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Kliuless #22: The Three Horizon Problem - by Kenneth Liu

7 February 2019 - 7:11am
Each week I compile a gaming industry insights newsletter that I share with other Rioters, including Riot’s senior leadership. This edition is the public version that I publish broadly every week as well. Opinions are mine.
Categories: Game Theory & Design

Using Text and Chat Services to Facilitate Studio Culture Across Distances - by Ryan Dunnison

7 February 2019 - 7:06am
Some ways to utilize services like Slack and Discord to help facilitate and maintain culture, especially on teams working remotely.
Categories: Game Theory & Design

Videogame Microtransactions: Fad or Here to Stay? - by Kaelin Rooney

7 February 2019 - 7:06am
Videogame microtransactions have grown incredibly in the past decade and with it, public resentment. Will they remain or will enough pressure from the public cause them to disappear? Here I provide a general overview and the implications of their use.
Categories: Game Theory & Design

How to grow your game with referrals - by Ben Meakin

7 February 2019 - 1:39am
Referrals are one of the most cost-effective ways to grow your game, and should play a major role in your marketing strategy. This post breaks down the best practices and examples of referral marketing.
Categories: Game Theory & Design

Free Legal Insight for Game Developers, Streamers, and Youtubers from Zac Rich - by Larry&Brandon GDU

6 February 2019 - 6:32am
Press Start Legal is a law firm based in the United States for Interactive Entertainment Industry. Zac Rich is the cofounder and is bridging the gap for all game developers about the legal side of game development.
Categories: Game Theory & Design

Behind The AI of Horizon Zero Dawn (Part 2) - by Tommy Thompson

6 February 2019 - 2:37am
In this second and final entry on the AI of Horizon Zero Dawn, I explore the sensor systems used by individual machines, the animation tools and the two distinct navigation systems on land and in the air.
Categories: Game Theory & Design

How to make an acceptable trailer with no skill and no money - by Marc-antoine Dupont

6 February 2019 - 2:21am
You need to create a trailer to promote your indie game but you have no money to pay a skilled artist ? That's how I managed to create mine!
Categories: Game Theory & Design

Seven steps to mobile monetization success - by Mark Robinson

5 February 2019 - 6:59am
Making money from mobile games can be a granite-tough business. But by doing your research and following the numbers, you can ensure your game is geared for success.
Categories: Game Theory & Design

Grabbing objects in VR with Unity3D - by Daniel Estrella

5 February 2019 - 6:58am
There are several ways to solve object grabbing in VR with Unity3D but all have some kind of issue. This blog post summarize different approaches and propose a better one.
Categories: Game Theory & Design

Lesson: The Problems of Modern Stealth Design, and How Invisible Inc. Solves Them - by Brock Granger

5 February 2019 - 2:14am
Modern stealth games have some big problems. This is how Invisible inc. addresses them.
Categories: Game Theory & Design

The Moral of the Story: Designing Moral Decisions in Games - by Caleb Compton

4 February 2019 - 11:26pm
Games are all about decisions,from role-playing choices to picking between various strategic options.However, there is one type of choice that is difficult to pull of - moral choices.Many games try,but is it really possible to have moral choices in games?
Categories: Game Theory & Design

Birth of an NPC: Writing non-player characters for Double Cross - by Unai Cabezon

4 February 2019 - 7:57am
The process of making a new character is long and goes through several people. This is how four of Double Cross’s characters were crafted, as told by the writer.
Categories: Game Theory & Design

A Lifetime of Xbox Achievements - The Sad Thoughts of a Multi-Platform Gamer - by Daryl Hornsby

4 February 2019 - 7:56am
We all spend years exploring our favourite games to completion, but what happens when a new console or generation comes along? Do we leave it all behind?
Categories: Game Theory & Design

Thunderballs VR - #1 - In the Beginning - by Daniel Yawitz

4 February 2019 - 7:08am
The first post in a series that chronicles the development of Thunderballs VR by Megafauna
Categories: Game Theory & Design

Thunderballs VR - In the Beginning - by Daniel Yawitz

4 February 2019 - 7:08am
The first post in a series that chronicles the development of Thunderballs VR by Megafauna
Categories: Game Theory & Design

Destiny 2 -- What might have been - by Chris Cobb

4 February 2019 - 7:07am
Destiny 2 promised to deliver a compelling day one experience, built on the success of the first title. On release, though, players said 'great gameplay, not enough content'. What happened? What might have been?
Categories: Game Theory & Design

Destiny 2 -- What Went Wrong - by Chris Cobb

4 February 2019 - 7:07am
An analysis of some of the challenges Bungie has faced with Destiny 2 and thoughts on what could have been different.
Categories: Game Theory & Design

Mesmer DevBlog: A rich, inner life - by Peter Wingaard Meldahl

4 February 2019 - 7:06am
Games are doing far better these days in terms of characterization and dialogue. Still, moods in a character are usually linked to the pre-written dialogue. Today I'm going to explain how we're working on a system for tracking the mood of a character.
Categories: Game Theory & Design

Finding the Hook For a Game Trailer - by Derek Lieu

4 February 2019 - 7:04am
The best game trailers cut to the heart of what makes a game unique, yet so many trailers still treat games like a product which is merely the sum of its parts. Thinking of games this way does a disservice to the game, the trailer, and the audience.
Categories: Game Theory & Design

My game LUNARK on Kickstarter - a little crowdfunding testimony - by Johan Vinet

4 February 2019 - 6:55am
A candid account from an independent game developer who decided to quit his job, create his solo-studio, and finance his dream project LUNARK by jumping into the crowdfunding bath.
Categories: Game Theory & Design

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