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Updated: 20 hours 55 min ago

China’s Shark Tank: Gaming Authority Now Requires A Business Plan Before Your Video Game Can Launch - by Henry Fong

21 May 2019 - 7:21am
The new approval process requires you to share extensive information about your game. Not presenting all relevant information could slow the approval process or cause an otherwise China-ready game to be rejected.
Categories: Game Theory & Design

Can Video Games Help Fight the Obesity Epidemic? - by Jori Hamilton

20 May 2019 - 7:33am
For years, America has been facing an obesity epidemic. Does playing video games help to solve that issue? Or hinder progress?
Categories: Game Theory & Design

What's gonna happen if a psychologist would make a video game? - by Vyacheslav Grivorev

20 May 2019 - 7:32am
The answer is psychedelic metroidvania where you play as a phobia.
Categories: Game Theory & Design

What are games? - by Vitor Bulbovas

20 May 2019 - 7:30am
In this post I'll talk about what are games, but, more than that, the importance they have in our society.
Categories: Game Theory & Design

10 useful links for game developers - by Vasiliy Sabirov

20 May 2019 - 7:28am
We at devtodev collected 10 great links which could be useful for game analysts and game developers and tried to organize them in the most logical way possible - by topic of interest giving you enough resources to learn from.
Categories: Game Theory & Design

Bittersweet Game Design - The 'How' - by Thais Weiller

20 May 2019 - 7:23am
When fun isn't enough
Categories: Game Theory & Design

When Single player is way better than multiplayer - by Abdurrahman Khallouf

20 May 2019 - 7:22am
in one chapter of The Art of Game Design: a book of lenses. Jesse Schell suggests that "The single-player phenomenon appears to have been a temporary abnormality". well... that's one powerful claim! and I am going to tackle that in this article.
Categories: Game Theory & Design

Kliuless #35: Microsoft & Sony Partner in Streaming - by Kenneth Liu

20 May 2019 - 7:20am
Each week I compile a gaming industry insights newsletter that I share broadly within Riot. This edition is the public version that I publish broadly every week as well. Opinions are mine.
Categories: Game Theory & Design


20 May 2019 - 7:19am
What it is like to work as a data analyst in a free2play game dev studio? Walk through the week of Katarína and get a grip of her adventurous work!
Categories: Game Theory & Design

Global Accessibility Awareness Day 2019 - by Ian Hamilton

20 May 2019 - 7:18am
Summary of some of the great things the industry was doing for GAAD 2019
Categories: Game Theory & Design

A Formalist Study of the Contradiction Between Hard Fun and Accessibility - by Zeru Hu

17 May 2019 - 9:30am
An attempt to formulate a rigorous formalist reply to the accessibility debate that Sekiro: Shadows Die Twice sparked.
Categories: Game Theory & Design

Video Game Deep Cuts: A Plague (Tale) On Minecraft Earth - by Simon Carless

17 May 2019 - 8:39am
This week's roundup includes new articles on AR game Minecraft Earth & intriguing new action adventure A Plague Tale: Innocence, as well as pieces on Rage 2, strategy guides, the intrigue behind Ingress & more.
Categories: Game Theory & Design

What Would Mavis Beacon Do? Punish You. - by Pippin Barr

17 May 2019 - 7:17am
A short essay looking at the design of the game Let's Play: Ancient Greek Punishment: Teaches Typing.
Categories: Game Theory & Design

Equippable Items on Role Playing Games - by gorka merindano

16 May 2019 - 7:15am
A quick analysis on equippable items like weapons, armor and trinkets on RPGs.
Categories: Game Theory & Design

ELIMINATION from Design to Analysis - by Ahmed Khalifa

16 May 2019 - 7:13am
This is a postmortem for our game "ELIMINATION" talking about the design of the game and the level generator. It also supported by an analysis of the collected player data to validate our design.
Categories: Game Theory & Design

Launching TwinCop: 7 Days of an Indiedev's Journal - by Kartik Kini

15 May 2019 - 7:42am
Kartik shares 7 days of his (very personal) journal leading up to the release of his game TwinCop. Releasing a self-published indie game is a challenging endeavor, see how one indie dev deals with the stress and anxiety.
Categories: Game Theory & Design

Coding to the Beat - Under the Hood of a Rhythm Game in Unity - by Graham Tattersall

15 May 2019 - 7:40am
Quick guide to some of the programming that goes into creating a rhythm game. The article uses Unity to build a game, but the principles could be applied to most engines.
Categories: Game Theory & Design

Picking a Platform: Bottom-up vs Top-down thinking - by Ian Sundstrom

15 May 2019 - 7:35am
Outlines two approaches to picking a target platform: one which begins with your game's design and works upwards and another that starts at the platform's player culture and works downwards.
Categories: Game Theory & Design

Videogames at the V&A Dundee - A Breath of Fresh Air for Games on the Coast of Scotland - by Brandon Cole

15 May 2019 - 7:34am
The fantastic V&A Museum hosts Scotland's first Videogame exhibit in Dundee, the spiritual home of games in the UK and a city brimming with exciting talent.
Categories: Game Theory & Design

Mobile App Development Cost in 2019 - by Aleksandra Bessalitskykh

15 May 2019 - 7:34am
Here you will learn about the app development cost formation.
Categories: Game Theory & Design