Updated: 6 hours 25 min ago
A quick overview of the features that sets Coffee Crisis' PC and Xbox One ports apart from the original Sega Genesis/Mega Drive editions.
The world of puzzles in games is a vast one, and the possibilities for puzzle designs is nearly endless. However, there are a number of mistakes I see over and over. Today, I talk about some of these mistakes, and how to avoid them in designs.
When shooting a projectile at a moving target, you need to aim ahead so that the target will move into the cross hairs just as the bullet reaches it. Learn to calculate it for an aiming reticle or AI control.
Game Designers that possess technical skills are in increasingly higher demand from game studios. In this blog post I explain why I encourage every Game Designer, including those seeking their first Game Design role, to develop their technical skills.
Game jams are game development distilled into its purest form and are a wonderful thing.
This post provides a brief history of the indie group Missing Fish Games. It's purpose is to highlight the journey of four recent graduates who banded together to continue working while breaking into the industry.
In the wake of the meteoric rise of Fortnite, many people ask how it compares to PUBG, the extremely popular predecessor in the battle royale genre. I will attempt to analyze how the building mechanics play a role in Fortnite.
Shadow of the Tomb Raider wants to help players dive into Lara Croft's character, but its developers say it's not commentary. How do developers sell emotionally risky games to the world?
An in-depth look at how the Axe Recall mechanic was built in God of War.
Details on the GitHub repository where I keep a variety of free game development resources: assets, UE4 content, git and OS scripts, experiments, UE4 C++ code, sample World Machine files/output, etc. So: here's all that and why/what it is.
The secret of Harry Potter: Hogwarts Mystery success
Although video-game development includes a lot of steps, coding remains one of the basic ones. In this article we gathered top-10 bugs from the video gaming industry, which were detected using a static analyzer.
America delivered more AR/VR/XR revenue than China last year, but Chinese growth in the next five years could see it dominate AR/VR long-term and not by a small margin. China could take more than $1 of every $5 spent on AR/VR/XR globally by 2022.
A second article in my series about vocal theme songs in video games. In this post I showcase a recent project and feature work-in-progress audio examples to illustrate points about approaching the project.
Unity gives you a lot of control over what your game's UI text looks like, but not all the built-in options are interchangeable. Here's a comparison of the (very) basics of the choices.
In this post I'm trying to provide convincing reasons for better keyboard navigation in Unity
A* pathfinding is computationally expensive. In this article I'm talking about my experience with one of the alternatives: Obstacle avoidance and steering behaviors. I provide bunch of examples regarding simple pathfinding, group behavior, etc.
Interactive, immersive social features are a key component of any successful multiplayer game. Here's the most important ones to include in your game.
This week's highlights include an attempt to archive key Flash games, a deeper look at Valve's upcoming Artifact, and a super-deep oral history of Panzer Dragoon Saga, among others.
Part of an ongoing series in best practices for handling pixel art games in Unity. This time I share some hard-won wisdom (and code) for working with the camera component.