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Star Souls short story - by Karolina Leonovich

31 January 2018 - 11:17pm
Star Souls is a year in development. We share a short story of game development and announce a crowdfunding on Indiegogo
Categories: Game Theory & Design

The Road To War | The AI of Total War (Part 1) - by Tommy Thompson

31 January 2018 - 6:14am
Real-time strategy games are some of the most taxing for AI systems to build responsive and dynamic opponents. In this first in a series I look at the AI innovations and features of The Creative Assembly's 'Total War' franchise.
Categories: Game Theory & Design

Meeple Like Us, January 2017 - by Michael Heron

31 January 2018 - 6:10am
This is what's been going on in the world of Meeple Like Us in January of 2018.
Categories: Game Theory & Design

Game Idea a Day: Technoconway - by Greg Costikyan

31 January 2018 - 6:09am
A two-player game based on Conway's Game of Life, with emergent aspects of techno music.
Categories: Game Theory & Design

Cuphead, Cruelty, and Selling Unfairness to You. - by Jeff Vogel

31 January 2018 - 6:09am
A breakdown of the many different ways Cuphead uses randomness to create unpredictable exciting fights. This and other example show how randomness, unpredictability, and unfairness can make a game very tempting to a certain (large) class of gamer.
Categories: Game Theory & Design

Looking for inspiration? Here are some great ways for gamers to give back - by Lottie Wilson

31 January 2018 - 6:08am
Read about how you can get involved in charity work and still pursue your passion for gaming!
Categories: Game Theory & Design

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