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Day 40 of 100 Days of VR: Creating a VR First Person Shooter III - UI Following 1 - by Josh Chang

29 November 2017 - 7:21am
Now that we have added the gameplay back to where it was before, we went back to fix the final piece of our game: the UI. We learned that we can’t use a normal Screen Space Overlay for VR apps, we have to put our UI into the game world space.
Categories: Game Theory & Design

Systems Review - Animal Crossing : Pocket Camp - by Chris Cobb

29 November 2017 - 7:20am
A look at the core systems of Nintendo’s latest mobile game, including core systems, monetization, and overall experience, and thoughts on alternative approaches
Categories: Game Theory & Design

The Surprising Trends in Gaming Right Now - by Michael Smith

29 November 2017 - 7:20am
These are the trends that are setting the tone for the gaming industry right now.
Categories: Game Theory & Design

What Battlefront II Means for Game Monetization - by Daniel Chamberlin

29 November 2017 - 7:19am
A reflective look on Battlefront II's tumultuous launch and what impact this will have (if any) on game monetization in the future.
Categories: Game Theory & Design

The Risky Nature of the Game Industry - by Josh Bycer

29 November 2017 - 7:19am
This recent Black Friday was a great time for consumers, but highlights some major problems with making a living off of video games.
Categories: Game Theory & Design

So you’ve got an email sign-up button on your site, now what? - by Megan Carriker

29 November 2017 - 7:17am
Here are a few tips to get your company to send emails on a regular basis, even if you’re on the fence about doing so, so that when you need to email people you've already got a good system in place.
Categories: Game Theory & Design

Email Marketing 101: How To Actually Use Your Mailing List - by Chris Zukowski

29 November 2017 - 7:16am
If you are confused about the differences between social media and email marketing, read this guide. I will teach you what you need to send your email list.
Categories: Game Theory & Design

Why Most Modern Game Soundtracks Are Lifeless and Boring(Inspired by the Marvel Symphonic Universe Video) - by Kian How Yoa

29 November 2017 - 7:05am
These days, most games across the range of indie, console, mobile are suffering from a very cancerous disease - Lack Of Originality aka "everything sounds the same" and/or "the music is there for the sake of being there". Read on to find out why.
Categories: Game Theory & Design

A few ideas when pricing your indie game - by Nazgum Darktooth

29 November 2017 - 7:05am
If you were to launch your indie game today, how would you price it? Probably one of the more stress-inducing questions you will need an answer for. So how do you choose?
Categories: Game Theory & Design

Racing Level design : The rally case - by Benoit GOMES

28 November 2017 - 7:02am
How to create an unperfect road network to create the perfect rally environnment? Rally is aiming for an intense driving experience with a four wheel drive monster on the most oppressing roads. This is how we created an acclaimed driving hell in WRC7
Categories: Game Theory & Design

Video: Open World Coop Level Design Direction. - by Ben Bauer

28 November 2017 - 7:01am
This animated video is an in-depth look at what it takes to create open world levels with a unique focus on coop.
Categories: Game Theory & Design

The Poor Man's 3D Camera - by Evan Todd

28 November 2017 - 7:01am
A two and a half year saga of "duh" moments encountered while building a 3D camera system.
Categories: Game Theory & Design

Data and Insights from a Month on Steam - by Josh Ge

28 November 2017 - 6:58am
A comprehensive summary of Cogmind's first month on Steam, taking a look at reception, rankings, traffic, sales, and more.
Categories: Game Theory & Design

The Emotional Roller Coaster of the Kickstarter - by Thomas Sitch

28 November 2017 - 6:58am
We talk about my current studio’s Kickstarter for the Shadow’s Kiss MMO, and all the ups and downs of the emotional ride associated with it.
Categories: Game Theory & Design

On the Front Line: A Wartide Dev Q&A - by Jill Sullivan

28 November 2017 - 6:57am
We at Kongregate sat down with gaming studio Outact to talk about their new game, Wartide: Heroes of Atlantis.
Categories: Game Theory & Design

Virtual Insanity: How do you test in VR? - by Keegan Dillman

28 November 2017 - 6:56am
Outlining some suggestions for VR testing, this article can help making testing in a new space more approachable.
Categories: Game Theory & Design

How Much is the Mobile Gaming Market Worth? - by Peter Smalls

28 November 2017 - 6:54am
Just how much is this industry worth in 2016 and 2017?
Categories: Game Theory & Design

Telltale's move to PBS : shifting technologies and practices - by Farhan Noor

28 November 2017 - 6:48am
A look back at Telltale's transition to a current generation graphics pipeline and thoughts about the problems and solutions that arose. This is a series of blog posts addressing the art / tech side of production.
Categories: Game Theory & Design

Telltale's move to PBS : shifting technologies and practices (part 1) - by Farhan Noor

28 November 2017 - 6:48am
A look back at Telltale's transition to a current generation graphics pipeline and thoughts about the problems and solutions that arose. This is a series of blog posts addressing the art / tech side of production.
Categories: Game Theory & Design

Getting started with your Third Person Game - by Vinicius Marques

28 November 2017 - 6:48am
In this tutorial, we will learn how to start creating a 3rd person game, using a free starter kit that we can acquire in a game engine marketplace. When we have completed this tutorial, we will have a fully functional third-person walking simulation.
Categories: Game Theory & Design

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