Updated: 19 hours 4 min ago
Today's post looks at the common trap that many first time designers fall into when beginning a company: Ignoring the business side when it comes to building a video game.
Add online play feature it will cover the loopholes in your game and will give them quality for their money and time.
Use the following 7 advices and youll be able to come up with a gorgeous, unique character before you know it.
How optional goals and tasklists conflict with each other.
In this blog post I'm going to talk about the process of developing a Lemmings clone in Unity. Covering topics for Pixel Perfect "Collisions", "Liquids" and dynamic level modifications.
Trailer Park Boys: Greasy Money is an unusual idle game that violates many of the genre's design conventions. This is an inside account of the game's journey and the key design decisions that led to its success.
Whether you're a team or solo developer, a game design document is a perfect tool for game creation to marketing.
In day 29, now that we have all the enemies ready, the last thing we're going to do is add them all together into our Spawn Manager. We're also going to deal with a "ghost" collider that stops us from shooting our enemies!
Metroidvania Design has become an interesting sub-genre of video games, and in this post, I'm going to break down the three core parts that make up the design.
How do you estimate the scope and resources needed by your game project? I give the benefit of my experience and a handy tool that lets you find out how long it would really take to make your dream game.
Renowned Japanese developer Capcom has brought back it's 90's classic Puzzle Fighter game to mobile, but how does it stack up?
Depending on how you look at them, 3D Platform games are either in the midst of a revival, or they never left.
Do you have an idea for a game thats been brewing in your mind for years? What if I told you that you could make that idea come to life, even if you have no game development experience? These days, anyone can make a video game with a bit of elbow grease.
This article revolves around the visibility issue on independent games, trying to shed some light on the Public Relations and Marketing agencies side. Who they are (the list has 110+), which services you can expect from them and more details on them.
In this article, game writer Sande Chen implores others to think about how female characters are portrayed and developed.
Three quotes for game devs to consider.
Today, were going to create our last enemy, a zombie that's slower but has more health that wont get pushed back as far.
Adding high-performance multi-threading support to a complicated data structure.
This blog post is a multi-part overview of the FMV Pipeline for Full Throttle Remastered. Starting from the 20-year old LucasArts archives, we'll go through a series that investigates how we were able to achieve our remastered FMVs.
Strategies for implementing music in VR projects were offered during the Virtual Reality Developers Conference this year. Video game composer Winifred Phillips discusses tools and tips from these talks, while also sharing insights from her own projects.