Updated: 19 hours 6 min ago
In day 17 we're going to learn how to fire projectiles from our gun towards where our mouse is pointing to.
This is what's been going on in the world of Meeple Like Us in September of 2017.
There are two brains, at least, in our heads. They operate as two distinct systems with different features and abilities. Well-designed games engage both systems effectively.
I talk about the steps I took to create my dungeon and puzzle layout for my newest game: The Escape Exam. Learn some tips and tricks to avoid headaches for the future.
Blog series on how we brought our game to Vulkan. This is post 2 of 5 covering textures, shaders and graphics pipelines.
Documentation is an essential in any team based environment, not only to be a guideline but also to be the answer to any questions someone may have about the general development of the game.
Some of this week's highlights include the history of Creative Assembly, a disassembly of the loot box phenomenon, and analysis of the cyberpunk standout Observer.
Cuphead's trailer hype cycle goes deeper than its one of a kind style. M. Joshua looks at some of the less-recognizable strategies that pushed Studio MDHR's title at the front of people's attention.
An exploration on how adding voice acting to a game can cause fan backlash, unintentionally set your characters personality in stone, and limit your design choices. SPOILERS for:
Fallout: New Vegas
and Fallout 3
Trauma affects a great many people in a variety of ways, but can gaming and VR experiences help with treating these traumatic experiences?
Making money is always hard. No matter how much effort you managed to put into your game, it wont pay off financially unless you promote it. Even the most fantastic creation wont make it beyond your computer if you dont know how to sell it.
Today in Day 16, we're going to get rid of our old rectangle gun to add a real gun asset. We're going to fully integrate a new gun and all of its animation effects into our game.
Core principles for adapting games from other media
Virtual Reality seems to have hit a plateau. But what it needs to break through to massive acceptance is as old as Aristotle. It has to realize its potential as a story form.
The Museum of Art and Digital Entertainment celebrates 6 years open to the public, today. Here's a look at what's going on at the MADE before we celebrate 6 years this Saturday.
In this article, game writer Sande Chen weighs the primacy of gameplay inspiration over story, and story inspiration over gameplay, to opine on whether or not the game industry would ever accept spec game scripts.
Gacha design has become a popular option for mobile and free to play games, and we're going to take a look at how it's as addicting as it is controversial.
Gaming is becoming a popular industry to work in: worth more than Hollywood, and bringing in approximately $60bn a year, its a lucrative marketplace.
In Day 15, we're going to add more sound effects to our game from the same Asset pack we found from the Unity store the day before.
Second in a three part series focused on detailing an indie marketing strategy giving actual examples of: Where to find contacts What to put in a press kit How to execute contacting the press.