Updated: 10 hours 18 min ago
This week's long form article/video highlights include the depths of the Secret World role-playing community, a unique new Final Fantasy-themed TV show, and lots more.
This article is written by Crazy Dreamz, a sandbox platformer where people can learn visual coding on a platformer game. They can also share their world online and enjoy new experiences from other people.
This is the second in a three part series of articles breaking down the camera system in upcoming 3D platformer Suzy Cube. Get to know everything that has gone into making a camera meant to always keep you focused on the action.
Game characters are like puppets on the stage. A poor puppeteer can only make them move, but a master can give them life. Here is a lesson learned from a great puppeteer and a reflection on how it will help us in creating characters in games.
For small indie studios, going to big event like is not a simple and easy decision. When and why indie studio needs to go to big global event, and how to do it right.
This is the first in a three part series of articles breaking down the camera system in upcoming 3D platformer Suzy Cube. Get to know everything that has gone into making a camera meant to always keep you focused on the action.
History holds a lot of interesting info about human mind that not fully accepted by scientists. Doesn't make it less important, some things lay outside of normal science, things out of a gray area, in all terms, ethical, scientific, moral.
Finally going back to coding on Day 3, we learn how to create a boundary box to delete objects and creating new enemies to challenge the players.
The recent debate over Cuphead's tutorial and demo out of Gamescom frames a special video going off my thoughts and a lesson on how to build tutorials.
VR/AR startups are redefining a lot of different sectors. In this article, we discuss the five best VR/AR Crowdfunding projects.
Meet Mika Pilke, The Wayfarer's composer, and check out one of the awesome tracks he made for the game!
"Hey, sitting in the patio with a beer." The first text I got at 4:38pm as I approached the bar. Countless thoughts and worries evaporated from my mind as I realized it was beginning. The poster almost slipped from my hands. Time to put on the game face.
As a developer, I shed my cloak and put on the shoes of the consumer to review and walk-through the first experiences with the new Windows 10 Mixed Reality device and a review of what is to come!
A critical analysis of the main themes of Fullbright's Tacoma - Meaningful Decisions, Artificial Intelligence and Diversity.
We are at an exciting point in time, with games set to get bigger and better
What are the things you should do and dont do when making VR applications? Find out about the dos donts of VR!
In this installment we compare two boss levels and how one succeeds at teaching the player the use of the level's key power-up while the other fails and why.
Wiz 'n' Liz was developed by Raising Hell/Bizarre Creations and released for Sega Genesis in 1993. This post analyzes how the little-known game creates a whimsical world of wizards, witches and wabbits through its rules, visuals, text, sound and controls.
There are two stages in pattern recognition: training and matching. Considering the interactivity of games, I prefer to add one more stage into this process feedback.
The recent announcement of We Happy Few's change in scope has left fans puzzled, and gives us another discussion regarding the perception of AAA design.