Updated: 15 hours 34 min ago
The vast majority of gamers aren't addicted to their devices. However, addiction to games is possible, and that is enough to signal to game developers that they must adapt to (and maybe even educate players about) the realities of gaming.
Street Fighter celebrated its 30th anniversary in 2017 and Steve Hendershot captured the history of the series to a depth not previously seen.
A fan's take on Red Dead Redemption 2 and its divisive place among modern games.
Falling in love with Email Marketing: How Kitfox and their fans found love.
Match-based single-player games have an inherent efficiency advantage over more linear formats. However, this advantage is threatened by a specific design problem that frequently occurs in those kinds of games and yet is rarely talked about explicitly.
Explore the Midwest's development scene through a retrospective look at years of attending and organizing community-oriented events.
According to the design doc I wrote, I have finished my Halloween game. All of the features are complete, so why aren't I happy with it?
Active gaming titles should not be developed as a replacement for exercise or fitness activities; they should be developed for the purpose of making them fun and engaging.
From PixelFest 2018 Developer Day in Norfolk, VA. Grant Shonkwiler discusses his journey from producing small mobile titles to delivering massive AAA hits and beyond.
Horror can be a tough genre to design around, but there are three elements that must be present if you want to get a scare out of the player.
This week's highlights include a morbidÂ piece on killing in-game characters in The Sims series, a plethora of writing around the launch of Red Dead Redemption 2, and an interview onÂ the tools used to make the classic Deus Ex.
"Daily Routine" features that bring players repeatedly back to games are fast becoming a trend, in this post a close look at the Persuasive UX principles that Game & UX designers use to intrinsically motivate players to keep coming back for more!
This article sums my experience in the production of two tiles: Conflict0:Shattered and Dead Body Falls.
The article is divided in two parts and this is part II.
This year's record $25 billion games deals over just 9 months could mean we've hit the top of the market, as detailed in Digi-Capital's new Games Report Q4 2018. Last time this happened, there was a games deals ice age at the lowest level for a decade.
Let's dissect the swinging, combat and content of Marvel's Spider-Man.
A comprehensive primer on how to get started with roguelike development,
guidance and tips in 5,500 words and 84 images. (A text version of the opening talk at Roguelike Celebration 2018.)
These days it is all too common to hear that games are becoming less and less original. But is this the case?And what does it even mean to be original in the first place? This article looks at some ways to make your game feel original by adding personalit
A year ago we relased The Fall of Lazarus. It cost $162.972 and it made $5.155. This is not another postmortem, its a story with letters and numbers, successes and mistakes. If our experience helps somebody, great. Writting it has already helped us.