Updated: 21 hours 14 min ago
The 3rd of a 4-part series. Video game composer Winifred Phillips shares ideas from her GDC 2018 talk, Music in Virtual Reality. Part 3: Diegetic versus Non-Diegetic, with a discussion of composition & recording methods to make music fit into a VR world.
VR is all about iteration and experimentation, occasionally leading to magical design discoveries. This article covers what went in to creating a first-of-its-kind VR inventory, an intuitive backpack that players can pull naturally over their shoulder.
The main objective of this blog post is to give you an idea about how to use C# Delegates in Unity.
User Reviews: Are Core Gamers More Feature Critical Than Casual Gamers?
These games are the pinnacle of indie development.
Its a new age in game dev: YouTube and Twitch hold more sway than traditional press ever did. Heres an overview of how some indies rack up hundreds of millions of views.
Video game accessibility is becoming a growing situation that needs to be addresses to connect with the diverse gaming community. This article is the result of a high school research project on video game accessibility.
It's my project about running candies. All game art is sculpted from plasticine, there are 50 candies and 6 locations.
Untapping new opportunities for existing board game IP - namely, understanding the growth of the tabletop market, how that relates to digital, and how to create new, complementary experiences based on beloved IPs, not just direct 1-to-1 translations.
An introduction to Pippin Barr and Jonathan Lessard's chess/Rogue mash-up called Chogue and the specific exploration of game design space its hybrid nature facilitates.
Tatiana Vilela dos Santos is an indie game designer and digital artist making games with special interfaces. She gave in March 2018 a 60 minutes talk at the GDC titled Game Design Beyond Screens and Joysticks. This article discusses details of this talk.
I'd like to ask for who has some experience in F2P Mobile games to answer this questionnaire that will help the definition of a set of ARM heuristics for the design of F2P Mobile Games.
You got a game, it has a story... but what are its themes and what are you trying say with it? Themes help evoke that feeling your after whether its isolation or a power fantasy, here's how to go about finding, strengthening and supporting your themes.
Some thoughts on what it takes to market an indie game in 2018.
While many are currently blaming steam's curation for the demise of indies, the issues go a little deeper than that.
What happened when we launched Cultist Simulator, and why we think it happened.
In this article I discuss object pooling and generics, and present a simple type-safe object pool for Unity.
I've just released my first game to market on the Oculus mobile VR store. While it's all still fresh I thought I should write up a quick retrospective on what developing my first indie game was like here a year after finishing Uni.
Today I took some time to write down the top three pieces of advice that I would share with any game developer starting a new project in Unity.
This week's highlights include a retrospective of the Diggin' In The Carts game music album, a unique video on the history of Bethesda, and many more besides.