Updated: 2 hours 11 min ago
The power of word of mouth in supporting a project is often seen as a polite runner-up to financial support. In this blog I open up some of our stats to show how powerful word of mouth is in a world where Facebook charges for access to your own fans.
For Rempton Games' first video article we dive into the world of Persona 5. In this video I will analyze the UI, music, writing, and budget management of this game, among other aspects.
The importance of knowing your sustainable cost-of-living and tracking your project time-costs during indie game development.
This week's highlights include a look at smash hit Taiwanese horror game Devotion, quirky AI art tutoring game Art Sqool, and the latest behind-the-scenes video on Supergiant's Early Access title Hades.
This article delves into the techniques used to simulate aerodynamics and extreme weather events in Just Cause 4
The future of mods in video games seems bright, as studios explore new ways to engage and grow their player base. With mods on consoles a rising possibility, I take a look at what that means and why it's important to consider.
A look at choosing the right digital storefront as a developer, publisher, and marketer.
A short discussion of what microtransactions eventually lead to with a focus on game design. As well as talking about what happens when one starts down the path of microtransactions even while well meaning.
What makes for a believable, truly human character? And why is realism increasingly important to the gaming community? Cubic Motion, home to the world's most powerful facial animation technology, reveals the pipeline behind AAA game characters.
2D/3D art is what defines a quality game in the digital landscape. Game art helps to create a unique product that appeals to your target audience. Our Kevuru Games' team provides the latest art trends that need to be considered in 2019
Taking a look at serious topics such as grief and loss through video games.
Popularity of UX(not UI/UX) in game industry affecting game designers way of thinking, more and more of them tries to apply popular UX practicies from around the web, no research, no analytics, no psychology. This leads to unforseen negative results!
âThe History of The Futureâ by Blake Harris covers the history of Oculus and the early beginnings of modern VR. As Founder of Meant to be Seen, the launch point of Oculus, Neil Schneider talks about the amazing ramifications of what was achieved.
After 2 years of development, we released our game Robothorium on Switch & PC! It's now to take a look at how the production went, how much it sold and what we can learn from all of this.
Asymmetrical game design can lead to some of the most unique experiences around, but it's also a never-ending challenge for designers to get even part of the way to being balanced.
If you have ever played a competitive game, you are probably familiar with tiers. They seem to be everywhere, and can shape the competitive landscape of a game. But have you ever wondered why tiers even exist in the first place? Today, we find out why!
Almost 80% of players use subtitles in games. But game subtitles are often sub-par: too small, hard to read, or otherwise unusable. I decided to see what it takes to make subtitles that donât suck.
A behind the scenes look at how an indie company creates a launch trailer, with specific insights into the Sunless Skies launch trailer.
User testing is putting a product in front of a human (ideally someone who would be a potential user of the product) and watching them interact with it. By the end of this article, you'll know how to get out there and quickly test products of your own.
Taking a look at my third year as an indie: what things worked, what did not, lessons learned.