Gamasutra.com Blogs

Subscribe to Gamasutra.com Blogs feed
Gamasutra Blogs
Updated: 2 hours 11 min ago

The Soft Power of Word of Mouth - by Michael Heron

25 February 2019 - 7:06am
The power of word of mouth in supporting a project is often seen as a polite runner-up to financial support. In this blog I open up some of our stats to show how powerful word of mouth is in a world where Facebook charges for access to your own fans.
Categories: Game Theory & Design

First Video! Persona 5 Game Design Analysis and Review - by Caleb Compton

25 February 2019 - 7:06am
For Rempton Games' first video article we dive into the world of Persona 5. In this video I will analyze the UI, music, writing, and budget management of this game, among other aspects.
Categories: Game Theory & Design

Treat Your Indie GameDev Career as a Business - by Tim Beaudet

25 February 2019 - 7:05am
The importance of knowing your sustainable cost-of-living and tracking your project time-costs during indie game development.
Categories: Game Theory & Design

Video Game Deep Cuts: The Devotion Of An Art Sqool Hades - by Simon Carless

24 February 2019 - 7:57am
This week's highlights include a look at smash hit Taiwanese horror game Devotion, quirky AI art tutoring game Art Sqool, and the latest behind-the-scenes video on Supergiant's Early Access title Hades.
Categories: Game Theory & Design

Aerodynamics of Just Cause 4 - by Jacques Kerner

22 February 2019 - 9:11am
This article delves into the techniques used to simulate aerodynamics and extreme weather events in Just Cause 4
Categories: Game Theory & Design

The rise of mods on consoles - by Scott Reismanis

22 February 2019 - 8:47am
The future of mods in video games seems bright, as studios explore new ways to engage and grow their player base. With mods on consoles a rising possibility, I take a look at what that means and why it's important to consider.
Categories: Game Theory & Design

Should you be considering the Epic store for your launch? The Factors Explained. - by Michael Brown

22 February 2019 - 8:47am
A look at choosing the right digital storefront as a developer, publisher, and marketer.
Categories: Game Theory & Design

A discussion of microtransactions and game design. - by King Link

22 February 2019 - 8:47am
A short discussion of what microtransactions eventually lead to with a focus on game design. As well as talking about what happens when one starts down the path of microtransactions even while well meaning.
Categories: Game Theory & Design

What makes for a believable, truly human game character? - by David Barton

22 February 2019 - 8:47am
What makes for a believable, truly human character? And why is realism increasingly important to the gaming community? Cubic Motion, home to the world's most powerful facial animation technology, reveals the pipeline behind AAA game characters.
Categories: Game Theory & Design

Key expected trends in 2d, 3d Art we will discover in 2019 - by Anastasiya Rashevskaya

22 February 2019 - 8:47am
2D/3D art is what defines a quality game in the digital landscape. Game art helps to create a unique product that appeals to your target audience. Our Kevuru Games' team provides the latest art trends that need to be considered in 2019
Categories: Game Theory & Design

Exploring The Themes of Grief and Loss Through Video Games - by Sam West

21 February 2019 - 7:51am
Taking a look at serious topics such as grief and loss through video games.
Categories: Game Theory & Design

Help! UX fanbase ruining game industry! - by Andrii Honcharuk

21 February 2019 - 6:56am
Popularity of UX(not UI/UX) in game industry affecting game designers way of thinking, more and more of them tries to apply popular UX practicies from around the web, no research, no analytics, no psychology. This leads to unforseen negative results!
Categories: Game Theory & Design

The Demonstrated Power of Community - by Neil Schneider

21 February 2019 - 6:55am
“The History of The Future” by Blake Harris covers the history of Oculus and the early beginnings of modern VR. As Founder of Meant to be Seen, the launch point of Oculus, Neil Schneider talks about the amazing ramifications of what was achieved.
Categories: Game Theory & Design

Robothorium Post Mortem - by Yannick Elahee

21 February 2019 - 6:55am
After 2 years of development, we released our game Robothorium on Switch & PC! It's now to take a look at how the production went, how much it sold and what we can learn from all of this.
Categories: Game Theory & Design

The Never-ending Challenge of Asymmetrical Design - by Josh Bycer

21 February 2019 - 6:26am
Asymmetrical game design can lead to some of the most unique experiences around, but it's also a never-ending challenge for designers to get even part of the way to being balanced.
Categories: Game Theory & Design

The Tiers we Cry: Why Tiers Exist in Competitive Games - by Caleb Compton

19 February 2019 - 6:44am
If you have ever played a competitive game, you are probably familiar with tiers. They seem to be everywhere, and can shape the competitive landscape of a game. But have you ever wondered why tiers even exist in the first place? Today, we find out why!
Categories: Game Theory & Design

Making Subtitles That Don't Suck - by John Kane

19 February 2019 - 6:24am
Almost 80% of players use subtitles in games. But game subtitles are often sub-par: too small, hard to read, or otherwise unusable. I decided to see what it takes to make subtitles that don’t suck.
Categories: Game Theory & Design

Failbetter Games Retrospective: Making a Launch Trailer - by Haley Uyrus

19 February 2019 - 2:33am
A behind the scenes look at how an indie company creates a launch trailer, with specific insights into the Sunless Skies launch trailer.
Categories: Game Theory & Design

A Beginner's Guide to User Testing - by Janessa Olson

19 February 2019 - 2:27am
User testing is putting a product in front of a human (ideally someone who would be a potential user of the product) and watching them interact with it. By the end of this article, you'll know how to get out there and quickly test products of your own.
Categories: Game Theory & Design

Lessons and statistics after third year as an indie developer - by Vladimirs Slavs

17 February 2019 - 11:24pm
Taking a look at my third year as an indie: what things worked, what did not, lessons learned.
Categories: Game Theory & Design

Pages