Updated: 6 hours 52 min ago
The recent loot box bill being proposed could mean the end of the system as we know it, but is there a safer alternative that keeps everyone happy?
How many times were you unsure how to showcase a creative idea? In this article, Art Producer at Room 8 Studio shares a guide through the world of pain and gain, that helps to get a pitching deck right, impress the publisher, and create an awesome game.
Brad Hart is the Chief Technology officer for Perforce. Before getting in the tech industry, Brad had a completely different career in Mechanical Engineering in aviation and his itch for working with computers turned from a hobby to him selling his first
Horror Games have benefitedÂ from somewhat of a renaissance of late. I believe there was a concern among gamers in the industryÂ that they were being left behind by publishers in favour of a more action orientated approach. You only had to look at the lik
Game composer Winifred Phillips' Reddit AMA went viral last week, hitting the Reddit front page, receiving 14.8k upvotes & garnering gold & platinum awards to become one of the most engaged and popular Reddit gaming AMAs. Read excerpts from the Q&A.
Everybody wants their game to be the best. Because of this, it can be tempting to add as many cool features as possible. Unfortunately, this tendency can be dangerous and even kill the game entirely. In this article we learn how to avoid feature creep
In this post I'll talk about one of the possible futures for games
The W.H.O acknowledges âGaming disorderâ as an official part of the upcoming (2020) ICD-11,let`s discuss...
This week's roundup includes a look at AI thriller Observation, the unique new Panic handheld Playdate, and subjects including eSport shadiness, Oculus Quest, and Pathologic 2.
Pippin Barr examines the design and development process of his game Let's Play: Ancient Greek Punishment: Chess Edition, making use of his extensive documentation for the project.
15 years ago, Thief saw a third outing in a year hosting the likes of Half-Life 2. Doom 3 and Far Cry. In this retrospective piece, Bethesda Softworks alumnus and writer Michel Sabbagh explains why Deadly Shadows should be celebrated.
Each week I compile a gaming industry insights newsletter that I share broadly within Riot. This edition is the public version that I publish broadly every week as well. Opinions are mine.
Unit testing is often thought to be inapplicable to game development due to randomness, 3D interaction, and unpredictable player input. But in ElemenTerra, we were able to utilize a TDD workflow to write stable and regression-proof AI locomotion.
This we, I want to think about the definition of a game.
A new paradigm of game design is gaining steam - Creative Gaming is a booming alternative to challenged-based design, and its impact will forever change the video game industry.
"Afterlight" has a strong narrative aspect that its achieved by a carefully balanced mix of actual Titan's documentation and its creative interpretation. Here it is a technical breakdown about its lighting and environment
The core problem with enforcing crunch is the effect, damage, and loss of capability in the people and teams. Creativity is at the heart of development, and it comes from the people. Smash the team, and you damage everything.
As far as software expressions are concerned, modern games are some of the most complex. The complexity of these games and the amount of money involved in making them, calls for different testing scenarios.
Live Service has become a goal for developers to continue to support their titles, but it presents some interesting challenges when it comes to the constant development of a game.
Lana Meisak,Â VP of Marketing and Business Development, discusses how this relatively unknown developer and publisher has transformed from humble indie origins into a formidable global mobile publisher and developer in just a couple of years.