Updated: 22 hours 18 min ago
Video game composer Winifred Phillips presents extra research & scholarship gathered for her GDC 2018 talk: Music in Virtual Reality. This tech info (not included in the talk) is useful for composers & audio pros interested in music strategies for VR.
This blog does not have any special technical advice for anyone in games but more of some friendly advice to help make development for you and your team go a little bit smoother.
A sequel to the previous blog post, follows Mario from the SNES era up until modern day. What lessons can be learned from this illustrious franchise?
Games arent perfect and are bound to have glitches every now and then. Heres a quick look at some interesting, funny, and beneficial glitches Ive encountered.
Kicking off development for a new side project from Idiocracy, Inc., creators of Jumanji: The Mobile Game, Pirates War and Dice Brawl.
A round-up of all the Cycle 28 Devlogs on the eve of release!
Create a robust cover system in Unreal Engine 4 (UE4) that updates itself at real-time, responds to dynamic changes in the environment, uses multi-threading to parallelize computation and octrees to store data. Works with any kind of game.
In the wake of the Parkland, Florida shooting, President Trump has called for a summit on violent video games. But the First Amendment protections enjoyed by video games means he and his conservative allies are likely wasting their time.
This week's best longform articles & videos include devs on the effectiveness of jump scares in horror game, a unique in-game soda machine documenting project, and lots more.
The process and challenges of taking Guns of Icarus from PC and Steam to PS4 and making seamless cross-platform play with voice chat a reality.
Were now entering an era of user-generated content.
However, it doesn't seem fair creators in the game just stay players.
We propose the Fair Game concept, which rewards players' talent with the money by making ourselves the editor of the game!
How we tested early prototypes of our digital card game and what we have learned.
2017 was yet another bumper year for accessibility, with ever more people saying all kinds of inspiring and thought provoking things about accessibility. Here are a few of my favourites.
RPG (Role Playing Game) is a term used by almost every gamer and industry marketing team. I will attempt to clarify the problem the industry has in using the term RPG to define a digital game.
here we discuss how you can crowdfund your game for its production and success when you don't have the initial capital for its production and marketing.
Guiding the player while staying true the ideals of the open world in Zelda: Breath of the Wild
Originally posted 80lvl: https://80.lv/articles/game-design-introducing-mechanics/
I break down how devs introduce mechanics, looking into some of the common mistakes made and how to improve upon them.
Large Twitch followings don't just happen on their own -- it takes a lot of (complicated) work! Kongregate's Senior Brand Marketing Manager Michelle Shaw breaks down all the nitty-gritty details of building a prominent Twitch presence.
Do you know who is buying your games? What do they like and dislike about your games? Where do they spend time online? If you have no clue, you should try to get to know the people that are giving you their hard-earned money.
For this video, Game Design Analyst Josh Bycer looked back at Spacebase DF-9 and the lessons learned about how to handle early access development and scope.