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Can Realism in Games go too Far? - by Caleb Compton

1 May 2019 - 2:25am
New technology has allowed for unprecedented levels of realism in modern games. While this has undoubtedly led to some incredible games, it can also be detrimental. This article looks at when to use realism to help your game, and when it can hurt.
Categories: Game Theory & Design

The Design Pillars of Eco - by John Krajewski

1 May 2019 - 2:24am
This week I’d like to dive into the core of Eco’s design a bit, and talk about the principles that guide the design and development of the game. These are things that go way back to the beginning ideas of what Eco would be.
Categories: Game Theory & Design

Seven Standards: 1. Internal Code - by Ben Follington

1 May 2019 - 2:23am
Your effort and ethics should be something you believe in, not an external force that moves you, but an internal rule by which you measure all that you create.
Categories: Game Theory & Design

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