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Korean Game Localization: How To Conquer One Of The Top 5 Markets - by Dolly Dai

9 August 2019 - 9:20am
The Korean game market is growing both in downloads and revenue. A video game translation into Korean is a good investment if you want to reach the Asian continent.
Categories: Game Theory & Design

Interview With a #GameDev: Harpoon Harry - by Ashley Kreuer

9 August 2019 - 9:18am
This interview with the makers of Harpoon Harry is my first in a series of interviews with #gamedevs about their current projects.
Categories: Game Theory & Design

The Big Game Branding 101 - by Jamin Smith

9 August 2019 - 8:45am
A whistle-stop tour of game-branding from my experience in both indie and AAA publishing. This guide details seven actionable steps to creating an identity for your game - from concept to execution.
Categories: Game Theory & Design

Delivering a Closed Alpha Build to a Store Channel on Discord - by Kyle Kukshtel

9 August 2019 - 8:44am
In this post I review the current methods for closed alpha distribution and talk about why I think Discord is a great, underutilized option. I then spend time walking through the distribution process itself as a guide for anyone interested.
Categories: Game Theory & Design

Interview with a Game Developer - by Ashley Kreuer

9 August 2019 - 8:25am
An open call for interviews with game developers about their current projects.
Categories: Game Theory & Design

Should Minors Have A Constitutional Right To Realistically Violent (But Fun) Video Games? - by Steven Chung

8 August 2019 - 7:41am
In light of technology advances, recent shootings and the current composition of the U.S. Supreme Court, a law banning the sale of violent video games to minors might be allowed under the U.S. Constitution.
Categories: Game Theory & Design

Are Videogames Ready To Talk About Sex? - by Josh Bycer

8 August 2019 - 7:26am
Videogames have explored many topics in the past, however sex has been kept away from most markets. With more indie developers talking about sex and sexuality, is the industry ready for more adult conversations on it?
Categories: Game Theory & Design

Promoting your indie game: The best online tools & links - by Thomas Reisenegger

8 August 2019 - 7:18am
A list of the best online tools to promote your ubdue game (PR, marketing, community etc.). Most of them are for free. Based on experience of running the indie PR & marketing agency Future Friends Games for 2 years.
Categories: Game Theory & Design

The Door Problem of Combat Design - by Andrew Yoder

8 August 2019 - 7:17am
An examination of classic level design and techniques for inviting the player into arenas instead of fighting from the doors.
Categories: Game Theory & Design

7 video games to boost your creative mind - by Herbert Llanas

8 August 2019 - 7:15am
There are some of the most amazing video games to boost your creative mind in the best possible way.
Categories: Game Theory & Design

Discoverability - A 'Hot or Not?' Genre Guide - by Simon Carless

7 August 2019 - 8:32am
Let’s say you’ve put $20,000 into your game, or $200,000 dollars, or $2 million dollars. And you still want your money - or your investors’ money - back. You should probably look at how crowded that genre/game feature is.
Categories: Game Theory & Design

Learning Asymmetrical Game Design From JoJo's Bizarre Adventure - by Josh Bycer

7 August 2019 - 7:37am
Asymmetrical design can be tough to figure out for any game genre, but today's post looks at lessons you can take from a very unexpected source.
Categories: Game Theory & Design

Avoiding Helplessness – The Worst Feeling in Games - by Caleb Compton

7 August 2019 - 7:29am
Nobody likes feeling powerless, especially in video games. If your game makes players feel this way they will often simply put it down and play something else instead. This article looks at some common causes, and potential solutions, to this problem.
Categories: Game Theory & Design

The Psychological Perspective on Game Design - by Starloop Studios

7 August 2019 - 7:28am
Psychology plays an important part in understanding good game design. When looking to understand user psychology to design better product experiences, one of the richest sources of knowledge exists within the game design world.
Categories: Game Theory & Design

The AI of Hitman (2016) - by Tommy Thompson

7 August 2019 - 7:27am
One of the most complex simulations in AAA games, IO Interactive's Hitman titles are laced with AI systems that helped bring their fictional worlds to life.
Categories: Game Theory & Design

The Reality of Game Design - by Josh Bycer

6 August 2019 - 7:28am
In this snippet from my larger article, I talked about what it really means to make games for a living, having spoken to hundreds of developers this decade.
Categories: Game Theory & Design

Do you have a coach in your game development team? - by Amir H. Fassihi

6 August 2019 - 7:14am
While sports team coaches are very well known, we seldom talk about a coach in our game development teams. Does this mean that there is no need for a coach in this context? Or maybe the role of a coach is being played by somebody already?
Categories: Game Theory & Design

Cartoon Water effect in Unity for Chronoloop - by Ricardo Ibarra

6 August 2019 - 7:13am
How was the water effect made for the game Chronoloop.
Categories: Game Theory & Design

Cartoon Water effect in Unity for Chronloop - by Ricardo Ibarra

6 August 2019 - 7:13am
How was the water effect made for the game Chronoloop.
Categories: Game Theory & Design

Kliuless #43: The Mirage of Cloud Gaming - by Kenneth Liu

5 August 2019 - 7:51am
Each week I compile a gaming industry insights newsletter that I publish broadly. Opinions are mine.
Categories: Game Theory & Design

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