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How video game localization works and how much it costs in 2018 - by Nikolay Bondarenko

14 September 2018 - 6:46am
What is localization? How about right processes and costs? Which tools work well and which languages we should translate to? All in all, how good your game will perform on foreign markets depends on what approach you choose and how much you spend on ...
Categories: Game Theory & Design

Part 1, Narrative bridging on testing an experience - beyond structures and templates - by Katarina Gyllenback

14 September 2018 - 6:40am
What it means to have a cognitive approach to the narrative and how to approach a quality assurance from a narrative perspective beyond templates and strong structures in creation of engagement in digital and interactive contexts.
Categories: Game Theory & Design

Bloom's Taxonomy of Game Reviews - by Michael Heron

14 September 2018 - 6:32am
Reviews often spend too much time describing and not a lot of time analysing. This is a discussion of how the use of Bloom's Taxonomy can help address this by systemizing the act of reviewing.
Categories: Game Theory & Design

Using austerity as a creative tool - by David Ferriz

13 September 2018 - 7:31am
I have never considered financial limitations as a restraint for creativity, but as an entry point to set up criteria to start working with.
Categories: Game Theory & Design

Why I love physics-based games - by Peter Stock

13 September 2018 - 6:26am
An exploration of how and why physics can provide enduringly fun gameplay.
Categories: Game Theory & Design

How to make a Discord RPG: Part 4 - by Adrian Hawkins

13 September 2018 - 6:19am
Latest in the series about how to make a playable on Discord RPG: this time we talk about techniques for promoting your server, including social media advertising and listing servers.
Categories: Game Theory & Design

Making of RPG Magic 2 Sound Pack - by Sing Huey Lee

13 September 2018 - 6:15am
Making of RPG Magic 2 Sound Pack. Details of design processes, plugins, and challenges we faced while designing this sound pack!
Categories: Game Theory & Design

Why we play video games - by Jonathan Bailey

12 September 2018 - 9:30am
In this article, I break down 5 reasons why people play video games.
Categories: Game Theory & Design

Digital Tulip Warriors: The story of Turkey's video game pioneers - by Felipe Pepe

12 September 2018 - 7:43am
A fascinating interview with Özgür Özol, designer of "Legends of Istanbul: Tulip Warriors" (1994), one of the first games developed in Turkey.
Categories: Game Theory & Design

Comparison and Analysis of GPU Resource Update Strategies - by Egor Yusov

12 September 2018 - 7:41am
This article discusses different strategies to update GPU resources in Diligent Engine (a modern cross-platform low-level graphic library) as well as important internal details and performance implications related to each method.
Categories: Game Theory & Design

Brass Tactics: Evolving classic RTS interactions for VR - Part 2 - by Patrick Lipo

12 September 2018 - 7:40am
In Part 2 of this Postmortem of Brass Tactics, we explore the evolution of unit manipulation and learn some of the things that worked surprisingly well in VR.
Categories: Game Theory & Design

Object Design for Web-based Games - by Curtis Poe

12 September 2018 - 7:00am
Many strong developers building their first Web-based game quickly discover that constructing items is not an easy task. This post shows how to modify the game loop driven Entity-Component-System pattern for click-driven games.
Categories: Game Theory & Design

How much do indie PC devs make, anyways? (Part 8) - by David Galindo

11 September 2018 - 10:02pm
A look at the launch and year long sales and details of Cook, Serve, Delicious! 2!!
Categories: Game Theory & Design

Welcome to the Magic Circle - by Caleb Compton

11 September 2018 - 7:55am
The Magic circle is a magical world that players step into when entering the world of the game. However, it is also very misunderstood from a design perspective. This article looks at some misconceptions and new ways to design games with the magic circle.
Categories: Game Theory & Design

VR Headphones Update 2018: Video Game Music Composers - by Winifred Phillips

11 September 2018 - 7:54am
Video game composer Winifred Phillips explores headphones designed for VR use, including promising new models, and previously-discussed products that failed to hit retail. Includes an examination of popular misperceptions concerning surround-sound in VR.
Categories: Game Theory & Design

Creating Video Game Characters That Are Easier To Write With. - by Jesse Monroe

11 September 2018 - 7:05am
Writing and designing story scripts for video games can be hard, but having well-designed characters can make it a whole of a lot easier.
Categories: Game Theory & Design

Political game done right - by Christos Perchanidis

11 September 2018 - 7:05am
Let's explore the topic of political video games and how to overcome possible ethical issues.
Categories: Game Theory & Design

Are MOBAs dead? - by Taniv Ashraf

11 September 2018 - 7:05am
We can now assume that the MOBA fad is officially over when it comes to mainstream gaming. That is not to say that MOBAs are not popular anymore. That would be a dumb thing to say considering the immense popularity of Dota 2, League of Legends and Heroes
Categories: Game Theory & Design

Dude, Where’s My Money? Bundles, Funds and Crowdfunding (part 3) - by Nikolay Bondarenko

10 September 2018 - 6:46am
What to expect from bundles, funds and crowdfunding in 2018. Is there anything left for a developer when all those sales are over and who can help?
Categories: Game Theory & Design

Kliuless? Gaming Industry ICYMI #2 - by Kenneth Liu

10 September 2018 - 6:45am
Each week I compile a gaming industry insights newsletter that I share with other Rioters, including Riot’s senior leadership. This edition is the public version that I publish broadly every week as well. Opinions are mine.
Categories: Game Theory & Design