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Designing ‘Organic’ Difficulty: A Cognitive Neuropsychology Approach (1: Introduction)! - by Ashton Philip Kehnscherper

15 November 2017 - 10:27pm
Current difficulty systems often focus on fixed metric manipulation to appease players when it comes to difficulty, but through the use of a different cognitive neuropsychology lens, can a more 'organic' method to game design and difficulty be produced?
Categories: Game Theory & Design

Defining mid-core games and why they matter - by Maciej Biedrzycki

15 November 2017 - 7:24am
There is a lot of fuss about mid-core games and debates if the term itself should exist in the first place. If you’ve ever wondered what it’s all about, please seat comfortably, enjoy a nice hot mug of tea and spare a couple of minutes reading our post.
Categories: Game Theory & Design

Major Cost Issues You Will Face as a Developer or Company - by Peter Smalls

15 November 2017 - 6:53am
These issues appeared when I started my own company, often through no fault of my own, and other developers need to be on the lookout.
Categories: Game Theory & Design

Day 37 of 100 Days of VR: Adding Basic VR Changes Into Our FPS I - by Josh Chang

15 November 2017 - 6:52am
Welcome to Day 37! Today, things are finally going to get serious in working with VR! Currently, there are a lot of problems with the app from when we launch it. Some are true limitations and others are bugs. Let's fix them!
Categories: Game Theory & Design

Why Hiring My Wife was My Best Decision as an Indie Dev - by Ross Przybylski

15 November 2017 - 6:51am
Working 80+ hour weeks as an indie dev, I often had to choose between my wife and my work. This is the story of how our relationship and our game became even better by working together.
Categories: Game Theory & Design

The Inevitability of Favourable Board Game Coverage - by Michael Heron

15 November 2017 - 6:36am
Board game reviews skew positive. There are many reason for that, including the nature of the hobbyist review ecosystem itself. This article discusses the factors that have an impact on critical discussion in tabletop gaming.
Categories: Game Theory & Design

Art is Useless Without Story and Mechanics - by Robert Longest

15 November 2017 - 6:36am
The vast majority of Indie games suffocating Steam right now have something in common. Unique and interesting art styles have become a basic necessity in the indie market causing consumers to search harder for games that are mechanically unique.
Categories: Game Theory & Design

Posting Trello Cards from a Running UE4 Game - by Shawn Greer

15 November 2017 - 6:35am
A step-by-step guide to creating a process that will enable players to create reports inside of your game. These reports are then submitted to a Trello board that you set up.
Categories: Game Theory & Design

Why Games Are Hard To Make: A Brittle Pyramid - by Chris Wade

15 November 2017 - 6:35am
More often then in other mediums, games are delayed months or years as teams learn what it is they're making. By looking at the exploratory nature of games and acknowledging the need to throw out work to find a good design, let's minimize our losses
Categories: Game Theory & Design

PUBG-esque mobile games in China: what would be the further steps? - by Allie Zhong

15 November 2017 - 6:35am
PlayerUnknown's Battlegrounds (PUBG) triggered a pervasive fever for battle royale mode games in China. There are lot of PUBG clones mobile games, I played some of them and share my personal opinions in my youtube channel.
Categories: Game Theory & Design

Stand-Out Games from Day of the Devs 2017 - by Daniel Chamberlin

14 November 2017 - 8:45am
A review of some of the stand-out titles from the annual indie game showcase in San Francisco held by DoubleFine and iam8Bit. Including Untitled Goose Game and UFO 50.
Categories: Game Theory & Design

Understanding Audio in VR - A Game Music Composer's Resource Guide - by Winifred Phillips

14 November 2017 - 8:38am
Video game composer Winifred Phillips offers a roundup of resources available to game composers interested in composing music for virtual reality games. Included: methods and techniques, software tools, online communities, conferences and organizations.
Categories: Game Theory & Design

The Evolution of Emotion in The Quiet Sleep - by Nikhil Murthy

13 November 2017 - 7:17am
How the representation of emotion changed in The Quiet Sleep
Categories: Game Theory & Design

10 Tips for Game Dev Veterans and Students Alike - by Mars Ashton

13 November 2017 - 6:14am
All members of the game development community share similar stories of struggle, failure, discipline and mentorship. These 10 tips are part of this collective hive mind of game making that can guide the new and revitalize the old.
Categories: Game Theory & Design

"The Indie" - Casual questions surrounding the indie side of the video game industry - by David Edwards

13 November 2017 - 6:13am
Casual questions surrounding "the indie" side of the video game industry.
Categories: Game Theory & Design

Hidden Costs to Setting up your Own Development/Gaming Company - by Peter Smalls

13 November 2017 - 6:11am
Keep an eye out for these hidden costs when setting up your company.
Categories: Game Theory & Design

12 Actual Reasons Why Some Game Translations Suck - by Marianna Sacra

13 November 2017 - 6:09am
Game localization nightmares from a translator's point of view.
Categories: Game Theory & Design

Confessions of a Game Translator: 12 Actual Reasons Why Some Game Translations Suck - by Marianna Sacra

13 November 2017 - 6:09am
Game localization nightmares from a translator's point of view.
Categories: Game Theory & Design

Great Gaming Companies that are Not Around Anymore - by Michael Smith

13 November 2017 - 6:09am
These game companies made some top titles, but for whatever reason they became defunct and are now no longer.
Categories: Game Theory & Design

The suprising scream of learning - by Katarina Gyllenback

13 November 2017 - 6:07am
Have you ever wondered how surprises relate to our emotions beyond physical reactions and the horror genre? Would you like to know how a narrative constructor thinks in creation of curiosity, surprises and suspense?
Categories: Game Theory & Design

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