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Video: The Messenger; Cliché and Creativity - by Eoghain Meakin

31 January 2019 - 6:54am
Though Sabotage Studio's The Messenger may have turned heads for its slick gameplay and core time travel mechanic it also includes intelligent writing that elevates, and transforms, the material it clearly borrows from.
Categories: Game Theory & Design

What Drives Retention - by Raph Koster

31 January 2019 - 2:45am
Retaining players is critical to games-as-a-service, brand-building, customer loyalty, and reducing the heavy burden of user acquisition costs. Here is a set of strategies.
Categories: Game Theory & Design

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