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Updated: 21 hours 36 min ago

Virtual Memory Tricks - by Niklas Gray

7 November 2017 - 6:22am
Shows some non-obvious tricks you can do with virtual memory.
Categories: Game Theory & Design

Convention Circuit 101 - by Jasmine Greene

7 November 2017 - 6:22am
Planning to go to your first convention? Read inside for some great information on how to prepare yourself and your game for these events.
Categories: Game Theory & Design

News From Olympic Committee Promising For eSports - by Renisa Barnwell

7 November 2017 - 6:22am
E-Sports as a trend that’s peaked has egg on their face in light of a big announcement in October from the International Olympic Committee.
Categories: Game Theory & Design

How we achieved high quality graphics and kept performance on Angest for GearVR (Part 2) - by Teofilo Dutra

6 November 2017 - 9:59am
Second part of techniques and tricks used to achieve high quality graphics while keeping performance used on Angest for GearVR
Categories: Game Theory & Design

Building a Vastly Better Team Using Neuroscience - by Ramin Shokrizade

6 November 2017 - 7:41am
Recent Google and Carnegie Mellon University statistical studies have shown us what kinds of teams and employees are most successful, but statistics don't explain "why", which we need to build the teams they describe. For this we can look to neuroscience.
Categories: Game Theory & Design

2 Years of Gremlins, Inc.: demographics - by Sergei Klimov

6 November 2017 - 7:39am
Two years ago we released our digital board game Gremlins, Inc. in Steam Early Access. Today, we look back at this period and share our data about regions and languages used by the community.
Categories: Game Theory & Design

Voxels the agents of change - by Ashkan Saeedi Mazdeh

6 November 2017 - 7:16am
Voxels are a new and important addition to our tools which can make a lot of new gameplay mechanics possible. In this post I'm trying to show their compelling reason for existence by a set of examples and a bit of philosophical discussion
Categories: Game Theory & Design

Gutters In Video Game Design - by Nikhil Murthy

6 November 2017 - 7:16am
The space between the panels is key to comic books. Asking the reader to interpolate between the images to get the full story is an integral part of the medium. This article goes over a parallel technique in video games and why I like it so much.
Categories: Game Theory & Design

I have some pretty strong evidence that the Steam keys from the defunct IndieGameStand are being re-sold. - by David Stark

6 November 2017 - 7:00am
tl;dr: Developers, revoke the Steam keys you supplied to Indie Game Stand!
Categories: Game Theory & Design

Logistical Problem - by Nick Bell

6 November 2017 - 6:55am
In designing Bonbon, I decided that I didn't want the player to be able to carry objects over distances. Players didn't like that, so I found a compromise.
Categories: Game Theory & Design

Video: Gamerliness - What Makes Video Games So Special? - by Mary Lee Sauder

6 November 2017 - 6:51am
Let's talk about what makes video games unique as a medium. What’s something that games can do that movies, books, and other media can’t? And how can creators use that something to make an experience that can’t be replicated anywhere else?
Categories: Game Theory & Design

Swords, Pixels & Blood Magic (or: How we worked hard to ignore every trend and make the game we always wanted) - by Thomas Finholm

6 November 2017 - 6:51am
Hey, remember those cool old games? Let's make one...! Wait, what? When three retro-nerds gather round the campfire, a number of things are bound to happen. The real quest begins...
Categories: Game Theory & Design

Perception: The most technical issue of VR - by Eike Langbehn

6 November 2017 - 6:44am
This article highlights some of the research results about perception in VR that were found by scientists during the last 50 years. It aims to provide a better understanding of the human perceptual system and its effects on the design of VR games.
Categories: Game Theory & Design

3 Reasons Your Game is Slow (and what you can do about it) - by Joseph Lewis

6 November 2017 - 6:44am
Your mobile game is live. But user reviews say it loads slow. Mobile users are very impatient when it comes to performance, and you really only get one first impression. What makes a mobile game load slow, and what can be done to fix the problem?
Categories: Game Theory & Design

My Top Tips For Mobile App and Game Developers in 2017 - by Abhinav Gupta

6 November 2017 - 6:44am
My Top Tips and Advice in 2017 For Indie Mobile App and Game Developers, Number 4 is a MUST in 2017!
Categories: Game Theory & Design

Video Game Deep Cuts: Donkey Crossing? Let's Observer! - by Simon Carless

5 November 2017 - 7:39am
Some of this week's longform article & video highlights include a look at the new F2P Animal Crossing, Donkey Kong 64's speedrun history, and the cyberpunk horror of Observer.
Categories: Game Theory & Design

Porting a PC game to Nintendo Switch - Part 1: Controls - by Matias Kindermann

3 November 2017 - 6:51am
Porting a PC game to Nintendo Switch, and how to redesign keyboard + mouse controls to actually work on a controller.
Categories: Game Theory & Design

Who pays the piper? - by Rich Woods

3 November 2017 - 6:51am
You have a great game idea but how do you turn that into a commercial product? I look at the most common monetisation strategies and discuss their merits and risks.
Categories: Game Theory & Design

What makes a good game tester? - by Johan Hoberg

3 November 2017 - 6:50am
In this article I will explore what I feel are the most important skills and attributes of a good game tester, and what type of mindset I believe a good game tester should have.
Categories: Game Theory & Design

Financial Slam Dunk: The Numbers Behind Virtual Currency in NBA2K - by Johnny Uzan

3 November 2017 - 6:50am
In this article we’re going to take a close look at the annual reports that Take Two released to their investors over the years and analyze how the success of microtransactions has completely changed their business, with a focus on the NBA2K franchise.
Categories: Game Theory & Design

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