Updated: 9 hours 49 min ago
Chibig Studio was found after Abraham, the designer, programmer, producer and CEO, close her previous company. First by his own, he found success on mobile game. After that, the studio grew. This is a timeline about failures and lessons.
Understanding the difference between an engaging and an addictive experience is becoming important given the recent discussions over video game addiction, but in this piece, Josh Bycer will elaborate on when a game goes too far.
Researchers form DeepMotion and CMU have taught virtual basketball players entirely physically simulated dribbling skills.
In part 1 we introduced our Discord react interface: part 2 of this blog series covers in more depth the design of the combat and exploration systems, as well as onboarding new players and Discord channel structure.
There's more to What Remains of Edith Finch than first meets the eye. This article examines how the game's creative level design evokes feelings of quiet contemplation in the player.
My name is Dan St. Germain and while in undergrad, I worked with four other students on creating a blind/deaf accessible video game called LEVY. These blog posts will be dedicated to explaining the different UI, UX, and design decisions that were made.
A series of critical analysis of the narrative and mechanical design in narrative games, continuing with Nier: Automata and a final bonus examination.
A concept for allowing easy control of how the Camera feels across multiple areas
Ok, Fortnite and Fallout '76 aren't the first EVER to skip the traditional stores, but they are signalling another shift in the industry. Epic and Bethesda are skipping Google Play and Steam respectively and they won't be the last to do it.
Chinese gaming giant Tencent released an anime about eSports. The series is an ideal marketing tool to promote Tencent products in China and overseas.
With the advancement of technology in computer games, 3D games are becoming very common. But years back when there was no support for 3D elements, it was quite hard to develop 3D games but solution found at that time was an Isometric view, of 2D elements.
This week's highlights include neat analysis on Six Ages & King Of Dragon Pass, the battle for Manchester Cathedral in Resistance revisited, and lots more.
I've spend the last 3 months working on Facebook Messenger games. I'll outline some of the issues involved from a technical and business perspective.
The goal of Brass Tactics started simply: Make an RTS that embraced the medium of VR... Luckily, we were blessed with a lot of freedom to explore what that meant. As we iterated towards the final product, we made a lot of interesting stops along the way.
There is a field in economics known as Game Theory. This field tries to break situations down into simple mathematical models to determine what a "rational" person would do. In this article, see how game theory can be used in life and game design!
From successful planning to test execution, the blog gives exclusive insights into QA planning during the project planning phase, as well as building up the optimal QA device matrix in different stages of project for best coverage and successful launch.
A look at the Waypoint System used in the game Dead Body Falls (2018, GearVR, Oculus Go)
Games based on famous IPs, whether movies or TV series, are on the rise and with them come a few limitations not only to creativity. Learn about the best practices for localizing your game and prepare well in advance with this article.
First in a series about the making of the Torn Tales Discord RPG: a game playable inside the Discord messenger client using a react based combat and exploration system. This first article focuses on design.
When it comes to games that teach history, the list can go on and on until youâve run out of fingers and toes.