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Kastle: Dungeon Generation Using L-Systems - by Osama Alsalman

27 August 2018 - 2:47am
How did we use L-Systems to generate dungeons in our senior game project: Kastle.
Categories: Game Theory & Design

10 Tips for Spotting Key Scammers - by Emily Morganti

27 August 2018 - 12:10am
With every game launch, key scammers come out of the woodwork. These 10 tips will help you spot them, so you can be confident you’re sending keys to legitimate reviewers.
Categories: Game Theory & Design

Elder Scrolls 6: My Theories and Predictions - by Caleb Compton

27 August 2018 - 12:10am
Since it was revealed that Elder Scrolls 6 was in production at E3, rumors about this game have been running wild. In this article I give my personal hopes and predictions for the next Elder Scrolls games.
Categories: Game Theory & Design

Video Game Deep Cuts: The Two-Bit GoldenEye Circus - by Simon Carless

26 August 2018 - 3:46am
This week's highlights include a look at innovative 'alternative arcade' Two-Bit Circus, a retrospective on the creation of GoldenEye for the N64, and lots more besides.
Categories: Game Theory & Design

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