Updated: 20 hours 31 min ago
How I created a board game on the theme of platform cooperativism and its difficulties, as outlined by Trebor Scholz (so an "edu" board game).
When making a game you need to keep track of what resources you are burning. It's far more than just time and money. This is Midnight Hub's last post in a series about how to reduce stress when working with games!
With the eSport industry showing a continued growth, technology becoming more advanced and the possibility of eSports making it as an Olympic event, Ive taken a closer look at what eSport games we can expect in the future.
Being a hobbyist developer if really fun. But it's also demanding - it requires that you be able to take responsibility for every single aspect of development. This article talks about some fundamental mistakes every developer should be aware of and avoid
As a studio of two we have spent evenings and weekends for years working on a game. With day-jobs, we have struggled to maintain momentum on our personal project. In this article, we'll talk about the lessons we've learnt trying to get our game finished.
I should have been able to move at least 700 copies of a niche game at a low price and stay in business. I did not - this is a warning to other developers out there who work full time on their games!
This is my tale.
These are the five most in-demand programming languages in the United States, based on how many jobs have been posted to major job sites in 2017.
For some, Random Number Generators (RNGs) can feel like arcane complex systems. This article briefly explores a few possible ways of setting up an RNG system to help aid the budding developer or designer.
Last week, I had a chance to talk to Game Economist Ramin Shokrizade on the subject of monetization in the Game Industry, and this is the recorded discussion.
I've spoken about tutorial design countless times, but it's time to get something straight, no matter what kind of game you're making, here are four reasons why you need a tutorial.
What went wrong with Star Wars - Battlefront 2? Do we need the premium + IAP business model anyway ? How could we properly implement it model in triple-A titles?
This installment of the best longform articles & podcasts of the week includes a look at Need For Speed's monetization, Steven Soderbergh's new interactive film project, and a new AIAS podcast talking to Brendan 'PlayerUnknown' Greene.
In this article, I settle all debates regarding game reviews: How good should a reviewer be at a game? What topics are a reviewer allowed to bring up when doing a review? Are review scores and review aggregators good? Does anyone still care about them?
There is little doubt that eSports will become an important entertainment activity and will generate mass interest from the public as football or car racing do today. However, which games will be the winners? Which ones will rally large crowd around them?
Our tactical RPG The Iron Oath was successfully Kickstarted in September 2017. I'd like to share the process we went through that helped us achieve over 200% funding!
On the 10th of October I I started the Nowhere Prophet First Access on itch.io (http://itch.nowhereprophet.com). That was just over five weeks ago so I guess it's time for a look at how that went and how I feel about it.
The purpose of this article is to provide a lens for understanding and evaluating monetization strategies in games.
Welcome to Day 38! Today, were going to talk about the limitations of mobile VR and make some changes in our game to fix things. Weve already started to fix some things, specifically adding event triggers to our enemies, but theres still many to solve
Game development for an iPhone has never been so much easy as it is now. All you need to get started is going to the Apples App Store, and you get all the resources readily available.
How to efficiently populate massive game worlds? Certainly, we dont want to place every tree manually. After all, game development is about making smart trade-offs.