Updated: 7 hours 16 min ago
Industry of game developing are growing really fast, and with mobile market growing even faster we meet practices and mechanics that are copied from each other, we see same games again and again in different forms. How can we break this chain?
With a limited marketing budget, should you opt for video game PR or online advertising? Michael Brown co-founder of Vicarious PR talks about the merits of the choice.
How I improved my efficiency as an Engineer working in VR by leaving the headset on the floor more often.
Discussing the balancing act seen when developing roguelike games between story and gameplay elements, in a challenge to find the best mix.
The events that inspired the movie Moneyball changed business forever. But to save time, the real punchline was left out of the movie. Businesses rushed to copy the movie but during the bromance they set themselves up for failure.
The Destiny 2 beta became opened this weekend, and left me feeling even less interested in buying the game. For today's post, I'm going to talk about how Bungie messed up what should have been a good event.
Everyone needs a little help from time to time. There's only so much time in a day. Plus, running a business means knowing what you're good at, and outsourcing the rest!
Designing games to appeal to both new and longtime players is a difficult challenge. In this post, I examine one of the ways we approach this challenge by using player intensity levels to drive AI behaviour.
TASTEE: Lethal Tactics launched in May 2016. We had a fantastic launch but we knew we had to keep our community engaged - and so we started organizing tournaments. This post is about how we run them, the prizes we created, and the results we've achieved.
Take a ridiculous concept, pair it with exceptional design and gameplay, and what do you get? Dream Daddy, of course.
Interview with Jose Gomez, founder of the now defunct Venezuelan studio Gasp Inc. Responsible for Battle Tennis for the Xbox 360 and Power Ping Pong for smartphones.
This interview serves as an appendix for "Game Development in Latin America
Ever felt like you're a fraud? Like you're faking it? That all of you're successes are attributed to luck and not hard work? Me too! This article explores my dealings with Impostor Syndrome and suggestions on how to combat it.
Behold the Kickmen, a pastiche on football most certainly. In the following post I will explain why I believe it could be a hugely important title for the indie scene, and perhaps even beyond.
This week's longform articles & videos of the week include the making of the Castlevania Netflix series, hardcore Pokemon Go players, and an in-depth Arms interview.
Fire Emblem Heroes has been Nintendo's most successful self-developed mobile game. But what makes it successful?
This article serves only one purpose, explain in a simple way on how our memory works and how its affected by hormones and neurotransmitters. Why? To explain why and how psychological models works.
Despite the mobile market being challenging and full of uncertainty, we are comfortable staying far away from one of the most popular ways to make money in it.
The on-screen keyboard for consoles has barely changed in thirty years. Learn the history of gamepad text input, from the NES to the PS4. Then I'll describe how I iterated towards something better for my local co-op language-learning action game.
In this essay Pieter Smal discusses the planes of vulnerability in id Software's ultimate platformer.
Creating a successful subscription model for your video game takes careful consideration. Here are a few key factors to keep in mind.