Updated: 18 min 8 sec ago
Shared my story on why I am making games and what keeps me going?
Women are playing an ever-larger role in the gaming industry. Whether its as a female gamer, who are making up an ever-larger percentage of the gaming population, or a woman within the gaming industry, women are much more prominent today
Now that we have added the gameplay back to where it was before, we went back to fix the final piece of our game: the UI. We learned that we cant use a normal Screen Space Overlay for VR apps, we have to put our UI into the game world space.
A look at the core systems of Nintendos latest mobile game, including core systems, monetization, and overall experience, and thoughts on alternative approaches
These are the trends that are setting the tone for the gaming industry right now.
A reflective look on Battlefront II's tumultuous launch and what impact this will have (if any) on game monetization in the future.
This recent Black Friday was a great time for consumers, but highlights some major problems with making a living off of video games.
Here are a few tips to get your company to send emails on a regular basis, even if youre on the fence about doing so, so that when you need to email people you've already got a good system in place.
If you are confused about the differences between social media and email marketing, read this guide. I will teach you what you need to send your email list.
These days, most games across the range of indie, console, mobile are suffering from a very cancerous disease - Lack Of Originality aka "everything sounds the same" and/or "the music is there for the sake of being there". Read on to find out why.
If you were to launch your indie game today, how would you price it? Probably one of the more stress-inducing questions you will need an answer for. So how do you choose?
How to create an unperfect road network to create the perfect rally environnment? Rally is aiming for an intense driving experience with a four wheel drive monster on the most oppressing roads.
This is how we created an acclaimed driving hell in WRC7
This animated video is an in-depth look at what it takes to create open world levels with a unique focus on coop.
A two and a half year saga of "duh" moments encountered while building a 3D camera system.
A comprehensive summary of Cogmind's first month on Steam, taking a look at reception, rankings, traffic, sales, and more.
We talk about my current studios Kickstarter for the Shadows Kiss MMO, and all the ups and downs of the emotional ride associated with it.
We at Kongregate sat down with gaming studio Outact to talk about their new game, Wartide: Heroes of Atlantis.
Outlining some suggestions for VR testing, this article can help making testing in a new space more approachable.
Just how much is this industry worth in 2016 and 2017?
A look back at Telltale's transition to a current generation graphics pipeline and thoughts about the problems and solutions that arose.
This is a series of blog posts addressing the art / tech side of production.