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A Missing Opportunity - Artificial Intelligence in Games - by Brandon Franklin

3 October 2018 - 6:40am
This post covers my experiences trying to leverage AI to generate game content rather than make them actors in a planned story. I cover the difference of perspective that is necessary to take advantage of our medium through our AI agents.
Categories: Game Theory & Design

Why One Size Does NOT Fit All in Virtual Reality - by Neil Schneider

3 October 2018 - 6:39am
The Oculus Quest is Facebook's latest innovation in the virtual and mixed reality space. However, a few choice words on how their ecosystem is structured could make the difference between effectively owning their market, or being a slave to it.
Categories: Game Theory & Design

On Meaningful Play: Design Thinking X Game Design - by Mars Ashton

3 October 2018 - 6:38am
Design Thinking is more than a legacy of interdisciplinary practice or trendy Product Design methodology. It is everything good Game Design is supposed to be. Part of a series exploring topics from Michigan State University's Meaningful Play Conference.
Categories: Game Theory & Design

Dissolving A Company - A primer on ending it all - by Brandon Huffman

3 October 2018 - 6:37am
So the company didn’t work out. It happens. With all of the recent studio closures, I thought I would put together this brief guide to shutting down.
Categories: Game Theory & Design

"Hey, I have to interview someone in 30 minutes. Give me a crash course." - by Coray Seifert

3 October 2018 - 2:16am
Recently, a colleague came to me with a conundrum. It went something like this: "Hey I have to interview someone in 30 minutes. Give me a crash course." This is the interviewing crash course that came out of that conversation.
Categories: Game Theory & Design

Narrativizing Night in the Woods - by Justin Reeve

2 October 2018 - 7:09am
How do systems and story interact? This article examines how Night in the Woods puts the mechanics in support of the story - not the other way around.
Categories: Game Theory & Design

Critique on data driven development - by James Mearman

2 October 2018 - 6:15am
In a time where collected data increasingly shapes how we create games I would like to offer my thoughts on how this same data is invoking it's own reality on how games are to be created.
Categories: Game Theory & Design

Situations of Conflict - by James Allsopp

2 October 2018 - 6:09am
Most stress, anxiety and the increasing pressure we experience in game development is due to situations of conflict. Conflict with; other people, yourself, the design, the way the character just doesn’t quite feel right when jumping and of course…time
Categories: Game Theory & Design