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What is the Value of a Monopoly? - by Caleb Compton

25 July 2018 - 1:43am
If you've played a board game, odds are that you've played Monopoly. And as you know, bargaining and trading properties is a huge part of the game. Today, we use economics and math to try and figure out how much money a Monopoly is actually worth!
Categories: Game Theory & Design

Intel Buzz Workshop Seattle 2018 Retrospective - by Jakub Kasztalski

25 July 2018 - 1:31am
We gathered in Microsoft Building #33, awaiting a day of panels, networking and game pitches. No press, no fans, no pressure to impress anyone. Just grab a hot coffee, learn a thing or two, and have a chat with fellow geeks.
Categories: Game Theory & Design

Meet The Mobile, Casual Puzzle Games Of 100 Years Ago - by Stephen Jacobs

24 July 2018 - 10:28pm
Pigs in Clover, the 1889 analog, mobile puzzle game "featured" in HBO's Westworld kicked off a craze and a genre. Learn more about this style of game and their recreation on mobile platforms.
Categories: Game Theory & Design

Skill vs RNG -- The Debate of Controlling Progress - by Josh Bycer

24 July 2018 - 10:18pm
Today's post returns to the debate over games built on Skill or RNG and what they mean towards helping (or harming) the player's progression.
Categories: Game Theory & Design

20 Indie Game Marketing Tips - by Logan Williams

24 July 2018 - 10:17pm
Tons of new games are released everyday on all major platforms. In 2018 and beyond, competition and over saturation is a reality. With that being said, I’ve put together 20 tips on how to better promote and sell your games.
Categories: Game Theory & Design

The Art of the Dark: Creating Eleutheria - by Tobias Cook

24 July 2018 - 10:10pm
Sunless Skies (the sequel to Sunless Sea) just released its newest region: Eleutheria. Take a look at some of the approaches and processes the art team employed in its creation.
Categories: Game Theory & Design

Opinion: Why KotOR 3 can save Star Wars games - by Justin Runyon

24 July 2018 - 10:10pm
Knights of the Old Republic 3 can save Star Wars games, here's how!
Categories: Game Theory & Design

Comedy As Genre - by Gregory Pellechi

23 July 2018 - 9:09am
Comedy is often considered a genre, but comedy only implies that it'll make you laugh. Problem is, it doesn't guarantee that. Which is why comedy should never be considered your game's genre.
Categories: Game Theory & Design

Hotdogs are Sandwiches - by Caleb Compton

23 July 2018 - 9:00am
What is a game? It's a question that has been debated for centuries, and everybody has their own idea. Today, in response to a podcast by Mark Rosewater, I give my thoughts on the question.
Categories: Game Theory & Design

Building Novigrad - by Justin Reeve

23 July 2018 - 8:59am
The Witcher 3's Novigrad feels like a living, breathing city. Part of this has to do with its level design. This article shows how some of the principles of real-world urban planning were applied to this virtual city.
Categories: Game Theory & Design

Randomness: Friend or Foe? - by Nicholas Kinstler

23 July 2018 - 3:49am
So, is randomness a force of good or a force of evil? In this article, Nick Kinstler claims that it's neither...and both.
Categories: Game Theory & Design

Video Game Deep Cuts: Go, Go, No Man's Pokemon - by Simon Carless

22 July 2018 - 8:40am
This week's highlights include a report on the latest Pokemon Go Fest, the return of Sean Murray & No Man's Sky, and lots more besides.
Categories: Game Theory & Design

Importing 3D Characters from Reallusion’s iClone 7 into Unreal: A Tutorial - by MD McCallum

22 July 2018 - 6:43am
The first part of a two-part tutorial from Reallusion that demonstrates how to export scenes and characters from iClone then import into Unity. FBX export & drop-down menus tailored for various game engines including Unreal simplifies the process.
Categories: Game Theory & Design

Video Games and the Importance of Challenging Yourself - by Andrew Heikkila

22 July 2018 - 6:42am
When I sit down to play video games, especially on the harder settings, I am pushing myself to do something I’ve yet to do. I am disputing the truth that I am who I think I am, and in accomplishing my feats, I walk away with the knowledge that I’m not.
Categories: Game Theory & Design

Five Probable Futures of PC Gaming Before 2028 - by Philip Piletic

22 July 2018 - 6:42am
In the years of old, PC was a go-to system if you were serious about video gaming. In the recent years, it's throne seems to be slipping away, as more and more platforms and gadgets fight for their piece of the pie.
Categories: Game Theory & Design

Is Anything More Important Than a Game's Consistency? - by Richard Atlas

22 July 2018 - 6:41am
In this post, I'd like to hypothesize that consistency, in terms of marketing, genre, and the game itself, is one of the best predictors for a game's success.
Categories: Game Theory & Design

Breath of the Wild’s Montessori Method - by Justin Reeve

22 July 2018 - 6:41am
Ever wondered what makes Breath of the Wild so special? This article examines how the game takes a relatively unusual approach to instructing players about its mechanics.
Categories: Game Theory & Design

Solo Indie Developers after Steam Direct - by Hassan Dib

22 July 2018 - 6:41am
Moving into the "Post Steam Greenlight" era where do solo indie developers go? Is this a dying breed destined to fade away into the ocean of games that Steam has become?
Categories: Game Theory & Design

Building a Home: How to Construct a Card Game - by Nicholas Kinstler

20 July 2018 - 8:11am
With a card game set featuring anywhere from 80 to 200+ cards, documentation and organization is incredibly important. In this article, Nick Kinstler explains what a card file is and provides an outline of the card game development process.
Categories: Game Theory & Design

The Appeal of the Shop Simulator Genre - by Josh Bycer

20 July 2018 - 8:10am
The Shop Simulator Genre has grown among Indie and Mobile developers over this decade, but many designers still fail to understand what makes the genre's mix of combat and shop management so endearing that we still remember Recettear.
Categories: Game Theory & Design

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