Real-time strategy games are some of the most taxing for AI systems to build responsive and dynamic opponents. In this first in a series I look at the AI innovations and features of The Creative Assembly's 'Total War' franchise.
A breakdown of the many different ways Cuphead uses randomness to create unpredictable exciting fights. This and other example show how randomness, unpredictability, and unfairness can make a game very tempting to a certain (large) class of gamer.
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"The insistence on rational knowledge and, hence, on objects of rational knowledge, may have blinded us to the possibilities within the human spirit for arational and arationally acquired forms of undisciplined knowledge and insight."