Updated: 23 hours 53 min ago
A look at various gameplay elements of JRPGs during the PSX. How long it took to reach them, and where did the filler-bloat begin.
Twitch is a strange puzzle for many marketers and brand managers, both inside and outside of the games industry. If you are a game developer, getting traction for your game on Twitch is now one of the cornerstones to successfully launching a new title.
This week's roundup includes a couple of looks at Epic's Fortnite World Cup, analyses of Nintendo's new Fire Emblem game and Wolfenstein: Youngblood, as well as time loops in games, Candyland, Elsinore and lots more besides.
This blog post is about modesty and the perception shift that accompanies experience or (whatever you define as) success.
Video games have a quality unique in popular entertainment: They simulate actual achievement, which results in the release of powerful pleasure chemicals in the player's mind. Let's explore this powerful addictive effect that keeps us all in business!
Fandom has been a vital part in the growth of the game industry and game journalism, but today's post looks at how it has come at a cost when it comes to game criticism.
In the second of the two articles on the topic, Darina Emelyantseva, Lead Level Designer and Game Economy Designer at Room 8 Studio, shares why the last move win feels so rewarding, and how knowing dopamine triggers helps engage players.
A great way to improve the way you work and communicate with others is to look at how you ask for and give feedback. Letâs look at the most damaging mistakes.
Publishing your mobile game? From DIY to partnerships, hereâs a look at the two sides of the mobile game publishing coin.
At I/O 2019, Google announced that there will be some changes regarding how an app's average rating is calculated. In this post I will talk about why it is both good and bad news and what to do not to get the rating drop for you mobile game.
I've decided the best thing I can do about this issue, besides the personal and political stuff is to apply my decades of game design experience to a climate-apocalypse game (there are enough zombie games anyway).
Why 2D games seldom feature surround sound output? Should they? How can this be done correctly? We try to look deeper into those questions and provide some useful answers for the aspiring game developer.
This post is about potential "Opportunity Loss" from under-utilizing Plants vs Zombies 1 by the developer/publisher and a different take can probably help its revival, at least to a partial extent.
I got asked a question recently by another #GameDev about funding and I realized Iâve come to have a different perspective on this subject.
Itâs possible to divide the eras of video game discoverability into roughly three parts - each of which bleeds messily into the other. Here's what you might be confused about if you grew up in one of these eras.
While the news loves to talk about the negative side of gaming, like gaming addiction or loot-box gambling, the positive side is rarely brought up. Games can benefit players in many ways, from improving memory to meeting new friends
The Riftbreaker is the latest project from EXOR Studios. Running on their own engine, The Schmetterling 2.0, it features multiple systems to make the game look and feel realistic and immersive. In this article, we take a look at the vegetation system.
Creation should uphold the value of the individual creator. The creation of value should not come at the cost of, nor damage or reduce value of the creator. Creativity should not come at the expense of physical, mental, or emotional health.
This article is about the elements to consider when planning the composition of music for a video game. Elements that I believe are fundamental when starting to work on a project. All seen from a purely compositional point of view.
Escape Room (ER) games have witnessed a huge growth in recent years, yet there are few resources discussing ER game design. This is the first in a series of articles applying game design theories to ER, starting with Bartle's taxonomy of player types.