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Who We Are: The Dynamics of the First Person Character - by Stephen Trinh

30 August 2017 - 6:16am
Should your first person player character speak or not? This post explores the choice between giving the player character a voice or having them be "silent" through the lens of more traditional media.
Categories: Game Theory & Design

France and the UK Leading European Push into VR Content - by John Pring

30 August 2017 - 6:16am
Britain & France continue to lead the way in the European entertainment sector, pushing VR content via government support, public broadcasters and studios. We look at the growth in the European VR sector, and how France and the UK are pushing innovation.
Categories: Game Theory & Design

Finding great audio for your game - by Rob Miracle

29 August 2017 - 6:26am
When it comes to making a game, don't underestimate the power of quality audio. This post covers some key concepts in helping you find the right audio for your project.
Categories: Game Theory & Design

How the Data Implosion will trigger the Great Game Dev Correction - by Ramin Shokrizade

29 August 2017 - 6:20am
Despite major advances in technology and business intelligence, the gaming industry is faltering and layoffs are accelerating. Here Ramin Shokrizade explains why it's happening, and why we can't stop it.
Categories: Game Theory & Design

Why You're About to Lose Your Job - by Ramin Shokrizade

29 August 2017 - 6:20am
Despite major advances in technology and business intelligence, the gaming industry is faltering and layoffs are accelerating. Here Ramin Shokrizade explains why it's happening, and why we can't stop it.
Categories: Game Theory & Design

Pokemon, Fakemon and Cute Monsters - by Mark-James Byron

29 August 2017 - 6:19am
A look at a recent game released on steam that may be using copyrighted art assets.
Categories: Game Theory & Design

8 Questions About Dynamic Pricing - by William Grosso

29 August 2017 - 6:17am
This article is a FAQ about dynamic pricing (in gaming, and more generally) and helps to set the record straight by providing explanations and addressing the underlying concerns associated with dynamic pricing in gaming.
Categories: Game Theory & Design

14 Tips and Guidelines to Prepare A Kickstarter Campaign for Games - by Arya Wibowo

29 August 2017 - 6:14am
A list of what is needed to prepare a Kickstarter campaign. A note from Unite 2016 Singapore.
Categories: Game Theory & Design

Game Design Deep Dive: Spy Fight—How Hidden Rarity Balances a Game - by Charlie Silver

28 August 2017 - 9:37am
In Spy Fight, players play one card per turn but some cards are more powerful than others. Hidden rarity is a tuning system that was developed for our high-powered cards so games are fast-paced but also are balanced and strategic.
Categories: Game Theory & Design

Game design and Gestalt laws - by Sita Vriend

28 August 2017 - 7:19am
The Gestalt laws explain of why we perceive patterns in a certain way. Perceive patterns relies on how our brain organizes the raw data from our senses, it makes use of perceptual sets quite a lot. Our brains are wired to create order in things we see.
Categories: Game Theory & Design

Tracy Fullerton discusses history behind Walden, a game - by Bob Whitaker

28 August 2017 - 7:15am
Historian Bob Whitaker talks with Tracy Fullerton about Walden, a game. Topics include Henry David Thoreau's life and work, historical accuracy in games, the context of life in the 1840s, civil disobedience, and bean farming.
Categories: Game Theory & Design

How to Handle Secret Fame - by Chris Germano

28 August 2017 - 7:14am
What do you do when your work gets significant attention and you never hear a word of it? Don't waste any time, and make a clear and deliberate effort to rekindle interest and momentum.
Categories: Game Theory & Design

Agential Structure Model, Classifying Fun Exhaustively - by Satoshi Ido

28 August 2017 - 6:54am
Agential Structure Model classifies the fun of games into 8 types or 19 subtypes. This model complements the MDA framework and Caillois's four categories. Based on this, it is possible to graphically represent the structure of a whole game.
Categories: Game Theory & Design

No booth? No Problem! Showing your game on the go. - by Martin Nerurkar

28 August 2017 - 6:53am
As an indie developer both time and money are usually in short supply. That makes showing at conferences hard. Here's some tips to be more effective in reaching the kind of player that will love your game.
Categories: Game Theory & Design

6 free tips to find players that love your game at conferences - by Martin Nerurkar

28 August 2017 - 6:53am
As an indie developer both time and money are usually in short supply. That makes showing at conferences hard. Here's some tips to be more effective in reaching the kind of player that will love your game.
Categories: Game Theory & Design

Stay on Target – What to aim for with Dream Build Play - by Simon Jackson

28 August 2017 - 6:53am
Following lots of queries and questions from devs entering DBP2017, their hopes, their dreams and concerns about finishing. Here's a little front end advice for what you actually should be aiming for with your submission. Hopefully it eases some concerns
Categories: Game Theory & Design

Last Inner Product - by Mike Acton

28 August 2017 - 6:52am
A copy of the article I had written for the last Inner Product section of Game Developer magazine.
Categories: Game Theory & Design

68000 Heart on Fire: Alien Soldier - by S.R. Holiwell

28 August 2017 - 6:52am
The best-written essay about Alien Soldier and sex-positivity you've ever seen.
Categories: Game Theory & Design

Games With Storylines that Broke the Mold - by Michael Smith

28 August 2017 - 6:50am
Great games have great storylines, and these games fit the bill.
Categories: Game Theory & Design

The Red Front - Bug Fixes, Balancing and Additions - by Tim Baker

28 August 2017 - 6:50am
The last two weeks have been spent bug fixing, improving and balancing game play. The Red Front is now largely feature complete with the addition of the secret level as well as the completion of Hitlers tank on the final Berlin mission.
Categories: Game Theory & Design

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