Updated: 15 hours 9 min ago
A little knowledge of what goes on under the hood can make a big impact on a game's framerate. If you're an artist and want to understand the GPU and why things like draw calls, LODs, and mipmaps are important for performance, this one's for you!
In Part 4 of this series, we'll look at the decisions that go behind localizing a video game in a particular market, using well-known examples in the gaming industry.
Making a game is more than just writing code and doing a bit of art. Come this way and I'll pass on the lessons I learnt managing and promoting Captain Kaon.
A video retrospective analyzing the gameplay and presentational merits of Monolith Productions' F.E.A.R.. I helped write and edit the script for the production.
Building large codebases requires a structured way of working. This post discusses the coding methodology used at Awesomenauts devs Ronimo. It shows the methodology document we use internally and explains the reasoning behind some of the rules in it.
If people expect VR to increase immersion, we better ditch the motion controllers.
I discuss whether the slow pacing of the Banner Saga's gameplay hinders the excellent writing and story of this game. The narrative was gorgeously crafted but I felt like the combat was missing something special.
It's easy to think that the player sees all of the complexity you put into a game, but nothing could be further from the truth. A game's complexity is basically meaningless when it comes to the end experience. What the player perceives is all that matters
Just how much do game developers make? Can they make more as a freelancer or a salaried worker?
Reinforcements have arrived. No longer will you have to fight alone on The Red Front. Soviet Comrades have joined the battle to push the Nazis back and win
Here's what's been happening in the world of Meeple Like Us in June of 2017.
Key Performance Indicators ("KPIs") are used as a measurement of how a game is doing in a specific category, market, etc.. There are many KPIs, which you should get to know for measuring your success.
Several gamers willing to turn their passion into a living have reached out to us asking for tips on how to become a game translator.
In this article, we will detail the skills and tools you need to get into this peculiar job that is game localization.
We're currently working with Improbables SpatialOS to create Lazarus, a top-down massively-multiplayer shooter set in a massive universe. In this dev diary, we talk to Andy Grier and Tom Johnson who are creating the audio for its persistent universe.
What has Nintendo learned from their 3DS game library about the Switch? Do they recognize the value of Switch as a mobile device, or are they thinking of it as a home console?
This week's longform article/video highlights include the complex history of Cuphead, Billy Mitchell ten years on from King Of Kong, and behind the scenes on the making of Thumper.
IP can help game development in many different ways. Also the arising of IP can help the industry go towards a healthier direction. IP is such a big topic for the game industry, and here I am talking about how to maximize the value of IP in this article.
2017, What does the future and success of UGC games looks like? A deep look at UX of 4 games that leverage the power of user generated content, empowering users to create content for monetisation, disrupting the way millennials consume stories and fiction
In part 3, well focus on how emerging tech and trends may shape the eSports in the future, and how these innovations might help steer the industry toward mainstream adoption.
This indie games are some of the most unique that you can play right now, including sports games, puzzle games and so much more.