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Behind the Curtain: Uncovering Secret Hidden Game Mechanics - by Caleb Compton

9 July 2019 - 7:49am
Sometimes, in order to create the experience they want for players developers have to get a little...sneaky. This article looks at some of the hidden mechanics that developers have placed into games throughout the years.
Categories: Game Theory & Design

WTF is a Classic Game? - by John Nelson Rose

9 July 2019 - 7:43am
Who doesn't love a classic? But let's agree on what that magic word means, and then see what we can do to achieve it.
Categories: Game Theory & Design

China's reaction to the E3 2019: Is game localization worth it? - by SherryLi Wiitrans

9 July 2019 - 7:36am
The E3 2019 has come and gone. Here at Wiitrans, we have rounded up hot topics and details on how Chinese gamers feel about this year’s E3, and share our take as a professional multilingual game localization.
Categories: Game Theory & Design

What is the Solution for Art Testing in the Entertainment Industry? - by Tony SANTO

8 July 2019 - 9:19am
I interviewed over a dozen artists and creatives to discuss better solutions and standards for the ongoing and familiar practice of Art Tests which employers use to vet job candidates in the Video Game, Animation and Entertainment Industry.
Categories: Game Theory & Design

Finding the Fun: Archero Part 2 - Progression - by Scott Fine

8 July 2019 - 7:51am
Welcome to part two of my look into Archero. This time we’ll focus on the long-term progression and how that contributes to the fun. Let's dive in!
Categories: Game Theory & Design

Interviewing Alexis Kennedy - by Daniel Nissenfeld

8 July 2019 - 7:46am
Alexis Kennedy sits down with the Titans of Text to talk about influences, authors, Fallen London, Cultist Simulator and the upcoming Book of Hours.
Categories: Game Theory & Design

Gaminiscing Brukel - How my grandmother's war stories became a video game - by Bob De Schutter

8 July 2019 - 7:44am
This article provides an introduction into the "gaminiscing" development process behind Brukel, a first-person exploration game that is centered around the memories of Bie Verlinden, my grandmother and a World War II survivor.
Categories: Game Theory & Design

Tik Tok goes the privacy enforcement clock. Still think your games are immune to privacy concerns? - by Roy Smith

8 July 2019 - 7:35am
GameDev privacy expert Roy Smith returns from a two year blogging hiatus to cover the rapidly changing world of global privacy regulations, enforcement actions, and how the "privacy tsunami" impacts game development going forward.
Categories: Game Theory & Design

Special Game Modes in a Roguelike Context - by Josh Ge

8 July 2019 - 7:23am
Exploring the hows and whys of alternate modes of play for roguelikes, taking a range of mode types from Cogmind and other games as examples.
Categories: Game Theory & Design

Video Game Deep Cuts: Speedrunning The Sea Of Solitude - by Simon Carless

5 July 2019 - 8:35am
This week's roundup includes some amazing highlights from the Summer Games Done Quick speedrun series, a look at intriguing new title Sea Of Solitude, and lots more still.
Categories: Game Theory & Design

The essential convention checklist - by Kevin Giguere

5 July 2019 - 8:22am
Attending conventions is a fun and rewarding affair, but can also be immensely stressful and time consuming. This list will help you proper plan your convention, ensure that you get the most out of it and help you avoid forgetting anything as you travel.
Categories: Game Theory & Design

How to Recruit and Retain a Diverse Game Development Team - by Jori Hamilton

5 July 2019 - 8:12am
Diversity in video game development has been an issue for decades. For years now, game coders and storytellers have largely focused on creating narratives that appeal to white men. This is we can go about changing that to include more diverse narratives.
Categories: Game Theory & Design

Are Tiny Changes the Worst? - by Jane Sefc

5 July 2019 - 8:11am
There are many trials and tribulations in programmers' lives. "Tiny changes" are definitely one of the worst. But must they be?
Categories: Game Theory & Design

Game-making games - by Vitor Bulbovas

5 July 2019 - 8:10am
In this post I want to talk about the uprise of the Game-making Games. Games like Mario Maker are power houses, and how will, or could, they change the future?
Categories: Game Theory & Design

Generating World Maps for Unexplored 2 - by Joris Dormans

5 July 2019 - 8:09am
Find out how we used two different resolution Voronoi diagrams to generate world maps in a way that optimizes gameplay opportunities and makes it fun to simply read the maps.
Categories: Game Theory & Design

Generating World Maps for Unexpored 2 - by Joris Dormans

5 July 2019 - 8:09am
Find out how we used two different resolution Voronoi diagrams to generate world maps in a way that optimizes gameplay opportunities and makes it fun to simply read the maps.
Categories: Game Theory & Design

Why isn’t Academia:School Simulator selling as well as other games? - by Ryan Sumo

5 July 2019 - 8:06am
I explore why Academia : School Simulator might not be doing well compared to other similar games. It turns out theme/genre fit might be our biggest problem.
Categories: Game Theory & Design

How to Get the Most Out of Discord - by Jared Neal

3 July 2019 - 9:00am
Former Discord QA Engineer explains how to build your superfan base with some simple tips from Modus Indie Access.
Categories: Game Theory & Design

Alto's Adventure: Case Study - by Bencin Studios

3 July 2019 - 8:23am
case study of mobile game development, we will be discussing Alto’s adventure, a popular iOS and Android game released by the indie game company, Snowman. We will be looking at its gameplay, monetization, user retention strategies, and its estimated cos
Categories: Game Theory & Design

Finding the Fun: Archero Part 1 - Gameplay - by Scott Fine

3 July 2019 - 8:21am
This is part one of a three-part series on Archero, a mobile roguelite. This week we’ll focus on the moment to moment gameplay, and how this contributes to a fun experience in the short term.
Categories: Game Theory & Design

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