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Where to begin to create your first game - by Herbert Llanas

13 December 2017 - 6:29am
Here are the main tips that will aid you to create your first video game.
Categories: Game Theory & Design

Solve et coagula: Ludonarrative Synthesis - by Fabian Fischer

13 December 2017 - 6:29am
Story and game. A troubled marriage full of problems and misunderstandings. But what if instead of trying to mash "great narrative" and "great system" together time and again, we actually try to cautiously and deliberately support one with the other?
Categories: Game Theory & Design

Apep and Ra: Seven Intensely Practical Tips For Organising Setting Documentation for Narrative Games - by ALEXIS KENNEDY

12 December 2017 - 6:56am
"The struggle to keep documentation useful is the struggle of Ra with the serpent Apep. There is no enduring victory; but if you cease to make the effort, then darkness covers everything. Here are some weapons I’ve used."
Categories: Game Theory & Design

What makes players cry? - by Yifat Shaik

12 December 2017 - 6:53am
The article is a responses to a Twitter tread asking players and developers about games which made them cry (from grief or from joy). Using the data collected, the article analysis which games made them car & the reasons why players cry in video games
Categories: Game Theory & Design

What Nintendo Power Can Teach Us About Indie Game Marketing - by Chris Zukowski

12 December 2017 - 6:53am
Nearly 30 years ago Nintendo started publishing a magazine that captured the imagination of every video-game-playing child in North America. It was also a great marketing tool. Here is what it did right...
Categories: Game Theory & Design

Post Mortem: The Death of Flash and Rewriting 1.4 Million Lines of Code - by Doug Pearson

12 December 2017 - 6:52am
Following nearly eighteen months of engineering work, FlowPlay CTO Doug Pearson details the transition of 1.4 million lines of code from a Flash-based codebase to Haxe including choosing a platform, challenges and key decisions, and his lessons learned.
Categories: Game Theory & Design

9 Basic Analytics Tips for Game Developers - by Vasiliy Sabirov

12 December 2017 - 6:52am
In this article we will focus on the fundamentals of game analytics and which basic points you need to consider when setting up analytics for your games.
Categories: Game Theory & Design

Pyre and Weight of Low Stakes - by Christopher Gile

12 December 2017 - 6:41am
Not much is at stake in Pyre, so why was it the most stressful game I played this year?
Categories: Game Theory & Design

My Pull Request Etiquette - by Terry Nguyen

12 December 2017 - 6:39am
When is a pull request ready to merge? If small changes need to be made, do you ask the contributor to make those changes or do you do it yourself? I took a stab at these questions with my first pull request.
Categories: Game Theory & Design

Video Game Deep Cuts: A Far Cry From Wizard-Sniffing - by Simon Carless

11 December 2017 - 8:54am
This week's top game articles/videos include the story behind Far Cry 5, a wizard-sniffing text adventure, the hillbillies of Grand Theft Auto Online, and lots more.
Categories: Game Theory & Design

Make games while traveling the world: A true story - by Marco Mignano

11 December 2017 - 7:04am
Is it possible to make a game and traveling around the world? Yes but is not easy. Here my story where I'm traveling across Asia but continuing doing what I love most: Make games. Or at least I'm trying!
Categories: Game Theory & Design

The deceptively simple deep gameplay mechanics of Muffin Knight - by arne neumann

11 December 2017 - 7:01am
A look at the mechanics of Muffin Knight, a relatively small game, that offers variety through intrinsic game mechanics instead of large amount of assets or procedural generation.
Categories: Game Theory & Design

Video Game Music Composers: New VR Headphones - by Winifred Phillips

10 December 2017 - 11:58pm
How does headphone technology impact a virtual reality experience? Video game music composer Winifred Phillips discusses three headphone models targeting the VR marketplace, to see what new technologies are being proposed to facilitate VR audio.
Categories: Game Theory & Design

Developing a game in pursuit of untainted strategy - by Gabriel Wink

10 December 2017 - 4:13am
Producing a full-on strategy game, from management of space to psychological mechanics.
Categories: Game Theory & Design

The Strategy RPGs that Inspired Sword Legacy: Omen - by Arthur Protasio

10 December 2017 - 4:11am
Developers of the upcoming indie tactical RPG, Sword Legacy: Omen, explain why they chose the turn-based strategy genre and analyze five specific games of great inspiration to the project.
Categories: Game Theory & Design

Sword Legacy: Omen's Developer Blog - #1 The Strategy RPGs That Inspired Us - by Arthur Protasio

10 December 2017 - 4:11am
Developers of the upcoming indie tactical RPG, Sword Legacy: Omen, explain why they chose the turn-based strategy genre and analyze five specific games of great inspiration to the project.
Categories: Game Theory & Design

8 ways to avoid going crazy while developing your indie game - by Kade Dunn

10 December 2017 - 4:11am
Developing indie games can be a harrowing experience--check out a few things to keep in mind while developing your indie title and trying to remain sane!
Categories: Game Theory & Design

Postmortem: Making Boss 101 and living our dreams - by Tim Donley

10 December 2017 - 4:03am
Boss 101 was our first game as a team but not my first game in the industry. I take a look at what got me to Boss 101. The ups and downs, going from big games to indie. Mostly though - I'm living my dreams!
Categories: Game Theory & Design

Lessons Learned From Two Game Launches - by Ryan Sumo

10 December 2017 - 4:01am
Despite getting front page exposure on Steam, our launch for Political Animals did poorly. Academia : School Simulator's launch sold almost 3x more units without a Steam feature. I explain why I think this was the case.
Categories: Game Theory & Design

Popular Games that Were a Nightmare to Create (Development Hell) - by Michael Smith

10 December 2017 - 3:56am
These top titles were a nightmare to make and sent the developers through hell, but they were worth it in the end.
Categories: Game Theory & Design

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