Apple's latest generation iPad Pro devices have been available for some time now.
They come with what Apple calls ProMotion technology.
But really, it's just what game developers call 120Hz display refresh.
Once implemented, games run ever so smooth.
This article focuses on the unique technical and aesthetic challenges involved in making our audio-reactive action game, Suara. Sound and music played a critical role in the overall design of the game as gameplay reacts dynamically to the game's score.
Support the game designs and theoretical work of As If Productions. Written especially for roleplayers, GMs, game designers, artists and neophiles who are interested in experimental applications of narrative engineering.
Click here to join:
Special Thanks to Patreon Supporter
Roleplaying since high school, which is too far back to think about.
Your patronage allows me to create more games, more systems, more adventures, more theory. Join my Patreon.