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Indie Marketing: Highlights & Data of Summoners Fate at Dreamhack 2018 - by Ross Przybylski

29 November 2018 - 7:23am
Indie dev Ross Przybylski shares his marketing strategy, budget, event highlights and data of his Dreamhack Atlanta 2018 showcase of Summoners Fate.
Categories: Game Theory & Design

Jakub Kasztalsk, Unbound Creations: Developing a Sequel - by Jessica Paek

29 November 2018 - 7:22am
We got a chance to talk to Jakub Kasztalski from Unbound Creations about developing a sequel and incorporating community feedback.
Categories: Game Theory & Design

Tweet Star: Turning Tweets into Puzzles - by Olin Olmstead

29 November 2018 - 7:21am
A word game with an endless supply of crowdsourced puzzles. This is a design analysis for this fascinating and unique puzzle game.
Categories: Game Theory & Design

Kliuless? #13: Is Artifact Pay-to-Win or Pay-to-Lose? - by Kenneth Liu

29 November 2018 - 7:20am
Each week I compile a gaming industry insights newsletter that I share with other Rioters, including Riot’s senior leadership. This edition is the public version that I publish broadly every week as well. Opinions are mine.
Categories: Game Theory & Design

Things To Consider Before Signing a Public Relations or Influencer Agency To Promote Your Video Game - by Corey Wade

29 November 2018 - 7:18am
This post serves as a basic guide to give publishers, developers, and studios a better understanding of the PR and influencer process by addressing some questions to consider before getting started.
Categories: Game Theory & Design

Tips To Speed Up The Development Process - by Antonio Torres

29 November 2018 - 3:06am
Far too little has been said or done about the counter-productive development practices in the video game industry. It is possible to improve game development and provide for the welfare of developers at the same time.
Categories: Game Theory & Design

Chinese Gamers are More Competitive and Completionist, More Homogeneous in Gaming Motivations Than US Gamers - by Nick Yee

28 November 2018 - 6:23am
Survey data and analysis, in collaboration with Niko Partners, on differences in gaming motivations among gamers in China and the US.
Categories: Game Theory & Design

Why I lost $42,500 making a VR game - by Joseph Radak

28 November 2018 - 6:23am
In the changing landscape of VR, indie devs burden a lot of risk while providing for innovation than many AAA companies. This is a burden that will lead to indie devs vanishing, and their innovation with them.
Categories: Game Theory & Design

Rolling a Ball: Harder Than You Thought (part 1) - by Nathaniel Ferguson

28 November 2018 - 6:22am
When creating the game Rollossus, I ran into more trouble than I thought trying to reach satisfying ball movement. This three-part blog series walks people through the issues I ran into and the solutions I found.
Categories: Game Theory & Design

How Overworking Affects Game Developers - by Antonio Torres

28 November 2018 - 6:22am
Many individuals within the world of technology drive themselves into the ground without noticing that their self-destructive behaviors are causing anxiety, hypertension, poor eating habits and a general sense of dread during the day.
Categories: Game Theory & Design

Blood, sweat and pixels - why is it so hard to make games? - by Emilia Tyl

28 November 2018 - 6:21am
Cool book about the making of ten great games, written in clear, accessible language, which everyone can understand. If you’re curious how game dev works and what difficulties it faces and why your anticipated game is delayed once again - just read it.
Categories: Game Theory & Design

Is it “Game Over” for AR/VR platform wars? - by ISABELLE HIERHOLTZ

28 November 2018 - 6:11am
The AR/VR industry seems to have made its mind up on platforms, based on responses to Digi-Capital and AWE’s Global AR/VR Industry Survey. While there are still opportunities for nniche players and startups, clear standouts are now top of mind.
Categories: Game Theory & Design

Exponential Growth and long run survival in Gaming - by kunal borhade

28 November 2018 - 6:11am
Go Agile Or Fail !! Here is the Success Mantra for delivering AAA title games in India. Its been pleasure sharing my thoughts and learning at GameDevConference couple of months back. I am uploading the video for those who were not there at the conference
Categories: Game Theory & Design

Rolling a Ball: Harder Than You Thought (part 1) - by Nathaniel Ferguson

28 November 2018 - 6:11am
When creating the game Rollossus, I ran into more trouble than I thought trying to reach satisfying ball movement. This three-part blog series walks people through the issues I ran into and the solutions I found.
Categories: Game Theory & Design

Why is Game project management important? - by kunal borhade

28 November 2018 - 6:11am
Why is Game project management important?
Categories: Game Theory & Design

Post Mortem - Destination Primus Vita - by Anne Gibeault

27 November 2018 - 11:15pm
Anne Gibeault gives her own personal Post Mortem of making the sci-fi adventure game Destination Primus Vita. From the birth of a new IP to the release of the first game.
Categories: Game Theory & Design

Improving Chess with Super X Chess - by Miika Pihkala

27 November 2018 - 11:06pm
You'll find answers to questions such as: How chess is in trouble? How Super X Chess improves chess? Why life is like a game of chess?
Categories: Game Theory & Design

An indie's guide to merchandise: part one! - by Lottie Bevan

27 November 2018 - 7:22am
A three-part deep-dive into Weather Factory's merchandise experience: how we set up the shop, what the numbers were in Month 1, and some pitfalls to watch out for when doing it yourself.
Categories: Game Theory & Design

Board Games and Social Isolation - by Michael Heron

27 November 2018 - 7:07am
Board games have a powerful role they can play in alleviating social isolation. They're social experiences that are non-stigmatic, and in this post I discuss how that can be a valuable and powerful combination that could very well save lives.
Categories: Game Theory & Design

Exposing the Lore Dumps - by Evgeni Puzankov

27 November 2018 - 7:06am
Some tools and tricks to deliver and sneak information in your story. Smart exposition if you will. It's a wall of text about exposition.
Categories: Game Theory & Design

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