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5 Free Tools to Help You Promote Your Indie Game - by Logan Williams

1 August 2018 - 7:40am
In today's post, I share 5 free tools that we use to effectively promote indie games.
Categories: Game Theory & Design

The First Amendment & Video Games - Part 1: Introduction - by Brandon Huffman

1 August 2018 - 7:39am
This year I gave a presentation on video games and the First Amendment at Casual Connect USA. This is Part 1: Introduction and Background. Parts 2-3, coming very soon, will cover the basics of what the First Amendment says, and what it protects.
Categories: Game Theory & Design

Systems Interaction by Spreadsheet - by Justin Reeve

1 August 2018 - 7:37am
What's the best way to create complexity in a game system? Mix it with some other system. This article takes a look at how spreadsheets can be used as a quick-and-dirty tool for designing systems interactivity.
Categories: Game Theory & Design

Game Developer Interview -- Michael Hicks on Personal Puzzle Design - by Josh Bycer

1 August 2018 - 7:36am
Reposted from Game-Wisdom, this is a written interview I did with Game Designer Michael Hicks on puzzle design and the challenges of tying it to a serious topic.
Categories: Game Theory & Design

When Does a Game Need to be Re-Reviewed? - by Josh Bycer

1 August 2018 - 6:35am
The state of game development has shifted this decade towards post release content, but what does that mean for a game whose reviews are no longer relevant?
Categories: Game Theory & Design

Story Analysis - Part 1 - Last of Us - by Nathan Savant

31 July 2018 - 8:04am
A series of critical analysis of the narrative and mechanical design in narrative games, starting with Last of Us
Categories: Game Theory & Design

The Uncanny Narrative Valley. - by Victor Sanchez

31 July 2018 - 8:03am
Procedural narrative has its own Uncanny Valley and we should be aware of it in order to avoid or minimize its effects.
Categories: Game Theory & Design

Dev Diary #9 - The Global Original Story - by gumi Team

31 July 2018 - 8:03am
In this edition, we’ll talk more about the Global Original Story, our plans for the present and the future, and the experiences we went through to write a story for a Japanese RPG. With a pen in her hand, Rem, THE ALCHEMIST CODE team Writer, will lead.
Categories: Game Theory & Design

Introduction to Unity Serialization and Game Data - by Vivek Tank

31 July 2018 - 8:02am
The main Objective of this blog post to learn about Unity Serialization and Game Data.
Categories: Game Theory & Design

Ultimate Guide To Mobile Playable Ads For Game Developers (Part Two) - by Luke Stapley

31 July 2018 - 8:01am
Continuing with the previous article, we look at the best practices in creating playable ads for mobile games. Find out what you need to do to improve the enjoyment of these ads as well as improve interest in installing your game.
Categories: Game Theory & Design

Free-To-Play Strategy Games: How They Stack up Against Paid Ones - by Peter Smalls

31 July 2018 - 8:00am
Can free games really stack-up against paid/premium titles?
Categories: Game Theory & Design

Publishing 101 - Should You Partner with a Game Publisher? - by David Logan

31 July 2018 - 5:57am
Should you partner with a game publisher? CEO of Akupara Games, David Logan, helps to guide developers throughout a series of articles surrounding the release of their game.
Categories: Game Theory & Design

Games for Everyone: The Importance of Accessibility in Video Games - by Caleb Compton

30 July 2018 - 8:54am
These days, it seems like everyone is playing games. Games have become one of the largest entertainment industries on the planet, but despite this many people are still left out. In this article I look at some ways to design games to be more accessible
Categories: Game Theory & Design

New IDE for Unity - why switch now? - by Jan Mysior

30 July 2018 - 8:08am
With Unity dropping support for MonoDevelop, developers need to look for new IDEs. This is a brief description of my recent experience with the two most popular alternatives.
Categories: Game Theory & Design

Prospect and Refuge - by Justin Reeve

30 July 2018 - 8:02am
Why do we feel safe in some spaces but anxious in others? This article examines how Metal Gear Solid V integrates player psychology into its level design.
Categories: Game Theory & Design

Same Tactics, Different Game: How Indie Developers Can Embrace Technology to Gain App Store Glory - by Ken Johnson

30 July 2018 - 7:50am
With 2 million apps on the App Store today, and this number projected to grow to 5 million by 2020, competition is stiff. WildFire CEO Ken Johnson explores how indie developers can leverage tech to get ahead in today's marketplace.
Categories: Game Theory & Design

Making Six Ages for iOS: A Retrospective - by David Dunham

30 July 2018 - 7:49am
A postmortem about creating “Six Ages: Ride Like the Wind,” the spiritual successor to “King of Dragon Pass,” as a tiny indie studio.
Categories: Game Theory & Design

6 reasons behind mobile gaming’s increasing success - by Umberto Gonzalez

30 July 2018 - 7:48am
reasons behind mobile gaming’s increasing success
Categories: Game Theory & Design

Chinese Video Game Industry's past - by Henri Brouard

30 July 2018 - 7:48am
A few landmarks to understand better how the Chinese game industry became what it is today.
Categories: Game Theory & Design

The myth of the video game market, how high speed internet undermined software ownership - by Kuru Ichigo

30 July 2018 - 7:48am
The myth of the video game market, how high speed internet undermined software ownership.
Categories: Game Theory & Design