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A Lifetime Posmortem: From Failure to PS4 - by Diego Freire

9 August 2018 - 7:23am
Chibig Studio was found after Abraham, the designer, programmer, producer and CEO, close her previous company. First by his own, he found success on mobile game. After that, the studio grew. This is a timeline about failures and lessons.
Categories: Game Theory & Design

The Good and Bad of Video Game Addiction - by Josh Bycer

8 August 2018 - 7:00am
Understanding the difference between an engaging and an addictive experience is becoming important given the recent discussions over video game addiction, but in this piece, Josh Bycer will elaborate on when a game goes too far.
Categories: Game Theory & Design

DeepDribble: Simulating Basketball with AI - by Anna Ploegh

8 August 2018 - 6:57am
Researchers form DeepMotion and CMU have taught virtual basketball players entirely physically simulated dribbling skills.
Categories: Game Theory & Design

How to make a Discord RPG: part 2 - by Adrian Hawkins

8 August 2018 - 6:53am
In part 1 we introduced our Discord react interface: part 2 of this blog series covers in more depth the design of the combat and exploration systems, as well as onboarding new players and Discord channel structure.
Categories: Game Theory & Design

The 4D Finch House - by Justin Reeve

7 August 2018 - 6:56am
There's more to What Remains of Edith Finch than first meets the eye. This article examines how the game's creative level design evokes feelings of quiet contemplation in the player.
Categories: Game Theory & Design

LEVY: Designing for Accessibility_02 - by Daniel St Germain

7 August 2018 - 6:53am
My name is Dan St. Germain and while in undergrad, I worked with four other students on creating a blind/deaf accessible video game called LEVY. These blog posts will be dedicated to explaining the different UI, UX, and design decisions that were made.
Categories: Game Theory & Design

Story Analysis - Part 3 - Nier & Bonus - by Nathan Savant

7 August 2018 - 6:52am
A series of critical analysis of the narrative and mechanical design in narrative games, continuing with Nier: Automata and a final bonus examination.
Categories: Game Theory & Design

Domain Driven Camera System - by Cameron Nicoll

7 August 2018 - 6:50am
A concept for allowing easy control of how the Camera feels across multiple areas
Categories: Game Theory & Design

First Fortnite, Now Fallout '76 - The "30% Standard Fee" is Under Attack - by Jay Powell

7 August 2018 - 6:47am
Ok, Fortnite and Fallout '76 aren't the first EVER to skip the traditional stores, but they are signalling another shift in the industry. Epic and Bethesda are skipping Google Play and Steam respectively and they won't be the last to do it.
Categories: Game Theory & Design

From light novels to eSports: the business model behind The King’s Avatar - by Henri Brouard

7 August 2018 - 6:47am
Chinese gaming giant Tencent released an anime about eSports. The series is an ideal marketing tool to promote Tencent products in China and overseas.
Categories: Game Theory & Design

Quickly Learn to Create Isometric Games Like Clash of Clans or AOE - by Vivek Tank

7 August 2018 - 6:46am
With the advancement of technology in computer games, 3D games are becoming very common. But years back when there was no support for 3D elements, it was quite hard to develop 3D games but solution found at that time was an Isometric view, of 2D elements.
Categories: Game Theory & Design

Video Game Deep Cuts: It's VGDC Issue #100! - by Simon Carless

6 August 2018 - 9:34am
This week's highlights include neat analysis on Six Ages & King Of Dragon Pass, the battle for Manchester Cathedral in Resistance revisited, and lots more.
Categories: Game Theory & Design

Working with Facebook Instant Games - by Conor O'Nolan

6 August 2018 - 9:17am
I've spend the last 3 months working on Facebook Messenger games. I'll outline some of the issues involved from a technical and business perspective.
Categories: Game Theory & Design

Brass Tactics: Evolving classic RTS interactions for VR - Part 1 - by Patrick Lipo

6 August 2018 - 8:42am
The goal of Brass Tactics started simply: Make an RTS that embraced the medium of VR... Luckily, we were blessed with a lot of freedom to explore what that meant. As we iterated towards the final product, we made a lot of interesting stops along the way.
Categories: Game Theory & Design

Game Design in Real Life: The Prisoner’s Dilemma - by Caleb Compton

6 August 2018 - 8:39am
There is a field in economics known as Game Theory. This field tries to break situations down into simple mathematical models to determine what a "rational" person would do. In this article, see how game theory can be used in life and game design!
Categories: Game Theory & Design

How to do cost-effective QA for your Mobile Games - by Kaushal Singh

6 August 2018 - 6:53am
From successful planning to test execution, the blog gives exclusive insights into QA planning during the project planning phase, as well as building up the optimal QA device matrix in different stages of project for best coverage and successful launch.
Categories: Game Theory & Design

Dead Body Falls: Designing the Waypoint System - by Luisa Nunes

6 August 2018 - 6:52am
A look at the Waypoint System used in the game Dead Body Falls (2018, GearVR, Oculus Go)
Categories: Game Theory & Design

Localizing licensed IPs: tips and best practices - by IGDA Localization SIG

6 August 2018 - 6:52am
Games based on famous IPs, whether movies or TV series, are on the rise and with them come a few limitations not only to creativity. Learn about the best practices for localizing your game and prepare well in advance with this article.
Categories: Game Theory & Design

How to make a Discord RPG: Part 1 - by Adrian Hawkins

6 August 2018 - 6:51am
First in a series about the making of the Torn Tales Discord RPG: a game playable inside the Discord messenger client using a react based combat and exploration system. This first article focuses on design.
Categories: Game Theory & Design

How could video games teach us more about our ancestors - by Herbert Llanas

6 August 2018 - 6:51am
When it comes to games that teach history, the list can go on and on until you’ve run out of fingers and toes.
Categories: Game Theory & Design

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