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Indie Marketing - It's Never Too Soon - by Kenny Creanor

27 September 2018 - 6:57am
oOo: Ascension developer Kenny Creanor stresses the importance of Marketing, and how easy - and dangerous - it is to ignore
Categories: Game Theory & Design

Independent Video Game Developers Take Corporate Publishers to Task - by Philip Piletic

27 September 2018 - 6:56am
While it might sound like an oxymoron, some independent studios are now major players in the video game scene.
Categories: Game Theory & Design

F2P Game Business Model is Now more Healthy - by Mantin Lu

27 September 2018 - 6:55am
Glad that we can witness this trend that F2P games monetization model moving towards a healthier future. Hopefully, this trend will continue and no one will see playing games as a bad habit anymore.
Categories: Game Theory & Design

Understanding AAA, Startups, and Mobile with Richard Khoo - by Larry&Brandon GDU

27 September 2018 - 6:43am
Richard Khoo is a Game Design Director that has been working in the industry for over 15 years. He spent a decade at Blizzard working on titles like Starcraft 2 and was the lead systems designer for Heroes of the Storm.
Categories: Game Theory & Design

Doing AAA, Startups, and Mobile with Richard Khoo - by Larry&Brandon GDU

27 September 2018 - 6:43am
Richard Khoo is a Game Design Director that has been working in the industry for over 15 years. He spent a decade at Blizzard working on titles like Starcraft 2 and was the lead systems designer for Heroes of the Storm.
Categories: Game Theory & Design

Easy to Learn, Hard to Master - by Justin Neft

26 September 2018 - 6:52am
This is a paper I did for a game design class where I talk about simplicity in video games and why I believe it is a very important attribute of accessibility and design.
Categories: Game Theory & Design

The Power of Press Releases for Indie Games in 2018… - by Yohann Miniere

25 September 2018 - 10:03pm
Writing Press Releases is not an easy exercise even if the format looks simple but this is a powerful tool you have to master!
Categories: Game Theory & Design

Welcome to the world, Alphabear 2 - by David Edery

25 September 2018 - 8:46am
A couple of years ago, we applied for an SBIR grant to the US Department of Education. Our explicit goal was to create a sequel to Alphabear that would actually be educational, but also competitive in the crowded mobile marketplace.
Categories: Game Theory & Design

Interior Mapping: rendering real rooms without geometry - by Joost van Dongen

25 September 2018 - 8:35am
Modelling interiors behind every window in a city often takes too much performance, so some games use "interior mapping", a shader trick to render geometry that isn't actually there, but still achieves sharp, perspectively correct rooms.
Categories: Game Theory & Design

Time to Tame a Temtem! - by Caleb Compton

25 September 2018 - 8:02am
It's no secret that the field of video game design is full of copycats. In this article I look at one particular copycat - Temtem, a kickstarter game based on Pokemon. I look at how close two games can get, and if the changes to stand out are worth it.
Categories: Game Theory & Design

Dealing with the Inaccessibilities of a Luxury Hobby - by Michael Heron

25 September 2018 - 8:01am
Board gaming is sometimes considered to be a luxury hobby. Given that the costs need not necessarily be excessively high, what does that even mean? We discuss in this post.
Categories: Game Theory & Design

Pitfalls of making fast multiplayer games on mobile with Unity's uNet - by Ashkan Saeedi Mazdeh

25 September 2018 - 7:50am
When you make a fast paced mobile game which happens to be multiplayer with unity and uNet. There are pitfalls which you should avoid and they might not be as clear if you are not aware of them. I'm trying to describe them here.
Categories: Game Theory & Design

Why I Quit the Game Industry Before I'd Even Begun - by Ethan Thibault

25 September 2018 - 7:49am
Unless the game industry changes its labor practices, I have no intention of ever entering the game industry, and I believe that many other people will reach the same conclusion, leading to a labor crisis.
Categories: Game Theory & Design

Why details matters - Subconscious Game Design - by Pål Schakonat

25 September 2018 - 7:19am
Our conscious mind has around one 1 second delay. But in the meantime, our subconscious is working with a reaction time at 0.25 seconds. It also been shown that our subconscious even can perceive things that only appears on a time frame as small as 0.02.
Categories: Game Theory & Design

Video Game Deep Cuts: The Unavowed Ninja's Red (Dead) Redemption - by Simon Carless

24 September 2018 - 9:12am
This week's highlights include analysis of adventure title Unavowed, a cover story on Fortnite streamer Ninja, & detailed impressions of Rockstar's Red Dead Redemption 2.
Categories: Game Theory & Design

Brass Tactics: Evolving classic RTS interactions for VR - Part 3 - by Patrick Lipo

24 September 2018 - 7:51am
The final part of this Postmortem of Brass Tactics examines the design of the economy of this RTS game in VR. This involved a fair amount of experimentation with interactions over the early phases of development.
Categories: Game Theory & Design

Development Post-Mortem of Project Lake Ridden - by Sara Casen

24 September 2018 - 7:18am
Lake Ridden is a top-rated mystery-puzzle indie game developed by two artists, two programmers/designers, and one producer. Here we'll look back at the two-year production and what it's like to sell indie games in 2018.
Categories: Game Theory & Design

Unity Editor Tool Tips, Headings and Clamping Ranges - by Zulu OneZero

24 September 2018 - 7:09am
This post is about how to help yourself organise scripts in the Unity Editor using Tool Tips and Headings.
Categories: Game Theory & Design

Which Game Engine? - by Senthil Kumar Katturaja

24 September 2018 - 6:57am
...When I later decided to quit my job and take up game development as my primary focus area, the first problem that came to me was Which Game Engine / No Game Engine?
Categories: Game Theory & Design

Kliuless? Gaming Industry ICYMI #4 - by Kenneth Liu

21 September 2018 - 6:45am
Each week I compile a gaming industry insights newsletter that I share with other Rioters, including Riot’s senior leadership. This edition is the public version that I publish broadly every week as well. Opinions are mine.
Categories: Game Theory & Design

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