In May of 2018, Rilla Khaled and Pippin Barr ran a Unity world-building workshop with participants in Yellowknife in the Northwestern Territories of Canada. This post is a summary of the workshop, its curriculum, and its outcomes.
In the next article of the series we describe the creative process behind one of the bosses from X-Morph: Defense. The Tarantula Mk V is the intro level boss. Being one of our first concepts it's surprising it's managed to crawl into the game.
Which trends are the hottest right now? Which direction is the market moving? What trends can be found within specific genres? To answer these questions, we analyzed 1500 games present on the US Grossing TOP-500 during the lat year
This article will feature a construction of game setting from scratch. I will show how a mere idea has grown into an interactive novel that took 15 months of development. Maybe it will motivate someone to work further on their long conceived concepts.
If retro gaming is collecting and enjoying classic games, the equivalent to owning and watching old movies, then Neo-Retro is the equivalent of Stranger Things a modern entertainment product which weaves nostalgia throughout the experience.
Support the game designs and theoretical work of As If Productions. Written especially for roleplayers, GMs, game designers, artists and neophiles who are interested in experimental applications of narrative engineering.
Click here to join:
Special Thanks to Patreon Supporter
GM and collector extraordinaire of RPGs and RPG material.
Your patronage allows me to create more games, more systems, more adventures, more theory. Join my Patreon.