Updated: 24 sec ago
While the news loves to talk about the negative side of gaming, like gaming addiction or loot-box gambling, the positive side is rarely brought up. Games can benefit players in many ways, from improving memory to meeting new friends
The Riftbreaker is the latest project from EXOR Studios. Running on their own engine, The Schmetterling 2.0, it features multiple systems to make the game look and feel realistic and immersive. In this article, we take a look at the vegetation system.
Creation should uphold the value of the individual creator. The creation of value should not come at the cost of, nor damage or reduce value of the creator. Creativity should not come at the expense of physical, mental, or emotional health.
This article is about the elements to consider when planning the composition of music for a video game. Elements that I believe are fundamental when starting to work on a project. All seen from a purely compositional point of view.
Escape Room (ER) games have witnessed a huge growth in recent years, yet there are few resources discussing ER game design. This is the first in a series of articles applying game design theories to ER, starting with Bartle's taxonomy of player types.
Each week I compile a gaming industry insights newsletter that I publish broadly. Opinions are mine.
The ways in which childrens' privacy is treated in games and apps is being more heavily scrutinized. This article discusses recent developments in that area.
A reflection on my experience with Early Access. This Blog may help offer some insight to other developers looking to enter the program.
#Frostbite is finally at the point where I can realistically set a release date but honestly it feels so weird.
This week's roundup includes a history in progress of Grand Theft Auto Online's near-infinitely trailed casino addition, multiple cloud gaming analyses, articles looking at 198X's debut and The Division 2's latest updates, & lots more besides.
The goal of this guide is to help you, a humble game developer, make plans to deal with the ever-present threat of layoffs. Along the way it might also help with other things.
FPS game engine in development. First preview
So youâre a #GameDev and youâve heard about this great social platform called Twitter. How do you use it? Iâm not some marketing guru but I do have 500+ followers on Twitter and I only joined Twitter in May 2019.
Examines the options for storing object arrays.
The profile of the average video game consumer has changed drastically in the past decade. Now that women make up a significant portion of the gaming population, it's worth taking a look at how the industry is looking to include a new demographic.
While trying to work with sorted sets I've discovered some interesting things about dotnet core performance, but am at a loss to explain all of them.
When making a game, sooner or later you will have to face the age rating organizations. There is nothing to be afraid of, but the effects of this on your game can vary. Tetsumo Party went through this process and I think it makes for an interesting story.
Darina Emelyantseva, Lead Level Designer and Game Economy Designer at Room 8 Studio, shares the peculiar secrets of level design: like why the industry sticks to manual craft, and what are the latest know-hows.
I have good news for you. Thereâs already a way to work out if your premium, non-F2P game launching on Steam is going to be a success or not. And I really feel like many people donât understand this.
Astroneer guides the player through its exploration and intricate building system with close to no game HUD. Here I analyse how the developers of System Era Network managed to pull it off.