Subscribe to Blogs feed
Gamasutra Blogs
Updated: 24 sec ago

Game Design in Real Life: The Benefits of Playing Games - by Caleb Compton

30 July 2019 - 7:26am
While the news loves to talk about the negative side of gaming, like gaming addiction or loot-box gambling, the positive side is rarely brought up. Games can benefit players in many ways, from improving memory to meeting new friends
Categories: Game Theory & Design

Creating a vegetation system that reacts to the environment - by Piotr Bomak

30 July 2019 - 7:25am
The Riftbreaker is the latest project from EXOR Studios. Running on their own engine, The Schmetterling 2.0, it features multiple systems to make the game look and feel realistic and immersive. In this article, we take a look at the vegetation system.
Categories: Game Theory & Design

Seven Standards: 4. Sustain Self - by Ben Follington

29 July 2019 - 7:34am
Creation should uphold the value of the individual creator. The creation of value should not come at the cost of, nor damage or reduce value of the creator. Creativity should not come at the expense of physical, mental, or emotional health.
Categories: Game Theory & Design

Music for Video Games: The Plan - by Ricardo Cuello

29 July 2019 - 7:33am
This article is about the elements to consider when planning the composition of music for a video game. Elements that I believe are fundamental when starting to work on a project. All seen from a purely compositional point of view.
Categories: Game Theory & Design

Applying Videogame Theory to Escape Rooms : a Taxonomy of ER Player Types - by Alastair Aitchison

29 July 2019 - 7:33am
Escape Room (ER) games have witnessed a huge growth in recent years, yet there are few resources discussing ER game design. This is the first in a series of articles applying game design theories to ER, starting with Bartle's taxonomy of player types.
Categories: Game Theory & Design

Kliuless #42: The Psychology of Prediction - by Kenneth Liu

29 July 2019 - 7:32am
Each week I compile a gaming industry insights newsletter that I publish broadly. Opinions are mine.
Categories: Game Theory & Design

It May be Time to Re-Evaluate How to Monetize Gaming Apps Geared Toward Kids - by Kimberly Culp

29 July 2019 - 7:32am
The ways in which childrens' privacy is treated in games and apps is being more heavily scrutinized. This article discusses recent developments in that area.
Categories: Game Theory & Design

A reflection on Early Access. Was it the right choice? - by Sterling Selover

29 July 2019 - 7:31am
A reflection on my experience with Early Access. This Blog may help offer some insight to other developers looking to enter the program.
Categories: Game Theory & Design

Setting a release date for #Frostbite - by Ashley Kreuer

28 July 2019 - 7:29am
#Frostbite is finally at the point where I can realistically set a release date but honestly it feels so weird.
Categories: Game Theory & Design

Video Game Deep Cuts: GTA Online's Casino, Game Discoverability Weekly - by Simon Carless

28 July 2019 - 7:02am
This week's roundup includes a history in progress of Grand Theft Auto Online's near-infinitely trailed casino addition, multiple cloud gaming analyses, articles looking at 198X's debut and The Division 2's latest updates, & lots more besides.
Categories: Game Theory & Design

Game dev survival guide - by Matt Woodward

26 July 2019 - 7:52am
The goal of this guide is to help you, a humble game developer, make plans to deal with the ever-present threat of layoffs. Along the way it might also help with other things.
Categories: Game Theory & Design

FPS Maker - Preview 01 - by Kévin Drure

25 July 2019 - 7:21am
FPS game engine in development. First preview
Categories: Game Theory & Design

Twitter for #GameDevs - by Ashley Kreuer

24 July 2019 - 7:54am
So you’re a #GameDev and you’ve heard about this great social platform called Twitter. How do you use it? I’m not some marketing guru but I do have 500+ followers on Twitter and I only joined Twitter in May 2019.
Categories: Game Theory & Design

Data Structures Part 1: Bulk Data - by Niklas Gray

24 July 2019 - 7:53am
Examines the options for storing object arrays.
Categories: Game Theory & Design

Female Representation in Video Games: How Are We Doing? - by Jori Hamilton

24 July 2019 - 7:52am
The profile of the average video game consumer has changed drastically in the past decade. Now that women make up a significant portion of the gaming population, it's worth taking a look at how the industry is looking to include a new demographic.
Categories: Game Theory & Design

Sorted sets in C# and performance. A mystery remains. - by Jamie Fristrom

24 July 2019 - 7:48am
While trying to work with sorted sets I've discovered some interesting things about dotnet core performance, but am at a loss to explain all of them.
Categories: Game Theory & Design

Tetsumo Party and the story of "naked buttocks" - by Krzysztof Zarczynski

24 July 2019 - 7:46am
When making a game, sooner or later you will have to face the age rating organizations. There is nothing to be afraid of, but the effects of this on your game can vary. Tetsumo Party went through this process and I think it makes for an interesting story.
Categories: Game Theory & Design

Smart & Casual: The State of Tile Puzzle Games Level Design. Part 1 - by Darina Emelyantseva

24 July 2019 - 3:29am
Darina Emelyantseva, Lead Level Designer and Game Economy Designer at Room 8 Studio, shares the peculiar secrets of level design: like why the industry sticks to manual craft, and what are the latest know-hows.
Categories: Game Theory & Design

The one metric you SHOULD care about when launching your game - by Simon Carless

24 July 2019 - 12:07am
I have good news for you. There’s already a way to work out if your premium, non-F2P game launching on Steam is going to be a success or not. And I really feel like many people don’t understand this.
Categories: Game Theory & Design

An analysis of Astroneer's UI system - by Henri Brouard

23 July 2019 - 8:05am
Astroneer guides the player through its exploration and intricate building system with close to no game HUD. Here I analyse how the developers of System Era Network managed to pull it off.
Categories: Game Theory & Design