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Updated: 14 hours 55 min ago

Apple Arcade : Opportunity for indies or illusion ? - by Pascal Luban

27 March 2019 - 8:23am
Apple has announced its new game distribution service, Apple Arcade. This subscription-based service offers unlimited access to games present in its catalog. Is it a good opportunity for independent studios?
Categories: Game Theory & Design

What Does Marketing Mean for Indie Developers? - by Josh Bycer

27 March 2019 - 8:23am
Today's post looks at some of the basic elements all indie developers need to think about when planning to market their game and whether or not influencers should be a part of that.
Categories: Game Theory & Design

EverQuest: 20 Years of Retention - by Luke Sigmund

27 March 2019 - 8:20am
Ever wonder how EverQuest has stuck around for the last 20 years? This article shares insight into EverQuest's ability to retain players decade after decade.
Categories: Game Theory & Design

The Story of the Story - by Joel Sammallahti

26 March 2019 - 9:33am
Introduction to the background of Iron Danger's story.
Categories: Game Theory & Design

Why Stadia is Google Plus and Glass Combined - by Albert Banda

26 March 2019 - 7:40am
Google Stadia hasn't fully considered timeless gamer behavior while also being too ahead of its time. The unnecessary Stadia controller seems to be a sign of an idea running away with itself—leaving data-driven reality far behind.
Categories: Game Theory & Design

A Design Examination on Resident Evil 2 Remake - by Josh Bycer

26 March 2019 - 7:38am
My written and video thoughts on the Resident Evil 2 Remastered and how it applies both action-horror and survival horror game design.
Categories: Game Theory & Design

A Design Examination on Resident Evil 2 Remastered - by Josh Bycer

26 March 2019 - 7:38am
My written and video thoughts on the Resident Evil 2 Remastered and how it applies both action-horror and survival horror game design.
Categories: Game Theory & Design

The Colonial, Non-colonial and Decolonial in Video Games - by Nikhil Murthy

26 March 2019 - 7:38am
Thinking about colonial, non-colonial and decolonial mechanics.
Categories: Game Theory & Design

A Product Manager’s Perspective: What can we expect from FIFA 20 - by Rajeev Varma

26 March 2019 - 7:38am
This article does not talk what the fundamentals of what EA's FIFA franchise is, but rather focuses on what can be reasonably expected from upcoming FIFA 20 based on the current market trends as well as historical evolution of this franchise
Categories: Game Theory & Design

Developing a Pixel Bloodstain System - by Albert Serra

26 March 2019 - 1:52am
Let’s talk about blood in video games, and the 2D pixel bloodstain system developed for a weird narrative experience called NetherWorld.
Categories: Game Theory & Design

No More Tutorials! How to Convey Information Through Design (Repost) - by Caleb Compton

25 March 2019 - 10:43pm
(Repost) If you play video games, odds are that you have slogged through countless boring tutorials. What if I told you there was a better way to teach your players than to load them with too much info? This article looks at how to teach through design.
Categories: Game Theory & Design

How to pitch your game to publishers - by Antonio Torres

25 March 2019 - 6:22am
Here are some of the things you can do to increase the chance of your video game getting picked up by a publisher.
Categories: Game Theory & Design

Year 2: My full time indie developer life - by Kevin Giguere

25 March 2019 - 6:21am
2018 may have brought some failures, but it also was a much more successful year. I'll cover the essence of how I am approaching the growth of the company leading into new developments.
Categories: Game Theory & Design

The Kingdom Hearts 3 Dissonance - by Diego Ricchiuti

25 March 2019 - 6:14am
An article about how the conflict between narrative and gameplay has been a problem for the Kingdom Hearts 3 story and characters.
Categories: Game Theory & Design

The Web of Discovery - by Gregory Campbell

25 March 2019 - 6:13am
You are here. You want to get there. How you get there may seem like a linear path, but is more likely a Web of Discovery. The exact details of 'here' and 'there' in relation to each other matter not, so long as it is possible to reach there from here.
Categories: Game Theory & Design

An in depth look at AI in games - by arne neumann

25 March 2019 - 6:11am
A deep dive into the multitude of aspects that make up artificial intelligence within the game space.
Categories: Game Theory & Design

Kliuless #28: GDC 2019 Recap - by Kenneth Liu

25 March 2019 - 6:10am
Each week I compile a gaming industry insights newsletter that I share broadly within Riot. This edition is the public version that I publish broadly every week as well. Opinions are mine.
Categories: Game Theory & Design

A Freemium Ride - by Rich Woods

25 March 2019 - 6:10am
In August 2017 I launched my first freemium game on to Google Play. The next 18 months included rapid increases in revenue, sudden drops in revenue, fighting fires and having the game pulled from the store. This is the story of Pish Posh Push.
Categories: Game Theory & Design

The best slides I saw at GDC 2019 - by Chris Zukowski

25 March 2019 - 6:10am
You see a lot of slides at GDC. These are the best ones from the sessions I attended.
Categories: Game Theory & Design

Physics Cheats in Marvel's Spider Man - by Stanislav Costiuc

25 March 2019 - 6:08am
To feel physics-based, swinging in a Spider-Man game doesn't actually need to fully follow the laws of physics. So let's take a look at those that it doesn't.
Categories: Game Theory & Design

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