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Updated: 13 hours 16 min ago

Some things you may learn as you release your first indie game - by Daniel Prokisch

30 January 2019 - 6:17am
Finishing a game is hard. However when you do, it’s important to re-evaluate what you have learned and define the mistakes you made. Coming up to my second game release as a solo developer, I wanted to share some of the things I learned in the process.
Categories: Game Theory & Design

Behind The AI of Horizon Zero Dawn (Part 1) - by Tommy Thompson

30 January 2019 - 1:59am
In this first of two blogs I explore the AI decision making framework that enables the machine-animals of Horizon Zero Dawn to behave independently and as part of a herd.
Categories: Game Theory & Design

Rise of mixed monetization strategies - by Pascal Luban

29 January 2019 - 9:34am
Freemium? Premium? If you have a hard time choosing which one is best for your game, mixed monetization strategy could be the right one for you.
Categories: Game Theory & Design

The State of the Algorithm: What's Happening to Indies on Steam? - by Erik Johnson

29 January 2019 - 9:22am
The business of making indie games has always been difficult, but recently it's become a lot harder. On October 5th, Valve introduced changes to Steam's algorithms that resulted in less traffic to many games that aren't top sellers.
Categories: Game Theory & Design

Why did we DMCA our own game few weeks after launching? - by Jeremy Choo

29 January 2019 - 7:24am
In 2018 , we launch our first indie title in Early Access. Nothing prepared us for what is to come. Within 3 months we were forced to DMCA our own title in Steam Store as we struggle to stay afloat.
Categories: Game Theory & Design

What follows AlphaStar for Academic AI Researchers? - by Ben Weber

29 January 2019 - 7:23am
DeepMind continues making progress, but the path forward for AI researchers in academia is unclear.
Categories: Game Theory & Design

Analyzing Fictional Games: Quidditch - by Caleb Compton

29 January 2019 - 7:07am
We all love playing and designing games, but there are some games that we will never get to play. These games only exist in the world of fantasy, but that doesn't mean they can't teach us anything about game design.First up is Quidditch from Harry Potter
Categories: Game Theory & Design

$5.7 billion games investment in 2018 doubles previous record - by Tim Merel

29 January 2019 - 6:42am
Digi-Capital’s Games Report Q1 2019 tracked games companies raising $5.7 billion in 2018, which was over twice the previous record investment from 2017.
Categories: Game Theory & Design

How playable ads has conquered the mobile video ads space - by Bohdan Chernobai

28 January 2019 - 7:47am
In 2015, only 8.7% of app marketers were optimistic about the future of playable ads. Today, more than half of all marketers see this type of ads as one of the main tools for successful marketing campaigns.
Categories: Game Theory & Design

The Shaky Foundation of Building the Next ESport - by Josh Bycer

28 January 2019 - 6:52am
The growth of the ESport market continues to convince more developers to try and break in, but recent events give us an opportunity to talk about the risks of trying to make the next great ESport.
Categories: Game Theory & Design

The Accessibility of House Rules - by Michael Heron

28 January 2019 - 6:49am
Continuining our occasional series of posts about the AXSchat we conducted a few months ago I want to address another of the uniformly great questions asked during the Twitter chat that followed the interview. This is on the accessibility of house rule
Categories: Game Theory & Design

Exposition As Ammunition - by Gregory Pellechi

28 January 2019 - 6:48am
Want to get that nifty lore across to a player, or make them aware of a plot element? Then use exposition! As ammunition. Though not as a machine gun, more like a sniper rifle.
Categories: Game Theory & Design

Stupid Unity UI Navigation Tricks - by Dylan Wolf

28 January 2019 - 6:47am
Here's a few tricks you can use to get a little more control over controller or keyboard navigation in Unity UI.
Categories: Game Theory & Design

Video Game Deep Cuts: The Tiny House Anthem Metro Exodus - by Simon Carless

27 January 2019 - 7:47am
This week's highlights include creators building tiny houses in The Sims, impressions of BioWare's much anticipated Anthem, & a whole bunch of new games to check out - from the Resident Evil 2 reboot to FutureGrind through Metro Exodus.
Categories: Game Theory & Design

Kliuless #20: Netflix vs. Fortnite... Competitors in Content & Influence - by Kenneth Liu

24 January 2019 - 6:17am
Each week I compile a gaming industry insights newsletter that I share with other Rioters, including Riot’s senior leadership. This edition is the public version that I publish broadly every week as well. Opinions are mine.
Categories: Game Theory & Design

Houdini Piers that Disappear - by Vasileios Karavasilis

24 January 2019 - 6:17am
Procedural modeling can be a huge bonus to small teams that want to create diverse worlds. We needed to create piers. 3 of them.
Categories: Game Theory & Design

What is Mesmer? A step forward for Rain Games - by Peter Wingaard Meldahl

24 January 2019 - 6:17am
This is the first development post on our next game, Mesmer. On a series of posts, we'll be covering some of the key aspects of the game, from game design to lore and mechanics.
Categories: Game Theory & Design

Spread Your Wings: Forging a Distinctive Brand and Identity as a Creative Talent - by Michel Sabbagh

24 January 2019 - 6:15am
Bethesda Softworks alumnus Michel Sabbagh tackles the value of artistic individualism in creative industries that are simultaneously varied and over-saturated with run-of-the-mill artworks. How tangible is the desire to follow trends?
Categories: Game Theory & Design

Matt Raithel, Graphite Lab: Developing a Brand You Can Build On - by Jessica Paek

24 January 2019 - 6:14am
We were fortunate enough to be able to sit down with Matt Raithel and discuss how Graphite Lab recovered from their failed Kickstarter, developed Hive Jump for Switch and Xbox One, and landed on the front page of the Nintendo eShop.
Categories: Game Theory & Design

Game accessibility quotes of 2018 - by Ian Hamilton

24 January 2019 - 6:13am
2018 was a vintage year for inclusion of gamers with disabilities, with all kinds of lovely firsts. Post on the progress made throughout the year is incoming, but first a few of my favourite quotes
Categories: Game Theory & Design