Updated: 6 hours 22 min ago
5 points to build up trusting relationships and helping the young ones grow in the Industry.
Tiny Trees is a competitive tree-growing board game where unlike most board games, the trees you grow branch into the third dimension. I investigate the math that influenced our design so that you can apply the ideas to your own games. Written for #notGDC
This week's longform article & video highlights include plenty of GDC standouts, as well as a fascinating profile of Stardew Valley's creator.
A self-reflection on procrastination habits and possible solutions to break that vicious cycle and keep working on the things you love.
Ten developers, from AAA to indies and community organisers, were interviewed about relationship with academia, thoughts on the future of games, and more. The results are inspiring and personal stories that drive devs in their work.
In this article, I discuss the
What is serverless hosting? With AWS Lambda, it's now possible to run an API application that only exists on-demand, only costing resources based on what it uses while running.
How to Build Trust and Make Better Game With Steam Reviews
Historians John Harney, Bob Whitaker, and Robert Greene II discuss the treatment of twentieth century American history in Machinegames' Wolfenstein II: The New Colossus.
Mafia IIIs Nathan Cheever (Lead World Designer) and Petr Zavesky (Lead Architect) share the history, process, and challenges creating New Bordeaux, their fictional version of New Orleans. The city became more than a place − it became a unique chara
A description of how I intend to document the process of how a body mechanics animator can progress to become a character performance animator by creating a believable character performance scene using dialogue.
In this blog post, Vladimir tries to summarize his experience running the indie gamedev company in Riga, Latvia.
This postmortem depicts the ups and downs leading to and during the development of Pressure Overdrive, a twin-stick shooter on wheels set in a colorful steampunk world, which German indie devs Chasing Carrots released in 2017.
The Legend of Zelda Breath of the Wild is an amazing game, but it's easy to overlook how Nintendo has designed their most mature game yet.
Each week, Kongregate releases a new "Kongpanion." Learn all about how these adorable little cartoon profile friends are designed and named, with insights into Kongregate's staff culture.
Why most so-called "game changing" technology turns out to be nothing more than a huge disappointment.
From buying loot boxes to casting magic spells on the streets we have a lot to do in 2018, as the gaming industry invents new ways to engage and entertain us.
In which our hero argues against classical notions of video game accessibility.
An animated video about common stealth level design mistakes and solutions.
A how-to series about importing, animating, and placing 2D sprites in Unity while using the actual Unity editor as little as possible. First up is the complicated world of importing assets into your Unity project.