Updated: 22 hours 12 min ago
Find out how we used two different resolution Voronoi diagrams to generate world maps in a way that optimizes gameplay opportunities and makes it fun to simply read the maps.
I explore why Academia : School Simulator might not be doing well compared to other similar games. It turns out theme/genre fit might be our biggest problem.
Former Discord QA Engineer explains how to build your superfan base with some simple tips from Modus Indie Access.
case study of mobile game development, we will be discussing Altoâs adventure, a popular iOS and Android game released by the indie game company, Snowman. We will be looking at its gameplay, monetization, user retention strategies, and its estimated cos
This is part one of a three-part series on Archero, a mobile roguelite. This week weâll focus on the moment to moment gameplay, and how this contributes to a fun experience in the short term.
As commonly performed, post-mortems provide value but don't dig as deeply as they could into root causes. Here, we discuss techniques that situate us in the position of the decision-maker to better grasp actual reality and avoid the hindsight bias.
In this article, game writer Sande Chen discusses how the VR experience impacts empathetic responses.
Getting a tycoon game with a lot of complex mechanics running well is a long process - let's have a look at some examples and tricks used in Project Hospital.
The details of Googleâs Stadia platform which were released ahead of this yearâs E3,Â set the scene for another instalment of gamingâs biggest gathering. Here are some of the key things we took away from the conference.
How one of Nintendo's least-known Minimum Viable Products shaped the history of handheld gaming.
When should you turn down a freelancing gig? SkewSound shares their experiences on ways to vet potential clients so that you're informed when deciding to accept or decline a contract opportunity.
Trade-offs made in the design of Way of Rhea's entity system.
DunkRatz is local multiplayer game where players controls rats that fight over cheese to feed to their team's giant baby. But if the babies can be picked up and thrown the arena just like the cheese, what's the best way to respawn the cheese?
Historians John Harney and Maggie Greene discuss Creative Assembly's latest Total War title, Three Kingdoms. Topics include the Three Kingdoms period, Confucianism, and Chinese literature and cultural history.
The core difference between loot boxes and "Kinde Eggs" should be a simple one but looking at the scientific case and UK's stance on the issue proves the controversial matter far more complicated than one would expect.
A simple design roadmap to ensure long-term enjoyment in Piczle Cross Adventures.
Uncharted 2 has some of the most exceptional pacing in action/adventure video games. Let's take a look at what that means and how the game achieves it.
Moving a character is so common in games that players and designers often take it for granted. However, while it can be tempting to use the default movement options in a game engine, designing great movement can make simply controlling a character fun