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Updated: 23 hours 53 min ago

The JRPG Startup Cost, Part 2 - by Radek Koncewicz

5 August 2019 - 7:50am
A look at various gameplay elements of JRPGs during the PSX. How long it took to reach them, and where did the filler-bloat begin.
Categories: Game Theory & Design

7 Questions to Answer Before Marketing on Twitch - by James Deighan

5 August 2019 - 7:49am
Twitch is a strange puzzle for many marketers and brand managers, both inside and outside of the games industry. If you are a game developer, getting traction for your game on Twitch is now one of the cornerstones to successfully launching a new title.
Categories: Game Theory & Design

Video Game Deep Cuts: Fortnite World Cup's Fire-y Youngblood - by Simon Carless

2 August 2019 - 11:29pm
This week's roundup includes a couple of looks at Epic's Fortnite World Cup, analyses of Nintendo's new Fire Emblem game and Wolfenstein: Youngblood, as well as time loops in games, Candyland, Elsinore and lots more besides.
Categories: Game Theory & Design

Modesty and Dangerous Perception Shifts - by Richard Atlas

2 August 2019 - 8:11am
This blog post is about modesty and the perception shift that accompanies experience or (whatever you define as) success.
Categories: Game Theory & Design

The Glorious, Profitable, Inescapable Art of Addiction - by Jeff Vogel

2 August 2019 - 8:08am
Video games have a quality unique in popular entertainment: They simulate actual achievement, which results in the release of powerful pleasure chemicals in the player's mind. Let's explore this powerful addictive effect that keeps us all in business!
Categories: Game Theory & Design

The Impact of Fandom on Game Criticism - by Josh Bycer

2 August 2019 - 7:58am
Fandom has been a vital part in the growth of the game industry and game journalism, but today's post looks at how it has come at a cost when it comes to game criticism.
Categories: Game Theory & Design

Smart & Casual: The State of Tile Puzzle Games Level Design. Part 2 - by Darina Emelyantseva

2 August 2019 - 7:51am
In the second of the two articles on the topic, Darina Emelyantseva, Lead Level Designer and Game Economy Designer at Room 8 Studio, shares why the last move win feels so rewarding, and how knowing dopamine triggers helps engage players.
Categories: Game Theory & Design

Mistakes you make when asking for feedback - by Iuliana U

2 August 2019 - 7:50am
A great way to improve the way you work and communicate with others is to look at how you ask for and give feedback. Let’s look at the most damaging mistakes.
Categories: Game Theory & Design

Finding A Publishing Partner Vs Self Publishing - What's Right For You? - by GameAnalytics Team

2 August 2019 - 7:44am
Publishing your mobile game? From DIY to partnerships, here’s a look at the two sides of the mobile game publishing coin.
Categories: Game Theory & Design

Changes to Google Play's average ratings: what to expect and how to prepare - by Kate AppFollow

1 August 2019 - 7:33am
At I/O 2019, Google announced that there will be some changes regarding how an app's average rating is calculated. In this post I will talk about why it is both good and bad news and what to do not to get the rating drop for you mobile game.
Categories: Game Theory & Design

I'm tired of arguing about Climate Change so I'm giving away a game about it! - by William Volk

1 August 2019 - 7:20am
I've decided the best thing I can do about this issue, besides the personal and political stuff is to apply my decades of game design experience to a climate-apocalypse game (there are enough zombie games anyway).
Categories: Game Theory & Design

What 2D Game Developers Fear about Surround Sound and Why You Should Do It Anyway - by Panagiotis Kouvelis

31 July 2019 - 7:35am
Why 2D games seldom feature surround sound output? Should they? How can this be done correctly? We try to look deeper into those questions and provide some useful answers for the aspiring game developer.
Categories: Game Theory & Design

Plants vs Zombies 1 — How my 3 yr old kid re-ignited my take on this! - by Rajeev Varma

31 July 2019 - 7:29am
This post is about potential "Opportunity Loss" from under-utilizing Plants vs Zombies 1 by the developer/publisher and a different take can probably help its revival, at least to a partial extent.
Categories: Game Theory & Design

Game Developer Funding: A Different Perspective - by Ashley Kreuer

31 July 2019 - 7:28am
I got asked a question recently by another #GameDev about funding and I realized I’ve come to have a different perspective on this subject.
Categories: Game Theory & Design

The Three Eras Of Game Discoverability - by Simon Carless

30 July 2019 - 11:11pm
It’s possible to divide the eras of video game discoverability into roughly three parts - each of which bleeds messily into the other. Here's what you might be confused about if you grew up in one of these eras.
Categories: Game Theory & Design

Game Design in Real Life: The Benefits of Playing Games - by Caleb Compton

30 July 2019 - 7:26am
While the news loves to talk about the negative side of gaming, like gaming addiction or loot-box gambling, the positive side is rarely brought up. Games can benefit players in many ways, from improving memory to meeting new friends
Categories: Game Theory & Design

Creating a vegetation system that reacts to the environment - by Piotr Bomak

30 July 2019 - 7:25am
The Riftbreaker is the latest project from EXOR Studios. Running on their own engine, The Schmetterling 2.0, it features multiple systems to make the game look and feel realistic and immersive. In this article, we take a look at the vegetation system.
Categories: Game Theory & Design

Seven Standards: 4. Sustain Self - by Ben Follington

29 July 2019 - 7:34am
Creation should uphold the value of the individual creator. The creation of value should not come at the cost of, nor damage or reduce value of the creator. Creativity should not come at the expense of physical, mental, or emotional health.
Categories: Game Theory & Design

Music for Video Games: The Plan - by Ricardo Cuello

29 July 2019 - 7:33am
This article is about the elements to consider when planning the composition of music for a video game. Elements that I believe are fundamental when starting to work on a project. All seen from a purely compositional point of view.
Categories: Game Theory & Design

Applying Videogame Theory to Escape Rooms : a Taxonomy of ER Player Types - by Alastair Aitchison

29 July 2019 - 7:33am
Escape Room (ER) games have witnessed a huge growth in recent years, yet there are few resources discussing ER game design. This is the first in a series of articles applying game design theories to ER, starting with Bartle's taxonomy of player types.
Categories: Game Theory & Design