Gamasutra.com Blogs

Subscribe to Gamasutra.com Blogs feed
Gamasutra Blogs
Updated: 12 hours 35 sec ago

Top 5 Common Mistakes of Playable Ads - by Ben Chong

20 September 2017 - 8:15am
A list of 5 common mistakes that we observed on playable ads.
Categories: Game Theory & Design

Level Design Lobby - Podcast - by Max Pears

20 September 2017 - 8:13am
I have launched my new podcast about video games. Level Design Lobby FInd out more info
Categories: Game Theory & Design

How much does it cost to develop a videogame? - by Michael Hoss

20 September 2017 - 8:13am
In a recent Kotaku article a discusion spread: How much does it cost to create games? In this post I'd like to clarify a few things, let the readers do the math and think about costs in general.
Categories: Game Theory & Design

Push your game into the spotlight... on the cheap - by Elvis Alistar

20 September 2017 - 8:12am
Making games is challenging, hard work, most connected with the game design and development, later on when the game is ready, marketing, updates, support, etc. We show you how you can build a community/fan base around your game way before it's released.
Categories: Game Theory & Design

Marketing your game on Youtube. - by Megh Jagad

20 September 2017 - 8:12am
Marketing your game on Youtube.
Categories: Game Theory & Design

An Interesting Journey in Creating a 2D Isometric Platformer - by Sven Duval

19 September 2017 - 7:06am
A way to make a full 2D isometric platformer, an overview of my work on the 2D isometric approach with Unity.
Categories: Game Theory & Design

How to Network if You Suck at Networking - by Jasmine Greene

19 September 2017 - 7:02am
Not all of us are natural networkers. If you fall into that category, here are some tips on how to network so you can get your game noticed and hopefully make some great contacts.
Categories: Game Theory & Design

Game Design Inspirations: Fortnite's Battle Royale Pivot - by Paul Gadi

19 September 2017 - 6:43am
For a game that at its core is a cooperative sandbox game, Fortnite's Battle Royale pivot is refreshing and commendable.
Categories: Game Theory & Design

Dissecting Design -- Why Idle Games are so Addicting - by Josh Bycer

19 September 2017 - 6:43am
Josh Bycer of Game-Wisdom takes a look into the Idle/Clicker Genre to explain how these games manage to hook people despite having little gameplay.
Categories: Game Theory & Design

Super Sketch Sisters Melee: Designing for 2D VS Designing for a 3D VR Space - by Meredith Hall

19 September 2017 - 6:42am
There is a pretty big jump between creating work for a 2D composition for a once-off design brief & creating work for virtual reality. This time your audience can literally engage with your work on a previously inconceivable level.
Categories: Game Theory & Design

Prototyping a Dynamic Camera System - by Samantha Stahlke

19 September 2017 - 6:11am
A brief overview of our prototyping process for creating a dynamic camera in Unity supporting player control, camera physics, and cutscene animation.
Categories: Game Theory & Design

The Mysterious World of DIY Indie Marketing - by David Wehle

18 September 2017 - 7:30am
I took the more difficult route of being a one-man dev/marketer for my fox adventure game, and it went better than I thought. Here's what I learned.
Categories: Game Theory & Design

Toward a Grammar of Multiplayer Gametypes - by Doug Zartman

18 September 2017 - 6:53am
Multiplayer videogames which model human players in a 3D space use the same elements as real-world sports and playground games. Can we define a grammar that helps us analyze and compare all of these types of games? Here's one possible scheme.
Categories: Game Theory & Design

Advanced UX Prototyping: Finding the fun :), Minus (-) the code! - by Om Tandon

18 September 2017 - 6:53am
Rapid prototyping and play testing a high fidelity Match 3 game from scratch....best part? All that and more without writing a single line of CODE!
Categories: Game Theory & Design

How playing games can advance science - by Claire Baert

18 September 2017 - 6:11am
Citizen science games let players contribute to science. This first post presents many of the games people can play today to advance science. It also introduces topics I would love to discuss with game designers and developers.
Categories: Game Theory & Design

2 Games in 2 Months with a Stranger from Reddit - by Sky Copeland

18 September 2017 - 6:11am
Interested in making a new artist contact and in making a few small-scope games; I reached out to the /r/INAT subreddit with an open request for a collaboration and the following documents the outcome of this adventure.
Categories: Game Theory & Design

Video Game Deep Cuts: An HDR Tooth Nindie Tail? - by Simon Carless

17 September 2017 - 7:29am
The top articles & videos for the week include the state of HDR in gaming, behind the scenes on new RTS Tooth & Tail, and stories from some key Nintendo indies.
Categories: Game Theory & Design

Best Facebook Ad Creatives to Reach Gamers - by Brian Bowman

15 September 2017 - 8:50am
From television ads to display and social media to in-app - it’s critical that your advertising creative is a cut above the rest. Here's how you can design eye-catching creative that wins across Casino, Action-Adventure, Brain Training, and Casual Games.
Categories: Game Theory & Design

Toxicity in Overwatch: Beyond assigning blame - by Quinn Poisson

15 September 2017 - 6:34am
Many were unhappy with Phil Kaplan's recent video discussing Overwatch's toxicity. In this post I examine the video and feedback through the lenses of psychology and human relationships.
Categories: Game Theory & Design

The 2 Philosophies of Stealth Gameplay - by Josh Bycer

15 September 2017 - 6:29am
Stealth game design has evolved over the years, and in today's post, I'm examining the two broad philosophies of it.
Categories: Game Theory & Design

Pages