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Updated: 21 hours 34 min ago

Dead Body Falls: Planning and Game Flow Architecture - by Tayana Cardoza

27 June 2018 - 7:01am
Dead Body Falls is a VR story driven game published recently by Black River Studios and this post describe how the game play architecture was developed.
Categories: Game Theory & Design

The surprising effect of Steam Sales on non-discounted games - by Thibaut Hanson

27 June 2018 - 7:01am
A look into how non-discounted games are influenced by store-wide Steam Sales.
Categories: Game Theory & Design

A brief history of murder in Ultima Online - by Raph Koster

26 June 2018 - 11:00pm
POSTMORTEMS is a new book of selected design essays by Raph Koster, covering a quarter-century of online game design from MUDs through major MMOs like Ultima Online and Star Wars Galaxies. Here is an exclusive excerpt.
Categories: Game Theory & Design

The Differences Between Video Game Marketing and PR - by Logan Williams

26 June 2018 - 7:21am
There are plenty of resources available when it comes to marketing and PR. However, there aren't many resources that draw a line in the sand between the two services, which can result in confusion. My goal for this post is to resolve this issue.
Categories: Game Theory & Design

Player Psychographics: Why Do We Play? - by Caleb Compton

26 June 2018 - 7:15am
People who love games are a very diverse group. They enjoy different types of games, and they play them for different reasons. This article looks at some of the common ways of categorizing different types of players to aid design.
Categories: Game Theory & Design

The UI and UX of Arboreal - by Tom Hermans

26 June 2018 - 7:12am
For the past year, I've been responsible for the UI and UX for Arboreal. It falls into multiple genre boxes, including "adventure", "open world", "zelda-like", "farming", and more. How do you make UI for such a game? I explain my iteration process.
Categories: Game Theory & Design

Thousands of indie android devs on the brink of extinction after Play store changes visibility algorithm rules - by Vlad Chetrusca

26 June 2018 - 6:59am
On June 21st, hundreds of small, independent Android game developers started observing a decrease in new daily installs across their games published on the Play store. By Monday morning, most of them lost from 80% to 90% of new organic traffic.
Categories: Game Theory & Design