Updated: 19 hours 22 min ago
Each week, Game Design Journalist Josh Bycer takes a deep look at a game's design. This week, what the Left 4 Dead series did for elevated cooperative game design.
Intense brainstorming led us to a brilliant idea for the theme of our first video game. But as we developed that game, we also learned that even the best ideas require pruning if you want your entire project to grow and thrive.
Shows some non-obvious tricks you can do with virtual memory.
Planning to go to your first convention? Read inside for some great information on how to prepare yourself and your game for these events.
E-Sports as a trend thats peaked has egg on their face in light of a big announcement in October from the International Olympic Committee.
Second part of techniques and tricks used to achieve high quality graphics while keeping performance used on Angest for GearVR
Recent Google and Carnegie Mellon University statistical studies have shown us what kinds of teams and employees are most successful, but statistics don't explain "why", which we need to build the teams they describe. For this we can look to neuroscience.
Two years ago we released our digital board game Gremlins, Inc. in Steam Early Access. Today, we look back at this period and share our data about regions and languages used by the community.
Voxels are a new and important addition to our tools which can make a lot of new gameplay mechanics possible. In this post I'm trying to show their compelling reason for existence by a set of examples and a bit of philosophical discussion
The space between the panels is key to comic books. Asking the reader to interpolate between the images to get the full story is an integral part of the medium. This article goes over a parallel technique in video games and why I like it so much.
tl;dr: Developers, revoke the Steam keys you supplied to Indie Game Stand!
In designing Bonbon, I decided that I didn't want the player to be able to carry objects over distances. Players didn't like that, so I found a compromise.
Let's talk about what makes video games unique as a medium. Whats something that games can do that movies, books, and other media cant? And how can creators use that something to make an experience that cant be replicated anywhere else?
Hey, remember those cool old games? Let's make one...! Wait, what?
When three retro-nerds gather round the campfire, a number of things are bound to happen. The real quest begins...
This article highlights some of the research results about perception in VR that were found by scientists during the last 50 years. It aims to provide a better understanding of the human perceptual system and its effects on the design of VR games.
Your mobile game is live. But user reviews say it loads slow. Mobile users are very impatient when it comes to performance, and you really only get one first impression. What makes a mobile game load slow, and what can be done to fix the problem?
My Top Tips and Advice in 2017 For Indie Mobile App and Game Developers, Number 4 is a MUST in 2017!
Some of this week's longform article & video highlights include a look at the new F2P Animal Crossing, Donkey Kong 64's speedrun history, and the cyberpunk horror of Observer.
Porting a PC game to Nintendo Switch, and how to redesign keyboard + mouse controls to actually work on a controller.
You have a great game idea but how do you turn that into a commercial product? I look at the most common monetisation strategies and discuss their merits and risks.