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Updated: 46 min 48 sec ago

Why One Size Does NOT Fit All in Virtual Reality - by Neil Schneider

3 October 2018 - 6:39am
The Oculus Quest is Facebook's latest innovation in the virtual and mixed reality space. However, a few choice words on how their ecosystem is structured could make the difference between effectively owning their market, or being a slave to it.
Categories: Game Theory & Design

On Meaningful Play: Design Thinking X Game Design - by Mars Ashton

3 October 2018 - 6:38am
Design Thinking is more than a legacy of interdisciplinary practice or trendy Product Design methodology. It is everything good Game Design is supposed to be. Part of a series exploring topics from Michigan State University's Meaningful Play Conference.
Categories: Game Theory & Design

Dissolving A Company - A primer on ending it all - by Brandon Huffman

3 October 2018 - 6:37am
So the company didn’t work out. It happens. With all of the recent studio closures, I thought I would put together this brief guide to shutting down.
Categories: Game Theory & Design

"Hey, I have to interview someone in 30 minutes. Give me a crash course." - by Coray Seifert

3 October 2018 - 2:16am
Recently, a colleague came to me with a conundrum. It went something like this: "Hey I have to interview someone in 30 minutes. Give me a crash course." This is the interviewing crash course that came out of that conversation.
Categories: Game Theory & Design

Narrativizing Night in the Woods - by Justin Reeve

2 October 2018 - 7:09am
How do systems and story interact? This article examines how Night in the Woods puts the mechanics in support of the story - not the other way around.
Categories: Game Theory & Design

Critique on data driven development - by James Mearman

2 October 2018 - 6:15am
In a time where collected data increasingly shapes how we create games I would like to offer my thoughts on how this same data is invoking it's own reality on how games are to be created.
Categories: Game Theory & Design

Situations of Conflict - by James Allsopp

2 October 2018 - 6:09am
Most stress, anxiety and the increasing pressure we experience in game development is due to situations of conflict. Conflict with; other people, yourself, the design, the way the character just doesn’t quite feel right when jumping and of course…time
Categories: Game Theory & Design

Turning Food Into Architecture Makes For Great Game Design - by Deborah Han

1 October 2018 - 9:14am
Concept Artist turns food into architecture to create world maps in Cookie Jam Blast.
Categories: Game Theory & Design

How does 'The Messenger' make you a master? - by Chris Wilson

1 October 2018 - 7:46am
What can we learn about 'The Messenger' from it's opening hour of gameplay? A level and game design deconstruct of the initial experience of this action platformer with a twist.
Categories: Game Theory & Design

Releasing a Demo - Dos and Don'ts - by THOMAS KANG

1 October 2018 - 7:43am
I released the first demo for my game, here's a comprehensive list of what went wrong and what went right so you can do yours right!
Categories: Game Theory & Design

Using ADB Logcat to Debug Unity Application Start Up Times - by Zulu OneZero

1 October 2018 - 7:42am
How to debug Unity build start up time on the Android platform with adb.
Categories: Game Theory & Design

THE STATE OF AFRICA'S GAME INDUSTRY - by ifeanyichukwu chigbata

1 October 2018 - 7:21am
The state of the gaming industry in africa(nigeria/south-africa)
Categories: Game Theory & Design

If you make lootboxes, Reddit hates you, even if you were their hero - by Nick McCormick

1 October 2018 - 7:18am
H3h3 productions, a youtube channel popular on Reddit, has received an unexpected negative reaction from their game due to lootboxes, a reaction so extreme that they had to apologize. Their fanbase on Reddit was the most vocal. What happened?
Categories: Game Theory & Design

Spooky Doorway's revisiting Darkside Detective Season One design choices in light of nearly fully funded Season Two on Kickstarter - by Paul Conway

1 October 2018 - 7:18am
Spooky Doorway's revisiting Darkside Detective Season One design choices in light of nearly fully funded Season Two on Kickstarter
Categories: Game Theory & Design

Making of the Dream Game _ Orbital Dogfight - by Mo Ga

1 October 2018 - 7:18am
Ride with me on the journey of making my Dream Game. Learn from the failures and successes along the way and find renewed vigor to see it through, whatever your Dream Game may be.
Categories: Game Theory & Design

I spent more than 3 years making a project that went nowhere. Today I'm cancelling it, and I'm the happiest I've ever been. - by Dan Aronas

1 October 2018 - 7:18am
After 3 years of working on a too-big-for-myself project and getting nowhere, the damage done to my mental health made me cancel it. Now, I've never been happier.
Categories: Game Theory & Design

Video Game Deep Cuts: Uncle Buddy's Wattam Is Strange - by Simon Carless

1 October 2018 - 6:21am
This week's highlights include an overview of a very odd old Mac game, Keita Takahashi on making games in tough times, and a close look at Life Is Strange 2.
Categories: Game Theory & Design

Profitable Indie Game Development with Adam Saltsman - by Larry&Brandon GDU

1 October 2018 - 1:17am
Adam Saltsman, also known as Adam Atomic, made the endless runner Canabalt in 2009, where an anonymous runner runs in one direction and is able to jump and slide upon landing. Since then, Adam has formed his studio Finji, continuing to produce and have pu
Categories: Game Theory & Design