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Investigating Unity iOS executable bloat - by Sam Izzo

17 July 2017 - 6:50am
In this article I dig in to the iOS binary generated by Unity, and look at some tools we can use to understand what's going on and what's in there.
Categories: Game Theory & Design

Mozhaysk, AI Changes and new Allies - by Tim Baker

17 July 2017 - 6:49am
Once again, another busy week on The Red Front. This week we are showing off the development of our latest stage - Mozhaysk. In this scenario, you will be required to defend a convoy which has been ambushed by the Nazi’s.
Categories: Game Theory & Design

Reproducible Research: StarCraft Data Mining - by Ben Weber

17 July 2017 - 6:36am
Revisiting a research paper from 2009, here's how I'd approach the problem today.
Categories: Game Theory & Design

Game Artist as a "Smartist"! - by Amirhossein Erfani

17 July 2017 - 6:35am
Game Art is an exciting career and many people choose to pursue their dream in this field. Yet there are differences between becoming a AAA Game Artist and an Indie/Mobile one. in both cases Art Direction is vital and in smaller teams shouldn't be missed.
Categories: Game Theory & Design

Interview with ASONE GAMES, Developers of Strategy RPG War of Crown - by Ryan Ruger

17 July 2017 - 6:35am
Making a mobile strategy RPG can be a challenge. The game has to be simple enough for the user to understand and at the same time maintain the genre’s hardcore appeal. Strategy RPGs involve a lot of complexity.
Categories: Game Theory & Design

Big in the West: Swery, Igarashi, and others discuss the Japanese game industry - by Brandon Sheffield

17 July 2017 - 12:43am
In a rare roundtable, Swery, Koji Igarashi, 4gamer journalist Masatoshi Tokuoka, and Necrosoft Games' Brandon Sheffield discuss the future of the japanese game industry.
Categories: Game Theory & Design

Landing Pages of Top 10 Video Games - by Robert Lee

14 July 2017 - 8:23am
There are 6 basic things a video game landing page should have: Headline, Hero shot or video trailer, Call-to-action, Press, and Social proof. These are the landing pages from the top 10 video games of 2016, according to Gamasutra.com, and a quick review.
Categories: Game Theory & Design

Designing games to teach Soft Skills (Part 3/4- Examples) - by Neeraj Thakur

14 July 2017 - 7:19am
How training methodologies can be adopted by a wide range of professionals and purposes to enhance traditional training practice, boost participants’ learning experience, heighten participants’ self-awareness and self-confidence and facilitate knowledge.
Categories: Game Theory & Design

Helping You Kickstart, Part I: The Pre-Campaign Period - by Liviu Boar

14 July 2017 - 7:18am
This is part one of three articles that go into detail about preparing and running a Kickstarter campaign for your video game. Hopefully our positive experience of funding our game, Gibbous, will help you in your crowd funding adventure!
Categories: Game Theory & Design

Fraud in the Gaming Industry - by Jennifer Mendez

14 July 2017 - 7:18am
Think all those chargebacks and returns won't come back to haunt you? Think again. Here is how to protect yourself against fraud.
Categories: Game Theory & Design

How to Make Game Like Clash of Clans & How Much Will It Cost You? - by Andrei Klubnikin

14 July 2017 - 7:16am
The Clash of Clans franchise has generated over $ 5 billion in revenue and continues to dominate the US App Store. Want to replicate Supercell’s success? Here’s how to make a gaming app like Clash of Clans – and how much it will cost you.
Categories: Game Theory & Design

My personal crusade against mini-maps and other corner based HUD elements in immersive games. - by Andrii Goncharuk

14 July 2017 - 7:16am
How to maintain "immersion" in games? Easy, we need to stop put critical or often used info elements in the corners of a screen! It’s breaking immersion due to peripheral vision loosing contact with game world and subconscious reconnects with reality!
Categories: Game Theory & Design

theHunter: Call of the Wild - Designing Believable, Simulated Animal AI - by Karin E Skoog

13 July 2017 - 7:41am
A detailed dive into the AI design behind the animals in Avalanche Studios' theHunter: Call of the Wild.
Categories: Game Theory & Design

Designing games to teach Soft Skills (Part 2/4- Advantage in game based learning) - by Neeraj Thakur

13 July 2017 - 7:29am
How training methodologies can be adopted by a wide range of professionals and purposes to enhance traditional training practice, boost participants’ learning experience, heighten participants’ self-awareness and self-confidence and facilitate knowledge.
Categories: Game Theory & Design

Mind Games: Dissecting Get Even's Narrative-Mechanics Synergy - by Michel Sabbagh

13 July 2017 - 6:56am
An analysis article exploring the design facets of The Farm 51's psychological thriller Get Even, and how they interact with one another from a narrative and mechanical standpoint to create a cohesive and inventive virtual experience.
Categories: Game Theory & Design

Story of Cutting Time - by ML Azar

13 July 2017 - 6:55am
"Time Cut" is the latest minimal game that we worked on. It is a mobile F2P game with simple gameplay in a samurai setting. This is the story behind 5 months of work behind it.
Categories: Game Theory & Design

The 3 Ways Branding Impacts Video Games - by Josh Bycer

13 July 2017 - 6:55am
The use of branding has become a big part of successful game companies, and for today's post we're going to look at the three main examples of branding.
Categories: Game Theory & Design

Scaling Dedicated Game Servers with Kubernetes: Part 2 – Managing CPU and Memory - by Mark Mandel

13 July 2017 - 6:54am
Second part of a game series on managing and scaling Dedicated Game Servers with open source projects Kubernetes and Docker. In this part we cover how you can use these tools to track, manage and limit the CPU and Memory utilisation of your game server.
Categories: Game Theory & Design

The 7 Best Launchers to Use for Game Delivery and Updates - by Jennifer Mendez

13 July 2017 - 6:53am
Society doesn't wait anymore, so why should your players? Here are seven launchers you might benefit from looking into.
Categories: Game Theory & Design

Mechanics – Building on the Foundation - by Max Pears

13 July 2017 - 6:51am
Building on my previous blog post I discuss further on how to help mechanics grow, with using them in multiple ways to help players learn. First post on: http://www.maxpears.com/category/blog/
Categories: Game Theory & Design

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