Updated: 10 hours 51 min ago
Ever wondered what powers environmental storytelling? Placemaking. This article takes a look at how the process of placemaking can be used to help design deep video game levels.
Lead Artist Åukasz SaÅata and Chief Game Designer Daniel Gizicki talk about the of My Brother Rabbit and share with fellow developers the process and challenges of creating a game that has no verbal communication.
This week's highlights include an article about Facebook Messenger's AR microgames, a detailed look at Valve's upcoming Artifact card game, & lots more besides.
How I used ScriptableObjects in Unity to build my flexible 2D Procedural Generation tool called Strata. Strata allows for the generation of varied 2D levels composed of a mix of hand-authored and generated content using Tilemaps.
Stories, drama, changeâââall are about conflict. Either causing it or remedying it. Here we'll explore the roots of conflict in order to improve your game's storytelling or maybe help resolve some issues within your team.
A look into the media coverage of the latest gamescom.
Artificial Intelligence has absorbed nearly all aspects of the modern life. Every day we benefit from its advantages in modern technology and various complex instruments.
After my first "real" experience using Unreal Engine 4 during the UE4 Spring Jam, I wrote this article as a collection of tips for beginners, in the form of a Game Jam postmortem. Beginners might find some helpful and non-generic tips here.
Like a dream, the encounters of Indie MEGABOOTH flow naturally together in a series of meaningful, interconnected events that provide much needed validation for the risk and sacrifices of indie devs.
Today's post looks at how one of the biggest strengths of Free to Play design can come back to hurt the game when it comes to retaining players over the long term.
Today I am pleased to announce I have signed a contract to put our virtual reality expertise to work forÂ NASA. In the future I planÂ to use our new technology to provideÂ services for aerospace, defense,Â manufacturing, and serious games.
Far Cry Primal introduces a taming mechanic that allows players to use wildlife as an assisting character. In this piece I explain how this was designed and implemented.
Job specifications for Gameplay QA Testers are increasingly asking for programming experience. How does this impact our core QA teams? What skills are we missing out on?
As an industry icon, Rockstar has enjoyed success in the gaming industry. The ones who are responsible for the highest money making single entertainment product on earth, GTA V.Â And therein lays the paradox of games development in 2018.
Promoting sustainable business practises is a key issue for the International Game Developers Association. This white paper aims to provide practical tips for sustainable managementâfeaturing a series of points that have immediately actionable value.
On August 30th, China's Ministry of Education issued a notice aimed at preventing myopia among minors. The notice was issued because the increase in gaming and internet may be leading to higher rates of myopia. This may have a significant impact on games.
Why do so many open worlds feel artificial? This article dives into how landscape archaeology can be used to inform open-world level design.
From great tools come great creativity, this is our motto to create a modkit that will push the community forward into creating new awesome content for Edge Of Eternity
Recursion is supposed to be a powerful development technique, but not only is it a challenge to write and debug, but finding practical examples of when it can be used can be a real challenge too. In this article I will discuss one such example.
Announcing Resortâ-âan interactive mystery short story about emotions, introspection, and coping. Join writer Laura Tanner on a surreal journey and face an odd intersection of dreams and reality.