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Creating A Board Game On Platform Cooperativism - by Pietro Polsinelli

21 November 2017 - 7:42am
How I created a board game on the theme of platform cooperativism and its difficulties, as outlined by Trebor Scholz (so an "edu" board game).
Categories: Game Theory & Design

Project Management Part 3: Burning Money, Brain Power and Morale To Make Your Game - by Sara Casen

21 November 2017 - 7:42am
When making a game you need to keep track of what resources you are burning. It's far more than just time and money. This is Midnight Hub's last post in a series about how to reduce stress when working with games!
Categories: Game Theory & Design

The eSport games of the future - by Daniel Stanford

21 November 2017 - 7:41am
With the eSport industry showing a continued growth, technology becoming more advanced and the possibility of eSports making it as an Olympic event, I’ve taken a closer look at what eSport games we can expect in the future.
Categories: Game Theory & Design

Fundamental Mistakes that Every Indie Developer should Avoid - by Anderson Addo

21 November 2017 - 7:39am
Being a hobbyist developer if really fun. But it's also demanding - it requires that you be able to take responsibility for every single aspect of development. This article talks about some fundamental mistakes every developer should be aware of and avoid
Categories: Game Theory & Design

The five biggest lessons we learned making a game in our spare time - by Scott Beca

21 November 2017 - 7:37am
As a studio of two we have spent evenings and weekends for years working on a game. With day-jobs, we have struggled to maintain momentum on our personal project. In this article, we'll talk about the lessons we've learnt trying to get our game finished.
Categories: Game Theory & Design

[Post Mortem]: I thought I could ship at least 700 units to stay in business - by Constantin Bacioiu

21 November 2017 - 7:36am
I should have been able to move at least 700 copies of a niche game at a low price and stay in business. I did not - this is a warning to other developers out there who work full time on their games! This is my tale.
Categories: Game Theory & Design

The Most In-Demand Coding Languages and their Applications - by Michael Smith

21 November 2017 - 7:35am
These are the five most in-demand programming languages in the United States, based on how many jobs have been posted to major job sites in 2017.
Categories: Game Theory & Design

RNGesus and the int randomNumber = random.Next() //Disciples - by Aaron Cook

21 November 2017 - 7:35am
For some, Random Number Generators (RNGs) can feel like arcane complex systems. This article briefly explores a few possible ways of setting up an RNG system to help aid the budding developer or designer.
Categories: Game Theory & Design

A Deep Discussion on Monetization - by Josh Bycer

21 November 2017 - 7:34am
Last week, I had a chance to talk to Game Economist Ramin Shokrizade on the subject of monetization in the Game Industry, and this is the recorded discussion.
Categories: Game Theory & Design

No Ifs, Ands or Buts -- Four Reasons Why Your Game Needs a Tutorial - by Josh Bycer

21 November 2017 - 7:33am
I've spoken about tutorial design countless times, but it's time to get something straight, no matter what kind of game you're making, here are four reasons why you need a tutorial.
Categories: Game Theory & Design

Star Wars Battlefront 2 controversy: Has EA killed the premium + IAP business model? - by Pascal Luban

21 November 2017 - 7:32am
What went wrong with Star Wars - Battlefront 2? Do we need the premium + IAP business model anyway ? How could we properly implement it model in triple-A titles?
Categories: Game Theory & Design

Video Game Deep Cuts: A Need For Soderbergh's PlayerUnknown - by Simon Carless

19 November 2017 - 7:41am
This installment of the best longform articles & podcasts of the week includes a look at Need For Speed's monetization, Steven Soderbergh's new interactive film project, and a new AIAS podcast talking to Brendan 'PlayerUnknown' Greene.
Categories: Game Theory & Design

I Settle All Video Game Arguments, Part 1: Game Reviews - by Jeff Vogel

17 November 2017 - 7:30am
In this article, I settle all debates regarding game reviews: How good should a reviewer be at a game? What topics are a reviewer allowed to bring up when doing a review? Are review scores and review aggregators good? Does anyone still care about them?
Categories: Game Theory & Design

Will current games turn eSport into a mass-market affair? - by Pascal Luban

17 November 2017 - 7:30am
There is little doubt that eSports will become an important entertainment activity and will generate mass interest from the public as football or car racing do today. However, which games will be the winners? Which ones will rally large crowd around them?
Categories: Game Theory & Design

A Kickstarter postmortem for The Iron Oath - by Nik Mueller

17 November 2017 - 6:31am
Our tactical RPG The Iron Oath was successfully Kickstarted in September 2017. I'd like to share the process we went through that helped us achieve over 200% funding!
Categories: Game Theory & Design

Five Weeks in the Wild - Early Access on itch.io - by Martin Nerurkar

16 November 2017 - 6:31am
On the 10th of October I I started the Nowhere Prophet First Access on itch.io (http://itch.nowhereprophet.com). That was just over five weeks ago so I guess it's time for a look at how that went and how I feel about it.
Categories: Game Theory & Design

Video Game Monetization Strategies - by Chris Cobb

16 November 2017 - 6:30am
The purpose of this article is to provide a lens for understanding and evaluating monetization strategies in games.
Categories: Game Theory & Design

Day 38 of 100 Days of VR: Creating a VR First Person Shooter I - by Josh Chang

16 November 2017 - 6:29am
Welcome to Day 38! Today, we’re going to talk about the limitations of mobile VR and make some changes in our game to fix things. We’ve already started to fix some things, specifically adding event triggers to our enemies, but there’s still many to solve
Categories: Game Theory & Design

Swift based iPhone Game Development Process - by Juned Ghanchi

16 November 2017 - 6:28am
Game development for an iPhone has never been so much easy as it is now. All you need to get started is going to the Apple’s App Store, and you get all the resources readily available.
Categories: Game Theory & Design

Biome Painter: Populating Massive Worlds - by Krzysztof Narkowicz

16 November 2017 - 6:27am
How to efficiently populate massive game worlds? Certainly, we don’t want to place every tree manually. After all, game development is about making smart trade-offs.
Categories: Game Theory & Design

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