Playmaker might be the best tool for visual scripting in Unity, but if not used properly, it can be messy. Here's the approach that I use that empowers the designers as much as possible, but still keeps entropy under control.
Episodic games have the reputation of offering great storytelling but weak gameplays. Does it have to be that way?
In this 3 parts feature, I will explain how we could merge mainstream gameplays with the effectiveness of episodic storytelling.
In this 2018 podcast, Norwegian game designer Marius Holstad goes through the process of designing a lifelike character like Trico in The Last Guardian and gives a clear, in-depth breakdown of the approach.
Almost always, when I talk with groups of people about game design, I quote Antoine de Saint-Exup'ery:"A designer knows he has achieved perfection not when there is nothing left to add, but when there is nothing left to take away." How do we achieve this?
Examining Cogmind's traffic and rankings during Steam's biggest sale of the year, with additional focus on one day of being featured on the front page and its impact on exposure, wishlist activity, conversion rates, and revenue.
How to write a game based on a sensitive topic such as the European refugee crisis? How to make this game feel real while remaining respectful of the people concerned? Here are a few tips based on my own experience.
Support the game designs and theoretical work of As If Productions. Written especially for roleplayers, GMs, game designers, artists and neophiles who are interested in experimental applications of narrative engineering.
Click here to join:
Special Thanks to Patreon Supporter
Roleplaying since high school, which is too far back to think about.
Your patronage allows me to create more games, more systems, more adventures, more theory. Join my Patreon.