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Steam Winter Sale Data and the Effects of a Front Page Feature - by Josh Ge

5 February 2018 - 7:39am
Examining Cogmind's traffic and rankings during Steam's biggest sale of the year, with additional focus on one day of being featured on the front page and its impact on exposure, wishlist activity, conversion rates, and revenue.
Categories: Game Theory & Design

Organizing successful competition that doesn't scale - a js13kGames 2017 post mortem - by Andrzej Mazur

5 February 2018 - 7:37am
Let's look at the js13kGames 2017 competition from the perspective of those few months that already passed, see why this one was special, and why it have to change.
Categories: Game Theory & Design

Evolution of War | The AI of Total War (Part 2) - by Tommy Thompson

5 February 2018 - 7:27am
In my second article on the AI of Total War, I look at the rise of modding for AI behaviour, as well as the complete engine rewrite in 2009's Empire: Total War.
Categories: Game Theory & Design

Bury Me, My Love: tips for writing a game that feels real - by Pierre Corbinais

5 February 2018 - 7:26am
How to write a game based on a sensitive topic such as the European refugee crisis? How to make this game feel real while remaining respectful of the people concerned? Here are a few tips based on my own experience.
Categories: Game Theory & Design

Video Game Deep Cuts: SOS - Bubsy Meets Tetris - by Simon Carless

4 February 2018 - 8:22am
This week's Video Game Deep Cuts highlights include a video profile of SOS creators Outpost Games, an analysis of Bubsy's Japanese translation and a longform Tetris documentary, among others.
Categories: Game Theory & Design

Merciful liberation: Can changes to Mercy improve female players' experiences? - by Leah Fredman

2 February 2018 - 6:41am
Blizzard's game, Overwatch, recently nerfed Mercy, making her far less popular than in the past. As many women report being forced to play Mercy, I examine ways in which this virtual change may impact female gamers' experiences in the real world.
Categories: Game Theory & Design

Game Developers Out to Make a Statement in 2018 - by Dylan Moran

2 February 2018 - 6:41am
Game developers to showcase their skills and get sound advice on their gaming projects.
Categories: Game Theory & Design

Content strategy to raise awareness of Brut@l during the PlayStation 4 launch - by Richard Wood

2 February 2018 - 6:40am
A Breakdown of the Social Content and Strategy I employed at the launch of Brut@l on PlayStation 4.
Categories: Game Theory & Design

Post Mortem: Can't Anyone Save The World? - by Kayne Ruse

2 February 2018 - 6:40am
A post mortem for my tabletop roleplaying game Can't Anyone Save The World?
Categories: Game Theory & Design

4 Way Stop - Hard Lessons Learned Making My First Game - by Ryan Holowaty

2 February 2018 - 6:38am
One of our developers set out to make his first game during his spare time at Noodlecake. The project was supposed to last a weekend or two. Three years later the game is finally out. Find out what took so long.
Categories: Game Theory & Design

A jumpstart into environment art: Gathering fundamental techniques and transforming those fundamentals into a basic, easy to follow guide, designed for beginning environment artists and students. - by Danny Flu

2 February 2018 - 12:49am
This blog shows my past in environment art and why I find it important to educate starting environment artists and students from the start on. This to make them excited about new software and programs, but also to bridge the gap of the unknown.
Categories: Game Theory & Design

To boldly go - by Yarr Rash

2 February 2018 - 12:48am
Building a software development team in Wargaming, a multi-cultural international company - approaches, actions, lessons learned.
Categories: Game Theory & Design

Unity3d Asset Bundle Series - by Dennis Piatkowski

2 February 2018 - 12:47am
Improve your mobile games and support dynamic content without app store approvals. This series will give you a head start on making and using bundles in ways you probably didn't consider.
Categories: Game Theory & Design

DXT Texture Compression in 2018 - by Robert Basler

2 February 2018 - 12:45am
Two weeks ago I knew exactly zero about DXT. I was surprised to find a lack of recent resources on the topic and spent two days researching just to get started.
Categories: Game Theory & Design

The Impact of Dead Time in Video Games - by Josh Bycer

1 February 2018 - 7:14am
Dead Time may not seem that big a deal to video games, but it's a sign of poor design that every designer should take note of.
Categories: Game Theory & Design

The Next Surprise Billion Dollar Game Will Be On Alexa - by Brice Morrison

1 February 2018 - 7:13am
I’m predicting by 2020 there will be a billion dollar game where the primary way to play is with your voice. Here's the data to back it up, and how we'll get there.
Categories: Game Theory & Design

Kickstarter and games in 2017 - by Thomas Bidaux

1 February 2018 - 7:11am
A look at the state of video games on the Kickstarter crowdfunding platform.
Categories: Game Theory & Design

Part 2: Are Casual Games Maturing? Lessons from Playrix! - by Om Tandon

31 January 2018 - 11:18pm
Why and how are casual games pivoting towards mid-core features? How top tier Devs like Playrix are driving this change in the casual gaming space? A close chat with Playrix, developer of top grossing games like Homescapes, Gardenscapes, and Fishdom
Categories: Game Theory & Design

Making Sense of Children's Educational Apps - by Sande Chen

31 January 2018 - 11:17pm
In this article, game designer Sande Chen relates advice to parents and developers alike on how parents find age-appropriate and educational apps for children.
Categories: Game Theory & Design

How to name a game - by Yannick Elahee

31 January 2018 - 11:17pm
Naming a game isn't just an artistic choice, neither just about pure communication efficiency. It must be original, appealing, memorable... Here's my advice about how to name your game more easily.
Categories: Game Theory & Design

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