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Trailer Quick Tip: Humility - by M. Joshua Cauller

31 October 2017 - 7:38am
The gameplay trailer for The Mortician's Tale does something that's easy to overlook. It humbly represents the game. In this quick-tip, we look at that approach, how to glean from it.
Categories: Game Theory & Design

'Your game flopped' – is that true? - by Michael Hoss

31 October 2017 - 7:37am
"This and that game did not sell a million copies, so it must be a commercial fail" - a sentence you may read a few times. But it is so far away from truth. Let us try to understand the breakeven.
Categories: Game Theory & Design

Think You Are A Game Designer? Learn From These Mistakes - by Connor Addis

31 October 2017 - 7:36am
Are you ready to make mistakes? If not, you don’t know anything about game design. As an avid player and a game developer, I know a good deal about the mistakes designers love to make.
Categories: Game Theory & Design

Scrapping Your Way to GDC as a Broke-Ass Indie Developer, Part 2: You've Arrived in San Francisco - by Rachel Presser

31 October 2017 - 7:29am
In Part 1, I discussed how to make it to GDC as a broke-ass indie game dev since the pass alone can be cost-prohibitive. Here's how to save on travel, room, board, and more!
Categories: Game Theory & Design

Never be ashamed of your process if the result is good - by Joost van Dongen

31 October 2017 - 7:25am
A lot of people feel insecure about the way they they create. In the past I never dared record the cello songs I wrote. This post is about setting aside my creative pride and focusing on the result instead of on whether I consider my methods 'cheating'.
Categories: Game Theory & Design

Open Letter to Game Developers & Players - by Benn Powell

31 October 2017 - 7:11am
We need to do more as game developers and players of games to make the industry more welcoming, and we need to start by changing ourselves.
Categories: Game Theory & Design

How do video games benefit society? - by Lottie Wilson

31 October 2017 - 7:11am
Video games have received more than their fair share of criticism for almost as long as they've been played by adolescents and adults alike
Categories: Game Theory & Design

The Perfect Organism: The AI of Alien: Isolation - by Tommy Thompson

31 October 2017 - 7:06am
The xenomorph AI in Alien: Isolation set the benchmark for antagonists in horror games. I take a look at the AI techniques used and the design choices made to maintain the terror throughout the campaign experience.
Categories: Game Theory & Design

My first game release has been a financial failure but is becoming a huge personal success! - by Stavros Pilatis

31 October 2017 - 7:05am
I released my first game on Steam this week. It’s not a financial success at all but it’s turning out to be a huge personal success!
Categories: Game Theory & Design

Gap between top-performing mobile games and the rest may have reached an all-time high, according to report by GameAnalytics - by Chay Hunter

31 October 2017 - 7:03am
Report by player analytics firm finds the top 16% of mobile games earning $50 per paying user, versus an industry average of $7. Data drawn from 2 billion players and 40,000 games, from January 2016 to September 2017.
Categories: Game Theory & Design

The Ethical Compromises of Paid Reviews - by Michael Heron

31 October 2017 - 7:02am
There is always a danger that a reviewer succumbs to a conflict of interest. Even in a hobbyist review press, ethical dangerous abound. This article discusses some compromises that come from accepting payment from publishers for reviews.
Categories: Game Theory & Design

How the ESRB is Promoting Children's Gambling - by Ramin Shokrizade

31 October 2017 - 6:49am
The ESRB recently declared that "elements of chance" in today's games are not gambling. No regulation is required and parents don't need to know about it. Here Ramin Shokrizade explains what an "element of chance" really means.
Categories: Game Theory & Design

Hi, I'm your friendly North American Unreal Engine Evangelist! - by Christian Allen

31 October 2017 - 3:30am
Christian Allen joins Epic Games as the Unreal Engine Evangelist for North America.
Categories: Game Theory & Design

Wolfenstein II: a good argument for games to get political - by Bryant Francis

30 October 2017 - 3:07am
Games can be political in a lot of different ways, but Wolfenstein II: The New Colossus is practically a toolbox for politically-charged narrative design.
Categories: Game Theory & Design

How we manage scenes and takes on Angest for GearVR - by Victor Hasselmann

29 October 2017 - 11:58pm
This article will cover how we planned to manage both Take & Event Systems to meet the need of having multiple arrangements in the same scene. Also, how these systems made scripting and debugging easier for both GDs and QA team.
Categories: Game Theory & Design

Staying Afloat - Keeping Up Sales in Early Access - by Nicholas Lives

29 October 2017 - 11:55pm
You know how to sell and launch your game, but how do you keep up those sales after launch? This was our challenge after launching We Need To Go Deeper into Steam Early Access, and these are our successes and failures in trying to keep the game afloat.
Categories: Game Theory & Design

Video Game Deep Cuts: Mario's Half Million Daily Runs - by Simon Carless

29 October 2017 - 7:46am
Some of this week's article/video highlights include a tech breakdown of Super Mario Odyssey, a very solo Steam dev who's sold half a million copies, and the culture of 'daily runs' for games.
Categories: Game Theory & Design