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Updated: 20 hours 34 min ago

Making Worlds in Yellowknife - by Pippin Barr

6 June 2018 - 6:51am
In May of 2018, Rilla Khaled and Pippin Barr ran a Unity world-building workshop with participants in Yellowknife in the Northwestern Territories of Canada. This post is a summary of the workshop, its curriculum, and its outcomes.
Categories: Game Theory & Design


6 June 2018 - 6:49am
In the next article of the series we describe the creative process behind one of the bosses from X-Morph: Defense. The Tarantula Mk V is the intro level boss. Being one of our first concepts it's surprising it's managed to crawl into the game.
Categories: Game Theory & Design

Being a (pure evil) business developer #1 - by Marcin Kaleta

6 June 2018 - 6:31am
What is it like to be a business developer in a small indie studio? Oh it’s a hell of a ride :)
Categories: Game Theory & Design

How to choose the right genre for your mobile game? - by Kirill Razumovskiy

5 June 2018 - 6:46am
Which trends are the hottest right now? Which direction is the market moving? What trends can be found within specific genres? To answer these questions, we analyzed 1500 games present on the US Grossing TOP-500 during the lat year
Categories: Game Theory & Design


5 June 2018 - 6:41am
You may have read my article last week about games that make me crazy! Now, there are some games that never make me lose my cool.
Categories: Game Theory & Design

The world of Pastorate - by Nikolay Prokoshev

5 June 2018 - 6:35am
This article will feature a construction of game setting from scratch. I will show how a mere idea has grown into an interactive novel that took 15 months of development. Maybe it will motivate someone to work further on their long conceived concepts.
Categories: Game Theory & Design

Meeple Monthly Roundup, April 2018 - by Michael Heron

5 June 2018 - 1:09am
Here's what we were up to in the month of April, 2018
Categories: Game Theory & Design

Game Reskin Advantages - by Ben Chong

4 June 2018 - 7:58am
Learn why game reskins have become massively popular to present-day digital marketing.
Categories: Game Theory & Design

Production Fundamentals - 3 Years Later - by Richard Wood

4 June 2018 - 7:51am
Revisiting my fundamentals for Producers. The tool kit I try and use everyday.
Categories: Game Theory & Design

The wild world of video-game adaptions - by Lottie Wilson

4 June 2018 - 7:50am
Everybody loves a good TV series. From Breaking Bad to Narcos, we have entered what some are terming ‘The Golden Age of Television’.
Categories: Game Theory & Design

Neo-Retro: A design philosophy for Hyper Sentinel - by Rob Hewson

4 June 2018 - 7:46am
If retro gaming is collecting and enjoying classic games, the equivalent to owning and watching old movies, then Neo-Retro is the equivalent of Stranger Things – a modern entertainment product which weaves nostalgia throughout the experience.
Categories: Game Theory & Design

How Much Does it Cost to Setup a Gaming Company and Make a Game? - by Michael Smith

4 June 2018 - 2:38am
What are the costs involved with creating games and gaming companies?
Categories: Game Theory & Design