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Updated: 19 hours 4 min ago

Why you Need to Understand the Business of Game Development - by Josh Bycer

20 October 2017 - 7:48am
Today's post looks at the common trap that many first time designers fall into when beginning a company: Ignoring the business side when it comes to building a video game.
Categories: Game Theory & Design

5 Tips for Finding Success as an Indie Game Developer - by Dylan Moran

20 October 2017 - 7:48am
Add online play feature it will cover the loopholes in your game and will give them quality for their money and time.
Categories: Game Theory & Design

Top 7 tips for creating a unique game character - by Herbert Llanas

20 October 2017 - 7:29am
Use the following 7 advices and you’ll be able to come up with a gorgeous, unique character before you know it.
Categories: Game Theory & Design

The Anti-Pattern of Optional Goals in Tasklists - by Nikhil Murthy

20 October 2017 - 7:24am
How optional goals and tasklists conflict with each other.
Categories: Game Theory & Design

A Pixel Perfect Adventure - Making A Lemmings Clone In Unity - by Athos Kele

20 October 2017 - 7:07am
In this blog post I'm going to talk about the process of developing a Lemmings clone in Unity. Covering topics for Pixel Perfect "Collisions", "Liquids" and dynamic level modifications.
Categories: Game Theory & Design

Designer Diary - Trailer Park Boys: Greasy Money - by David Rohrl

20 October 2017 - 1:05am
Trailer Park Boys: Greasy Money is an unusual idle game that violates many of the genre's design conventions. This is an inside account of the game's journey and the key design decisions that led to its success.
Categories: Game Theory & Design

Four Reasons You Need a Game Design Document - by Jasmine Greene

19 October 2017 - 7:02am
Whether you're a team or solo developer, a game design document is a perfect tool for game creation to marketing.
Categories: Game Theory & Design

Day 29 of 100 Days of VR: Spawning New Enemies in Unity and Dealing With “Ghost” Colliders - by Josh Chang

19 October 2017 - 7:01am
In day 29, now that we have all the enemies ready, the last thing we're going to do is add them all together into our Spawn Manager. We're also going to deal with a "ghost" collider that stops us from shooting our enemies!
Categories: Game Theory & Design

The Foundation of Metroidvania Design - by Josh Bycer

19 October 2017 - 7:01am
Metroidvania Design has become an interesting sub-genre of video games, and in this post, I'm going to break down the three core parts that make up the design.
Categories: Game Theory & Design

It's bigger than you think - by Rich Woods

19 October 2017 - 7:01am
How do you estimate the scope and resources needed by your game project? I give the benefit of my experience and a handy tool that lets you find out how long it would really take to make your dream game.
Categories: Game Theory & Design

Can Capcom's Puzzle Fighter Deliver a K.O? - by Anil Das Gupta

19 October 2017 - 6:50am
Renowned Japanese developer Capcom has brought back it's 90's classic Puzzle Fighter game to mobile, but how does it stack up?
Categories: Game Theory & Design

The 3D Platformer "Revival" - by Spencer KR

19 October 2017 - 6:23am
Depending on how you look at them, 3D Platform games are either in the midst of a revival, or they never left.
Categories: Game Theory & Design

Software Development: How To Make Your Own PC (Windows) Game - by Daisy Rowley

19 October 2017 - 6:23am
Do you have an idea for a game that’s been brewing in your mind for years? What if I told you that you could make that idea come to life, even if you have no game development experience? These days, anyone can make a video game with a bit of elbow grease.
Categories: Game Theory & Design

The BIG List of Video Game Public Relations Agencies and Freelancers - by Jesus Fabre

18 October 2017 - 7:01am
This article revolves around the visibility issue on independent games, trying to shed some light on the Public Relations and Marketing agencies side. Who they are (the list has 110+), which services you can expect from them and more details on them.
Categories: Game Theory & Design

A Double Standard for Female Characters? - by Sande Chen

18 October 2017 - 6:09am
In this article, game writer Sande Chen implores others to think about how female characters are portrayed and developed.
Categories: Game Theory & Design

Why Humanity Depends on Game Devs - by Edward McNeill

18 October 2017 - 6:08am
Three quotes for game devs to consider.
Categories: Game Theory & Design

Day 28 of 100 Days of VR: Adding A New Tank Enemy Following 1 - by Josh Chang

18 October 2017 - 6:08am
Today, we’re going to create our last enemy, a zombie that's slower but has more health that won’t get pushed back as far.
Categories: Game Theory & Design

Multi-Threading The Truth - by Niklas Gray

18 October 2017 - 6:07am
Adding high-performance multi-threading support to a complicated data structure.
Categories: Game Theory & Design

The Full Throttle Remastered FMV Pipeline: Part 1 - by Trevor Diem

17 October 2017 - 11:15pm
This blog post is a multi-part overview of the FMV Pipeline for Full Throttle Remastered. Starting from the 20-year old LucasArts archives, we'll go through a series that investigates how we were able to achieve our remastered FMVs.
Categories: Game Theory & Design

VRDC 2017 takeaways: VR music for the game composer - by Winifred Phillips

17 October 2017 - 7:16am
Strategies for implementing music in VR projects were offered during the Virtual Reality Developers Conference this year. Video game composer Winifred Phillips discusses tools and tips from these talks, while also sharing insights from her own projects.
Categories: Game Theory & Design

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