Updated: 10 hours 41 min ago
Concept Artist turns food into architecture to create world maps in Cookie Jam Blast.
What can we learn about 'The Messenger' from it's opening hour of gameplay?
A level and game design deconstruct of the initial experience of this action platformer with a twist.
I released the first demo for my game, here's a comprehensive list of what went wrong and what went right so you can do yours right!
How to debug Unity build start up time on the Android platform with adb.
The state of the gaming industry in africa(nigeria/south-africa)
H3h3 productions, a youtube channel popular on Reddit, has received an unexpected negative reaction from their game due to lootboxes, a reaction so extreme that they had to apologize. Their fanbase on Reddit was the most vocal. What happened?
Spooky Doorway's revisiting Darkside Detective Season One design choices in light of nearly fully funded Season Two on Kickstarter
Ride with me on the journey of making my Dream Game. Learn from the failures and successes along the way and find renewed vigor to see it through, whatever your Dream Game may be.
After 3 years of working on a too-big-for-myself project and getting nowhere, the damage done to my mental health made me cancel it. Now, I've never been happier.
This week's highlights include an overview of a very odd old Mac game, Keita Takahashi on making games in tough times, and a close look at Life Is Strange 2.
Adam Saltsman, also known as Adam Atomic, made the endless runner Canabalt in 2009, where an anonymous runner runs in one direction and is able to jump and slide upon landing. Since then, Adam has formed his studio Finji, continuing to produce and have pu
In the third and last part of the series, on how to assure the quality of an experience from a narrative and cognitive perspective. The final pieces for a framework that concerns engagement, emotions, learning, pacing and control, will be presented.
Each week I compile a gaming industry insights newsletter that I share with other Rioters, including Riotâs senior leadership. This edition is the public version that I publish broadly every week as well. Opinions are mine.
Why publishers leave Steam? A make-your-own-platform trend? Global PC publishing, contemporary pricing, looking for the new audience.Let`s discuss the current problems and trends in the PC game market and try to find answers together?
In light of Devil May Cry 5's microtransaction announcement, I discussed my thoughts on games that allow you to pay to skip content, and why that backfires for most consumers.
From the outside, Boyfriend Dungeon appeared to blow up "out of nowhere". The indie team lead talks openly about the labour and years of patience that went into building its success.
Excerpts focused on design analysis from my video analysis/review series of the Arkham series.
A chronicle of years spent making my VR locomotion controller "SprintR", to suddenly realizing we made an accessibility device. This post outlines what it took to make this dream a reality.
Can QA prevent issues before a programmer commits one line of code? I believe we can and internally we've been doing it via a process we calling Design Testing.
EXOR Studios are back with their series on boss designs for X-Morph: Defense - both the successful and unsuccessful ones. This time we take a look at one of the bosses which made it to the final game, inspired by an unusual, a bit forgotten concept.