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How to Handle Christianity in Video Games - by Gregory Campbell

26 April 2018 - 6:20am
This article considers the matter of Christianity in commercial video games and provides examples - subtle and overt, successful and not - regarding Christian iconography, themes, and references, as well as how authors could make Christian video games.
Categories: Game Theory & Design

Kotaku is not the answer: strategic thinking for indie game PR - by Lewis Denby

25 April 2018 - 6:52am
Indie devs new to PR are often tempted to set their sights on coverage from the very biggest games websites. But this can often be counterproductive. This article explores why Kotaku is not the answer - and what indie developers might want to try instead.
Categories: Game Theory & Design

What makes video game development different? - by tushar grover

25 April 2018 - 6:48am
here we discuss how video game development is a different ball game in itself and what factors make it different from normal application programming for developers to understand weather game development is for them for not.
Categories: Game Theory & Design

How many wishlists should you have when launching on Steam? - by Jake Birkett

25 April 2018 - 12:55am
I recently asked developers to share their Steam wishlist-related data because I wanted to know the relationship between wishlists at launch and sales at launch. Here's what I found out.
Categories: Game Theory & Design

A Comprehensive Guide to Successful Group Projects at University - by Luke Haslett

24 April 2018 - 11:18pm
Using the knowledge I've gained over my time in academia, I've written an extensive guide that's intended for all students of game development to find guidance that will help them improve their approaches when it comes to group projects at university.
Categories: Game Theory & Design

Open-Ended Video Games: A Model to Develop Learning for Interactive Age - by Dylan Moran

24 April 2018 - 7:40am
Open End simulation games have open worlds, through which there is not a single right way.
Categories: Game Theory & Design

Part 3, Don´t show, involve - by Katarina Gyllenback

24 April 2018 - 7:39am
The third and last part of "Don´t show, involve" is about plotting and how the narrative can assist the stylish elements in the creation of a form that involves and evokes emotions. #narrative #cognition #emotions #meaning #mechanics #plotting
Categories: Game Theory & Design

Playerless playtesting: AI and user experience evaluation in games - by Samantha Stahlke

24 April 2018 - 7:39am
In this post, we explore the applications of AI for UX evaluation in games, providing a high-level overview of how semi-automated approaches might shape the future of playtesting.
Categories: Game Theory & Design

Game Design in Real Life: Lessons from a Disney Vacation - by Caleb Compton

24 April 2018 - 7:38am
Game design lessons can be found everywhere. In this article, the first in my "Game design in real life" series, I take a look at some of the design lessons that can be learned from the design of Disney World.
Categories: Game Theory & Design

"Heroes of Rings: Dragons War" Dev Q&A with Codigames - by Jill Sullivan

24 April 2018 - 7:38am
Kongregate sits down with Francisco Martínez, President & Co-founder of Codigames to talk about the development process behind "Heroes of Rings: Dragons War."
Categories: Game Theory & Design

Entering the Indie Games Market at the Lowest Cost Possible - by Tim Hoang

24 April 2018 - 7:29am
This post discusses actual costs of indie game development, what developers need to know before they begin developing, and how to budget and spend properly on projects.
Categories: Game Theory & Design

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