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How to make better games, thinking about design - by Tristan Tran

31 March 2018 - 10:20pm
Ever wondered how you could make your games better? Well, the truth is, it's not hard at all. 3D graphics, complex gameplay or multiplayer support ARE NOT essential to a game to make them exceptional. All you need to do is think about the design.
Categories: Game Theory & Design

GDC Wrap-up Part 1: Notes on Indie Publishing (Spring 2018) - by Adam Saltsman

29 March 2018 - 9:46am
Quick review to the best of my ability the current state of small- and medium-size publishers and publishing deals across the game industry, including terms and advice about how to launch your new indie game.
Categories: Game Theory & Design

Tourette Quest 2.0 - by Lars Doucet

27 March 2018 - 9:04am
I have Tourette's Syndrome and Narcolepsy. I made a game about them. It's kinda weird.
Categories: Game Theory & Design

​Co-creation with players in the game industry - by Vadim Bulatov

27 March 2018 - 9:01am
​How Roblox, Sony, Bluehole, Mojang, Bohemia Interactive, Riot Games and EA co-create games with the players.
Categories: Game Theory & Design

Improving your team’s productivity by being a Lazy Programmer! - by Arthur Canzi Zeferino

27 March 2018 - 8:59am
Some tips for game programmers so they can be helpful to their teams even while being lazy.
Categories: Game Theory & Design

A CMS for Video Games? We saw a need and filled it - by Stephanie O'Malley Deming

27 March 2018 - 8:53am
The history behind the creation of a CMS (content management system) for game localizations.
Categories: Game Theory & Design

How we create a games interface - by Alex Balamutenko

26 March 2018 - 7:51am
We are CoffeeCatGames and we'd like to tell you a bit about our game - Hazardous Space and its UI.
Categories: Game Theory & Design

Part 2, Don´t show, involve - on Narrative construction - by Katarina Gyllenback

26 March 2018 - 7:47am
Part 2 of the series "Don´t show, involve", which concerns the narrative as a cognitive process, is about the hands-on plotting of Jenova Chen´s "Journey" with the thought-based method "Narrative bridging".
Categories: Game Theory & Design

Are Hybrid AIs the Answer to Better Gaming AI? - by Jakob Rasmussen

26 March 2018 - 7:46am
Hybrid approaches, combining machine learning with design-based AIs, are the delivering the most promising results for state-of-the-art AI for modern games. In this blog post we describe how we are approaching this in Unleash.
Categories: Game Theory & Design

Helping the young ones grow - by Anne Gibeault

26 March 2018 - 7:45am
5 points to build up trusting relationships and helping the young ones grow in the Industry.
Categories: Game Theory & Design

Tiny Trees Post Mortem: How Math Helped Design A Game - by Michael Perce

26 March 2018 - 7:24am
Tiny Trees is a competitive tree-growing board game where unlike most board games, the trees you grow branch into the third dimension. I investigate the math that influenced our design so that you can apply the ideas to your own games. Written for #notGDC
Categories: Game Theory & Design

Video Game Deep Cuts: We're Through The GDC Valley - by Simon Carless

25 March 2018 - 7:15am
This week's longform article & video highlights include plenty of GDC standouts, as well as a fascinating profile of Stardew Valley's creator. 
Categories: Game Theory & Design

Beating Procrastination - by Keano Raubun

22 March 2018 - 11:54pm
A self-reflection on procrastination habits and possible solutions to break that vicious cycle and keep working on the things you love.
Categories: Game Theory & Design

Ten interviews about the state of video games and research - by Mata HaggisBurridge

22 March 2018 - 11:53pm
Ten developers, from AAA to indies and community organisers, were interviewed about relationship with academia, thoughts on the future of games, and more. The results are inspiring and personal stories that drive devs in their work.
Categories: Game Theory & Design

Banished and Psychological Flow - by Daniel Aparicio

22 March 2018 - 11:52pm
In this article, I discuss the
Categories: Game Theory & Design

Serverless: Up and Running - by Alex Banks

22 March 2018 - 10:24pm
What is serverless hosting? With AWS Lambda, it's now possible to run an API application that only exists on-demand, only costing resources based on what it uses while running.
Categories: Game Theory & Design

How to Build Trust and Make Better Game With Steam Reviews - by James Thomas

22 March 2018 - 10:24pm
How to Build Trust and Make Better Game With Steam Reviews
Categories: Game Theory & Design

Historians discuss Wolfenstein II - by Bob Whitaker

21 March 2018 - 10:35pm
Historians John Harney, Bob Whitaker, and Robert Greene II discuss the treatment of twentieth century American history in Machinegames' Wolfenstein II: The New Colossus.
Categories: Game Theory & Design

Video: World Building Mafia 3's City - by Nathan Cheever

21 March 2018 - 10:33pm
Mafia III’s Nathan Cheever (Lead World Designer) and Petr Zavesky (Lead Architect) share the history, process, and challenges creating New Bordeaux, their fictional version of New Orleans. The city became more than a place − it became a unique chara
Categories: Game Theory & Design

From Body Mechanics Animator to Character Performance Animator; Documenting the Learning Curve - by Revlyn Schreiber

21 March 2018 - 10:33pm
A description of how I intend to document the process of how a body mechanics animator can progress to become a character performance animator by creating a believable character performance scene using dialogue.
Categories: Game Theory & Design

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