Updated: 19 hours 8 min ago
In this article well consider creation of simple game Pong for 2 players. It has the option to assign to action more than one key of keyboard, and not only of keyboard. Well consider a mouse and several connected joysticks.
In this article, game writer Sande Chen discusses the necessity of interesting choices in the realm of romance.
This article shows you what you can do with audio to help your games make more money
It's getting real over at EA with regards to consumer and regulator push back against their business models. Here Ramin Shokrizade uses Star Wars themed analogies to describe how this is a market shock, and how it will affect the entire industry.
Despite it's visceral fast-paced brutality, Doom carries an interesting and nuanced message about how extremism on either side of a conflict is a sucker's game.
Through the frame of Humane Design, this piece breaks open the comparison between gambling and lootboxes, providing examples of how even industry standard lootbox systems could be refined.
Testing the usability of your video game means evaluating how happy, comfortable, and satisfied your potential users are when they play it. Achieving those goals is probably not something you can get on the first go.
Atum engine is a newcomer in a row of game engines. Most game engines focus on render techniques in features list. The main task of Atum is to deliver the best toolset; that's why, as I hope, Atum will be a good light weighted alternative to Unity for i
A big struggle for indie devs seems to be balancing life and work. In this video I talk about my experiences with this and methods that have helped me with it.
Virtual Reality is still new to our world and there is still things that need to be worked on. The virtual world is growing, but not everyone is so supportive of its breakthrough. This paper discusses the opposing viewpoints of the every growing VR world.
Ways you can earn as a freelance developer
In this article, we share the creative process we went through when creating Reynald, our first game's main character and eager archeologist!
I was extremely interested in Self-Determination Theory (SDT), as a whole because of the way video games have impacted my own life. This was done with a few classmates and we really got into it.
Among the many blockchain solutions proposed for the gaming industry, the most popular have been those that create marketplaces for in-game purchases used in free-to-play models.These model however, excludes the role of game developers and publishers.
Creative people just want to perform at their best and see the team succeed in finding the best solutions to the problems at hand. Formulate the rules of evaluation of the propositions as clearly as you would explain the rules of a game.
I loved the game, but now Leavers are ruining Overwatch. Why Blizzard won't solve these problems when there are so many ways to actually do it? Let's take a closer look at the current situation.Why Blizzard won't solve these problems when there are so man
This week's best articles and visuals around games include a podcast about Dream Daddies, a wonderful video profile of Million Onion Hotel creator Yoshiro Kimura, and lots more.
There are some very small towns that have produced several huge gaming companies and technologies. It's not all about Silicon Valley.
When microtransactions are supplemental to experience, not a way to get around it, theres nothing wrong with that. However, when the game is structured around them, and when they are used as a way to bypass time spent playing, the play becomes a burden.
In the second dev log from the time-trial arcade game "Bea the Bullet" we look at how we failing in our early decisions helped us plot a path forward.