Updated: 4 hours 48 min ago
A post about planning your games and managing motivation, especially for those who don't like to plan.
A detailed, but practical take on transferring bits and networking architecture for an RTS.
This post covers my experiences trying to leverage AI to generate game content rather than make them actors in a planned story. I cover the difference of perspective that is necessary to take advantage of our medium through our AI agents.
The Oculus Quest is Facebook's latest innovation in the virtual and mixed reality space. However, a few choice words on how their ecosystem is structured could make the difference between effectively owning their market, or being a slave to it.
Design Thinking is more than a legacy of interdisciplinary practice or trendy Product Design methodology. It is everything good Game Design is supposed to be. Part of a series exploring topics from Michigan State University's Meaningful Play Conference.
So the company didnât work out. It happens. With all of the recent studio closures, I thought I would put together this brief guide to shutting down.
Recently, a colleague came to me with a conundrum. It went something like this: "Hey I have to interview someone in 30 minutes. Give me a crash course." This is the interviewing crash course that came out of that conversation.
How do systems and story interact? This article examines how Night in the Woods puts the mechanics in support of the story - not the other way around.
In a time where collected data increasingly shapes how we create games I would like to offer my thoughts on how this same data is invoking it's own reality on how games are to be created.
Most stress, anxiety and the increasing pressure we experience in game development is due to situations of conflict. Conflict with; other people, yourself, the design, the way the character just doesnât quite feel right when jumping and of courseâ¦time
Concept Artist turns food into architecture to create world maps in Cookie Jam Blast.
What can we learn about 'The Messenger' from it's opening hour of gameplay?
A level and game design deconstruct of the initial experience of this action platformer with a twist.
I released the first demo for my game, here's a comprehensive list of what went wrong and what went right so you can do yours right!
How to debug Unity build start up time on the Android platform with adb.
The state of the gaming industry in africa(nigeria/south-africa)
H3h3 productions, a youtube channel popular on Reddit, has received an unexpected negative reaction from their game due to lootboxes, a reaction so extreme that they had to apologize. Their fanbase on Reddit was the most vocal. What happened?
Spooky Doorway's revisiting Darkside Detective Season One design choices in light of nearly fully funded Season Two on Kickstarter
Ride with me on the journey of making my Dream Game. Learn from the failures and successes along the way and find renewed vigor to see it through, whatever your Dream Game may be.
After 3 years of working on a too-big-for-myself project and getting nowhere, the damage done to my mental health made me cancel it. Now, I've never been happier.
This week's highlights include an overview of a very odd old Mac game, Keita Takahashi on making games in tough times, and a close look at Life Is Strange 2.