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Updated: 10 hours 41 min ago

Turning Food Into Architecture Makes For Great Game Design - by Deborah Han

1 October 2018 - 9:14am
Concept Artist turns food into architecture to create world maps in Cookie Jam Blast.
Categories: Game Theory & Design

How does 'The Messenger' make you a master? - by Chris Wilson

1 October 2018 - 7:46am
What can we learn about 'The Messenger' from it's opening hour of gameplay? A level and game design deconstruct of the initial experience of this action platformer with a twist.
Categories: Game Theory & Design

Releasing a Demo - Dos and Don'ts - by THOMAS KANG

1 October 2018 - 7:43am
I released the first demo for my game, here's a comprehensive list of what went wrong and what went right so you can do yours right!
Categories: Game Theory & Design

Using ADB Logcat to Debug Unity Application Start Up Times - by Zulu OneZero

1 October 2018 - 7:42am
How to debug Unity build start up time on the Android platform with adb.
Categories: Game Theory & Design

THE STATE OF AFRICA'S GAME INDUSTRY - by ifeanyichukwu chigbata

1 October 2018 - 7:21am
The state of the gaming industry in africa(nigeria/south-africa)
Categories: Game Theory & Design

If you make lootboxes, Reddit hates you, even if you were their hero - by Nick McCormick

1 October 2018 - 7:18am
H3h3 productions, a youtube channel popular on Reddit, has received an unexpected negative reaction from their game due to lootboxes, a reaction so extreme that they had to apologize. Their fanbase on Reddit was the most vocal. What happened?
Categories: Game Theory & Design

Spooky Doorway's revisiting Darkside Detective Season One design choices in light of nearly fully funded Season Two on Kickstarter - by Paul Conway

1 October 2018 - 7:18am
Spooky Doorway's revisiting Darkside Detective Season One design choices in light of nearly fully funded Season Two on Kickstarter
Categories: Game Theory & Design

Making of the Dream Game _ Orbital Dogfight - by Mo Ga

1 October 2018 - 7:18am
Ride with me on the journey of making my Dream Game. Learn from the failures and successes along the way and find renewed vigor to see it through, whatever your Dream Game may be.
Categories: Game Theory & Design

I spent more than 3 years making a project that went nowhere. Today I'm cancelling it, and I'm the happiest I've ever been. - by Dan Aronas

1 October 2018 - 7:18am
After 3 years of working on a too-big-for-myself project and getting nowhere, the damage done to my mental health made me cancel it. Now, I've never been happier.
Categories: Game Theory & Design

Video Game Deep Cuts: Uncle Buddy's Wattam Is Strange - by Simon Carless

1 October 2018 - 6:21am
This week's highlights include an overview of a very odd old Mac game, Keita Takahashi on making games in tough times, and a close look at Life Is Strange 2.
Categories: Game Theory & Design

Profitable Indie Game Development with Adam Saltsman - by Larry&Brandon GDU

1 October 2018 - 1:17am
Adam Saltsman, also known as Adam Atomic, made the endless runner Canabalt in 2009, where an anonymous runner runs in one direction and is able to jump and slide upon landing. Since then, Adam has formed his studio Finji, continuing to produce and have pu
Categories: Game Theory & Design

Part 3, Narrative bridging on testing an experience - by Katarina Gyllenback

28 September 2018 - 7:22am
In the third and last part of the series, on how to assure the quality of an experience from a narrative and cognitive perspective. The final pieces for a framework that concerns engagement, emotions, learning, pacing and control, will be presented.
Categories: Game Theory & Design

Kliuless? Gaming Industry ICYMI #5 - by Kenneth Liu

28 September 2018 - 7:21am
Each week I compile a gaming industry insights newsletter that I share with other Rioters, including Riot’s senior leadership. This edition is the public version that I publish broadly every week as well. Opinions are mine.
Categories: Game Theory & Design

Why do publishers leave Steam? A make-your-own-platform trend? - by Nikolay Bondarenko

28 September 2018 - 7:07am
Why publishers leave Steam? A make-your-own-platform trend? Global PC publishing, contemporary pricing, looking for the new audience.Let`s discuss the current problems and trends in the PC game market and try to find answers together?
Categories: Game Theory & Design

Why the AAA Market Doesn't Need Paid Cheat Codes - by Josh Bycer

28 September 2018 - 7:04am
In light of Devil May Cry 5's microtransaction announcement, I discussed my thoughts on games that allow you to pay to skip content, and why that backfires for most consumers.
Categories: Game Theory & Design

Years in the Making: The Long Game of Boyfriend Dungeon - by Tanya X. Short

28 September 2018 - 3:02am
From the outside, Boyfriend Dungeon appeared to blow up "out of nowhere". The indie team lead talks openly about the labour and years of patience that went into building its success.
Categories: Game Theory & Design

Batman: Arkham Design Analysis (Part 1) - by Stanislav Costiuc

28 September 2018 - 1:01am
Excerpts focused on design analysis from my video analysis/review series of the Arkham series.
Categories: Game Theory & Design

Creating New VR Hardware - Accessibility by accident - by Peter Kojesta

27 September 2018 - 7:36am
A chronicle of years spent making my VR locomotion controller "SprintR", to suddenly realizing we made an accessibility device. This post outlines what it took to make this dream a reality.
Categories: Game Theory & Design

Design Testing - by Alex Dorans

27 September 2018 - 7:32am
Can QA prevent issues before a programmer commits one line of code? I believe we can and internally we've been doing it via a process we calling Design Testing.
Categories: Game Theory & Design


27 September 2018 - 6:58am
EXOR Studios are back with their series on boss designs for X-Morph: Defense - both the successful and unsuccessful ones. This time we take a look at one of the bosses which made it to the final game, inspired by an unusual, a bit forgotten concept.
Categories: Game Theory & Design