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Short analysis of monetization in Apex Legends - by Roman Szomolai

1 April 2019 - 12:26am
Short analysis of Apex Legends monetization using framework of desire creation and desire fulfilment. TL;DR: Apex sells customizations by shoving it in your face constantly and they are good at that.
Categories: Game Theory & Design

Game Design 101: Depth and Width - by Thasorn Chalongvorachai

1 April 2019 - 12:26am
Depth and Width (or Complexity) are an important issue in game design term. A great design between depth and width will lead to a perfect balance between things players will discover more in the game and things players have to remember.
Categories: Game Theory & Design

On C++ and Object Oriented Programming - by Marc Costa

1 April 2019 - 12:26am
My personal take on why I think Object-Oriented Programming is not the best strategy for software development striving for low memory usage and high performance.
Categories: Game Theory & Design

How to start career as a mobile game developer? - by Amit Thakur

1 April 2019 - 12:26am
Due to the gaining popularity of games on smartphones; more and more people are looking into initiating a career as a mobile game developer.
Categories: Game Theory & Design

Extended Fiction in Game Design: Earthbound - by Austin Anderson

1 April 2019 - 12:26am
This is the first in a series of blog posts I'll be making publishing sections of my University of Utah Honors Thesis on Extended Fiction in Game Design. This post introduces the series and discusses the extended fiction elements in Earthbound.
Categories: Game Theory & Design

Breath of the Wild Open World Analysis: Gravity to go Forward - by Nic Phan

1 April 2019 - 12:26am
Analyzing the open world design in The Legend of Zelda Breath of the Wild to break down Nintendo's level design and use of topography to guide where the player goes.
Categories: Game Theory & Design

El Taco Diablo - Post Mortem - by Manne Cederskoog

1 April 2019 - 12:26am
It's about 1 year since I left my home in Sweden, I'm in the middle of a grand adventure doing what I consider the opportunity of a lifetime. Doing the indie dream of traveling and working on games...
Categories: Game Theory & Design

Video Game Deep Cuts: A is for Apple Arcade, B is for rolling bones?  - by Simon Carless

29 March 2019 - 4:55am
This week's roundup includes a variety of looks at the Apple Arcade subscription announcement, an intriguing video on how the Mongolian steppes do gaming, plus pieces on Sekiro, clicker games, AR, video game folklorists, and lots more besides.
Categories: Game Theory & Design

HOW TO MAKE A ROLE PLAY GAME AND NOT DIE TRYING - by John Stain

28 March 2019 - 6:44am
Have you thought about making your own role playing game? Would you like to work and live designing role-playing games? This is the definitive guide to create authentic role.
Categories: Game Theory & Design

What to Expect from Hearthstone in World Cyber Games 2019 - by Aryanna Lao

28 March 2019 - 6:44am
World Cyber Games, the “Olympics of Esports”, had announced that Blizzard Entertainment’s Hearthstone is one of the official game titles in the upcoming WCG 2019 in Xi’an, China. What should we expect from Hearthstone in WCG 2019?
Categories: Game Theory & Design

The Importance of Playtests - by Vera Rabkina

28 March 2019 - 12:54am
Vera Rabkina, Product Manager at global music app maker Gismart, explores why playtests are critical for product success.
Categories: Game Theory & Design

Wash your game's windows - by Lars Doucet

27 March 2019 - 10:29pm
Playing a game with unclear mechanics is like peering through a dirty, smudged window. This calls for some Windex!
Categories: Game Theory & Design

Apple Arcade : Opportunity for indies or illusion ? - by Pascal Luban

27 March 2019 - 8:23am
Apple has announced its new game distribution service, Apple Arcade. This subscription-based service offers unlimited access to games present in its catalog. Is it a good opportunity for independent studios?
Categories: Game Theory & Design

What Does Marketing Mean for Indie Developers? - by Josh Bycer

27 March 2019 - 8:23am
Today's post looks at some of the basic elements all indie developers need to think about when planning to market their game and whether or not influencers should be a part of that.
Categories: Game Theory & Design

EverQuest: 20 Years of Retention - by Luke Sigmund

27 March 2019 - 8:20am
Ever wonder how EverQuest has stuck around for the last 20 years? This article shares insight into EverQuest's ability to retain players decade after decade.
Categories: Game Theory & Design

The Story of the Story - by Joel Sammallahti

26 March 2019 - 9:33am
Introduction to the background of Iron Danger's story.
Categories: Game Theory & Design

Why Stadia is Google Plus and Glass Combined - by Albert Banda

26 March 2019 - 7:40am
Google Stadia hasn't fully considered timeless gamer behavior while also being too ahead of its time. The unnecessary Stadia controller seems to be a sign of an idea running away with itself—leaving data-driven reality far behind.
Categories: Game Theory & Design

A Design Examination on Resident Evil 2 Remake - by Josh Bycer

26 March 2019 - 7:38am
My written and video thoughts on the Resident Evil 2 Remastered and how it applies both action-horror and survival horror game design.
Categories: Game Theory & Design

A Design Examination on Resident Evil 2 Remastered - by Josh Bycer

26 March 2019 - 7:38am
My written and video thoughts on the Resident Evil 2 Remastered and how it applies both action-horror and survival horror game design.
Categories: Game Theory & Design

The Colonial, Non-colonial and Decolonial in Video Games - by Nikhil Murthy

26 March 2019 - 7:38am
Thinking about colonial, non-colonial and decolonial mechanics.
Categories: Game Theory & Design

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