Updated: 21 hours 49 min ago
First in a series about the making of the Torn Tales Discord RPG: a game playable inside the Discord messenger client using a react based combat and exploration system. This first article focuses on design.
When it comes to games that teach history, the list can go on and on until youâve run out of fingers and toes.
In this post, I'm providing a transcript of a video series I'm making on the overall experience of running a Kickstarter game over the last 4 years. In this part, I'm offering an introduction to our game and why we actually started to consider Kickstarter
The main objective of this blog post is to give you a basic idea about how to work with Bezier Curve In Games.
Eight years in development, 2016's DOOM was a long awaited return for the franchise. I take a look at the AI toolchain adopted in the game, where it comes from and the secrets that reinforce the game's 'Push Forward Combat' philosophy.
A breakdown of the best shaders and effects used in Sausage Sports Club with gifs and explanations.
It took a lot of time to create assets to publish our game, Pendula Swing, on various online services such a Steam, Facebook, Twitter, Discord, YouTube & more. Every service has different specifications so I compiled a complete list and made .ai templates
A series of critical analysis of the narrative and mechanical design in narrative games, continuing with Binding of Isaac and Final Fantasy X
The main objective of this blog post is to show you some simple ways to create cool and simple animations using animation curve in the script easily.
Motivation differences between male and female gamers who identify as "hardcore". This is based on our dataset from over 350,000 gamers.
Lessons learned on the business side of Sausage Sports Club, including tips on doing market research, shaping the perception of your game, getting the most out of social media, why you shouldn't go to conventions, and angling for platform support.
With the aim of improving the discovery of quality apps, Google made changes to its Play Store algorithm. A lot of the ranking criteria now tips towards user engagement.
As any production phases can be very, very demanding and stressful, but the most creative and painful period for me is the conception phase.
This is both my dream period and nightmare at the same time.
Failbetter Games (Sunless Sea, Sunless Skies) created #loveindies as a way to celebrate indie games and drive players to leave valuable reviews and ratings. Hannah Flynn, Communications Director, shares what they learned.
A deep dive analysis of how diegesis is used in the gaming medium and how it may be used to create immersion and meaningful connections between the player and the characters.
In today's post, I share 5 free tools that we use to effectively promote indie games.
This year I gave a presentation on video games and the First Amendment at Casual Connect USA. This is Part 1: Introduction and Background. Parts 2-3, coming very soon, will cover the basics of what the First Amendment says, and what it protects.
What's the best way to create complexity in a game system? Mix it with some other system. This article takes a look at how spreadsheets can be used as a quick-and-dirty tool for designing systems interactivity.
Reposted from Game-Wisdom, this is a written interview I did with Game Designer Michael Hicks on puzzle design and the challenges of tying it to a serious topic.
The state of game development has shifted this decade towards post release content, but what does that mean for a game whose reviews are no longer relevant?