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Updated: 22 hours 43 min ago

Why Stadia is Google Plus and Glass Combined - by Albert Banda

26 March 2019 - 7:40am
Google Stadia hasn't fully considered timeless gamer behavior while also being too ahead of its time. The unnecessary Stadia controller seems to be a sign of an idea running away with itself—leaving data-driven reality far behind.
Categories: Game Theory & Design

A Design Examination on Resident Evil 2 Remake - by Josh Bycer

26 March 2019 - 7:38am
My written and video thoughts on the Resident Evil 2 Remastered and how it applies both action-horror and survival horror game design.
Categories: Game Theory & Design

A Design Examination on Resident Evil 2 Remastered - by Josh Bycer

26 March 2019 - 7:38am
My written and video thoughts on the Resident Evil 2 Remastered and how it applies both action-horror and survival horror game design.
Categories: Game Theory & Design

The Colonial, Non-colonial and Decolonial in Video Games - by Nikhil Murthy

26 March 2019 - 7:38am
Thinking about colonial, non-colonial and decolonial mechanics.
Categories: Game Theory & Design

A Product Manager’s Perspective: What can we expect from FIFA 20 - by Rajeev Varma

26 March 2019 - 7:38am
This article does not talk what the fundamentals of what EA's FIFA franchise is, but rather focuses on what can be reasonably expected from upcoming FIFA 20 based on the current market trends as well as historical evolution of this franchise
Categories: Game Theory & Design

Developing a Pixel Bloodstain System - by Albert Serra

26 March 2019 - 1:52am
Let’s talk about blood in video games, and the 2D pixel bloodstain system developed for a weird narrative experience called NetherWorld.
Categories: Game Theory & Design

No More Tutorials! How to Convey Information Through Design (Repost) - by Caleb Compton

25 March 2019 - 10:43pm
(Repost) If you play video games, odds are that you have slogged through countless boring tutorials. What if I told you there was a better way to teach your players than to load them with too much info? This article looks at how to teach through design.
Categories: Game Theory & Design

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