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Updated: 21 hours 14 min ago

Composing video game music for Virtual Reality: Diegetic versus Non-diegetic - by Winifred Phillips

14 June 2018 - 8:15am
The 3rd of a 4-part series. Video game composer Winifred Phillips shares ideas from her GDC 2018 talk, Music in Virtual Reality. Part 3: Diegetic versus Non-Diegetic, with a discussion of composition & recording methods to make music fit into a VR world.
Categories: Game Theory & Design

Finding the magic in VR-centric design: Backpack Inventory - by Joel Green

14 June 2018 - 8:14am
VR is all about iteration and experimentation, occasionally leading to magical design discoveries. This article covers what went in to creating a first-of-its-kind VR inventory, an intuitive backpack that players can pull naturally over their shoulder.
Categories: Game Theory & Design

How to use C# Delegates in Unity - by Tejas Jasani

14 June 2018 - 8:13am
The main objective of this blog post is to give you an idea about how to use C# Delegates in Unity.
Categories: Game Theory & Design

Analysing Core and Casual User Reviews - by Peter Lynch

14 June 2018 - 8:13am
User Reviews: Are Core Gamers More Feature Critical Than Casual Gamers?
Categories: Game Theory & Design

The Most Immersive Indie Games of the Last Few Years - by Michael Smith

14 June 2018 - 8:12am
These games are the pinnacle of indie development.
Categories: Game Theory & Design

Six ways indie game developers find success with YouTube and Twitch influencers - by Chris Morrison

14 June 2018 - 8:08am
It’s a new age in game dev: YouTube and Twitch hold more sway than traditional press ever did. Here’s an overview of how some indies rack up hundreds of millions of views.
Categories: Game Theory & Design

Video Game Accessibility: Things to Consider - by Anna Feng

14 June 2018 - 8:06am
Video game accessibility is becoming a growing situation that needs to be addresses to connect with the diverse gaming community. This article is the result of a high school research project on video game accessibility.
Categories: Game Theory & Design

"Run, Candy, Run" game for Android - by Rudolf Lachinov

14 June 2018 - 2:41am
It's my project about running candies. All game art is sculpted from plasticine, there are 50 candies and 6 locations.
Categories: Game Theory & Design

Translating Tabletop for Digital - Best Practices for Best of Show - by Philippe Dao

13 June 2018 - 1:54am
Untapping new opportunities for existing board game IP - namely, understanding the growth of the tabletop market, how that relates to digital, and how to create new, complementary experiences based on beloved IPs, not just direct 1-to-1 translations.
Categories: Game Theory & Design

Chess + Rogue = Chogue: Some notes on hybrid game design - by Pippin Barr

12 June 2018 - 9:38am
An introduction to Pippin Barr and Jonathan Lessard's chess/Rogue mash-up called Chogue and the specific exploration of game design space its hybrid nature facilitates.
Categories: Game Theory & Design

Game Design Beyond Screens & Joysticks - Game Space Shift (4/5) - by Tatiana Vilela dos Santos

11 June 2018 - 8:41am
Tatiana Vilela dos Santos is an indie game designer and digital artist making games with special interfaces. She gave in March 2018 a 60 minutes talk at the GDC titled Game Design Beyond Screens and Joysticks. This article discusses details of this talk.
Categories: Game Theory & Design

Questionnaire - Heuristics for F2P Mobile Games - by Marisardo Bezerra de Filho

11 June 2018 - 8:40am
Hi guys... I'd like to ask for who has some experience in F2P Mobile games to answer this questionnaire that will help the definition of a set of ARM heuristics for the design of F2P Mobile Games.
Categories: Game Theory & Design

Finding The Themes - by Gregory Pellechi

11 June 2018 - 8:39am
You got a game, it has a story... but what are its themes and what are you trying say with it? Themes help evoke that feeling your after whether its isolation or a power fantasy, here's how to go about finding, strengthening and supporting your themes.
Categories: Game Theory & Design

How To Market An Indie Game In 2018 - by Michael Hicks

11 June 2018 - 8:38am
Some thoughts on what it takes to market an indie game in 2018.
Categories: Game Theory & Design

The meaning of the word "Indie" has changed. - by Dan Hayes

11 June 2018 - 8:38am
While many are currently blaming steam's curation for the demise of indies, the issues go a little deeper than that.
Categories: Game Theory & Design

After the Dawn: a mini-retrospective on Cultist Simulator - by ALEXIS KENNEDY

11 June 2018 - 8:37am
What happened when we launched Cultist Simulator, and why we think it happened.
Categories: Game Theory & Design

Type-safe object pool for Unity - by Sam Izzo

11 June 2018 - 8:36am
In this article I discuss object pooling and generics, and present a simple type-safe object pool for Unity.
Categories: Game Theory & Design

Making our first indie game - Wats! VR Pest Control - by Lorcan Mc Garry Hunt

11 June 2018 - 8:29am
I've just released my first game to market on the Oculus mobile VR store. While it's all still fresh I thought I should write up a quick retrospective on what developing my first indie game was like here a year after finishing Uni.
Categories: Game Theory & Design

My Top 3 Tips for Starting a New Unity Project - by Charles Hinshaw

11 June 2018 - 8:29am
Today I took some time to write down the top three pieces of advice that I would share with any game developer starting a new project in Unity.
Categories: Game Theory & Design

Video Game Deep Cuts: Diggin' In Bethesda's Carts - by Simon Carless

10 June 2018 - 4:36am
This week's highlights include a retrospective of the Diggin' In The Carts game music album, a unique video on the history of Bethesda, and many more besides.
Categories: Game Theory & Design

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