Updated: 21 min 21 sec ago
Ever wondered how you could make your games better? Well, the truth is, it's not hard at all. 3D graphics, complex gameplay or multiplayer support ARE NOT essential to a game to make them exceptional. All you need to do is think about the design.
Quick review to the best of my ability the current state of small- and medium-size publishers and publishing deals across the game industry, including terms and advice about how to launch your new indie game.
I have Tourette's Syndrome and Narcolepsy. I made a game about them. It's kinda weird.
​How Roblox, Sony, Bluehole, Mojang, Bohemia Interactive, Riot Games and EA co-create games with the players.
Some tips for game programmers so they can be helpful to their teams even while being lazy.
The history behind the creation of a CMS (content management system) for game localizations.
We are CoffeeCatGames and we'd like to tell you a bit about our game - Hazardous Space and its UI.
Part 2 of the series "Don´t show, involve", which concerns the narrative as a cognitive process, is about the hands-on plotting of Jenova Chen´s "Journey" with the thought-based method "Narrative bridging".
Hybrid approaches, combining machine learning with design-based AIs, are the delivering the most promising results for state-of-the-art AI for modern games. In this blog post we describe how we are approaching this in Unleash.
5 points to build up trusting relationships and helping the young ones grow in the Industry.
Tiny Trees is a competitive tree-growing board game where unlike most board games, the trees you grow branch into the third dimension. I investigate the math that influenced our design so that you can apply the ideas to your own games. Written for #notGDC
This week's longform article & video highlights include plenty of GDC standouts, as well as a fascinating profile of Stardew Valley's creator.
A self-reflection on procrastination habits and possible solutions to break that vicious cycle and keep working on the things you love.
Ten developers, from AAA to indies and community organisers, were interviewed about relationship with academia, thoughts on the future of games, and more. The results are inspiring and personal stories that drive devs in their work.
In this article, I discuss the
What is serverless hosting? With AWS Lambda, it's now possible to run an API application that only exists on-demand, only costing resources based on what it uses while running.
How to Build Trust and Make Better Game With Steam Reviews
Historians John Harney, Bob Whitaker, and Robert Greene II discuss the treatment of twentieth century American history in Machinegames' Wolfenstein II: The New Colossus.
Mafia IIIs Nathan Cheever (Lead World Designer) and Petr Zavesky (Lead Architect) share the history, process, and challenges creating New Bordeaux, their fictional version of New Orleans. The city became more than a place − it became a unique chara
A description of how I intend to document the process of how a body mechanics animator can progress to become a character performance animator by creating a believable character performance scene using dialogue.