Updated: 42 min 53 sec ago
In today's post, I share 5 free tools that we use to effectively promote indie games.
This year I gave a presentation on video games and the First Amendment at Casual Connect USA. This is Part 1: Introduction and Background. Parts 2-3, coming very soon, will cover the basics of what the First Amendment says, and what it protects.
What's the best way to create complexity in a game system? Mix it with some other system. This article takes a look at how spreadsheets can be used as a quick-and-dirty tool for designing systems interactivity.
Reposted from Game-Wisdom, this is a written interview I did with Game Designer Michael Hicks on puzzle design and the challenges of tying it to a serious topic.
The state of game development has shifted this decade towards post release content, but what does that mean for a game whose reviews are no longer relevant?
A series of critical analysis of the narrative and mechanical design in narrative games, starting with Last of Us
Procedural narrative has its own Uncanny Valley and we should be aware of it in order to avoid or minimize its effects.
In this edition, well talk more about the Global Original Story, our plans for the present and the future, and the experiences we went through to write a story for a Japanese RPG. With a pen in her hand, Rem, THE ALCHEMIST CODE team Writer, will lead.
The main Objective of this blog post to learn about Unity Serialization and Game Data.
Continuing with the previous article, we look at the best practices in creating playable ads for mobile games. Find out what you need to do to improve the enjoyment of these ads as well as improve interest in installing your game.
Can free games really stack-up against paid/premium titles?
Should you partner with a game publisher? CEO of Akupara Games, David Logan, helps to guide developers throughout a series of articles surrounding the release of their game.
These days, it seems like everyone is playing games. Games have become one of the largest entertainment industries on the planet, but despite this many people are still left out. In this article I look at some ways to design games to be more accessible
With Unity dropping support for MonoDevelop, developers need to look for new IDEs. This is a brief description of my recent experience with the two most popular alternatives.
Why do we feel safe in some spaces but anxious in others? This article examines how Metal Gear Solid V integrates player psychology into its level design.
With 2 million apps on the App Store today, and this number projected to grow to 5 million by 2020, competition is stiff. WildFire CEO Ken Johnson explores how indie developers can leverage tech to get ahead in today's marketplace.
A postmortem about creating Six Ages: Ride Like the Wind, the spiritual successor to King of Dragon Pass, as a tiny indie studio.
reasons behind mobile gamings increasing success
A few landmarks to understand better how the Chinese game industry became what it is today.
The myth of the video game market, how high speed internet undermined software ownership.