppy - Designing Unconventional Input for Natural Movement - by Christiaan Moleman

2 May 2018 - 2:55am
How I created unique controls for watercolor fish simulation Guppy by replicating the movement of actual fish.
Categories: Game Theory & Design

RPG Maker MV Scripting First Impressions - by Dylan Wolf

2 May 2018 - 2:54am
An addendum to "RPG Maker VX Ace Scripting Crash Course," covering what's changed about scripting in RPG Maker MV.
Categories: Game Theory & Design

Negotiating Games Deals - 10 Tips From a Video Games Lawyer - by Pete Lewin

2 May 2018 - 2:53am
​A quick post about 10 tips that can lead to stronger preparation, smoother negotiations and better deals.
Categories: Game Theory & Design

Judging Judgment: Analyzing Early Access Finances of Our First Indie Game - by Tomer Barkan

2 May 2018 - 2:52am
After 2 years in Early Access, I analyze the financial data of producing and selling Judgment: Apocalypse Survival Simulation.
Categories: Game Theory & Design

Steam key scammers are getting creative - by Milan Babuskov

1 May 2018 - 10:50pm
Malicious people trying to extract Steam keys from game developers are inventing new ways to make them look legit. In this article I'm talking about some new tactics they use and how to detect them.
Categories: Game Theory & Design

Using Source Control with RPG Maker VX Ace - by Dylan Wolf

1 May 2018 - 10:48pm
It's possible to use source control systems like Mercurial or Git to track your RPG Maker VX Ace project, but there are a couple of "gotchas" you need to avoid.
Categories: Game Theory & Design

Meeple Centred Design: A Heuristic Toolkit for Evaluating the Accessibility of Tabletop Games - by Michael Heron

1 May 2018 - 10:47pm
This is a hopefully human readable version of my recent paper published in the Computer Games Journal. It's about how to assess board-games for their accessibility in various core categories of interaction.
Categories: Game Theory & Design

Inspiration from the great industry we are in - by Ashkan Saeedi Mazdeh

1 May 2018 - 10:43pm
In this post I would like to post a set of great videos from the history of our industry and also talk about why we are in a great industry
Categories: Game Theory & Design

Are immersive simulations the final frontier? - by Colm McAndrews

30 April 2018 - 3:19am
Should divided genres still exist, or should videogames be, or at least aim for complete simulations?
Categories: Game Theory & Design

How Learning Games Get Funded - by Wick Perry

30 April 2018 - 3:18am
While working on my neuroscience simulator, I ran up against that eternal question: "how do I get paid?" — I interviewed a handful of very smart developers working in educational games & assembled a comprehensive list of funding avenues.
Categories: Game Theory & Design

Atari VCS: Dragonstomper - by John Harris

30 April 2018 - 3:17am
Another excerpt from the VCS book, this one covers the early RPG Dragonstomper, which has some amazing features for 1982! Anyone interested in the early history of CRPGs needs to take a look at it.
Categories: Game Theory & Design

Six Days in Fallujah Campaign - by Nathan Cheever

30 April 2018 - 3:17am
The mission arc in Six Days in Fallujah went through several drafts. Here's a glimpse at threading the real life events into meaningful paced encounters.
Categories: Game Theory & Design

A Final MDA Analysis of The Quiet Sleep - by Nikhil Murthy

30 April 2018 - 3:16am
I go over the features of The Quiet Sleep and how they work towards my desired aesthetics for the game.
Categories: Game Theory & Design