Updated: 10 hours 5 min ago
The gameplay trailer for The Mortician's Tale does something that's easy to overlook. It humbly represents the game. In this quick-tip, we look at that approach, how to glean from it.
"This and that game did not sell a million copies, so it must be a commercial fail" - a sentence you may read a few times. But it is so far away from truth. Let us try to understand the breakeven.
Are you ready to make mistakes? If not, you dont know anything about game design. As an avid player and a game developer, I know a good deal about the mistakes designers love to make.
In Part 1, I discussed how to make it to GDC as a broke-ass indie game dev since the pass alone can be cost-prohibitive. Here's how to save on travel, room, board, and more!
A lot of people feel insecure about the way they they create. In the past I never dared record the cello songs I wrote. This post is about setting aside my creative pride and focusing on the result instead of on whether I consider my methods 'cheating'.
We need to do more as game developers and players of games to make the industry more welcoming, and we need to start by changing ourselves.
Video games have received more than their fair share of criticism for almost as long as they've been played by adolescents and adults alike
The xenomorph AI in Alien: Isolation set the benchmark for antagonists in horror games. I take a look at the AI techniques used and the design choices made to maintain the terror throughout the campaign experience.
I released my first game on Steam this week. Its not a financial success at all but its turning out to be a huge personal success!
Report by player analytics firm finds the top 16% of mobile games earning $50 per paying user, versus an industry average of $7. Data drawn from 2 billion players and 40,000 games, from January 2016 to September 2017.
There is always a danger that a reviewer succumbs to a conflict of interest. Even in a hobbyist review press, ethical dangerous abound. This article discusses some compromises that come from accepting payment from publishers for reviews.
The ESRB recently declared that "elements of chance" in today's games are not gambling. No regulation is required and parents don't need to know about it. Here Ramin Shokrizade explains what an "element of chance" really means.
Christian Allen joins Epic Games as the Unreal Engine Evangelist for North America.
Games can be political in a lot of different ways, but Wolfenstein II: The New Colossus is practically a toolbox for politically-charged narrative design.
This article will cover how we planned to manage both Take & Event Systems to meet the need of having multiple arrangements in the same scene. Also, how these systems made scripting and debugging easier for both GDs and QA team.
You know how to sell and launch your game, but how do you keep up those sales after launch? This was our challenge after launching We Need To Go Deeper into Steam Early Access, and these are our successes and failures in trying to keep the game afloat.
Some of this week's article/video highlights include a tech breakdown of Super Mario Odyssey, a very solo Steam dev who's sold half a million copies, and the culture of 'daily runs' for games.