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How to make a good puzzle - An explorable explanation - by Tom Hermans

29 August 2018 - 6:57am
The Rubik's Cube. Sudoku's. Video games. Puzzles are everywhere, but just how do you make a good puzzle—one that's fun, and satisfying to solve? I'll explain this with playable (!) levels from Sokoban in this interactive article.
Categories: Game Theory & Design

How Love Balls became a viral smash hit – and 7 ways to improve it - by Aurora Klaeboe Berg

28 August 2018 - 9:03am
Love Balls is a minimalist physics game, where players have to draw lines on the screen in order to reunite two circular characters. It's reached the overall #1 slot on the App Store in over 60 countries! We dissected it to understand how they achieved it
Categories: Game Theory & Design

Emotion Analysis: Wind Waker and Live Enjambment - by AC Atienza

28 August 2018 - 8:28am
The Wind Waker incarnation of Ganondorf is one of the coolest in the series. Check out the simple method Nintendo used to give his speeches tons of emotional weight.
Categories: Game Theory & Design

The Coffee Crisis lessons: 3 game design choices that drive organic marketing - by Jackie Cerrone

28 August 2018 - 4:40am
A look at 3 organic methods we included in our marketing planning to help expand our games discoverability, and online presence.
Categories: Game Theory & Design

Boyfriend Dungeon's Kickstarter: Week 1 Social Stats - by Victoria Tran

28 August 2018 - 4:33am
A dive into the social numbers behind Boyfriend Dungeon's Kickstarter, which reached it's goal of $50k USD in just over 6 hours.
Categories: Game Theory & Design

Making Game Accessibility Sexier - by Michael Heron

27 August 2018 - 6:57am
Accessibility, game accessibility included, has an image problem, and it’s perhaps the biggest barrier to progress that hasn’t been seriously confronted by those of us working within the field.   This post asks the question - 'how do we fix that?'
Categories: Game Theory & Design

Impromptu rock 'n' roll trip to Gamescom - the story of an indie studio looking for a publisher - by Gustav Dahl

27 August 2018 - 6:56am
This is the story of how we made an impulse decision to travel to Gamescom with the intention of finding a publisher for our game. It's about utilizing your network, having a clear pitch and nice trailer ... and being bold and taking risks!
Categories: Game Theory & Design

Play With Intent - by Gregory Pellechi

27 August 2018 - 6:55am
Everyone when they play has an intent, whether they know what it is or not. The same is true of games designers and writers. To be effect as a designer or writer requires examining those intents and the impacts they have on others.
Categories: Game Theory & Design

Thoughts on Romance in System-Driven Games - by Nikhil Murthy

27 August 2018 - 6:43am
Assorted thoughts on approaches to representing romance in system-driven games.
Categories: Game Theory & Design

Character Physics with Inverse Dynamics - by Luis Bermudez

27 August 2018 - 6:43am
How do you build character physics? One way is with Inverse Dynamics -- similar to IK (Inverse Kinematics). What is Inverse Dynamics? What are the uses of Inverse Dynamics?
Categories: Game Theory & Design

Make games and stay afloat: game marketing 101. - by Patryk Grzeszczuk

27 August 2018 - 6:42am
As if creating a game wasn’t challenging enough on its own, nowadays to survive, one has to cope with PR, marketing & analytics among the other things. With limited resources, it is all about simple yet effective basics. Let's name them.
Categories: Game Theory & Design

Kastle: Dungeon Generation Using L-Systems - by Osama Alsalman

27 August 2018 - 2:47am
How did we use L-Systems to generate dungeons in our senior game project: Kastle.
Categories: Game Theory & Design

10 Tips for Spotting Key Scammers - by Emily Morganti

27 August 2018 - 12:10am
With every game launch, key scammers come out of the woodwork. These 10 tips will help you spot them, so you can be confident you’re sending keys to legitimate reviewers.
Categories: Game Theory & Design

Elder Scrolls 6: My Theories and Predictions - by Caleb Compton

27 August 2018 - 12:10am
Since it was revealed that Elder Scrolls 6 was in production at E3, rumors about this game have been running wild. In this article I give my personal hopes and predictions for the next Elder Scrolls games.
Categories: Game Theory & Design

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