Updated: 12 hours 35 min ago
Welcome back to day 21. In the past couple of days, we worked on creating a health system for our player and fixing some problems with our enemy that relied on it. Today the first thing to do is create a game over state when the players health reaches 0.
Have you ever caught your eight-year-old playing a mobile game for a few hours? "It's not good for a child to play this crap," - you thought. Yes, but not ALL games are that bad; some of them may be useful for your kid's development.
Raising money as an indie game is a hard task. In this article we will explain how Crazy Dreamz: MagiCats Edition succeeded without any game released.
This is our point of view, so it's possible that you will disagree with us, it's normal.
There is a part of our minds that acts like a Game Master in a paper game, making and modifying rules, just below our awareness. The results may be good or bad, but learning to be aware of the thing is important.
A quick look at the user experience enhancements Bungie have made with Destiny 2, highlighting good practice.
Level Designer Owen Evans looks into the phases of Overwatch's escort map 'Dorado', as attackers fight to escort a payload to their objective.
I talk about one of my favourite books and break down why it is my fav and why more designers should read it.
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Mobile game market will reach $ 46 billion this year. Its no wonder everyone wants to pull a Rovio these days! Discover how to bring your indie game ideas to life and elbow your way to the top!
At day 19, we created a health system that we can now use, however we encountered a problem: our collider only hits the enemies once even if we go through the attack animation multiple times. Today well be solving that problem.
A look at a few small things a beginner can do to improve their platformer, focused on Gamemaker tutorials.
In this article, game writer Sande Chen delves into the history of interactive movies and how kids today might benefit from interactive stories.
This gives an overview of (at least the majority of) all possible stages in a game dev career. For each stage it gives example goals and lists unique challenges and freedoms for that stage.
Has proven useful particularly with students & hobbyists so far.
Creating a game is a time consuming undertaking, so you should be able to identify with the games message. The blog outlines why I want my next game to be about women in tech.
A while back I created a quick map in Unreal Tournament that went unfinished called Temple of Athena. I will be doing a full release with all assets of the level being modeled and textured by myself.
It's been a while but we've had a busy couple of weeks. We're Moon Hook, a student dev team for SMU-Guildhall working on our Capstone game project, and this is our dev blog. I'm the producer for the team, and herein are our stories and learning moments.
This is a list of the best and the worst video games that are based on TV series.
The same secret technique that led to FloJo's unbeatable world records in track can be adapted to game development to make products that render current game design models obsolete.
Strong designs include strong limits. 30 minute talk explaining how uncomfortable limits from the 80's can have a focusing effect on your game's design, look, gameplay, and marketability without sacrificing modern gamefeel.
Many people think the only way to work in the game industry is to be a programmer, artist, composer or game designer. Luckily, you can still work in the industry outside of these fields!
Gaming industry is a world where we-game developers, a team of talented graphic designers, artists, programmers, and skilled artisans pours our talents.