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Are Maslow’s hierarchy of needs compatible with Rimworld? - by David Beck

5 March 2018 - 7:00am
How does Maslow's hierarchy of needs stack up with the dystopian construction and management simulation RimWorld?
Categories: Game Theory & Design

Video Game Deep Cuts: It's Perfect, It's Water, It's Wine - by Simon Carless

4 March 2018 - 5:50am
This week's article & video highlights include Bennett Foddy on the pitfalls of perfectionism, a piquant analysis of Where The Water Tastes Like Wine, and lots more besides.
Categories: Game Theory & Design

Leaving CDProjekt RED, a first step in the dark (Part 4) - by Ryan Pergent

2 March 2018 - 6:33am
The conclusion of a 4 parts series about my time at CDProjekt and how I came to leave to build my own startup.
Categories: Game Theory & Design

Making your game run as smooth as butter on the iPad Pro. - by Bram Stolk

2 March 2018 - 6:32am
Apple's latest generation iPad Pro devices have been available for some time now. They come with what Apple calls ProMotion technology. But really, it's just what game developers call 120Hz display refresh. Once implemented, games run ever so smooth.
Categories: Game Theory & Design

The Soundscape of Suara: An Audio-Reactive Action Game - by Greg Dixon

2 March 2018 - 6:31am
This article focuses on the unique technical and aesthetic challenges involved in making our audio-reactive action game, Suara. Sound and music played a critical role in the overall design of the game as gameplay reacts dynamically to the game's score.
Categories: Game Theory & Design

Leaving CDProjekt RED, a first step in the dark (Part 3) - by Ryan Pergent

1 March 2018 - 6:23am
The 3rd part of a 4 parts series. How I created my company while still having a full-time job at CDProjekt, and the chain of event that would see me quit.
Categories: Game Theory & Design

An Examination Into Environmental Storytelling - by Josh Bycer

1 March 2018 - 6:23am
Environmental Storytelling is a concept that most designers know it when they see it, but for today, we're going to examine what it means for video games.
Categories: Game Theory & Design

Doing an HD Remake the Right Way: Chrono Trigger Edition - by Lars Doucet

1 March 2018 - 6:04am
The Chrono Trigger "HD re-make" has all the same problems as FFV and FFVI. Let's talk about it.
Categories: Game Theory & Design

The Rise of Ratchet & Clank’s Transforming Weapons - by Ian Colquhoun

28 February 2018 - 6:36am
We examine the changes Insomniac has made to their signature transforming weapons.
Categories: Game Theory & Design

Leaving CDProjekt RED, a first step in the dark (Part 2) - by Ryan Pergent

28 February 2018 - 6:34am
The second part of the story on how I came to build my startup.
Categories: Game Theory & Design

Meeple Like Us, February 2018 - by Michael Heron

28 February 2018 - 6:30am
This is what's been going on in the world of Meeple Like Us in February of 2018.
Categories: Game Theory & Design

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