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Games and Visual Identity - by Nicholas Lives

16 May 2018 - 7:11am
This week I woke up to news feeds announcing a new trailer for Bethesda’s Rage 2, and after watching it, it really got me thinking again about the importance of creating a strong visual identity for your game.
Categories: Game Theory & Design

Craft emotional intelligence into your game trailer - by M. Joshua Cauller

16 May 2018 - 7:11am
Emotional intelligence could be the most neglected tool in your game dev belt. Time to sharpen it for your trailer.
Categories: Game Theory & Design

A Study Into Replayability -- Random vs. Procedural Generation - by Josh Bycer

16 May 2018 - 7:10am
Continuing our study on replayability, it's time for a quick refresher on the difference between randomly and procedurally generated content.
Categories: Game Theory & Design

Mixing beat’em up brawler with bullet hell shooter in a single game - by Milan Babuskov

16 May 2018 - 7:07am
In this article I talk about my effort to bring together two, somewhat incompatible, game types - beat'em up and twin stick shooter - into a single game. It talks about possible challenges and clever solutions one could use when combining two genres.
Categories: Game Theory & Design

Adding Online Skill Ranking to INVERSUS Deluxe - by Ryan Juckett

16 May 2018 - 2:36am
A deep dive the online skill ranking system of INVERSUS Deluxe covering everything from the low level math up to the user presentation.
Categories: Game Theory & Design

Developer Diary #6: Mystic Tower Veda - by gumi Team

16 May 2018 - 2:34am
In this series, our development team for THE ALCHEMIST CODE will delve deeper into the vast and rich universe of the game and share behind-the-scenes details on the making of THE ALCHEMIST CODE.
Categories: Game Theory & Design

Developer Diary #5: Tutorial Updates in The Alchemist Code - by gumi Team

16 May 2018 - 2:33am
For this Developer Diary, we discuss a topic that all players are familiar with—Tutorials. Leading this edition of Developer Diary is Ms. San San Ngan, producer of THE ALCHEMIST CODE, who shares the changes the team has made to the Tutorial.
Categories: Game Theory & Design

How to Analyze and Improve Your Game Using Various Metrics - by Dr. Michael Garbade

16 May 2018 - 2:04am
The success of any game depends on the ability of the developer to scrutinize its various metrics and discover useful tips on how to enhance the game and its monetization. So, after deploying a game to the app store, do not just sit there!
Categories: Game Theory & Design

Composing video game music for Virtual Reality: 3D versus 2D - by Winifred Phillips

15 May 2018 - 6:44am
The 2nd of a 4-part series. Video game composer Winifred Phillips shares ideas from her GDC 2018 talk, Music in Virtual Reality. Part 2: 3D versus 2D, with an exploration of the role spatial delivery can play in music implementation in a VR environment.
Categories: Game Theory & Design

The Trap of Modern Retro Game Design - by Josh Bycer

15 May 2018 - 6:43am
The independent space since its inception has popularized modern retro design, but while many view it as an easy way to create a game, there is a lot more than just looking at the classics.
Categories: Game Theory & Design

Break The Loop - by Gregory Pellechi

15 May 2018 - 6:43am
Growth and change come from breaking out of our loops, for games and their stories this can be hard. But not all change has to be related to the gameplay loop. There are other ways to express it in the story and characters of your game.
Categories: Game Theory & Design

Getting Started On Giving Gamedev Talks - by Devon Wiersma

14 May 2018 - 7:50am
In this blog, game designer Devon Wiersma will give some tips on how you can start making preparations on giving your first talks in game development and why you should consider sharing your knowledge with the world.
Categories: Game Theory & Design

The Myth of the Monomyth - by Wolfgang Walk

14 May 2018 - 7:47am
The "Hero's Journey" is a narrative pattern we have adopted from the film industry. Since then we try to create our narratives around it. I will explain why this is nonsense. Games create hero's journeys all by themselves - or they wouldn't be games.
Categories: Game Theory & Design

Designing death in co-op roguelikes - by Milan Babuskov

14 May 2018 - 7:47am
In this article I'm making an analysis of co-op death mechanics in various roguelike games and show how I made some innovations to the existing formulas in the game I'm developing currently.
Categories: Game Theory & Design

Eighteen Months of Meeple Like Us: An Exploration into the State of Board Game Accessibility - by Michael Heron

14 May 2018 - 7:47am
This is a hopefully human readable version of my second paper published in the Computer Games Journal. It's about the stats that have emerged from the Meeple Centred Design project with regards to game accessibility.
Categories: Game Theory & Design

5 Points to Manage Your Game to Maximize User Retention and Engagement - by Dylan Moran

14 May 2018 - 7:46am
Game developers need to understand that generating curiosity is the best way to keep gamer coming back to your game.
Categories: Game Theory & Design

Revealing Regions − Prey 2's Locktown - by Nathan Cheever

14 May 2018 - 7:45am
An iron fist ruled this sunny-side district on Exodus from the cancelled sequel to Prey. The once prosperous government center was now hiding a sinister secret looming over all...
Categories: Game Theory & Design

Mobile Gaming: 6 Trends to Watch Out - by Pradeep Parthiban

14 May 2018 - 7:45am
Mobile gaming has come a long way since its inception. Here are 6 interesting trends in mobile gaming to watch out for in the future.
Categories: Game Theory & Design

How To Create An Indie Game Whilst Holding Down A 10 Hour A Day Job, Being A Husband And Father – Part 2 - by Stavros Pilatis

14 May 2018 - 7:44am
The seond part in a series where I dicuss how I created, GLO, my first commercial game and released it to Steam in 3 months, whilst also juggling being a father, holiding down a 10 hour a day job and taking part in a fitness transformation competition.
Categories: Game Theory & Design

5 Technology Trends In Gaming Industry In 2018 - by Connor Addis

14 May 2018 - 7:44am
When you hear about new technology trends, don’t you feel your heart jump and the butterflies doing flips in your stomach? Technologies are here to make our lives better. The gaming industry is taking full advantage of new technology trends.
Categories: Game Theory & Design

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