Updated: 1 hour 16 min ago
Learn how to make a game app like a pro. This 5-step process with help you break down the complex process.
Splicing an alien mechanic into a game is dangerous and might create a grotesque monstrosity of systems   Firaxis though assimilate them cleanly onto the XCOM universe to make a great game even better.
An analysis at common pitfalls done during game tutorials, and ways of fixing them. Uses the recent showing of Cuphead at PAX 2017 as example.
Reoccurring events have become a stable of casual puzzle games on mobile. From a design perspective, what are these events trying to achieve?
This week's highlights include a piece on what happens when The Tomorrow Children goes away, a silly Everybody's Golf video, & a host of other neat articles/videos.
Discover how I write press release with helpful tips.
This blog reveals the importance of visuals in game design, and how the visuals of a game are intimately related to how the gameplay of the game shapes the player's experience.
Innovating is hard. There is not a clear road, and a disorienting number of possible directions to follow. Innovating and succeeding in the market is even harder; but there are a few lessons we can learn from innovative products...
With the Dream Build Play competition in full swing, it came to light that a bug had developed with the Visual Studio Tools for Unity (VSTU) when building Universal Windows Projects (UWP) which is critically needed for Competition entries. Let's fix that!
In Day 2, I move on to the next Unity tutorial, the Space Shooter where I learned how to import assets from the tutorial, move a player ship and shoot projectiles!
Here's what's been happening in the world of Meeple Like Us in August of 2017.
Say you have to make a game in a set timespan. Maybe a 24, 48, 72 game jam. Maybe a month, 3 months, 6 months, or a year. Whatever the case, you need to know how to design your game so your game doesn't fall apart near the end.
In this post, I will show you how to do a few sound designs for a cool sci-fi weapon.
With Tencent restricting access to its biggest grossing mobile games to protect young players from addiction, should western games companies be doing more? And if so, could analytics be the answer?
Optimization is, of course, important regardless of your target platform but on mobile platforms, it can make the difference between a game that feels great and one which feels unpolished. This article focuses on the custom culling system use in Suzy Cube
Migrated posts from my official site discussing the development of the 3D dungeon crawler 'The Wayfarer'.
In article two of this 3-part series, I use headcount and industry comparables to create optimistic and pessimistic predictions of how much cash Star Citizen has, and how much development runway they have left. The results are not pretty.
The yearly look at the gamescom media coverage.
Some tips and tricks learned from developing an AR Experiment with Google and ARCore.
Knowing how we behaving in groups and towards other groups is very useful in social games and multiplayer games, especially games where groups compete against other groups.