Gamasutra.com Blogs

Subscribe to Gamasutra.com Blogs feed
Gamasutra Blogs
Updated: 22 hours 22 min ago

The death of flash and birth of IO games - by Chris Scott

3 October 2019 - 7:10am
Flash is about to be discontinued by major browsers in 2020. What will take its place? The death of flash and birth of IO Games.
Categories: Game Theory & Design

From a MMORPG to a cupcake jumping through clouds; be careful with perfectionism - by Leonardo Fraga

2 October 2019 - 6:58am
Careful if you start something too big, but also be careful if you start wanting everything perfect, even when small. Aim high, but don't let perfection hold you back.
Categories: Game Theory & Design

Postmortem: The Painscreek Killings - by Fery Tomi

2 October 2019 - 6:58am
A look at the conception and development of EQ Studios' first title, a murder mystery investigation game, and how it managed to make players feel like real-life detectives.
Categories: Game Theory & Design

From a MMORPG to a cupcake jumping through clouds; be careful with perfectionism - by Leonardo Santos

2 October 2019 - 6:58am
Careful if you start something too big, but also be careful if you start wanting everything perfect, even when small. Aim high, but don't let perfection hold you back.
Categories: Game Theory & Design

Cascadeur: character’s pose prediction using 6 points - by Evgeny Dyabin

2 October 2019 - 6:58am
In this essay, Banzai Games founder Evgeniy Dyabin and his team mates Alexander Grishanin and Maxim Tarasov explain how they invented a simple, yet effective pose prediction tool for their new character animation software Cascadeur.
Categories: Game Theory & Design

The comprehensive guide to videogame stores and where to publish - by Justin Popa

2 October 2019 - 6:57am
This is a living document where I'm trying to maintain a list of all the available videogame stores where indies can self-publish. It also documents my experience with them where available.
Categories: Game Theory & Design

Data Structures Part 3: Arrays of arrays - by Niklas Gray

1 October 2019 - 7:35am
How to efficiently store arrays in arrays.
Categories: Game Theory & Design

Just Keep Going - by Elliot Callighan

1 October 2019 - 7:35am
Whether it's hitting the aesthetic that's right for the project, finding more clients and collaborators, or responding to obstacles and setbacks, endurance and being able to constantly chip away at progress always seem to be what really determines success
Categories: Game Theory & Design

What's the difference between Procedural Narrative and Emergent Narrative? - by Edwin McRae

1 October 2019 - 7:34am
Working definitions for Procedural and Emergent. I use these when creating game stories for my narrative design clients.
Categories: Game Theory & Design

Wow, Nearly 40% Of Turks Are Gamers? This Blew My Mind! - by Dolly Dai

1 October 2019 - 4:15am
Ever thought about expanding your game to the MENA region but not sure where to start? Try Turkey first. It’s very much a mix of East and West, it is also the most developed games market and the video game centre of MENA.
Categories: Game Theory & Design

A Deep Dive Into XCOM and XCOM 2 - by Josh Bycer

30 September 2019 - 7:37am
While late to the party, I finally had the time to take a hard look at XCOM 2 and I wanted to share my thoughts on the design and issues I had with this close to perfection take on the genre.
Categories: Game Theory & Design

3 Ways Unity Addressables Will Save Your Game - by Ruben Torres Bonet

30 September 2019 - 7:35am
Let's find out 3 ways Unity Addressables will help your game with efficient, pain-free content management.
Categories: Game Theory & Design

Which are the most commonly used Game Engines? - by Marcus Toftedahl

30 September 2019 - 7:33am
Is it possible to get an overview of which game engines are the most popular? We have made an attempt to understand the current state of the game engine market.
Categories: Game Theory & Design

Steam has a lack of data scientists - by Burak Tezateser

30 September 2019 - 7:29am
This post is about some obvious and some hidden long term mistakes Steam is making. As a commercial product, Steam has two goals: making profits and preserving its ecosystem (aka. securing long term profits). It's failing on both.
Categories: Game Theory & Design

Game Balancing: The Science Behind a Fun and Successful Casual Game - by Sven Lubek

30 September 2019 - 7:24am
Are you building a mobile game? You’ll be looking at ways of improving and developing your game further before it hits the app stores. This is where game balancing comes in. To create a well-balanced game, here are some of the key steps you can take.
Categories: Game Theory & Design

SPLATTERTILES: How to tile your game without all that FUSS! - by Samuel Coster

30 September 2019 - 7:23am
This is an art deep dive about the methods Butterscotch uses to create environments.
Categories: Game Theory & Design

Towards a Language of Video Games, Part I: Creating Meaning with Game Mechanics - by Elizabeth Goins

30 September 2019 - 7:23am
Part 1 of a practical application of spatial theory to game design by examining game mechanics in relation to to LeFebvre's triad.
Categories: Game Theory & Design

PixelCast 4, Link's Awakening, NEWS, and the Frame Debugger! - by Jeremy Alessi

30 September 2019 - 6:05am
In PixelCast 4, Jeremy covers The Legend of Zelda: Link's Awakening and dives into one possibility as to why it experiences frequent drops in framerate. Jeremy also reflects on the latest PixelFest developments, covers LOTS'O NEWS, and gets techy with it.
Categories: Game Theory & Design

Nintendo Switch: A Discoverability Followup - by Simon Carless

30 September 2019 - 2:18am
My recent piece on discoverability for Nintendo Switch got some decent feedback from a few active Switch developers - here's an update with some new data points and info.
Categories: Game Theory & Design

Video Game Deep Cuts: Untitled Goose Newsletter - by Simon Carless

29 September 2019 - 8:05am
This week's highlights include several pieces about Untitled Goose Game, of course, but also articles or videos on Noita, Later Alligator, What The Golf, The Last Of Us 2, an unreleased MC Hammer game (!), & a plethora of others.
Categories: Game Theory & Design

Pages