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Updated: 15 hours 23 min ago

Story Analysis - Part 2 - Isaac & FFX - by Nathan Savant

3 August 2018 - 6:38am
A series of critical analysis of the narrative and mechanical design in narrative games, continuing with Binding of Isaac and Final Fantasy X
Categories: Game Theory & Design

How to create Amazing Effects with Animation Curves in Unity - by Vivek Tank

3 August 2018 - 6:37am
The main objective of this blog post is to show you some simple ways to create cool and simple animations using animation curve in the script easily.
Categories: Game Theory & Design

What Men and Women Consider Hardcore Gaming Are Not The Same - by Nick Yee

2 August 2018 - 7:37am
Motivation differences between male and female gamers who identify as "hardcore". This is based on our dataset from over 350,000 gamers.
Categories: Game Theory & Design

Bizdev and Marketing for Sausage Sports Club - by Chris Wade

2 August 2018 - 7:37am
Lessons learned on the business side of Sausage Sports Club, including tips on doing market research, shaping the perception of your game, getting the most out of social media, why you shouldn't go to conventions, and angling for platform support.
Categories: Game Theory & Design

Google Play Store Ranking Algorithm Changes. Improve Discovery Of Your App! - by Viral Patel

2 August 2018 - 7:36am
With the aim of improving the discovery of quality apps, Google made changes to its Play Store algorithm. A lot of the ranking criteria now tips towards user engagement.
Categories: Game Theory & Design

My Love and Hate Relationship with Conception Phase - by Anne Gibeault

2 August 2018 - 7:35am
As any production phases can be very, very demanding and stressful, but the most creative and painful period for me is the conception phase. This is both my dream period and nightmare at the same time.
Categories: Game Theory & Design

How a twitter campaign brought in 95 new game reviews - by Hannah Flynn

1 August 2018 - 10:23pm
Failbetter Games (Sunless Sea, Sunless Skies) created #loveindies as a way to celebrate indie games and drive players to leave valuable reviews and ratings. Hannah Flynn, Communications Director, shares what they learned.
Categories: Game Theory & Design

Diegesis and designing for immersion - by Gabriel Naro

1 August 2018 - 7:41am
A deep dive analysis of how diegesis is used in the gaming medium and how it may be used to create immersion and meaningful connections between the player and the characters.
Categories: Game Theory & Design

5 Free Tools to Help You Promote Your Indie Game - by Logan Williams

1 August 2018 - 7:40am
In today's post, I share 5 free tools that we use to effectively promote indie games.
Categories: Game Theory & Design

The First Amendment & Video Games - Part 1: Introduction - by Brandon Huffman

1 August 2018 - 7:39am
This year I gave a presentation on video games and the First Amendment at Casual Connect USA. This is Part 1: Introduction and Background. Parts 2-3, coming very soon, will cover the basics of what the First Amendment says, and what it protects.
Categories: Game Theory & Design

Systems Interaction by Spreadsheet - by Justin Reeve

1 August 2018 - 7:37am
What's the best way to create complexity in a game system? Mix it with some other system. This article takes a look at how spreadsheets can be used as a quick-and-dirty tool for designing systems interactivity.
Categories: Game Theory & Design

Game Developer Interview -- Michael Hicks on Personal Puzzle Design - by Josh Bycer

1 August 2018 - 7:36am
Reposted from Game-Wisdom, this is a written interview I did with Game Designer Michael Hicks on puzzle design and the challenges of tying it to a serious topic.
Categories: Game Theory & Design

When Does a Game Need to be Re-Reviewed? - by Josh Bycer

1 August 2018 - 6:35am
The state of game development has shifted this decade towards post release content, but what does that mean for a game whose reviews are no longer relevant?
Categories: Game Theory & Design

Story Analysis - Part 1 - Last of Us - by Nathan Savant

31 July 2018 - 8:04am
A series of critical analysis of the narrative and mechanical design in narrative games, starting with Last of Us
Categories: Game Theory & Design

The Uncanny Narrative Valley. - by Victor Sanchez

31 July 2018 - 8:03am
Procedural narrative has its own Uncanny Valley and we should be aware of it in order to avoid or minimize its effects.
Categories: Game Theory & Design

Dev Diary #9 - The Global Original Story - by gumi Team

31 July 2018 - 8:03am
In this edition, we’ll talk more about the Global Original Story, our plans for the present and the future, and the experiences we went through to write a story for a Japanese RPG. With a pen in her hand, Rem, THE ALCHEMIST CODE team Writer, will lead.
Categories: Game Theory & Design

Introduction to Unity Serialization and Game Data - by Vivek Tank

31 July 2018 - 8:02am
The main Objective of this blog post to learn about Unity Serialization and Game Data.
Categories: Game Theory & Design

Ultimate Guide To Mobile Playable Ads For Game Developers (Part Two) - by Luke Stapley

31 July 2018 - 8:01am
Continuing with the previous article, we look at the best practices in creating playable ads for mobile games. Find out what you need to do to improve the enjoyment of these ads as well as improve interest in installing your game.
Categories: Game Theory & Design

Free-To-Play Strategy Games: How They Stack up Against Paid Ones - by Peter Smalls

31 July 2018 - 8:00am
Can free games really stack-up against paid/premium titles?
Categories: Game Theory & Design

Publishing 101 - Should You Partner with a Game Publisher? - by David Logan

31 July 2018 - 5:57am
Should you partner with a game publisher? CEO of Akupara Games, David Logan, helps to guide developers throughout a series of articles surrounding the release of their game.
Categories: Game Theory & Design