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100 Days of VR: Day 21 Creating Game Over UI in Unity - by Josh Chang

6 October 2017 - 6:51am
Welcome back to day 21. In the past couple of days, we worked on creating a health system for our player and fixing some problems with our enemy that relied on it. Today the first thing to do is create a game over state when the player’s health reaches 0.
Categories: Game Theory & Design

What Mobile Games are Useful for Kids and Why? - by Anastasiia Bobeshko

6 October 2017 - 6:48am
Have you ever caught your eight-year-old playing a mobile game for a few hours? "It's not good for a child to play this crap," - you thought. Yes, but not ALL games are that bad; some of them may be useful for your kid's development.
Categories: Game Theory & Design

How Dreamz Studio raised 200k€ without any game released - by Alex Sarrazin

6 October 2017 - 6:48am
Raising money as an indie game is a hard task. In this article we will explain how Crazy Dreamz: MagiCats Edition succeeded without any game released. This is our point of view, so it's possible that you will disagree with us, it's normal.
Categories: Game Theory & Design

Brain in a Jar 2: Your inner GM - by Mitchell Nelson

6 October 2017 - 6:47am
There is a part of our minds that acts like a Game Master in a paper game, making and modifying rules, just below our awareness. The results may be good or bad, but learning to be aware of the thing is important.
Categories: Game Theory & Design

UX Enhancements from Destiny 1 to Destiny 2 - by Jozef Kulik

5 October 2017 - 6:37am
A quick look at the user experience enhancements Bungie have made with Destiny 2, highlighting good practice.
Categories: Game Theory & Design

Overwatch Level Design - Dorado - by

5 October 2017 - 6:37am
Level Designer Owen Evans looks into the phases of Overwatch's escort map 'Dorado', as attackers fight to escort a payload to their objective.
Categories: Game Theory & Design

Essential Reading: How Games Move Us - by Max Pears

5 October 2017 - 6:36am
I talk about one of my favourite books and break down why it is my fav and why more designers should read it. Originally posted on: YouTube: https://goo.gl/SaV4f9 SoundCloud:https://goo.gl/KNmbPw iTunes:https://goo.gl/RDWSmX
Categories: Game Theory & Design

How to Make a Successful Indie Game: Part 1 - by Andrei Klubnikin

5 October 2017 - 6:36am
Mobile game market will reach $ 46 billion this year. It’s no wonder everyone wants to pull a Rovio these days! Discover how to bring your indie game ideas to life and elbow your way to the top!
Categories: Game Theory & Design

100 Days of VR: Day 20 Fixing Game Object Collider in Unity - by Josh Chang

5 October 2017 - 6:35am
At day 19, we created a health system that we can now use, however we encountered a problem: our collider only hits the enemies once even if we go through the attack animation multiple times. Today we’ll be solving that problem.
Categories: Game Theory & Design

GameMaker Platformer Jumping Tips - by Lisa Brown

5 October 2017 - 6:34am
A look at a few small things a beginner can do to improve their platformer, focused on Gamemaker tutorials.
Categories: Game Theory & Design

Interactive Stories for the Masses - by Sande Chen

5 October 2017 - 6:34am
In this article, game writer Sande Chen delves into the history of interactive movies and how kids today might benefit from interactive stories.
Categories: Game Theory & Design

Focus for your Game Dev Career - by Kevin Murphy

5 October 2017 - 6:33am
This gives an overview of (at least the majority of) all possible stages in a game dev career. For each stage it gives example goals and lists unique challenges and freedoms for that stage. Has proven useful particularly with students & hobbyists so far.
Categories: Game Theory & Design

Why making a game about women in tech is necessary to me - by Tabea Iseli

5 October 2017 - 6:33am
Creating a game is a time consuming undertaking, so you should be able to identify with the games message. The blog outlines why I want my next game to be about women in tech.
Categories: Game Theory & Design

Temple of Athena - by Regis Jerry

5 October 2017 - 6:32am
A while back I created a quick map in Unreal Tournament that went unfinished called Temple of Athena. I will be doing a full release with all assets of the level being modeled and textured by myself.
Categories: Game Theory & Design

Moon Hook Blog: Backlog - by Conor Dalton

5 October 2017 - 6:29am
It's been a while but we've had a busy couple of weeks. We're Moon Hook, a student dev team for SMU-Guildhall working on our Capstone game project, and this is our dev blog. I'm the producer for the team, and herein are our stories and learning moments.
Categories: Game Theory & Design

The Good (and Not So Good) Video Games Based on TV Series - by Peter Smalls

5 October 2017 - 6:29am
This is a list of the best and the worst video games that are based on TV series.
Categories: Game Theory & Design

The Never Before Revealed Secret of the World's Fastest Woman Can Help us Make Better Games - by Ramin Shokrizade

4 October 2017 - 6:54am
The same secret technique that led to FloJo's unbeatable world records in track can be adapted to game development to make products that render current game design models obsolete.
Categories: Game Theory & Design

High End, Low Rez - by Ryan Davis

4 October 2017 - 6:38am
Strong designs include strong limits. 30 minute talk explaining how uncomfortable limits from the 80's can have a focusing effect on your game's design, look, gameplay, and marketability without sacrificing modern gamefeel.
Categories: Game Theory & Design

Work in the Game Industry Without Being an artist, designer or programmer - by Jasmine Greene

4 October 2017 - 6:37am
Many people think the only way to work in the game industry is to be a programmer, artist, composer or game designer. Luckily, you can still work in the industry outside of these fields!
Categories: Game Theory & Design

Game devs - why to start looking for learning? - by Ajeet Singh

4 October 2017 - 6:36am
Gaming industry is a world where we-game developers, a team of talented graphic designers, artists, programmers, and skilled artisans pours our talents.
Categories: Game Theory & Design

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