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Updated: 10 hours 46 min ago

An Examination of the Debate Behind Loot Boxes - by Josh Bycer

21 September 2018 - 6:44am
With more concerns regarding regulating loot boxes, today's post takes a look at the appeal, design, and debate of this polarizing microtransaction.
Categories: Game Theory & Design

Play Don't Show - by Gregory Pellechi

20 September 2018 - 11:13pm
Games are a storytelling medium and in storytelling there's a rule - show, don't tell. For video games it's evolved to "play, don't show". But how feasible is that really to implement in a game from a design or writing stand point?
Categories: Game Theory & Design

A tale of two bugs - by Niklas Gray

20 September 2018 - 7:05am
A detailed account of hunting down two bugs in The Machinery alpha.
Categories: Game Theory & Design

EU Approves Copyright Directive - What You Need to Know - by Brandon Huffman

20 September 2018 - 7:01am
The goal of the Copyright Directive is to hold platforms with user content, like YouTube and Facebook, liable for copyright infringement. Or in the video game world, sites and communities like Roblox, VR Chat, Minecraft and others might be impacted.
Categories: Game Theory & Design

Gameplay Ramps in Spiderman - by Nathan Savant

20 September 2018 - 7:00am
A critical analysis of gameplay ramps when compared to narrative ramps in the Fisk Tower sequence of Spiderman PS4.
Categories: Game Theory & Design

The Order/Chaos Spectrum - by John Nelson Rose

20 September 2018 - 6:49am
A look at games from the dual processes of bringing order and wreaking chaos.
Categories: Game Theory & Design

Part 2, Narrative bridging on testing an experience - by Katarina Gyllenback

20 September 2018 - 6:45am
Follow the building a framework on how to approach the testing of an experience that concerns engagement, emotions and learning, pacing and control, from a narrative and cognitive perspective beyond structures and templates.
Categories: Game Theory & Design

Game Changer: How Ragna Cycle Turned Into All-Star Troopers - by Kelly Hornung

20 September 2018 - 6:31am
A look into how Norsfell's latest mobile game, All-Star Troopers, started out as a very different project called Ragna Cycle. This article details how design plans evolved as a result of feedback and the changing mobile marketplace.
Categories: Game Theory & Design

maplestory reboot analysis: player psychology & systems design - by eldwin cheung

20 September 2018 - 6:31am
a digest about the design philosophies that went into nexon's design of maplestory's Reboot server world and its positive consequences for nexon's business in subsequent years
Categories: Game Theory & Design

Realism and Legibility in Open-World Level Design - by Justin Reeve

19 September 2018 - 6:45am
The design principles underpinning Breath of the Wild's open world come from what may be a surprising source: urban planning. This article examines how these principles lend Hyrule a high degree of legibility... at a cost.
Categories: Game Theory & Design

China’s Temporary Game Approval Freeze – All questions answered - by Lisa Hanson

19 September 2018 - 6:41am
China is the largest games market in the world but has been hit by a temporary game approval freeze that has limited the number of new games being released this year. New regulations may also be introduced that could lead to fewer games being approved.
Categories: Game Theory & Design

Could the National Institutes of Health (NIH) fund your next game? - by Claire Baert

19 September 2018 - 12:25am
The NIH sees the potential of games for biomedical research and understands the importance of collaboration with the games industry. In this interview we explore their vision, their program and the financial support they can give to games.
Categories: Game Theory & Design

Beating Feature Creep - by Caleb Compton

18 September 2018 - 7:29am
Everybody wants their game to be the best. Because of this, it can be tempting to add as many cool features as possible. Unfortunately, this tendency can be dangerous and even kill the game entirely. In this article we learn how to avoid feature creep
Categories: Game Theory & Design

The Awesomenauts matchmaking algorithm - by Joost van Dongen

18 September 2018 - 7:21am
Matchmaking is a big topic with lots of challenges, but at its core is a simple question: who should play with whom? With so many different aspects to take into account (like ping, skill, premades and region) the answer turns out to be rather complex.
Categories: Game Theory & Design

DEAR INDIE GAME DEVS ON STEAM - by ifeanyichukwu chigbata

18 September 2018 - 7:20am
A reality look at most indie games sales on steam in 2018
Categories: Game Theory & Design

On Quality Assurance - by Casey DeWitt

18 September 2018 - 7:11am
In this post I will begin to dive in to the primary concepts of QA and attempt to broadly define the primary schools of thought, drawing a general conclusion of what Quality is, and what it means to Control, Assure or Develop it as such.
Categories: Game Theory & Design

5 kinds of video games that can improve your health and well-being - by vishal kumawat

18 September 2018 - 7:11am
video games that can improve your health and well-being
Categories: Game Theory & Design

Committing career suicide, telling true stories about game development - by Larry Charles

17 September 2018 - 6:20am
Why I left my AAA game development job and what about that experience forced my hand to start Game Dev Unchained, an honest and unfiltered game development podacast exposing the true stories of game development for game developers.
Categories: Game Theory & Design

Kliuless? Gaming Industry ICYMI #3 - by Kenneth Liu

17 September 2018 - 6:19am
Each week I compile a gaming industry insights newsletter that I share with other Rioters, including Riot’s senior leadership. This edition is the public version that I publish broadly every week as well. Opinions are mine.
Categories: Game Theory & Design

Video Game Deep Cuts: Destiny Forsaken, Remake Uncredited - by Simon Carless

16 September 2018 - 5:32am
This week's highlights include a look at Destiny 2's Forsaken expansion, an investigation of how game credits are handled for remasters, & lots more besides.
Categories: Game Theory & Design