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Spilt Milk on: the secrets of SpatialOS audio design - by Andrew Smith

3 July 2017 - 5:55am
We're currently working with Improbable’s SpatialOS to create Lazarus, a top-down massively-multiplayer shooter set in a massive universe. In this dev diary, we talk to Andy Grier and Tom Johnson who are creating the audio for its persistent universe.
Categories: Game Theory & Design

The Nintendo Switch and the Long Game - by Russ Carroll

3 July 2017 - 5:48am
What has Nintendo learned from their 3DS game library about the Switch? Do they recognize the value of Switch as a mobile device, or are they thinking of it as a home console?
Categories: Game Theory & Design

Video Game Deep Cuts: Billy Mitchell's Cuphead Thumper - by Simon Carless

2 July 2017 - 5:21am
This week's longform article/video highlights include the complex history of Cuphead, Billy Mitchell ten years on from King Of Kong, and behind the scenes on the making of Thumper.
Categories: Game Theory & Design

Develop the Real Power of IP from the IP Mania - by Mantin Lu

1 July 2017 - 11:00pm
IP can help game development in many different ways. Also the arising of IP can help the industry go towards a healthier direction. IP is such a big topic for the game industry, and here I am talking about how to maximize the value of IP in this article.
Categories: Game Theory & Design

Move over Minecraft: Monetising new wave of user generated content! - by Om Tandon

1 July 2017 - 10:59pm
2017, What does the future and success of UGC games looks like? A deep look at UX of 4 games that leverage the power of user generated content, empowering users to create content for monetisation, disrupting the way millennials consume stories and fiction
Categories: Game Theory & Design

The Future of eSports Part III: New Technology - by Andrew Heikkila

1 July 2017 - 10:59pm
In part 3, we’ll focus on how emerging tech and trends may shape the eSports in the future, and how these innovations might help steer the industry toward mainstream adoption.
Categories: Game Theory & Design

The Most Unique Games you Need to Play - by Michael Smith

1 July 2017 - 10:59pm
This indie games are some of the most unique that you can play right now, including sports games, puzzle games and so much more.
Categories: Game Theory & Design

Game Design Heuristics: Reflection Distance - by Osama Alsalman

1 July 2017 - 10:56pm
A discussion about Game Design Heuristics that includes an introduction to a new heuristic: Reflection Distance.
Categories: Game Theory & Design

UI Programming in Unity3D - by Anton Semchenko

1 July 2017 - 10:56pm
How to create a simple and manageble UI system in Unity3D
Categories: Game Theory & Design

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