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The "All-In" Nature of Game Development - by Josh Bycer

5 March 2018 - 7:27am
Game Design is never an easy process and can lead to designers spending years working on a single game. For today, I want to talk about why sometimes you need to say, "enough is enough."
Categories: Game Theory & Design

Why I like about Pico-8 - by Diego Floor

5 March 2018 - 7:25am
A somewhat personal benefit from using Pico-8
Categories: Game Theory & Design

Learn by Doing: Auxilium Postmortem - by justin gibbs

5 March 2018 - 7:10am
This is a postmortem for a Guildhall student game called Auxilium. Auxilium is a 4v4 capture the flag game designed in the Unreal Engine. It was developed by a team of 50 over the course of a semester.
Categories: Game Theory & Design

The Importance of Team: Lost in the Dark Postmortem - by justin gibbs

5 March 2018 - 7:10am
This is a postmortem for a Guildhall student game called Lost in the Dark. Lost in the Dark is a horror exploration game designed in the Unreal Engine. It was developed by a team of 17 over the course of six months.
Categories: Game Theory & Design

Insert Token: How The Blockchain Will Revolutionize The Game Industry - by Paul Gadi

5 March 2018 - 7:06am
Blockchain, the technology behind Bitcoin and other cryptocurrencies, will change not only how we pay for but also how we play games. To better understand why, we need to go 27 years back in time.
Categories: Game Theory & Design

Designing for Coziness - by Tanya X. Short

5 March 2018 - 7:05am
What do Dark Souls, Harvest Moon, The Witcher 3, and Night in the Woods have in common? This analysis offers a philosophy and tips for achieving cozy aesthetics, mechanics, narratives, and work environments.
Categories: Game Theory & Design

The Homeless Game Developer Jan/Feb 2018 - by Jonathan Neves

5 March 2018 - 7:05am
In need of a career boost, follow game designer and producer Jonathan Neves as he takes a journey from one location to the next in pursuit of job placement and professional satisfaction. Part 5
Categories: Game Theory & Design

How are people helping to increase diversity in gaming? - by Lottie Wilson

5 March 2018 - 7:03am
In terms of equality, women have come a long way over the last fifty or so years. No longer relegated to the house, women are now forging successful careers for themselves in the workplace, the office and the boardroom.
Categories: Game Theory & Design

Are Maslow’s hierarchy of needs compatible with Rimworld? - by David Beck

5 March 2018 - 7:00am
How does Maslow's hierarchy of needs stack up with the dystopian construction and management simulation RimWorld?
Categories: Game Theory & Design

Video Game Deep Cuts: It's Perfect, It's Water, It's Wine - by Simon Carless

4 March 2018 - 5:50am
This week's article & video highlights include Bennett Foddy on the pitfalls of perfectionism, a piquant analysis of Where The Water Tastes Like Wine, and lots more besides.
Categories: Game Theory & Design

Leaving CDProjekt RED, a first step in the dark (Part 4) - by Ryan Pergent

2 March 2018 - 6:33am
The conclusion of a 4 parts series about my time at CDProjekt and how I came to leave to build my own startup.
Categories: Game Theory & Design

Making your game run as smooth as butter on the iPad Pro. - by Bram Stolk

2 March 2018 - 6:32am
Apple's latest generation iPad Pro devices have been available for some time now. They come with what Apple calls ProMotion technology. But really, it's just what game developers call 120Hz display refresh. Once implemented, games run ever so smooth.
Categories: Game Theory & Design

The Soundscape of Suara: An Audio-Reactive Action Game - by Greg Dixon

2 March 2018 - 6:31am
This article focuses on the unique technical and aesthetic challenges involved in making our audio-reactive action game, Suara. Sound and music played a critical role in the overall design of the game as gameplay reacts dynamically to the game's score.
Categories: Game Theory & Design