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Updated: 7 hours 4 min ago

Gaming and Game Dev on Linux - by David C. Drake

2 January 2019 - 9:29am
Observations and opinions on the current state of Linux as a platform for gaming and game development.
Categories: Game Theory & Design

Insomniac's Spider-Man: Building a Powerful Antagonist - by Nicole Barelli

2 January 2019 - 9:28am
One of the biggest mistakes in many stories is to neglect the gigantic importance of the Antagonist. Here's what we can learn from Insomniac's Spider-Man, a superhero game that built an ultimate foe for the Web-Head!
Categories: Game Theory & Design

Kliuless #16: 2018 Year in Review - by Kenneth Liu

2 January 2019 - 9:27am
Each week I compile a gaming industry insights newsletter that I share with other Rioters, including Riot’s senior leadership. This edition is the public version that I publish broadly every week as well. Opinions are mine.
Categories: Game Theory & Design

How to Prepare for a Financing or Acquisition: Diligence - by Brandon Huffman

2 January 2019 - 9:23am
Diligence is the process by which a prospective buyer or investor looks at a company in order to decide whether or not to invest or buy. Here is an example diligence request list.
Categories: Game Theory & Design

Game audio analysis - Tetris Effect - by Nicoletta Nomicou

2 January 2019 - 9:16am
This article analyzes game audio of the game "Tetris Effect" for the PS4.
Categories: Game Theory & Design

Video Games Marketing 101: Hooks - a Video Post - by Michal Napora

2 January 2019 - 7:10am
With thousands of games coming out each year, you need yours to have something in it to help it stand out from the pack. This is where hooks come into play and help you shine.
Categories: Game Theory & Design

What Bandersnatch Teaches About the Illusion of Choice - by Josh Bycer

2 January 2019 - 7:02am
Black Mirror's "Bandersnatch" episode recently debuted, and offered viewers a lesson on the illusion of choice that developers have to deal with.
Categories: Game Theory & Design

Meeple Like Us Top Ten Board Games, 2018 Edition - by Michael Heron

2 January 2019 - 1:11am
Every year (for at least two years) we have put together our top ten games and published them on Meeple Like Us. Here's how that list stands at the end of 2018 - a mix of the semi-new and the ancient, presented for your hopeful enjoyment.
Categories: Game Theory & Design

Industry Predictions 2019 - by Patrick Scott

2 January 2019 - 1:10am
2018 was a year of upsets: surprising game trends, sudden studio troubles, omnipresent indie angst, and a fervent race to start a Steam-killer. What awaits us in 2019?
Categories: Game Theory & Design

Game controls for 3rd person and First Person Shooter Games - by Christian Philippe Guay

2 January 2019 - 1:08am
Game design article about how to design efficient game controls for 3rd person and First Person Shooter games.
Categories: Game Theory & Design

How to Launch a New App Successfully with Facebook Ads and Google UAC - by Brian Bowman

2 January 2019 - 1:07am
User acquisition strategies assume that the developer has an existing app for cross-promotion and a history of advertising performance. That's not always the case. Here's how to run a successful ad campaign for a new app when you're starting from scratch.
Categories: Game Theory & Design

Where are all the smartphone controllers. - by arne neumann

2 January 2019 - 1:01am
An enquiry as to the forces holding smartphone controllers at bay.
Categories: Game Theory & Design

Restart of China’s Game Approval Process and What It Means for Localization - by Jacob Stempniewicz

2 January 2019 - 12:58am
In December 2018, China finally restarted the approval process for video games after a 9-month break. What does it mean for Chinese game localization?
Categories: Game Theory & Design

Professionals: Do the Game Jam - by George Collins

2 January 2019 - 12:44am
The Global Game Jam isn't just for students and amateurs. It can be rewarding and entertaining exercise for professionals as well.
Categories: Game Theory & Design

Video Game Deep Cuts: End Of The Year Extravaganza - by Simon Carless

30 December 2018 - 7:46am
This week's video game article & video highlights include another gigantic chunk of 'end of year' charts, discourses, thoughts and ruminations.
Categories: Game Theory & Design