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The meaning of the word "Indie" has changed. - by Dan Hayes

11 June 2018 - 8:38am
While many are currently blaming steam's curation for the demise of indies, the issues go a little deeper than that.
Categories: Game Theory & Design

After the Dawn: a mini-retrospective on Cultist Simulator - by ALEXIS KENNEDY

11 June 2018 - 8:37am
What happened when we launched Cultist Simulator, and why we think it happened.
Categories: Game Theory & Design

Type-safe object pool for Unity - by Sam Izzo

11 June 2018 - 8:36am
In this article I discuss object pooling and generics, and present a simple type-safe object pool for Unity.
Categories: Game Theory & Design

Making our first indie game - Wats! VR Pest Control - by Lorcan Mc Garry Hunt

11 June 2018 - 8:29am
I've just released my first game to market on the Oculus mobile VR store. While it's all still fresh I thought I should write up a quick retrospective on what developing my first indie game was like here a year after finishing Uni.
Categories: Game Theory & Design

My Top 3 Tips for Starting a New Unity Project - by Charles Hinshaw

11 June 2018 - 8:29am
Today I took some time to write down the top three pieces of advice that I would share with any game developer starting a new project in Unity.
Categories: Game Theory & Design

Video Game Deep Cuts: Diggin' In Bethesda's Carts - by Simon Carless

10 June 2018 - 4:36am
This week's highlights include a retrospective of the Diggin' In The Carts game music album, a unique video on the history of Bethesda, and many more besides.
Categories: Game Theory & Design

Alchemist Developer Diary #7— What’s New in Global v2.0 - by gumi Team

9 June 2018 - 12:54am
We delve deeper into the vast and rich universe of THE ALCHEMIST CODE and introduce you to the new, and improved THE ALCHEMIST CODE Global v2.0 with Associate Producer, Kuan Win Chin.
Categories: Game Theory & Design

Finding The Themes - by Gregory Pellechi

8 June 2018 - 7:48am
You got a game, it's got a story but what's your message and how are your themes supporting all of that? Here we'll examine how to find, strengthen and support your themes to make them do more. And make your game memorable as a result.
Categories: Game Theory & Design

The Structured Path to Making an Online Game - by Charlotte Walker

7 June 2018 - 7:13am
From simulation to adventure games, making an online game can be a lot harder than it seems. With the right process, you'll be able to break the entire project into small, incremental steps, reducing the amount of redundant work that needs to be done.
Categories: Game Theory & Design

It's not what it looks like: Windows aesthetics for a speculative sex game - by Pippin Barr

6 June 2018 - 11:49pm
An essay about the influence of visual aesthetics on design decisions in a game about a future in which we have erotic relationships with our software rather than people.
Categories: Game Theory & Design

Making Worlds in Yellowknife - by Pippin Barr

6 June 2018 - 6:51am
In May of 2018, Rilla Khaled and Pippin Barr ran a Unity world-building workshop with participants in Yellowknife in the Northwestern Territories of Canada. This post is a summary of the workshop, its curriculum, and its outcomes.
Categories: Game Theory & Design


6 June 2018 - 6:49am
In the next article of the series we describe the creative process behind one of the bosses from X-Morph: Defense. The Tarantula Mk V is the intro level boss. Being one of our first concepts it's surprising it's managed to crawl into the game.
Categories: Game Theory & Design

Being a (pure evil) business developer #1 - by Marcin Kaleta

6 June 2018 - 6:31am
What is it like to be a business developer in a small indie studio? Oh it’s a hell of a ride :)
Categories: Game Theory & Design

How to choose the right genre for your mobile game? - by Kirill Razumovskiy

5 June 2018 - 6:46am
Which trends are the hottest right now? Which direction is the market moving? What trends can be found within specific genres? To answer these questions, we analyzed 1500 games present on the US Grossing TOP-500 during the lat year
Categories: Game Theory & Design


5 June 2018 - 6:41am
You may have read my article last week about games that make me crazy! Now, there are some games that never make me lose my cool.
Categories: Game Theory & Design

The world of Pastorate - by Nikolay Prokoshev

5 June 2018 - 6:35am
This article will feature a construction of game setting from scratch. I will show how a mere idea has grown into an interactive novel that took 15 months of development. Maybe it will motivate someone to work further on their long conceived concepts.
Categories: Game Theory & Design

Meeple Monthly Roundup, April 2018 - by Michael Heron

5 June 2018 - 1:09am
Here's what we were up to in the month of April, 2018
Categories: Game Theory & Design

Game Reskin Advantages - by Ben Chong

4 June 2018 - 7:58am
Learn why game reskins have become massively popular to present-day digital marketing.
Categories: Game Theory & Design

Production Fundamentals - 3 Years Later - by Richard Wood

4 June 2018 - 7:51am
Revisiting my fundamentals for Producers. The tool kit I try and use everyday.
Categories: Game Theory & Design

The wild world of video-game adaptions - by Lottie Wilson

4 June 2018 - 7:50am
Everybody loves a good TV series. From Breaking Bad to Narcos, we have entered what some are terming ‘The Golden Age of Television’.
Categories: Game Theory & Design