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100 Days of VR: Day 16 Using A Real Gun Model In Unity - by Josh Chang

29 September 2017 - 6:21am
Today in Day 16, we're going to get rid of our old rectangle gun to add a real gun asset. We're going to fully integrate a new gun and all of its animation effects into our game.
Categories: Game Theory & Design

Transformative Art - Adapting Games from Other Media - by Stephen Downey

29 September 2017 - 6:21am
Core principles for adapting games from other media
Categories: Game Theory & Design

What VR Needs to Evolve - by John Sutherland

28 September 2017 - 6:26am
Virtual Reality seems to have hit a plateau. But what it needs to break through to massive acceptance is as old as Aristotle. It has to realize its potential as a story form.
Categories: Game Theory & Design

Six Years of the MADE - by Alex Handy

28 September 2017 - 6:24am
The Museum of Art and Digital Entertainment celebrates 6 years open to the public, today. Here's a look at what's going on at the MADE before we celebrate 6 years this Saturday.
Categories: Game Theory & Design

The Viability of Spec Game Scripts - by Sande Chen

28 September 2017 - 6:24am
In this article, game writer Sande Chen weighs the primacy of gameplay inspiration over story, and story inspiration over gameplay, to opine on whether or not the game industry would ever accept spec game scripts.
Categories: Game Theory & Design

The Addictive Pulls of Gacha Design - by Josh Bycer

28 September 2017 - 6:24am
Gacha design has become a popular option for mobile and free to play games, and we're going to take a look at how it's as addicting as it is controversial.
Categories: Game Theory & Design

How to break into the gaming industry - by Lottie Wilson

28 September 2017 - 6:22am
Gaming is becoming a popular industry to work in: worth more than Hollywood, and bringing in approximately $60bn a year, it’s a lucrative marketplace.
Categories: Game Theory & Design

100 Days of VR: Day 15 Adding Shooting, Hit, and More Walking Sound Effects! - by Josh Chang

28 September 2017 - 6:22am
In Day 15, we're going to add more sound effects to our game from the same Asset pack we found from the Unity store the day before.
Categories: Game Theory & Design

Marketing Strategy - Part 2 - Creating a Press Kit - by Stavros Pilatis

28 September 2017 - 6:22am
Second in a three part series focused on detailing an indie marketing strategy giving actual examples of: Where to find contacts What to put in a press kit How to execute contacting the press.
Categories: Game Theory & Design

5 Cost Effective Ways to Market Indie Game Apps - by Vicky Tambule

28 September 2017 - 6:18am
Biggest problem a game developer WILL face is that the game will have a very high chance of getting lost in the plethora of games being launched every day.
Categories: Game Theory & Design

The Homeless Game Developer - Prologue - by Jonathan Neves

28 September 2017 - 6:18am
In need of a career boost, follow game designer and producer Jonathan Neves as he takes a journey from one location to the next in pursuit of job placement and professional satisfaction.
Categories: Game Theory & Design

XBLIG dies on Friday - by John Szczepaniak

27 September 2017 - 7:56am
On Friday 29 September 2017 no one on Earth will be able to buy anything on Xbox Live Indie Games. Here are the facts...
Categories: Game Theory & Design

Moving away from GitFlow - by Niklas Gray

27 September 2017 - 7:28am
Discusses the different source control practices I've used in the past and why I've decided to move from GitFlow to trunk-based development.
Categories: Game Theory & Design

Launching Hive Jump on Wii U - Why Didn't We "Switch"? - by Matt Raithel

27 September 2017 - 7:24am
Why would Graphite Lab still launch Hive Jump on the Wii U with the Switch already making headlines?
Categories: Game Theory & Design

Postmortem of my first Indie Game - by Attilio Carotenuto

27 September 2017 - 7:23am
2 years ago, after many years working in the industry as a game developer, I decided to quit my job, setup my business and become an indie developer. Here's my thoughts on it, and on my first indie game.
Categories: Game Theory & Design

Steamworld Dig 2 trailer-first commentary - by M. Joshua Cauller

27 September 2017 - 7:19am
The Steamworld games have some of my all-time favorite trailers. So I recorded my immediate reactions to the launch trailer, provide some trailer takeaways, and then show how much I love the game's core loop.
Categories: Game Theory & Design

Avoiding the avoidable: Why 'optional' queer content isn't solving the diversity problem (and how to fix this) - by Alayna Cole

27 September 2017 - 7:12am
If a developer wants to incorporate diverse perspectives in their game, sometimes they don't know where to start. This post gives actionable tips for including characters with diverse sexualities in your game, and explains why this is important.
Categories: Game Theory & Design

100 Days of VR: Day 14 Finish Attacking the Enemy and Walking Sounds In Unity Following 1 - by Josh Chang

27 September 2017 - 7:00am
We’re back in Day 14. I finally solved the pesky problem from Day 13 where the Knight refuses to get pushed back when we shoot at him. We're also going to go and add walking sound effects into the game!
Categories: Game Theory & Design

Task List, Upcoming Milestone, New Music and a Temporary Setback - by Jake Jollimore

27 September 2017 - 6:59am
From Me: Explaining my workflow and looking at my task list From Mika (Our composer): New music and computer problems
Categories: Game Theory & Design

Steam: Bye bye Indie developer, welcome copycat games - by Jose Antonio Andujar

27 September 2017 - 6:58am
Why Steam Direct was the last hope for indies and became their last tear. Now, Steam is full of cloned games, terrible titles and good ones become hidden gems for not having enough visibility.
Categories: Game Theory & Design

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